WARHAMMER UNDERWORDS BATREP! | HEADSMEN'S CURSE VS GORECHOSEN OF DROMM | WYRDHOLLOW

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  • Опубліковано 12 січ 2025

КОМЕНТАРІ • 20

  • @robertcanavan8488
    @robertcanavan8488 Рік тому +2

    This format is excellent! Really well put together. Thanks 😊

  • @sleeksbowl
    @sleeksbowl Рік тому +3

    Great game, great summary version. Do it again!

  • @kingxerocole4616
    @kingxerocole4616 Рік тому +2

    Just finished painting my headsman's curse warband!

  • @R1cBr0
    @R1cBr0 Рік тому +2

    Enjoyed that. Good to see a championship battle report! Anything but Rivals tbh. 😂

  • @joaohenriquesales9184
    @joaohenriquesales9184 Рік тому +2

    nice batrep!! glad to see champ 😁

  • @MonkeyKing715
    @MonkeyKing715 Рік тому +2

    I liked this better actually.

  • @BridgemillGamer
    @BridgemillGamer Рік тому +1

    This was a fun and really interesting gameplay 😊

  • @heronvitor6886
    @heronvitor6886 Рік тому +2

    I think the headsmens made a bad play right at the start of the first round. Your leader took 2 damage. You didnt have to attack with him so soon. He would not die to the leaders attack( if he was im wrong here) but you could have waited at least another round to see if the gorechoseb leader would attack the wielder of the blade. You made him to vulnarable right at the start.

    • @criticalfocuschannel
      @criticalfocuschannel  Рік тому +1

      After rewatching the game several times in the editing I wholeheartily agree. All I can say is that it's much easier from the sidelines. In game, when you see a good opportunity to score obj (and in this instance) get two condemn counters early it can be hard to keep your head cool and play the waiting game =)

    • @torcaace
      @torcaace Рік тому

      Not only that, but the positioning also wasn't very good. Against aggro warbands like Magore's or in this case, Dromm's, who likes to stay at the middle of the board, you place the ghosts as far back as possible, especially the Wielder because he can't be revived without a universal card, then spend round 1 giving condemned counters and wetting the blade as Dromm tries to come closer to you with his 3 hex move. Then on round 2 you go ham as you don't need to charge the wielder, just push him a few hexes

    • @criticalfocuschannel
      @criticalfocuschannel  Рік тому

      All true thinhgs. Would probably deployed more in this fashion were it my second tango with these lads. But I also had a couple of move forward end phases so that probably influenced my setup. Thanks for chiming in! =)

  • @MrFourthmoz
    @MrFourthmoz Рік тому +2

    Nice report!