New Void Spell is NOT balanced... ☠️

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  • Опубліковано 10 чер 2024
  • In today's video I'll be talking about the stats of the new void spell and showing a game and the community reaction! I hope you guys enjoy the video, subscribe for more content!
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  • Ігри

КОМЕНТАРІ • 801

  • @mobilemontsi2481
    @mobilemontsi2481 Місяць тому +928

    The concept is actually unique and high skill. The problem is that it does too much damage

    • @dapper-alcremie460
      @dapper-alcremie460 Місяць тому +84

      it’s just lightning but cheaper

    • @Vendetta_killer
      @Vendetta_killer Місяць тому +1

      @@dapper-alcremie460yeah

    • @0H.M.H0
      @0H.M.H0 Місяць тому +34

      It does a lot of damage but definitely not “too much”

    • @0H.M.H0
      @0H.M.H0 Місяць тому +10

      I mean it can’t even kill two wizards
      Nor a two magic archers !

    • @alejandrotrejo3655
      @alejandrotrejo3655 Місяць тому +73

      @@0H.M.H0midladder alert

  • @Long_Duck
    @Long_Duck Місяць тому +88

    Little prince FINALLY has an equal elixir counter.

    • @superzombiezach8674
      @superzombiezach8674 Місяць тому +6

      Little Prince ain’t even good anymore and poison was already a good counter to it because you could damage the tower at the same time

    • @brimp4989
      @brimp4989 Місяць тому +28

      @@superzombiezach8674 what are you smoking. Hes still used in a majority of grand challenge decks.

    • @MarkoVitas
      @MarkoVitas Місяць тому +1

      That's not good, nub decks will bloom. I hope this miracle will get a nerf because it will be played by lava players with lt prince and lion, and cycle players who rely only on lt prince will not be able to play.😡😡😡Nerf.Every new card will be nerfed, just slowly.

    • @Rikka_V1
      @Rikka_V1 Місяць тому

      ​@@superzombiezach8674I can guarantee you don't have a top 10k finish. Climb in the big boy leagues to see the real meta.

    • @ajaymaan3414
      @ajaymaan3414 Місяць тому

      ​Joking right?​@@superzombiezach8674

  • @soupymanpyro
    @soupymanpyro Місяць тому +893

    Who thought 1500 damage spell for 3 elixir was balanced 🤦‍♂️

    • @_kelso9959
      @_kelso9959 Місяць тому +32

      HUH????(i just started the vid and im scrolling comments)

    • @NoGoatsNoGlory.
      @NoGoatsNoGlory. Місяць тому +124

      Who thought 15 skeletons for 3 elixir would be balanced 🤷‍♂️
      It's not even that hard to deal with. It's more of a defensive spell.

    • @_Circus_Clapped_
      @_Circus_Clapped_ Місяць тому +42

      not that broken, if you have a massive push that spell won't do much more than arrow damage

    • @_Circus_Clapped_
      @_Circus_Clapped_ Місяць тому +8

      you're better off using rocket for that instant damage

    • @jddonmoyer2489
      @jddonmoyer2489 Місяць тому +5

      Not broken

  • @1tz_dev
    @1tz_dev Місяць тому +362

    The mid ladder menaces won't have fun with this.

    • @colle3291
      @colle3291 Місяць тому +7

      Except the ones who runs evo recruits.

    • @beng4661
      @beng4661 Місяць тому +3

      mid ladder menaces are gonna use this

  • @noobwithaplan
    @noobwithaplan Місяць тому +280

    Still less OP than Evolutions, but there's no way this thing doesn't get nerfed by the next balance change.
    In the meantime, I'll just enjoy banishing mini tanks to the shadow realm.

