Let's Compare ( Q*bert )
Вставка
- Опубліковано 2 жов 2013
- ( Remade this video to reduce the risk of a copyright strike. I think this one is better anyway. )
Video Locations:
1. Arcade 0:35
2. Odyssey 2 2:10
3. Atari 2600 3:23
4. Commodore Vic 20 4:28
5. BBC Micro 5:44
6. Apple 2 6:53
7. Intellivision 8:07
8. Colecovision 9:22
9. Atari 800 XE/XL 10:52
10. Atari 5200 12:31
11. Sega SG-1000 13:58
12. Atari 7800 ( Home Brew ) 15:32
13. Amiga ( Q*Bic ) 17:03
14. TI99 18:39
15. Commodore 64 19:53
16. Gameboy 21:27
17. Gameboy Color 23:01
18. Nintendo Entertainment System 24:36
19. DOS 26:10
20. Flash 27:45
21. Playstation 29:35
22. Dreamcast 32:09
23. ZX Spectrum ( Prototype ) 33:44
Description Source
en.wikipedia.org/wiki/Q*bert
Q*bert /ˈkjuːbərt/ is an arcade video game developed and published by Gottlieb in 1982. It is a platform game that features two-dimensional (2D) graphics. The object is to change the color of every cube in a pyramid by making the on-screen character jump on top of the cube while avoiding obstacles and enemies. Players use a joystick to control the character.
The game was conceived by Warren Davis and Jeff Lee. Lee designed the titular character based on childhood influences and gave Q*bert a large nose that shoots projectiles. His original idea involved traversing a pyramid to shoot enemies, but Davis removed the shooting game mechanic to simplify gameplay. Q*bert was developed under the project name Cubes, but was briefly named Snots And Boogers and @!#?@! during development.
Q*bert was well received in arcades and by critics, who praised the graphics, gameplay and main character. The success resulted in sequels and use of the character's likeness in merchandising, such as appearances on lunch boxes, toys, and an animated television show. The game has since been ported to numerous platforms.
Developed during the period when Columbia Pictures owned Gottlieb, the rights to Q*bert stayed with Columbia even after they divested themselves of Gottlieb's assets in 1984 and therefore, is currently a property of Sony Pictures Entertainment who acquired Columbia in 1989. In 2012's Wreck-It Ralph, Q*bert's appearance is credited to "Columbia Pictures Industries, Inc."
Gameplay
Q*bert is an isometric platform game with puzzle elements where the player controls the titular protagonist from a third-person perspective. Q*bert starts each game at the top of an isometric pyramid of cubes, and moves by jumping diagonally from cube to cube. Landing on a cube causes it to change color, and changing every cube to the target color allows the player to progress to the next stage. In later stages, each cube must be hit multiple times to reach the target color. In addition, cubes will change color every time Q*bert lands on them, instead of remaining on the target color once they reach it. Jumping off the pyramid results in the character's death.
The player is impeded by several enemies:
Coily - A purple snake that chases after Q*bert.
Ugg and Wrong-Way - Two purple creatures that run along the sides of the cubes
Slick and Sam - Two green gremlins that revert the color changes that have occurred.
A collision with purple enemies is fatal to the character. Colored balls occasionally appear at the top of the pyramid and bounce downward; contact with a red ball is lethal to Q*bert, while contact with a green one will immobilize the on-screen enemies. Upon dying, Q*bert emits a sound likened to swearing. A multi-colored disc on either side of the pyramid serves as an escape device from danger, particularly Coily. The disc returns Q*bert to the top of the pyramid, tricking Coily to jump off the pyramid if the snake was in close pursuit. This would cause all enemies and balls on the screen to disappear when Coily died.
Odyseey 2 Emulator
www.mediafire.com/download/71d... - Ігри
I like how on the arcade version you could feel the "clunk" when the snake fell.
And when you fell too. It was because Gottlieb was a pinball company, so I guess they had some extra parts and put a pinball thumper in there.
maybe it fell into the prison cell
Yeah! His name is Coily!
Atari 2600 Q*bert: One of a handful of games that shows what someone who cared could do within the limitations of the system. A solid, nice looking and nice sounding home port for the time.
+ray kelley I was thrilled when I got it & an Atari 2600 for Christmas in 82. I still remember how anxious I was seeing the package under the tree. I was 10 years old & has no clue. lol
+Gaming History Source That's where it all began for you?
