Constant Brush Distance | Voxel Dev Showcase
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- Опубліковано 24 лют 2024
- Testing with a brush input method where the distance from the camera of the input position is constant after initiating the brush operation.
This video was previously unlisted, but I made it public because I want to be able to show more content without the necessary effort that comes with making videos with commentary. I talked about this in this video: • What has changed in my... .
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Good to see my boi Gabe still at it. Keep up the good voxel work. We appreciate it dude.
Is it just casting out to a sphere with the radius set as the distance from the first point of contact with the terrain?
No, that only works with signed distance functions and is a technique known as sphere tracing
This is probably done by just holding down a key?
bro how is it creating the mesh that fast T.T black magic
Exactly! That's why it's ray-traced. There's only the voxel data. No mesh!
@@GabeRundlett oh you are ray-marching in the shader? I've watched stuff on ray-marching but I don't get it. I see the benefits but I'm too math noob.