I don't have the greatest coordination on the speedrun attempts, so I might just consider myself completing the game once I get my MAM up and running and get myself to level 100. What's weird is when I did the challenge run on the Level 1 belts and No reverse rotators, I got the 2 hour speedrun achievement (probably because I knew what was upcoming and started on stuff as fast as I can, but watching your speed run based on that Adam guy... I don't know if I could keep up with that pace. ---- I may borrow your logo shape machine, though, that was nice and tileable, since I found a nice compact machine on the Steam Community to make the rocket shape.
Wow, much more efficient than me trying to keep up the flowrate, just build up a pool and open the floodgates. Genius. Still waiting on a MAM that can make the logo.
man, still trying to figure that out.... But here's something to think about: You cant even really make the machine until after the logo problem has been solved, and by then, it seem better to dedicate the MAM to leveling up, and just make a dedicated bank of those efficient little logo makers off to the side. SUPPOSEDLY, the dev(s) say that shapes like the logo shape can't show up as a level, so it's not likely to matter...we shall see...?
@@JoMomma1973 a thought... if you can't build the logo, is it still truly a MAM? Also, once you build the MAM, is there any further purpose to the game?
@@cfworthy two very good points. I know once I built my MAM, I took a break from the game because I didn't see any more need to progress (plus the PC was bogging down). At the moment I'm trying a new variation of the MAM using the 4-way painter, as well as a much more useful buffer system. I'll publish a vid on that in the next week or so. And yes, If the machine cannot identify an unstable gap and compensate for it (like the logo and rocket), then I agree, it's not really a MAM! I would like to solve that problem, but getting the machine to identify the problem then work out the solution, and then physically build that solution seems pretty insurmountable atm.
Hello, I know this is over two years old, but I just recently stumbled upon the Shapez game, and I have been trying to figure out this machine and was wondering if there was any way you can help me with it?
I don't have the greatest coordination on the speedrun attempts, so I might just consider myself completing the game once I get my MAM up and running and get myself to level 100. What's weird is when I did the challenge run on the Level 1 belts and No reverse rotators, I got the 2 hour speedrun achievement (probably because I knew what was upcoming and started on stuff as fast as I can, but watching your speed run based on that Adam guy... I don't know if I could keep up with that pace.
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I may borrow your logo shape machine, though, that was nice and tileable, since I found a nice compact machine on the Steam Community to make the rocket shape.
Wow, much more efficient than me trying to keep up the flowrate, just build up a pool and open the floodgates. Genius. Still waiting on a MAM that can make the logo.
man, still trying to figure that out.... But here's something to think about: You cant even really make the machine until after the logo problem has been solved, and by then, it seem better to dedicate the MAM to leveling up, and just make a dedicated bank of those efficient little logo makers off to the side. SUPPOSEDLY, the dev(s) say that shapes like the logo shape can't show up as a level, so it's not likely to matter...we shall see...?
@@JoMomma1973 In Stackers we Trust, lol. The MAM that can do the logo will have so much circuitry, it will be able to think for itself.
@@JoMomma1973 a thought... if you can't build the logo, is it still truly a MAM? Also, once you build the MAM, is there any further purpose to the game?
@@cfworthy two very good points. I know once I built my MAM, I took a break from the game because I didn't see any more need to progress (plus the PC was bogging down). At the moment I'm trying a new variation of the MAM using the 4-way painter, as well as a much more useful buffer system. I'll publish a vid on that in the next week or so. And yes, If the machine cannot identify an unstable gap and compensate for it (like the logo and rocket), then I agree, it's not really a MAM! I would like to solve that problem, but getting the machine to identify the problem then work out the solution, and then physically build that solution seems pretty insurmountable atm.
@@JoMomma1973 Indeed, in a game of infinite resources, the goal must be efficiency.
Excellent!
Thank You for this!
No Prob! hope the info works out for you!
Hello, I know this is over two years old, but I just recently stumbled upon the Shapez game, and I have been trying to figure out this machine and was wondering if there was any way you can help me with it?