Time Codes for Quick Reference: 0:00 - Intro/Project overview 2:22 - Creating a build of our app 2:59 - Running App on device and debugging with ADB LogCat on CMD line 5:22 - Using the LogCat monitor GUI for debugging 8:39 - Outro
I began watching this channel out of curiosity, for the ECS videos. Now I am consulting this video for a job-related matter. I wanted to say that this is a great project. Thank you, Turbo, sir.
i cannot open the monitor.bat , the error says "Windows cannot find 'lib\monitor-location'. Make sure you typed the name correctly and then try again."
Great to hear that this helped you understand it. Yes, it can be a bit intimidating at first, but once you understand how to use it properly, it is an essential tool!
ehi man! thanks for the vid. I was completely lost on an error before watching this vid. The error occured only in the android build so I focused to static class which seemed to be the cause. turned up it was just a deserializzation exception.... CRAZY. lost 2 days understanding deep Singleton & static classes X'D thanks ~ italian dev
Thank You! I've been having some issues where my android build has functions that simply don't work like they are supposed to, as they work fine on PC and other builds. Hopefully I can figure it out with this!
Awesome! That is why it is so important to test a build on an actual device that you are going to be deploying to. Hope you get that all figured out soon!!
@@TurboMakesGames Yep turns out it was a build error, however I'm not 100% sure on that just yet as if the problem reoccurs on the current build then that will show it's something else, and I'll have to use log cat to figure it out. However the log cat thing is super useful just for general debugging so thx
How will this Realtime debugging using ADB LogCat to debug your Android apps help me understand why my game crashes and goes back to the regular phone home screen? Will it tell me the problem?
It may not tell you the exact problem, but you can get a log to see what your game was doing just before the crash and that should give you an idea of where to start debugging your code
@Turbo Makes Games, a few months ago I used the monitor method. I bought a new laptop and re installed Unity. When I'm trying to select the monitor file, the following error shows: "Windows cannot find 'lib\monitor-location'. Make sure you typed the name correctly, and then try again ". Any suggestions? Nice video btw. This tutorial helped me a lot and therefore I'm here again asking for help! Best regards. Marco
Did you make a shortcut to the location of the monitor file? If so, it might not be pointing to the current location of the monitor file. Otherwise, it might be worth it to do a fresh install of the Android SDK.
@@TurboMakesGames I had to use the cmd method (of course it works). But the one with the monitor is still a mistery (and it is more comfortable). Which version of Unity are you using nowadays? Thanks in advance!
Time Codes for Quick Reference:
0:00 - Intro/Project overview
2:22 - Creating a build of our app
2:59 - Running App on device and debugging with ADB LogCat on CMD line
5:22 - Using the LogCat monitor GUI for debugging
8:39 - Outro
I began watching this channel out of curiosity, for the ECS videos. Now I am consulting this video for a job-related matter. I wanted to say that this is a great project. Thank you, Turbo, sir.
Hah, awesome! Hopefully you'll be consulting my ECS videos for a job-related thing at some point 😉
@@TurboMakesGames AHAHAHAH I think the studio will wait until they release a 1.0 - but your content is sure to get us ahead of the curve :D
i cannot open the monitor.bat , the error says "Windows cannot find 'lib\monitor-location'. Make sure you typed the name correctly and then try again."
This was an excellent tutorial. Clear and to the point. Thanks!
So glad to hear this, I appreciate the positive feedback!
Nice tutorial man, it scares newbies but after watching 2 3 times i understand it completely. Keep up the good work.
Great to hear that this helped you understand it. Yes, it can be a bit intimidating at first, but once you understand how to use it properly, it is an essential tool!
I had forgotten how to do this and you really help me saving time, thanks for the tutorial. Greetings!
Glad to hear this helped you out!
i am from Iran. Tank you. That is great !
Great to hear this helped you out! Always cool to see people from around the world here!
you have such a cool voice for explaining, thank you for doing this
Appreciate it, glad it helped you!
You've quickly become my go-to channel for game dev related stuff. You're doing the Lord's work brother, keep it up!
Thank you so much, glad you have been finding these videos helpful! Plenty more to come... 😁
I like this guy. Good work.
I appreciate that!
