Download Tower of Fantasy and play the NEW 2.4 Grand Sea Update on PC or Mobile: amg.games/ForceGaming Also, use the code THEGRANDSEA to get some AWESOME in game rewards! #ToFantasea #TowerOfFantasy #ToF #Sponsored
ToF doesnt work on my laptop for some reason... even tho i can run way more demanding games, i still have it installed, but might just uninstall if i cant solve it
@@GimmeSkooma I’m not a console player, but I recognize it’s an important platform. However, you guys are not alone. Recently there has not been any truly great MMOs. And by recent I mean games that have dropped in at least the last 5 years. Anything that is actually good is nearing 10 years old at this point. Pretty sad.
@@Last4Life please no, consoles has dumb down games. Plz stick to what consoles is great at Cod, fighting games, and action games. We dont need developers to make crappy UI because its easier for consoles. Consoles is big $$$$ but games that are for pc and consoles means PC players will have to live with a dumbdown UI.
I played a medieval sandbox MMO (Life is Feudal MMO) where everything was created by the players and had no quests. The longevity of that style of game is VERY dependent on having a threshold amount of very active players and has a VERY noticeable impact on gameplay when player counts start to dip, eventually getting down to a point where the world feels empty, there's nothing to do, and the game just dies. Sandbox MMOs are extremely hard to maintain longevity with when essentially all the gameplay relies on other players.
Ya, this is why archage was so great conceptually. It had a sandbox filled with themepark sand where people can do whatever they want. SOME kind of direction/framing is needed.
There are some very long-lived sucesses though, like EVE Online. There is likely some kind of trick to getting it right, we just dont have enough successful cases yet to have learned what that trick is. My personal belief is that it most likely has to do with allowing PVP to predate just enough on PVE players to keep them entertained, without having PVE-players feeling like they are just there as prey to PVP-players. But I cannot really back that statement up, it's just a guess on my part.
@@Dhaiwon Since most of the icelanders in this team are ex eve online devs+ the canceled vampire pen and paper mmo they would know something about that, but combat is crucial for me at least
Damn man, you got some high expectations! I think by 2028 we'll have heard about the games cancellation before it even hits an alpha phase. Can anybody here say Chronicles of Elyria?
The big thing in my mind for games which have a heavy emphasis on open world PvP is that you need to have a reason to fight. Whether that's controlling resources, controlling territory, or the most endless motivation - because the other guy talked shit and now you gotta put him in his place. New World's large scale open world battles were where the game was at its best, but it failed in not having a good enough reason to fight, and not having any notification systems to let players know where the fighting was happening.
There needs to be reasons for casual players to engage in open world PvP as well, or it just dies. The problem with New World for someone who doesn't have a lot of time to play is that turning on PvP usually means you waste what little time you had and accomplish nothing during your play session. The exception to that is if PvP is solely what you enjoy, but then why play an open world game and not a game that is purely focused on PvP matches? For me, turning on PvP in New World meant zero progression for my character. If it was a lobby-based PvP game, that wouldn't matter. But because progression DOES matter, to make the most of my limited to to progress my character it meant that it was more efficient to turn off PvP.
Horizons/Istaria had the players build most stuff -- nothing beats the community feeling when it takes everyone to build a bridge -- need defenders to protect the construction workers who have to concentrate. Need runners to carry supplies from where the stone is mined. etc. SWG also had this - where everyone pitched in to build up towns. Will be nice to see this again. I actually hope they allow the classless system carries over to crafting. I want to be able to craft and fight and heal and mine -- if I have to I'll make multiple characters but ideal would be to have it all in one character.
The problem is that most of these games devolve into griefing rather than cooperation... and then new players stop coming in, leaving these games empty or nearly empty.
@Just Me griefing will be a little harder in this game, as they plan on implementing an extensive permissions system. Random people won't be able to build on, or destroy, what you're building unless you give them permissions for certain aspects of your construction.