+ray kelley no.. Much earlier than that ... pong brother !! pong !!!
+Pac-Man Entertainment it's from the playstation version.. not sure the name.
@@raykelley4585 uu
I played the hell out of the 2600 Q*bert when I was a kid. Ah, memories.
Boy, looking back on the 2600 version, and it's surprisingly well made with the system's limitations. I had some fun playing this back in the early 80s.
given the limitations of the 2600, they did a pretty great job
Parker brothers were the absolute kings of arcade ports for the TI-99/4A, and their Q-bert was no exception. Limited cartridge size may have removed the cut scenes (and oddly for the TI, speech), but the gameplay is arcade perfect (and unlike so many other original ports, our hero has eyes!)
Popeye, Frogger, Q-bert (and the not-released-until-recently Tutankham), if it's a TI-99/4a Parker Brothers port, you're playing one of the finest home versions produced during the original era.
Sadly the catalogue was short.
Man, the NES one was the one I played when I was younger, never got to experience it in the arcades sadly but now I got it for my Gameboy Color with both original GB and the different GBC cart. Gotta mod my Gameboy Color soon so I can play it with light for On-The-Go-Q*Bertin'
Incredible sounds! Really takes you back, great post.
Man, the C64 version is rocking. The Amiga version is probably a bit too fancy for its own good! ;)
Had this on Colecovision when I was young. Good to see it again.
Colecovision was the best.
The TI99 version was the one we had when I was a kid.... Fricken LOVED it!!! I can VERY vividly remember my sister and I being stuck home sick from school and playing this with my dad!!! Such fun and fond memories!!! :D
Nice video!
The MSX version by Konami was rather unique; Different characters, different mechanic, but same name. So quite understandable that it was not included.
1:28 "A sandwich"
beautiful
126 scratch It's hard for me not to laugh every time I hear that part. It really does sound like "A sandwich". I mean what is that robotic voice anyway? What is it doing there? Don't get me wrong, I like it, I just don't understand who, or what, or why it is. In any case, it's cute and the game sounds lonely without it. Call me crazy but I think all the versions that could process it should have it and give you the option to toggle it.
This is Cool.
1:34 Eigh-t
1:37 "Ayo-e urinal
I was surprised by the Atari 2600 version. It looks pretty good given the limitations of the system.
I was also surprised by the DOS version. It does a good job of approximating the arcade version.
The one that I disliked was the one for the Apple computer. I would have thought they would have done a better job.
The Apple computers didn't have sprites so everything had to be drawn pixel by pixel. Judging by the way it looks they also left out some steps needed to animate smoothly -> 1) copy the screen where q-bert is going to go 2) create a 'hole' in the background for q-bert to fit 3) copy image of q-bert into hole. The Apple version isn't creating a hole for the new q-bert image hence its all mixed up with the image of the blocks.
The Atari here uses sprites but they could have used the same technique as the Apple without leaving that one step out because the Atari's 6502 chip ran 80% than the Apple's.
29:36, I never knew Q*bert lived in Minecraft.
*INSERT Q*BERT CUBES EXIST COMMENT HERE*
Doodle Dangernoodle well now you do
And a trend...WAS BORN!
IT BECAME A MINECRAFT MOD
makes sense though
Like all Parker Bros games, the TI-99 is spot-on in nearly every way (minus the cut-scenes). Just too bad they didn't use the speech synth.
I had the TI-99/4A version and it was easily the best one at the time. Kind of unfair to show the much newer versions with mega hardware under the hood against the really old school 80's version, but oh well. TI-99 was great. I had the speech synthesis module too! (Remember Par-sec?)
Wow... That was reeeally comprehensive! Nicely done. (Subscribed.)
My favorite old school one was for the Intellivision. The disc controller was easy to use, and Q*bert's cussing was the funniest on there.
That's not cussing
@@est1569 It's supposed to be cussing.
Oh god, the BBC Micro version. XD
2:02 when school is starting
This is great!! I'd like to shake the hand of the person who made this.
Neat comparisons. Love this game. Found it at my game shop for 2600 just last week. I never played or even saw any other version, but proudly figured out what it was all about on my 2600 alone.
I had heard so many good things, and they were right.
I had been avoiding this one my whole life, basically on the basis that I thought the character was ugly lol..