    • @Lucy_595
      @Lucy_595 Місяць тому +14

      I mean it should be less op than evolutions, because this card itself will get an evolution at some point

    • @chipo41
      @chipo41 Місяць тому

      it’s prob gonna get nerfed before release

    • @teemuli283
      @teemuli283 Місяць тому +4

      its way more overpowered than evolutions. Will probably be on the same level as the dagger dutcches

    • @Antithesismanifest
      @Antithesismanifest Місяць тому +1

      I will love deleting hog riders for a while

    • @MM-kv2xn
      @MM-kv2xn Місяць тому +4

      ​@@teemuli283I don't think this is more op than evo knight, evo firecracker or evo archers on release, but it's definitely more op than phoenix and little prince on release.

  • @jorgetorres1541
    @jorgetorres1541 Місяць тому +34

    Its the only spell in the game where increasing the radius would be a nerf

    • @jadenfomunung5700
      @jadenfomunung5700 Місяць тому +8

      Graveyard??

    • @Exploider55
      @Exploider55 Місяць тому +2

      @@jadenfomunung5700 True, but increasing Graveyard radius would kill the card because... you know.

    • @pimakpimak
      @pimakpimak Місяць тому +2

      Goblin barrel?

  • @mikek1686
    @mikek1686 Місяць тому +145

    Step 1: Create overpowered card
    Step 2: Incentivise people to buy it by allowing a free unlock
    Step 3: Place it in the shop and mark it up
    Step 4: Nerf it to the ground a day after its time in the shop ends
    Step 5: Profit
    Step 6: Convince yourself that your parents aren't ashamed to have given birth to you.

    • @maxpro751
      @maxpro751 Місяць тому +21

      Step 7: Get rid of the ability to buy wild cards from the season shop so players are forced to pay using the store

    • @badateverything2931
      @badateverything2931 Місяць тому +2

      supercells parents 💀

    • @madnard8744
      @madnard8744 Місяць тому +3

      Just say you're bad

    • @poleve5409
      @poleve5409 Місяць тому +1

      step 6 is crazy it's just a game 😭

    • @krishm7812
      @krishm7812 Місяць тому +10

      @@madnard8744 just say you spent daddy's money on a mobile game

  • @rafaw387
    @rafaw387 Місяць тому +107

    I think maybe the way to balance it is to slow down its first attack giving the player more time to put more cards into the radius

    • @Meet_Your_Death
      @Meet_Your_Death Місяць тому

      Apply your brains, think ahead.
      If you play a sparky/x-bow and then you need to play a gob gang to protect it, that's 9 elixir invested for just a 3 elixir spell. Opponent is up by 6 elixir and you can no longer support the sparky while he can defend it with 2 elixir + go hog opposite lane and take half your tower.

    • @m.n.j3115
      @m.n.j3115 Місяць тому +21

      Congrats you make it a dead card🎉

    • @Frozo-nt2ky
      @Frozo-nt2ky Місяць тому +9

      @@m.n.j3115or you can just make it slow enough to where it doesn’t kill the card 🤦

    • @rebjr6615
      @rebjr6615 Місяць тому +9

      DECREASE THE DAMAGE

    • @loganshalloe5927
      @loganshalloe5927 Місяць тому +17

      It would be useless. The timing is currently perfect, so it gets one big hit before someone can react by placing something.
      Any nerf should of course be to reduce the big hit damage.

  • @itsbishop2285
    @itsbishop2285 Місяць тому +18

    I actually think all this card needs is a radius increase. That would make it signifigantly harder to get the single target damage and imo would be pretty balanced. potentially a small damage decrease as well but yeah.

    • @nithraliabrawlstars6541
      @nithraliabrawlstars6541 Місяць тому +3

      Sounds better

    • @marioluigijam3612
      @marioluigijam3612 Місяць тому +3

      Thats what I was thinking. A simple radius increase should help ease any problems the card would cause. The problem I am worried about with this card is how it forces the defender to spend more elixir to counter it. Still cool that is has counterplay

    • @walterwhite5764
      @walterwhite5764 Місяць тому +1

      Nah just reduce its damage by like a good 30% and that MIGHT make it balanced but as of rn this card is one of the most broken cards they have ever added to the game might even be the no.1 most broken card