No NPC quests but I feel like there’s no way they won’t have a bulletin board for player made quests. Gathering, killing, grabbing mats, building weapons for someone, asking for an escort or protection or mercenary duties, etc. least there better be.
I'm kinda happy that they keep trying to create a medieval/fantasy eve online. Sure, no one has really succeeded yet, but since I kinda want to play a good implementation of that, I like that they keep trying :) Afterall, can't wint the lotto without buying tickets :)
That's cool and all, but what about scifi? There's only ever been very few MMOs with any sort of scifi aesthetics. While lots of "low fantasy" games already exist.
@@DisgruntledDoomer TLDR: MMOS should stop trying so hard to be different, And just enhance the traditions we grew up with. Well...I see it much the same. I cant think of just about any MMO that has stuck to one theme, Without going over the top. Scifi themed stuff usually goes to extremes as well. I would be happy if we got a legit open world MMO Scifi that said okay here is a simplified version of something like Starwars, We aren't going to try to impress you with exploring countless star systems and we are just focusing on one world to begin with. Abandon this idea that the player is special or an important piece to the puzzle. You're nobody, and that's okay. Quests and quest lines feel more like they are unique to your play (all MMOs fill your time with fetch/Kill quests) There's no way around it. Give it a reason. You walk into the Cantina and its filled with interesting characters from different walks of life. Many of them are looking for a low level grunt like yourself to do some dirty work. This could be as basic as raiding another gangs hideout. To something more Story line driven like, The barkeep/droid and Cantina are owned by a family business and the owner is an old senile man on his death bed. The owners son is planning to take ownership and liquidate the bar. This life is all this bot knows and He is not having it. You need to help him obtain his freedom and retain his position discretely. In doing so he now is a consistent provider of gossip and connections to odd jobs. As well, his facility services are open to the player. This quest line is accessed randomly by completing a number of quests from characters inside this bar. Some players may be presented it after two quests while some may haven't until a 5th.
I am keeping an eye on this game. I think I am more interested in this than I am Ashes. I'm still pulling for Ashes to succeeded but I'm not sure it it'll be an MMO I can really get into with such a heavily based PvP game. I'm very curious where Pax Dei is headed.
I love the idea to expand "deeper". There were so many barred doors and closed-off and places in The Ascent they could have made entrances to new areas, so much wasted potential!
I MUCH prefer low fantasy to high fantasy. Let me know when it's released and I'll remember it. But MMO hype building is exhausting even to someone who doesn't care much about MMOs. Until then, there's a lot of perfectly functional games out now. More than anybody has time for.
If they go for a PvP loot system, hope they go for the "kill a player and you can loot 1 or 2 itens only". So there is a risk, but its not that punishing, and you dont get a wipe every death.Would still be worth to kill players and PvP for the loot
Instead of a gear-based classless system, I hope it is skill-based classless system. If you want to be a tank, for example, you skill-up things like Heavy Armor, Resistance, Shields, etc. Whereas if you want to be a healer, you skill-up Herbalism, Potions, Restoration Magic, etc. To prevent anyone from becoming an "everything person" they could limit the characters' number of skill points you can invest so you have to pick how far you want to advance up any particular skill trees and have to recoup some of those points out of one thing to reallocate them to another.
The name of this game means Peace of God in Latin. Interesting choice for the name of a video game!
Рік тому+1
the first mmo to pull this vision off, I will be on it like wildfire. I feel like a lot of recent mmos are trying to do this, or at least strive towards this sort of gameplay but none so far has really nailed it.. come close maybe? but not close enough.
