Hi, excellent introduction to the game. I just have one question. In combat simulation - 29:52. artillery of Soviets doesn't contribute land dice to land battle. Is it really so? I belive one dice should be added for artillery. Since in this stance it has 2 air (yes), but also 1 land. Sorry if I missed something.
What a beautiful board! I can tell they must’ve spent a lot of time and effort creating it, kudos to the designers. Perhaps a round table, with an outer part that spins round, might prove to be helpful? Like the one in Indiana Jones the Temple of Doom, at the beginning. (I’ve always wanted one of them.) Also, the only thing I could say that the designers didn’t build into this game, from seeing this video, are the weather conditions. When moving across open land and sea, perhaps you could roll a weather dice. 1,2 fair conditions halves the movement time. 3,4 adverse conditions takes the normal time no change. 5,6 horrible conditions. Double the movement time. In some areas of the board, like Siberia for example, or in the desert. E.g. 1 = fair. 2 = adverse. 3,4,5,6 = horrible. With numbers varied for each unique territory. That would mean for example, Japan will be less likely to invade the USSR. Storms at sea will be a factor, (some Sea zones more prone than others). And the Rasputin wet mud in Belarus and Eastern Europe realised as well. If there’s a passage of time calendar, with seasons that affect logistics. Making planning logistics more realistic. I hope there’s wonder weapons, technologies and nukes as well?
I have a question. When you show the battle example and you have the artillery piece that’s on anti air stance. Wouldn’t he still be used in the surface battle? And if not why is there a 1 for his dice in that column. Thanks in advance
Quick question. Say the Russians have a command of 5 units in an active zone in Ukraine could and the Germans had a two commands one with 5 and another with 5. Could the Germans leave 5 in Ukraine pinned but push through the active zone to attack the caucuses with the other command ? Thanks
Yes, this is called a pinning train and is a strategy some use to try and push deep into an enemy's territory without waiting to resolve all the battles in the closer territories.
Excellent presentation. Easily digestible. Really appreciate your effort. Thank you.
You're welcome! Thanks for watching!
Hi, excellent introduction to the game. I just have one question. In combat simulation - 29:52. artillery of Soviets doesn't contribute land dice to land battle. Is it really so? I belive one dice should be added for artillery. Since in this stance it has 2 air (yes), but also 1 land. Sorry if I missed something.
Excellent video! Thank you.
What a beautiful board! I can tell they must’ve spent a lot of time and effort creating it, kudos to the designers.
Perhaps a round table, with an outer part that spins round, might prove to be helpful? Like the one in Indiana Jones the Temple of Doom, at the beginning. (I’ve always wanted one of them.)
Also, the only thing I could say that the designers didn’t build into this game, from seeing this video, are the weather conditions.
When moving across open land and sea, perhaps you could roll a weather dice. 1,2 fair conditions halves the movement time. 3,4 adverse conditions takes the normal time no change. 5,6 horrible conditions. Double the movement time.
In some areas of the board, like Siberia for example, or in the desert. E.g. 1 = fair. 2 = adverse. 3,4,5,6 = horrible. With numbers varied for each unique territory.
That would mean for example, Japan will be less likely to invade the USSR. Storms at sea will be a factor, (some Sea zones more prone than others). And the Rasputin wet mud in Belarus and Eastern Europe realised as well.
If there’s a passage of time calendar, with seasons that affect logistics. Making planning logistics more realistic.
I hope there’s wonder weapons, technologies and nukes as well?
I have a question. When you show the battle example and you have the artillery piece that’s on anti air stance. Wouldn’t he still be used in the surface battle? And if not why is there a 1 for his dice in that column. Thanks in advance
Yes, the Artillery would be used in both air and ground stage of the battle. It contributes 2 dice for the air stage and 1 die for the ground stage.
Thanks
Thank you so much for the Super Thanks!!
@@BoredOnlineBoardOffline a pleasure, deserved
Quick question. Say the Russians have a command of 5 units in an active zone in Ukraine could and the Germans had a two commands one with 5 and another with 5. Could the Germans leave 5 in Ukraine pinned but push through the active zone to attack the caucuses with the other command ? Thanks
provided no command stack moved twice, yes this is how pinning works.
Yes, this is called a pinning train and is a strategy some use to try and push deep into an enemy's territory without waiting to resolve all the battles in the closer territories.