  • @TruthJX
    @TruthJX Місяць тому +21

    This card would still be crazy if it was 4 elixir. This spell does way too much. Does a better/comparable job to earthquake on buildings, +2 trade on pump, can get crazy elixir trades on cards like 3M, sparky, etc. Concept is cool for sure, but this is insanely overtuned. If the stats stay close to where they are now, I think this card straight up should be 4 elixir, and it'll still probably be too good. The only counterplay for the card is literally overcommitting elixir to protect, it's not like the thing can be monk deflected. Maybe the damage tiers should be 1, 2, and 3+ units, instead of 1, 2-4, and 5+ units, so that a good skeleton predict can protect your units, I don't know. Card is just too versatile and has too much damage/potential for 3 elixir.

  • @RottenPancake768
    @RottenPancake768 Місяць тому +21

    They need to make Dagger Duchess cuter.

  • @fabioresende3442
    @fabioresende3442 Місяць тому +4

    From the stats, looks like it's total maximum damage is actually when it's played against 4 troops ( 4 x 160 = 640 each tick )

    • @freyamiles3718
      @freyamiles3718 Місяць тому +1

      It scales so weirdly. A graph with the damage per units targeted would look wack

  • @green29373
    @green29373 Місяць тому +51

    I think it is just me, but i dont like how they used evo wizard in the card stats art. I thought evo spells feature evo cards, normal spells feature normal cards

    • @jag1151
      @jag1151 Місяць тому +5

      It’s not that deep bro

    • @green29373
      @green29373 Місяць тому +30

      @@jag1151 its about consistency

    • @umFerno
      @umFerno Місяць тому +3

      Maybe he made it

    • @jag1151
      @jag1151 Місяць тому

      @@green29373 this game has a lot bigger issues to focus on than the art

    • @Frozo-nt2ky
      @Frozo-nt2ky Місяць тому +6

      It’s cool if anything…

  • @dylanku0625
    @dylanku0625 Місяць тому +10

    It’s very situational but definitely can be broken in the right situation.

  • @LocksVid
    @LocksVid Місяць тому +9

    Just make it cost 4/5 elixir and it's balanced

  • @E2..
    @E2.. Місяць тому +13

    This is a concept I have wished for a long time. Mini tanks are too spell resistant and this could actually shift the meta quite a bit. Might be bit OP currently but still a very cool concept

  • @superzombiezach8674
    @superzombiezach8674 Місяць тому +64

    People saying it’s OP don’t understand that people have brains
    The spell has to wait a second or two between each hit even if your card gets hit once you can easily play something else to reduce the damage significantly
    It’s main purpose is to punish people who play stuff at the bridge

    • @Gojira107
      @Gojira107 Місяць тому +8

      Yes that's what i say and also everyone will play at least 2 troops for support like for example no one would just put down a tank and no support behind it

    • @ericgiant3821
      @ericgiant3821 Місяць тому +5

      it has to much possible value for a 3 exlire spell, this should have been 4 exlire and it would have prop been prettty solid but fair. this RN feels like a card if u don't respond to quick enough your toast.

    • @1JAKY
      @1JAKY Місяць тому +1

      There are plenty of 1, 2 elixir cards that counter it bats and goblins are a great example

    • @1JAKY
      @1JAKY Місяць тому

      There are plenty of 1, 2 elixir cards that counter it bats and goblins are a great example

    • @1JAKY
      @1JAKY Місяць тому

      There are plenty of 1, 2 elixir cards that counter it bats and goblins are a great example

  • @tfx9223
    @tfx9223 Місяць тому +42

    In a vacuum, it’s always going to be very powerful, which imo makes it difficult to gauge its strength from the limited amount of gameplay creators get. I think there should be a delay between when the circle appears and the first strike (like graveyard) so that the hypothetical counterplay of bats or goblins is realistic. Either that or be boring and nerf strong strike to 300, or something like that.