If there isn't opt-out for PvP it's a hard pass =/ Too many MMOs without opt-outs of PvP just turn into grief fests and I just can't be bothered anymore. Sure there are exceptions here and there, but usually PvP-centric MMOs die really fast because there's a natural have-more element to the people who come out on top in the opening months. Games are usually 'solved' really quickly nowadays, so these hardcore PvP'ers will have everything on lock after the first month and then it's either join up or get farmed. EDIT: The core concept and premise is great, I'd love to give it a whirl, but the whole 'community builds stuff together' and such will just feel awful if PvP means people can come and raze the thing you've been working on. Because they will. PvP'ers will 100% every time do everything in their power to grief the everliving s*** out of casual players. It's like asking industries to self-regulate. It never happens.
they have a safe zone and everything outside is pvp. Also the world map outside heartlands is 2k kilometers squared so if you want to hide and farm its possible
This all sounds great. Ashes is planning a system where the instigator in PVP forfeits more. I wonder if they have anything in place to combat guild zerging, the idea where a guild gears up their fighters and go through an area killing and looting everything. Once a guild gets so big they can control the entire world by force.
It does seem somewhat novel and bold, really hoping for this. Clearly a lot of issues could make this fall short but so far the overall meta-design appears well thought through. The potential to be water in the desert. (I'll add that Albion Online has a very well designed meta, I was hoping a more fleshed out MMO would use some of its design ideas/philosophy)
Don't be too hopefully otherwise if you set your expectations too high you'll be sad it wasn't what you would have expected it to be (hope that makes sense lmao)
@@MoistYoghurt Oh yeah, I know what you mean. By hoping I mean 'hoping it launches and is reasonable' since the genre can use this type of MMO. Overly hopeful would be it launches and everything they said would be in it... is in it and no hacks/cheats/bots... haha. If this is a good looking Valheim 'base game' with more to do, PvP and better combat, I'll be very happy.
here's some basic things an mmo must have: 1. gather materials no absurd amount and craft your weapons. 2. each weapon will have a unique combat style 3. each weapon will also have it's own mastery, the more we use a weapon in combat the more exp it receives again no absurd amounts to lvlup from green to legendary 4. weapon appearance upgrades as you level that weapon 5. free to change classes and experiment with weapons, masteries etc 6. loadouts for builds
I just want one of all these MMOs to finally release cause I'm tired of jumping between ESO, GW2 and New World. I quit WoW for good and I'm not paying for FFXIV cause I play like 1 week and them get bored again. I just want a new mmo. Even if it's only good for a month or two. Still don't know if I'll play Diablo 4, but if I do, it will keep me busy for some time.
For MMO fans i recomend Eden the free shard of dark age of camelot, non toxic comunity and an active ZvZ pvp were anyone can contribute even after a week of pve.
I'm a cautious guy but it does look pretty decent! If its good it'd be a good juggle to play between that and Ashes Of Creation (AGAIN, if both in the future somehow end up becoming good MMOs. xD)
The game sounds epic so far, right up my alley :) Low fantasy, good 👍 (I don't want penguin skins) Lore, investigate, explore, good 👍 . Eve style economy, great! 👍
This looks and sound great, but it's also one of those games where the gaming community themselves will tarnish the adventure feeling by putting up interactive maps etc. Players like me end up in the situation where I don't want to use stuff like that to ruin the feeling and excitement, but it also often means falling behind in power level due to things going much slower when you don't know where each farming node is etc. I hope they make farming nodes spawn completely random within it's biome so that can be avoided.
Isn't the whole "no quest givers" thing the main complaint people had for Fallout 76? I feel like that's just not gonna hold a lot of players no matter how well executed it is. Don't get me wrong, it's a cool idea, but its effectively a niche style of game.
