In the real world systems like this use the sensor being some distance away from the heater/cooler to passivly provide that buffer so you dont get the constant toggling. It looks like that should work with this games simulation.
I know I'm 7 months late to your comment, but I'm pretty certain that temperature is shared across the entire room and doesn't take time to travel across the room. If I am wrong and the temperature does travel, then it happens quite fast and probably won't be as effective in the game than irl.
@wisnoskij I stand corrected, I was wrong. I've been playing a new playthrough recently and noticed that the temperature does vary slightly from one side of the room to the other, by a few °C, however like I said, the heat transfer works very quickly
thank you for making these. on point. explaning what, when where and why. watched a few of these by you and they helped me tremendously in getting into the game. much thanks! that being said, i can second what wisnoskij said previously: if the a greater distance between cooler and sensor would likely help in getting the flickering go away. currently doing that and seeing where it gets me.
You can use the labeler to create a unique identifier for your gas sensor. Also, if you use the Labeler & click on the small or large screw (memory) you can set the specific value, including a decimal
Yes. I should have mentioned both of those points. It's hard to remember to cover all the bits like this in every video, although I hope I've mentioned it in one of the others (if not I'll make sure to do so)
Awesome. Great way to "automate" the climate before steel. Thanks again for this series. It's really helping me out with the simpler, first steps, things that need to get done. I don't really know why anyone would keep using the arc furnace after they've set up the regular furnace, since it's SOOO much faster and doesn't require any power, but I guess that's just personal preference.
Thanks! Logic chips are good for early game or simple tasks. I just wish they weren't so damn BIG!! On the arc furnace point, I often just leave them in situ (as I have in the Mars playthrough) because it's easier, because they're a lot simpler to automate than the regular furnace, and because I want to conserve my fuel for making alloys, welding, the GFG and eventually the rocket, whereas power can be sourced from a range of places.
or even build them into the floor on the bottom of your builds there is a terrain tool that will allow you to replace the dirt like nothing happened ....move along nothing to see here :P Except maybe that single wire clipping through the floor lmao
I have found out that adding a heater does not makes sense on a moon since your base will slowly accumulate heat by itself. Even such a small room like 3x2 will become a SPA if you let it be for a week
Umm, I did this step by step and it was working until I made two additional, separated copies of the same system. Now they all don't work. And by that I mean they aren't turning on and off the heaters and coolers. With this setup if you manually turn on or off any of the heaters or coolers they should automatically turn on or off immediately depending on the logic writers state. But it's not doing that at all
In the real world systems like this use the sensor being some distance away from the heater/cooler to passivly provide that buffer so you dont get the constant toggling. It looks like that should work with this games simulation.
I know I'm 7 months late to your comment, but I'm pretty certain that temperature is shared across the entire room and doesn't take time to travel across the room. If I am wrong and the temperature does travel, then it happens quite fast and probably won't be as effective in the game than irl.
@wisnoskij I stand corrected, I was wrong. I've been playing a new playthrough recently and noticed that the temperature does vary slightly from one side of the room to the other, by a few °C, however like I said, the heat transfer works very quickly
I'd just like to thank youtube for recommending this video.
I'm glad you enjoyed it! And I hope now that your greenhouse is forever temperate :)
thank you for making these. on point. explaning what, when where and why. watched a few of these by you and they helped me tremendously in getting into the game. much thanks!
that being said, i can second what wisnoskij said previously: if the a greater distance between cooler and sensor would likely help in getting the flickering go away. currently doing that and seeing where it gets me.
You can use the labeler to create a unique identifier for your gas sensor. Also, if you use the Labeler & click on the small or large screw (memory) you can set the specific value, including a decimal
Yes. I should have mentioned both of those points. It's hard to remember to cover all the bits like this in every video, although I hope I've mentioned it in one of the others (if not I'll make sure to do so)
Can't wait to set up my growroom with this, thinking about making it with dials so I can change it defending on the plant I'm growing :)
Yes that's actually a lot more helpful to do now than when I made the video because different plants have different requirements
I've seen some of your code for IC chips and this that would be a great video from you.
Awesome. Great way to "automate" the climate before steel. Thanks again for this series. It's really helping me out with the simpler, first steps, things that need to get done. I don't really know why anyone would keep using the arc furnace after they've set up the regular furnace, since it's SOOO much faster and doesn't require any power, but I guess that's just personal preference.
Thanks!
Logic chips are good for early game or simple tasks. I just wish they weren't so damn BIG!!
On the arc furnace point, I often just leave them in situ (as I have in the Mars playthrough) because it's easier, because they're a lot simpler to automate than the regular furnace, and because I want to conserve my fuel for making alloys, welding, the GFG and eventually the rocket, whereas power can be sourced from a range of places.
@@murk9111 Hide them into the side of your builds and when you finish off the floors they will be hidden....just make no mistakes
or even build them into the floor on the bottom of your builds there is a terrain tool that will allow you to replace the dirt like nothing happened ....move along nothing to see here :P Except maybe that single wire clipping through the floor lmao
When setting values you can also use the labeler to type in the temps you want in your memory chips. ;)
Indeed you can - I should have mentioned that!
That's pretty neat, nice video
Thanks! I'm glad you found it helpful
I have found out that adding a heater does not makes sense on a moon since your base will slowly accumulate heat by itself. Even such a small room like 3x2 will become a SPA if you let it be for a week
Another really annoying sound is breathing due too low hydration... :)
Umm, I did this step by step and it was working until I made two additional, separated copies of the same system. Now they all don't work. And by that I mean they aren't turning on and off the heaters and coolers. With this setup if you manually turn on or off any of the heaters or coolers they should automatically turn on or off immediately depending on the logic writers state. But it's not doing that at all
c to f, double it and add 30.