    • @enn1924
      @enn1924 Місяць тому +5

      I think a cool way to balance it would be by making it so you can only play it on the enemy side of the river so you can't use it on defense

    • @wtgkanp2431
      @wtgkanp2431 Місяць тому

      Something ive seen that NEEDS a nerf is the fact it can be played partially outside of the arena, which negates some of the counterplay for troops in the back( the fact the damage will be lessened because they are next to a tower).

    • @badateverything2931
      @badateverything2931 Місяць тому

      @@enn1924 best idea ive ever heard

    • @user-ke1gn3ql1g
      @user-ke1gn3ql1g Місяць тому

      Be boring? Do you mean not being dumb?
      Even if you increase the first strike time, it's still very good to force your opponent to play something in the radius. 500 single target damage is just way too good.

  • @XennaShieldOP-pu6le
    @XennaShieldOP-pu6le Місяць тому +7

    3 elixir lighning spell that can also do aoe dmg is balance

    • @SomeGuy-kj8dp
      @SomeGuy-kj8dp Місяць тому +2

      As soon as it does aoe damage it does not hurt like a lightning spell.

  • @hypernova366
    @hypernova366 Місяць тому +1

    I think it needs to take a little longer to deploy and maybe more time between damage because that would allow for counterplay and make it a bigger risk vs reward like if someone saw it and put down skeletons or a spirit etc. Also i think a decent idea is reduced building damage(along with a damage nerf)

  • @henrylotz
    @henrylotz Місяць тому

    I think its pretty cool,its like a spell with counterplay, if a sparky gets hit yeah its gonna die but you could surround it with other troops to do less damage

  • @wtgkanp2431
    @wtgkanp2431 Місяць тому +3

    A funny nerf they could do is actually increasing its radius, making it harder to isolate single troops

    • @vncntmdynto
      @vncntmdynto Місяць тому

      Yep, increased either the radius or duration

    • @walterwhite5764
      @walterwhite5764 Місяць тому

      Nah they just need to give it like a 30 or 40% damage nerf

    • @walterwhite5764
      @walterwhite5764 Місяць тому

      Or a much smaller damage nerf but make it 4 elixir

  • @davidireland9929
    @davidireland9929 Місяць тому +2

    Make it so void does no damage to buildings. That way eq still required, and yeah tone damage down to 400 for single unit (cant kill sparky)

  • @UrBrainzAreNotZafe
    @UrBrainzAreNotZafe Місяць тому

    It can be easily countered by skeletons,skarmy or any swarm card,plus it doesn't slow and it's as fast as molasses,so yeah,just throw a sacrificial swarm next to your tank and void will just tickle them,but a bit of damge off of the singular target could be good,otherwise the card is pretty good
    -

  • @Ebrahimgains
    @Ebrahimgains Місяць тому +3

    Another problem, is that there is already too many epic cards u, especially epic spells unlocked in arena 15, it should be rare or something, or unlocked in a lower arena. 0:29

  • @Clashisthegoat
    @Clashisthegoat Місяць тому +2

    apparently supercell thought that pump wasn't nerfed hard enough...

  • @harryvpn1462
    @harryvpn1462 Місяць тому +2

    This is gonna be more meta changing than little prince honestly, 3-5 elixir ranged cards are gonna all gonna drop win and usage rate because of this spell alone

  • @spicyidiot849
    @spicyidiot849 Місяць тому +5

    Its over for us mortar / X-bow players

  • @bingobeego
    @bingobeego Місяць тому +2

    If you build a large push, its practically useless

  • @AlexGMason
    @AlexGMason Місяць тому +1

    Toward the end of the battle you see firecracker die from 2 hits of the 2nd tier damage. I feel like if they want this card to be a single target monster, then nerf it so that friecracker wont die at all unless it's solo damage and then make it so swarms like skarmy dont die at all from the 3rd tier. You see here it counters night witch too well, the first shot taking out the bats and the 2nd shot killing the witch.