The more the merrier. I enjoy seeing what others do on this subject. :D Looking foreword to seeing what You come up with ! :)
2:059:00
awesome video, wasn't aware of all these versions :O
Now you know what happens when you take away the animations in a Q-Bert port, you end up with a mess of a game where you can't even see where the enemies are going. It's like trying to make a Tiger Electronics lcd game out of it. Just doesn't work as well.
Great video. I only played the 2600 one when i was a kid so was nice to see the different versions. I think i will add the Arcade one to my Mini NES i made as i think that's the best one. Also the NES one is pretty good it seems.
Wow, that Commodore VIC-20 version was ROUGH!
I remember a site called skepticsannotatedbible.com. The author of that site made a reference to something in the book of Genesis about God saying the serpent would be forever doomed to crawl on his belly. He said "So how did he get around before? Hop on his tail?" So I wrote an email to him and said "Believe it or not, there was a snake who hopped on his tail. His name was Coily and he was found in the game Q*bert."
@@mastersproutgamer9327 it was just a prophecy of the mega qbert homebrew that was yet to come
The serpent had legs, genius.
I had (still have in fact) Q*Bert for the Colecovision. It was actually a surprisingly good port.
Most games on the Colecovision (as well as the Commodore 64) were good ports. In fact the only bad port for Colecovision was the game that came with it (Donkey Kong). DK was near arcade perfect on the C-64 - even had the pie factory board.
my colecovision was my world.i knew it was ahead of its time.
Very nice video. Thanks for posting this!
Many good versions here. Impressed by the Ti99/4a version. C64 version looks good, (The sprites have eyes and the animation is good). too. Spectrum version had no debilitating colour clash, which was interesting.
Coming slightly later in time the NES version is good - too - nice animation.
Didn't know there was a Dreamcast version. That reminded me of 80s mainframe computer animations you had to show proof-of-concept.
Which version do you guys like the best? I tend to bias towards arcade versions since they typically had better hardware and production values.
I used this video as reference to buy the best version of Qbert.
Playstation won in a landslide. Also it plays perfectly with the analog stick feels so natural.
Thanks!
The C64 version seems to be very well done!
I also remember a very old PC version with CGA graphics, and an SNES version.
Yes, the C64 version does, and it plays even better at full speed on NTSC.
A PC version? Maybe the 99 one? Let me search up what CGA means.
Nevermind can’t be the 99 one.
The sound fx for this game is what gives it the original arcade feel to it
This video had me realize how similar most of the Q*Bert ports were
Home versions are missing the knocker at bottom of the arcade cabinet.
Geez, is that Squidward on the Amiga?
Bruceleeeroy sQ*uidward
Once again the Apple sound effects are just amazing. And that Vic-20 port! So frighteningly close to the arcade original.
you're being ironic aren't you?
Ha ha
I've gotta say the TI 99/4a version is the best-looking of the pre-NES versions.
Rip qbert 1982-2019 =[
BEAUTIFUL 🥺
Holy cow, the TI 99/4A version is one of the best ones?
Oddysey 2 is one of the best just by the simple thing of his smooth movement
@Gaming History Source
For the Odyssey 2 footage, have you recorded it from an emulator? If yes, could you please tell me which one you used?
First game I ever played in the arcade, I now have the largest Q Bert merch collection on the planet. Around 80 items.
Nice :) The Vic-20 port looked really lazy :(.
I had the Vic-20 port back in the '80s. Yes, it was a true POS.
W H Y I S Q * B E R T P U R P L E
The BBC Micro version too. Only one enemy on the screen at a time.
The designer should have been fired
And there's a black square behind everything
Q Bert the game that taught us that a lot of patience and precision can win the game
I've played this before back in the 90's on NES. That purple coil monster was a headache!
Amanda Outlaw it’s the celery monster (Sam) for me.
The Apple 2e version of 'Q'Bert' was well known to me; since I used to play it. We didn't have a color monitor just as yet.
This is just a clone named cubit
Classic Gameboy version FTW, still my favorite to this day. Polished, despite only having white and 3 shades of black.
Had no idea there was an Odyssey version of this, figured this would be way out of its weight class.
OHMYGAWSH the apple 2 version is just..so majestic XD
Nice videos! While the 2600 version here deserves props for looking/performing better than 90% of 2600 games at the time, the 5200 is REALLY well below average, as are the 5200, 7800, and 800 versions of Dig-Dug seen on the other series video (though the home-brew 7800 Q*Bert is nice). This is eye-opening for someone who grew up during those times, because given the crazy price points of those machines, I assumed they were fantastic (as a 1983 thirteen year-old with no internet and no idea where we'd be, performance-wise, in just 20 years). The sleek, angled facade of the 5200/7800 just LOOKED fast compared to the 2600.
