Hmm...I would equip the spread grenade launcher or napalm launcher so after the melee combo animation you could immediately close range blow your oops away! ^
See I'm trying to build very similar to this. The only difference is the back misses. And on heavier weight bills they recover their stagger so fast that you don't even get off the full combo before they just side step out of the way and then you're stuck halfway through the animation
Melee weapon mechanics need a buff. It’s stupid that a kick can stun you out of your melee attack. You know weapons designed to be superior to anything else in melee combat.
Found this combo yesterday as well, glad to see you had the same idea! But unfortunately a lot of people were countering the slicer with their assault armor :/
Pretty great piloting, a lot of close calls but the way you assault boost straight past people is a great way to get out of those pinches/baiting out shots
Feels like this requires just as much fishing/work as pilebunker but is a slight bit more forgiving on range. Otherwise you're doing the same thing as a PB user seems like.
Awesome matches man you use the laser slicer really well. One thing that I've been struggling with that I'd like to ask, do you mainly stay unlocked when fighting other ACs but use lock on to orient yourself? I've been trying to get out of the habit of always being locked since it ruins your accuracy. Keep up the great work!
Thank you! I have the most experience with 3rd Gen games and mainly 4Answer, so I also struggle with switching between locks. I do try to always use hard lock whenever I assault boost as it's just too good not to! If I'm really up close let's say 125m more or less I'll just keep myself locked in, otherwise I try to soft lock as much as I can.
If the tank runs dual zimmies you'd probably want to flex your speed and agility but going over them a lot and never stopping. Tends to work for me especially with reverse joints.
@@TofuSG98one way to deal with dual Zim tank is fly straight up above them. Tank weakness is vertical climb. If you were to stay above them at all times,they can't even aim properly and can't reach you. Missiles is also their bane. Fast moving long range build is also a way to do so
The fact you defeated the ACs that are using the zimmermans is satisfying to watch.
thank you, it was rough though!
You are a true example of what Raven’s should aspire to, you do your callsign justice with your skills man.
Thank you Raven :)
Damn nice job.
It’s also nice to see other players going with a varied build over constantly fighting against coral weapons
Slick escape on that last fight. True skills Raven.
Your piloting skills are top notch man. Looking so good!❤
3:06 that was a really nice kick.
That blade does indeed do quite the SPIN XD
1:49 That kick was cleannnn
Hmm...I would equip the spread grenade launcher or napalm launcher so after the melee combo animation you could immediately close range blow your oops away! ^
Sound like its gonna be Overburden for such light build
See I'm trying to build very similar to this. The only difference is the back misses. And on heavier weight bills they recover their stagger so fast that you don't even get off the full combo before they just side step out of the way and then you're stuck halfway through the animation
Yeah this is tough, especially since heavy builds are so common :(
Great music for this
They can always assault armor out of the combo.
This is such a fun weapon
Melee weapon mechanics need a buff. It’s stupid that a kick can stun you out of your melee attack. You know weapons designed to be superior to anything else in melee combat.
Found this combo yesterday as well, glad to see you had the same idea! But unfortunately a lot of people were countering the slicer with their assault armor :/
Pretty great piloting, a lot of close calls but the way you assault boost straight past people is a great way to get out of those pinches/baiting out shots
It's almost like Rusty's build white
Smooth gameplay 🎉
Feels like this requires just as much fishing/work as pilebunker but is a slight bit more forgiving on range. Otherwise you're doing the same thing as a PB user seems like.
Duckett and Etsujin. Interesting combo of weapons.
What FCS are you using in this build, if you don't mind me asking?
The Ocellus!
Duckets are insanely good
Awesome matches man you use the laser slicer really well. One thing that I've been struggling with that I'd like to ask, do you mainly stay unlocked when fighting other ACs but use lock on to orient yourself? I've been trying to get out of the habit of always being locked since it ruins your accuracy. Keep up the great work!
Thank you! I have the most experience with 3rd Gen games and mainly 4Answer, so I also struggle with switching between locks.
I do try to always use hard lock whenever I assault boost as it's just too good not to!
If I'm really up close let's say 125m more or less I'll just keep myself locked in, otherwise I try to soft lock as much as I can.
@@SilverGlintI use lock when I'm about to ab into a kick, it give an advantage to having more turn speed when kicking a side stepping opponent
@@SilverGlint Ok I'll definitely keep that in mind, thanks for the tips!
just made a build like this, only mine is dual pistols and the the shotgun bazooka. It's crit damage up close to finish the combo is broken.
What is that white explosion at the end of your fight I have finished my first playthrough and I still don't have that feature
I'm sure you're talking about the Assault Armor expansion slot
@@SilverGlint
So that's what it is I thought it was just increased armour against kinetic weapons the description just make me confused
@@jsb1100 all of the expansion slots have active effects you can see happen on the screen!
what are the parts of the build? I wanna try it myself after seeing this.
Weapons:
RA - > Duckett
LA -> Etsujin
RB -> Vvc-703PM
LB -> Vvc-774LS
Frame:
Head -> Shade Eye
Core -> Nachtreiher
Arms -> VP-46D
Legs -> Firmeza
Inner:
Boosters -> Alula 21E
FCS -> Talbot
Generator -> VP-20C
Assault Armor
@@SilverGlint thanks!!
Curious combo. Wondering if you replace AA with a simple kick, will it still be a confirmed combo? And maybe use shotguns after the kick?
I wouldn't know, I barely use shotguns, but maybe you could try it out and let me know what you find!
What are your boosters and generator? Slick fighting man.
VP-20C generator and the Alula/21E boosters !
do you plan to host lobbies with your subscribers?
That's exactly where this is from, catch us on discord sometime!
he do play with anyone that is around when he is around
@@SilverGlint didn't know that, gonna join
So im new here so what is the zimmermans?
It's a shotgun type weapon part that is kind of unbalanced right now
@@SilverGlint ohh thats my main weapon as well and i love it.
It’s neat but how would it do against tanks and quad legs?
You would cry most likely ahah
If the tank runs dual zimmies you'd probably want to flex your speed and agility but going over them a lot and never stopping. Tends to work for me especially with reverse joints.
@@TofuSG98one way to deal with dual Zim tank is fly straight up above them. Tank weakness is vertical climb. If you were to stay above them at all times,they can't even aim properly and can't reach you. Missiles is also their bane. Fast moving long range build is also a way to do so