  • @Indy-the-soup
    @Indy-the-soup Місяць тому +1

    I'm really excited to see how this will play out, it looks busted, but no way to know until the meta really rolls out. Just from this glance though I feel like it should be 4 mana and act as a side grade to poison or fireball instead of competing/possibly beating out arrows and earthquake

  • @thecluckster3908
    @thecluckster3908 Місяць тому +53

    I don’t think the card is broken because it has one massive thing going against it that every other spell doesn’t have, counterplay. Once you know your opponent has this, all it takes is an extra card to nullify the damage. It’s a great card to pick away annoying dumb cards that only work with a distraction (Sparky, Wizard, Firecarcker, etc.) and not really anything else, unless you plan on pushing a tank with nothing surrounding it which is just a dumb tactic.

    • @user-vg1qo5gi3l
      @user-vg1qo5gi3l Місяць тому +9

      The thing is, you have to make insane predictions most of the time to counter this card. Even though the void can be countered, it will be very hard to do it consistently

    • @vincenttraylor1696
      @vincenttraylor1696 Місяць тому +1

      yeah the extra card always means a negative elixir interaction

    • @averageballfan3168
      @averageballfan3168 Місяць тому +9

      3 elixir card that has the potential to do more damage than a rocket.

    • @alejandrotrejo3655
      @alejandrotrejo3655 Місяць тому +3

      In 1x elixer it’s gonna be unstoppable for tanks

    • @aperson626
      @aperson626 Місяць тому +6

      @@vincenttraylor1696 no? unless it costs more than 3 elixir, they use a 3 elixir card, you use a 3 or less elixir card and it's countered. equal trade, unless you count placing any card as negative elixir trade.

  • @TheLegend-jr9ng
    @TheLegend-jr9ng Місяць тому +1

    This is actually a buff to beatdown or bridgespam at least since there are usually more troops than 1 in a single beatdown push
    On the other hand lots of cycle decks will probably be worse since in hog rider for example its most of the time a single hog
    (Btw its also really good against royal hogs)
    But overall this might not fit all decks

  • @TenHampters
    @TenHampters Місяць тому

    I think the moment its drop and the moment it begins to do damage time should be increased so it still does massive damage but if someone tries to use it on the opposing side they have enough time to react and play something

  • @mynameiscal3478
    @mynameiscal3478 Місяць тому +12

    Its a skill based spell! I never thought id see the day spells were more than matching the walking speed of a troop.

    • @FabricatedPheonix
      @FabricatedPheonix Місяць тому

      It's the exact same thing, you just place it on one troop instead of a group. It's not much more skillful than the other spells

    • @IbrahimDash
      @IbrahimDash Місяць тому

      ​@@FabricatedPheonixdon't forget the fact you can place a swarm on your card

  • @laurentdragons
    @laurentdragons Місяць тому +2

    placing 1 elixir skeletons next to an important troop seems like a nice way to counter the void

    • @beLogicalPlease
      @beLogicalPlease Місяць тому

      It strick 3 hit the skeleton will die in first so no it's not Counter

  • @skc9917
    @skc9917 Місяць тому +1

    I think if they make the damage to all buildings same as the damage dealt to crown towers, this has the potential of being a very balanced yet very rewarding card. Being better than the earthquake just isn't fair IMO, even if earthquake can strike multiple buildings...

  • @epicgamertool
    @epicgamertool Місяць тому

    I think a damage nerf of around 10-15 percent would be enough, and maybe even a change that would make it so you need even less troops to reduce the damage. Because right now you can make the void spell do very little damage by just placing a couple skeletons

  • @BigSimp
    @BigSimp Місяць тому +2

    You’re right, this new spell is legit just evo zap with more steps

  • @cinderacedr
    @cinderacedr Місяць тому

    I love the idea! Its so cool and it looks awesome it just needs a damage change

  • @GUSSYAVO
    @GUSSYAVO Місяць тому

    You still can save your card if you place another card beside it so it does less damage

  • @trobitman
    @trobitman Місяць тому +2

    I don't think it's broken, but I think it needs a rework so that medium beams for 2 troops and weak ones for 3 and onwards. Would make it way easier to save things from it. 5 or more units for weak beams is way too much IMO.