Very underwhelming results here and on Dig-Dug, especially when compared to the C-64, Amiga (wow) and ColecoVision. It just feels like Atari got by with the minimum amount of work on many of their 2600 games, because their name alone had such coverage during that period.
Atari could have had the Amiga. It's graphics chips were designed by the same person who did the Atari 800's chip. Atari was funding the Amiga but when Jack Tramiel took over, he dumped the Amiga because he was more interested in making a cheap 16-bit with decent graphics.
Is the flickering and color accurate on the apple II version or is it an artifact of emulation/capture?
Why does the amiga version look 3d rendered and have the wrong name?
The Apple II artifacts are kind of a feature of its method of producing color. It's kinda like CGA's composite mode in some DOS games (I'd look it up, explaining it here will make this comment WAY too long). The Amiga version, though, is most likely a clone. A shameless clone at that.
That DOS version is not the one that came out in the 80s. Where did you get that one?
In the Commodore Vic 20 version, it looks like Q-Bert and the enemies were photoshopped into the game.
*Poorly Photoshopped
When Done Right, Photoshop Looks Good
Nice videos of the qbert games! Yeah the apple 2 is the worst!! Oh my god! Atari 2600 looks pretty good!
I had this for my 2600 back in the old days! I have qbert for my commodore 64 still to this day! Grew up with
This game on my c64! Used to play it a lot! Gfx are really good on it! Just picked up the qbert cartridge game
For my original colecovision... Its ok , but jumps too slow to a pause on each platform.. Used to play the arcade
Game years ago & the knocker sound when qbert died going off the platform SCARED the CRAP out of me...!!
I didn't know it was the game doing that! Cool feature tho! :)
Any way you can redo it and add the PS3/Rebooted versions?
SENT ! If anyone else wants the link it's in the description.
I remember that jumping sound from some casual PC game. Can't remember if it was flash or download. Wanna say it was something from GameHouse, but I'm not sure.
Edit: Or PopCap. One of those two.
Hey, BBC Micro, Q*bert Made a Yoshi Head just in Super Mario World in 1990. 5:44
I dunno that BBC Micro is not Nintendo's computer.
Me and a friend used to play the Dreamcast version way too much. Like everyday for months! By the end we could get all the way to the last level without dying once.
15:27 For some reason,this part messes with my brain
i hate that noise
wow i did'nt realize when i was playing my c64 that I had the best port of q-bert.
+mst3kpimp Yes, it is very close to the arcade version, which shows excellent care and attention to detail. There are so many arcade ports even on the C64 that could have been better than they are, but Q-Bert is pretty close to as good as it could be.
Atari 5200: Hey Atari 800, can I copy your homework?
Atari 800: Yeah, but change some things up so it's not too obvious.
Atari 5200: No problem, thanks!
Can I get the music that Q*bert starts with on the arcade version
How did some of these early ports of Qbert slip under my radar?
I got the Atari 2600 version Xmas 1983 and was disappointed that Coily/purple ball was the only enemy. No Wrong-Way and Ugg on the sides of the cubes takes away over 50% of the challenge. At least Colecovision and other platforms included one of them. If I remember correctly, the 2600 box artwork was changed and removed those two to avoid false advertising (Atari 5200 had Coily and just Ugg, go figure - no Qbert released on the better 7800 system).
Also got the pointless Qbert board game that same Xmas. One of the three main early 80's video game mascots next to Pac-Man and Donkey Kong but it's more difficult to merchandise the hell outta him like in 1983 because whoever owns the copyright doesn't know what to do with Qbert aside from the 'Wreck-It Ralph' movie cameo.
Q*Bert Is My #2 Favorite Arcade Game. Love Q*Bert To Bits!
commodore vic 20 be looking wild
If I remember right, the Konami version is actually the sequel called "Q*Bert's Cubes". Arcade version didn't work out so hot, and the console ports fetch a good price these days still.
The sprite flicker in the Apple II version though. My eyes hurt.
i've always wondered... what are those question marks for in the odyssey 2 version? i've seen those in MANY odyssey 2 games
Idk
So you can enter your name on the keyboard if you have the current high score.