Thank you so much for this! I will be sure to checkout your ECS tutorials as well. Liked and subscribed :)
Glad to hear this helped you out! Awesome that you are going to get into ECS as well!
ehi man! thanks for the vid. I was completely lost on an error before watching this vid.
The error occured only in the android build so I focused to static class which seemed to be the cause.
turned up it was just a deserializzation exception.... CRAZY. lost 2 days understanding deep Singleton & static classes X'D
thanks ~ italian dev
Works like a charm. Thanks man, very helpful!
So glad to hear this helped you out!
Gracias a ti encontré que dependencia faltaba en mi proyecto con Firebase! Thanks!
😀😀😀
Thank you so much! Very helpful!
Awesome to hear, glad it helped you!
Man, this is lit! Thank you very much!
Thanks! Glad you like it!
Awesome, thank you!
Sure thing, glad it helped!
as always, great content!!!!!
Thanks so much!! Glad you've been enjoying 😊
That was very helpful thanks!
Great to hear this!
Thank you for making these videos
Sure thing!
Thank you so much, saved hours of time wasting :)
Yes this certainly makes it much easier to track down bugs. So glad to hear this helped you out!
you're my hero! Thanks a lot!
Glad this helped you out 😀😀
Super helpful, cheers!
Thank You! I've been having some issues where my android build has functions that simply don't work like they are supposed to, as they work fine on PC and other builds. Hopefully I can figure it out with this!
Awesome! That is why it is so important to test a build on an actual device that you are going to be deploying to. Hope you get that all figured out soon!!
@@TurboMakesGames Yep turns out it was a build error, however I'm not 100% sure on that just yet as if the problem reoccurs on the current build then that will show it's something else, and I'll have to use log cat to figure it out. However the log cat thing is super useful just for general debugging so thx
Thanks man you are awesome :)
Glad it helped!
@@TurboMakesGames :)
very good tutorial. It helped alot THANKS (y)
Awesome, great to hear this!!
Thanks mate!
Awesome Tutorial, Thanks for the help :-)
Great to hear! Glad it worked out for you 😀
Thank you very much!!
You're welcome!!
How will this Realtime debugging using ADB LogCat to debug your Android apps help me understand why my game crashes and goes back to the regular phone home screen?
Will it tell me the problem?
It may not tell you the exact problem, but you can get a log to see what your game was doing just before the crash and that should give you an idea of where to start debugging your code
mate, pretty good tutorial! Helped out a lot! cheers!
Great to hear! Thanks for the feedback!
you certainly deserve a kiss on the mouth after this tutorial
😘😂😂
@Turbo Makes Games, a few months ago I used the monitor method. I bought a new laptop and re installed Unity. When I'm trying to select the monitor file, the following error shows:
"Windows cannot find 'lib\monitor-location'. Make sure you typed the name correctly, and then try again ".
Any suggestions? Nice video btw. This tutorial helped me a lot and therefore I'm here again asking for help!
Best regards.
Marco
Did you make a shortcut to the location of the monitor file? If so, it might not be pointing to the current location of the monitor file. Otherwise, it might be worth it to do a fresh install of the Android SDK.
@@TurboMakesGames Will try! I did create a shortcut but also tried with the monitor file.
@@TurboMakesGames thanks for the response!
@@TurboMakesGames I had to use the cmd method (of course it works). But the one with the monitor is still a mistery (and it is more comfortable). Which version of Unity are you using nowadays?
Thanks in advance!
having the same issue any help
Monitor.bat does not open.
Hi my app keep crashing once i open it is there a way to get a error log so I know why it's closing
hero
i can also use this kind of the debugging using an android emulator like bluestacks? thanks for the contente man
yo, when I type in "adb logcat -s Unity" it just says "Waiting for device" and doesn't do anything else
Sounds like your PC isn't recognizing your phone. Make sure your phone is set for USB debugging first
Tnx, informative
Awesome, glad to hear you found it useful!
how to use gui for logcat on mac?
how do i get the phone screen on my computer?
his phone screen ins't in his computer it's video editing but that its possible if u google it im sure that u will find out how to do it
it does not work.
Viewing log is not equal to debugging.
Fair enough. Hope it helped anyhow!
You've quickly become my go-to channel for game dev related stuff. You're doing the Lord's work brother, keep it up!