  • @JaimilManiar
    @JaimilManiar Місяць тому

    The chance the spell gets to get 3 attacks on a single target is less cause the opponent can put something with that troop so maybe only the first 2 shots max will be one shot

  • @GOLD-br3ku
    @GOLD-br3ku Місяць тому

    this is going to change the game forever like goblin barrel did where having a small spell is a must, now players will need a swarm card to help their higher hp cards survive

  • @DonCrafts1
    @DonCrafts1 Місяць тому

    The thing is it may be the first spell that CR discourages players from cycling on a tower, when clipping onto another unit. Although the single target damage truly is something else, the mechanic really is something interesting

  • @theman599
    @theman599 Місяць тому

    i feel like a way to make it more balanced is to make it deal less damage to all buildings, not just crown towers. this could make it so it doesnt completely overthrow earthquake

  • @Valkies-zj2bi
    @Valkies-zj2bi Місяць тому +3

    They should nerf it and make this version of it it’s evolution

  • @BizzBooms
    @BizzBooms Місяць тому +2

    This card could potentially kill the freeze, earthquake, evo zap and poison
    Solutions (any 3 of them)
    decrease the damage per second
    make it 4 elixir
    make it a legendary
    decrease first hit speed
    increase radius
    no damage to buildings
    tone the damage down to 400 (for single units)

  • @fruitsalad8768
    @fruitsalad8768 Місяць тому

    I think as long as they balance out the numbers its a really cool card idea

  • @ghost_ship_supreme
    @ghost_ship_supreme Місяць тому +1

    Skeletons are going to be the #1 most used card to counter it… I love that it fully counters xbow though. Even earthquake can’t counter xbow or even mortar!

  • @abeltotallynotdnsclientors5054
    @abeltotallynotdnsclientors5054 Місяць тому

    It should cost 4 at the very least. All the other spell have a niche or mechanic, and this just does it all but stuns. I think a neat place for this is as a high dmg spell that is countered by swarm. Not a spell that just does it all.

  • @im3ntal3
    @im3ntal3 Місяць тому

    even with spawners, the person can just place the void spell where the units dont spawn and get the super beam on it.

  • @jacobwells7860
    @jacobwells7860 Місяць тому +1

    It would be op if it wasnt for that fact its easy to counter it does no damage when its more than one targets

  • @oopdi
    @oopdi Місяць тому

    Even though boss doesnt get the dev build he still releases the video with the most content, predicitions, and interactions. Great video!

  • @c_cayce
    @c_cayce Місяць тому

    Well may help my deck I rock one spell arrows for swarm so this could replace that and have a damage spell

  • @averyhaferman3474
    @averyhaferman3474 Місяць тому

    This looks really fun. Haven't played since they added little prince. Might come back to mess around with it

  • @johnhill1034
    @johnhill1034 Місяць тому +2

    I first saw this card on tiktok and i saw a comment that said “this card concept would be balanced if it was 5 elixir” such a poorly designed card people thought it was fan-made

  • @sopmodtew8399
    @sopmodtew8399 Місяць тому

    The best nerf would be to increase it's radius so it has a very large target area making it difficult to target specific targets to get the highest amount of damage possible, this way you need some skill to use it

  • @KingYejob
    @KingYejob Місяць тому

    I feel like void is super easy to counter, definitely needs a damage nerf but using bats or goblin gang brings the damage to a minimum and countering those takes another 2-3 elixir

  • @superzombiezach8674
    @superzombiezach8674 Місяць тому

    I think the biggest problem is the damage
    It can destroy buildings just as good as an earthquake and do more so it basically makes earthquake useless

  • @thestaticisreal
    @thestaticisreal Місяць тому

    I’m just glad there’s finally a spell that doesn’t hard counter logbait

  • @nikolanovakov9290
    @nikolanovakov9290 Місяць тому

    Apart from the broken stats, i think this is the best card since like monk, since there is only 1 ingle target spell and the concept is really good finaly some W for the cr team

  • @kevontrotman9008
    @kevontrotman9008 Місяць тому

    That spell is actually the opposite of a zap spell and will pair very well with it to

  • @EMPenergy
    @EMPenergy Місяць тому

    I feel like you can protect your Elixir Pump with Goblins. It would make it 5 targets which would cause minimum damage.