Q*Bert was one of my favorite games as a kid. I got the Atari 2600 version for my 9th birthday, but the controls were weird. You had to hold the joystick a certain way. I used to wish there was a Ms. Q*Bert. I saw a video of an unreleased arcade version that had Q*Bertha, but she was a big, ugly, purple stalker with a crush who tries to kiss him.
One of the rare times the TI has the best port (even better than the slow c64 version)
You know the Sega SG-1000 versions good cause when you complete a level it sounds like an alarm blaring out.
how'd you get the 5200 version to work? lol
The Amiga version’s music is such a beat!
i dont wanna ask about this but what about the ios remake?
Does anyone honestly believe the prototype from ZX Spectrum is the best home version of Q*bert?
lol. I didn't put it there because it was the best. I put it there because that is where I usually put prototypes. My positioning has changed since this video because it created so much confusion. Sorry about that.
Who has the mini arcade thingys with q*bert
いいなぁ、キャラクターが かわいい!(≧▽≦)NintendoSwitchで プレイしてみたいです、本当にファミコンも スーパーファミコンも キューブも 出てませんでしたね。
DOS version is exactly like arcade...lol
Jackson McCarthy IKR!
There are numerous dos ports of arcade games like that, all with PC somewhere in the title. And they're all pretty solid ports.
The DOS Q*Bert game shown was a fan port of Q*Bert from 1995 called PC*Bert, the actual DOS Q*Bert port came out in 1984
Qbert 3 for SNES was so awesome!!!
I have the Atari 2600 version in cartridge form! The 2600 version is actually really good for the system!
Q*bert Level
Arcade 0:42 26:26 28:05
VIC-20 PAL 4:30
Intv,Coleco,Atari,Ti
Intellivision 8:08
Colecovision 9:23
Atari 800 XE 10:53
Atari 5200 12:32
TI99 18:41
C64 19:55
Diffusion Music
Atari 2600 3:24
Sega SG-1000 13:59
GB 21:37
NES 24:42
Midi
Playstation 30:53
3D
Dreamcast 32:24
The Atari 400 is compatible with the Atari 800, XE, and XL, so games that run on the 800/XL/XE will possibly run on the 400 if the size of the program is small enough and does not contain anything related to the hardware revisions.
Or is there an Atari 400 specific version of QBert we don't know about? Or you ar thinking of a clone of this game?
The Atari 400, 800, XE/XL, & 5200 were pretty much identical. only slight color variations.
Thank you very much =)
I love the 1999 PC game.
I have it, as you can see in on eof my recent video.
The purple dudes sound creepy in the original Arcade version.
Pretty cool how the voices are randomized.
The Atari 2600 version of "Q*Bert" was actually the very first one I've ever played. :)
DOS is a great Arcade conversion! But they mistook falling Q*bert and falling snake sounds.
What’s the music used when naming the versions of Q* Bert?
If memory serves me correct. I believe it came from the Playstation version.
@@GamingHistorySource I also really like the Q*Bic intro music too!
Why did the arcade version skip level two?
That DOS version isn't the original version. The original version was considerably worse than the one pictured here, as it only had CGA graphics and PC speaker sound effects. I'm sure it played like complete crap, too, as 95% of PC games released before 1989 did.
The camera on the GBC version is dumb.
You can't even see yourself going downwards all that well.
+SuperJustinChannel screen size is probably the reason
Well, yeah. Though the camera in Jaleco's Q*Bert for GB, while still bad, is better. since you can see further down.
(Y)
Q-Bert 3 for snes has a similar camera, but you can see down better in that one.
What’s the music when you show the titles of the different types of q berts?
not sure about the name but it plays in Head To Head Mode in PS1 Q*Bert, and is also in DC version(not sure where it plays tho)
Nope i was very incorrect. Head to Head plays a random track. It probably plays in some Adventure level
29:35 The Invention of Minecraft???
Truly no, but Minecraft invented in 2009
29:35
Why never released for zx spectrum?
On the commrade vic-20 the black borders were there because the game was in a rush
I can't understand the speech in the Arcade version. What is the arcade computer saying?
The speech synthesizer in the arcade version was only approximating human speech. I don't think any of the game characters were saying any specific words.
Reminds me of Paul Lansky recordings.
I think the designers were originally going to have the characters speak English, but the speech synthesizer they used was so unintelligible, so they decided to have it make gibberish sounds, and give the characters an alien language to speak. It accidentally worked in the game’s favor, and added to its unique quirkiness.
What about The SNES Version?