  • @DarkXenoGaming
    @DarkXenoGaming Місяць тому +3

    As a golem player I cannot wait to use this on executioner, pekka or inferno dragon

    • @aoi2853
      @aoi2853 Місяць тому

      But what are you gonna remove for it

    • @DarkXenoGaming
      @DarkXenoGaming Місяць тому

      @@aoi2853 well I have an off meta golem deck where I use 4 spells, golem, NW, LP and barbs. I am not super high, but around 2k medals. Will use void, lightning, arrows and zap

  • @MrGamrTV100
    @MrGamrTV100 Місяць тому

    This spell indirectly nerfed singulsr troop evos even more which now makes the balance changes even worse for singular troop evos

  • @loiina78
    @loiina78 Місяць тому

    my favorite part of the video was when boss got on all fours and barked for the evo wizard

  • @thebestrocky7935
    @thebestrocky7935 Місяць тому

    I think that It Is pretty balance, if you play It on 1 unit then It Will deal 1600 DMG yes But if there are more troops near that troop you are using the void on the void Will deal much less damage (It can't kill skeletons in One shot if there are 5 troops so take that as you Will)

  • @Navman_
    @Navman_ Місяць тому +4

    Did the devs forget it's not an evo?

  • @jpraise6771
    @jpraise6771 Місяць тому +1

    As someone who plays modded clash Royale, let me just say all Golem, Giant, X-bow and even HOG RIDER decks are practically obsolete because of this 3 elixir card in high usage

  • @Mississippi_Jack
    @Mississippi_Jack Місяць тому

    I say just increase the cost by one elixir. That way it's competing with the fireball and poison instead of the arrows.

  • @xmrdanielx6333
    @xmrdanielx6333 Місяць тому

    Boss I love your content keep it up!❤️

  • @FunnyCraftSheep
    @FunnyCraftSheep Місяць тому

    The new spell is basically if Evo Zap and Lightning merged

  • @vax.8491
    @vax.8491 Місяць тому

    tuis is actually a really good way to shut down the huge beatdown meta

  • @rafga4126
    @rafga4126 Місяць тому

    I think they should decrease the maximum single target damage but increase the medium and low damage a bit to balance it out

  • @zeusgaming1335
    @zeusgaming1335 Місяць тому +3

    Void killing a full hp Sparky is absolutely balanced !!😊

  • @nativat
    @nativat Місяць тому

    CR has to add something like a waiting time for the spell to actually take place so the opponent can actually do something

  • @SirvaxGD06
    @SirvaxGD06 Місяць тому

    I’m not sure if it does reduced damage to buildings, but if it doesn’t then it will probably box out earthquake in most cycle decks

    • @SirvaxGD06
      @SirvaxGD06 Місяць тому +1

      Ok I haven’t watched the vid yet ig it’s better at taking out buildings

  • @dashingmlg601
    @dashingmlg601 Місяць тому +1

    Your forgetting that the void spell is very easily counterable because your opponent can place any troop after the first strike and basically negate all off the damage from the other 2 strikes

  • @nicool350tm3
    @nicool350tm3 Місяць тому

    eh i feel like because of how it has such easy counterplay you'll rarely see someone let their sparky die to three elixir, though i agree it should be at LEAST four elixir if it's gonna have that potential

  • @sakpie
    @sakpie Місяць тому

    i want this to be a 3 elixir spell, but this is looking like it needs to either be more expensive, do less damage, or not have three strikes. maybe two would be more balanced

  • @alexisJonius
    @alexisJonius Місяць тому

    I love it, cant get both tower and tr9op value. Have to choose one.

  • @Iamveryverylost
    @Iamveryverylost Місяць тому

    It’s a spell with counter play and that already makes it way less consistent then any spell in the game so it is a very high value card in the perfect situation because it can be worthless when outplayed, (people who aren’t skilled won’t like it, people who are will take advantage of it) should be balanced imo got to see in action though

  • @theamazingvince58
    @theamazingvince58 Місяць тому

    Ngl this might fix the mid ladder menace problem.

  • @freezasama5802
    @freezasama5802 Місяць тому +4

    Super Cell team are high asf making cracked cards and breaking their own game

  • @Good_Gaming_Chair
    @Good_Gaming_Chair Місяць тому

    Evo void: Deletes troops permanently, instantly destroys towers

  • @tyhqo7654
    @tyhqo7654 Місяць тому

    This could bring the witch, and skarmy to be meta again

  • @nima992x4
    @nima992x4 Місяць тому

    Every time you can predict with one elixir and plus two trade

  • @alejandrotrejo3655
    @alejandrotrejo3655 Місяць тому +2

    What if they say the spell is so strong that you’re not able to wield it past enemy towers, that way people don’t have to worry about there tanks getting yeeted from all the way in the back and earthquake can still give value with pumps 🤔

    • @enn1924
      @enn1924 Місяць тому

      Id say it should be the other way around, think about it
      On your side of the river you can place cheap troops to tank a hit, but once they step on the other side of the river the enemy can split your push or kill the swarm with log and the only way you could protect your troops is with miner

    • @alejandrotrejo3655
      @alejandrotrejo3655 Місяць тому

      @@enn1924 you would still be able use it on the enemy’s side but it’s reach is limited to the princess towers so people could still put sparkys and pumps down in the back is what I meant

  • @gametime4607
    @gametime4607 Місяць тому

    I think it should:
    1) Be a legendary (has its own unique thing and i dont know if it will help but it would be harder to get and level up at least)
    2) Be a 4 elixir card
    3) The max amount of damage should be distributed to the according to the amount of troops/buildings inside the spells range.
    4) The max a single strike can damage must be nerfed to 480 dmg.
    It would still be a menace of a spell but at least it wouldnt completely destroy arrows and zap.

  • @ninikolaos
    @ninikolaos Місяць тому

    Hey what are the boosted cards and season shop

  • @stormfang9208
    @stormfang9208 Місяць тому

    Hmm, full power definitely needs a nerf. medium power as well. I think they will also make a first hit nerf. I could definitely see them keeping some stats with and make the nerf less prevalent by making it four elixer.

  • @FLAMINFALCON
    @FLAMINFALCON Місяць тому

    with this spell, I feel like swarm is going to be more meta since it does less damage the more troops in the area. most likely bait

  • @MaximumBloop
    @MaximumBloop Місяць тому

    Everyone has been saying it needs this nerf or that nerf, but the one thing ive not heard yet is a radius nerf. Well, technically, a radius buff; Double the radius. Makes it harder/impossible to target elixir collectors with 3 strong hits and makes it easier to weaken by placing normal cards

  • @christiankeane2506
    @christiankeane2506 Місяць тому

    I love this spell and can’t wait for it to come out

  • @yin1567
    @yin1567 Місяць тому

    i feel like they should nerf the dmg when theres more troops, since this would make it easier to counter. Just put down skeletons or bats and the spell does barely any dmg to your troops.

  • @ianmiller4895
    @ianmiller4895 Місяць тому

    Geez I hope I can buy it and max it out with lots of money

  • @Ry-li2ds
    @Ry-li2ds Місяць тому

    IDEA; What if we got arena spells. An arena spell would effect the entire arena. For example we could get a spike card which relases spikes from the ground 1 time per card use and damages all of your opponents ground troops and maybe buildings and towers to.

  • @hadyalbagu8615
    @hadyalbagu8615 Місяць тому

    The most versatile spell before void was fireball or poison, now its without a doubt void. Even if it gets a nerf I still think its gonna be the most versatile spell.

  • @xtremenx1256
    @xtremenx1256 Місяць тому

    i was SURE this was an fan card i cant belive really made a card that is too broken since the reveal