I Played Life Feudal MMo more and less 5000hours the game had unique style sad they closed for some crazy reasons ,hope Pax Dei can bring something different the game have potencial for what i see at videos
I do have concerns with the game being sandbox and solely player driven. I feel like story driven content with cut scenes like warframe would allow the game to be more lasting. Also I have some positive hope for the game because maybe it’s just me and this might be a hot take but it looks better than AoC. Specifically in character fluidity, depth and realism, architecture, and combat looks more realistic although janky atm. To say it was just released relatively it looks really good. I hope the gear system doesn’t drive/kill the game. Grind games are good but I’m concerned. However excited to see it actually released
Thanks for the video, but damn, bro, am I crazy or is there a new MMO every freaking hour. I'm still trying to figure out if of some MMO announced 2 years ago is worth investing time in and there are already like dozens more on the way. It's not like an indie game or some quick co-op shooter. These are colossal games that demand investment from you to live and breathe in their worlds, I'm seriously starting to feel super apathetic towards MMOs. I saw the title of this video and, instead of getting excited, I audibly sighed. I'm so glad I grew up with WoW/FF14/GW2, I've already found my home in these giants. I feel bad for anyone still looking for an MMO(RPG) to call home, the market feels so damn saturated with brand new MMO or MMORPGs that show promise, yet always just loses momentum the same year it comes out. Lost Ark was the last game in this genre that I played and genuinely felt like I could call it a new home, but K-mmo grinding was simply not for me at all, no matter how fun it was sometimes. Either that or I'm subscribed to too many MMO channels and it's just my algorithm fucking with my perception.
Definitely sounds like a "you issue"... There's lots of people wanting new MMOs to come out. And I really mean, come _out_ - and not just announced. Because so many get cancelled along the way, or just get released in such a sorry state, that players soon go elsewhere. Also, what's with the obsession of "forever games"? I don't need a game to take up my whole life - I already HAVE a life! An MMO should _add_ something to my life, not take it up completely.
@@DisgruntledDoomer Forever game doesn't mean take up your whole life. It means being invested in one world, one game where you can log on and off and not miss anything, that it will still be there. It means whatever time you invested in a game is meaningful and not forgotten in 5 minutes when the next new thing comes along. A game where you can take a break and it's still relevant and easy to get back into when you do have time to play. It's quite literally for people that HAVE a life.
For everyone's information, what you've seen actually 'from the game', were ones taken from the Friends and Family test, this is so early there isn't even door frames yet, so obviously everything that looks rough looks like that, because it is, nothing's set yet.
The World development is something that has needed to happen in MMOs since their inception. Nothing feels worse than going into a zone at the beginning of a game/expac and have it be the same after a year or two. You complete the zone story, you saved the people from the bad.... and the same bad guys are still there? No one is rebuilding anything? It makes the world flat. If Pax Dei can follow through with this idea of world progression, oh boy, it would raise the bar for every other game has compete with and that exciting.
@@n9ne Cata removed all the beautiful, good stuff that people had and replaced it with a fugly world. Small, controlled changes _could_ work. Without more details though it is hard to say if the devs are being sensible or super ambitious.
The class system sounds like UO almost, you don't necessarily pick a class, you just put points into skills out of a pool of points and that becomes your "class"
the gameplay looks to me to be closer to Valheim more than any other game i can think of....visually stunning it looks like Valheim on super steroids :D
It looks and sounds great. But what they are trying to do and promising is pretty much the holy grail of MMOs (for a lot of people). And the idea is not new. Countless projects have tried or promised something very similar. Even I myself wanted to create a MMORPG in a very similar style than this in 2003 when I was 15 years old. So... it'd be great if that game will happen, but I'll believe it when I see it.
They could at least have added friendly NPCs that you can hire to help you do things / mercenary guards. So you never have to feel completely alone as a solo player. Would probably make the PVP areas feel a bit less daunting.
That's not what they said lol he was paraphrasing. The devs said the combat in the trailer is place holder, and was from a long time ago. They've done some major overhauls since then 😅
Really looking forward to this game. I've always wanted an EVE Online as a medieval game. I hope the coming of AI will make it easier to add themepark elements, as some parts of EVE Online is too sandboxy for my personal taste. I'd like the Sandpark model.
In order for 5000 players to be able to exist on a single map, it would have to be huge. It would be cool if we somehow got a Valheim sized world to play on with 4999 other people.
In the best case the PvP will be governed by the players. Imagine a griefer getting called out by the victims, imagine a thief trying to sell items, that are engraved by the original owner and shop owners refuse to buy those items, because they are reported as stolen. Imagine these players getting kicked out of the cities, basically becomming exiles in the heart lands not able to enter the city anymore. After all, the cities will be built by the players and the devs already confirmed, that they will have an elaborate access system for doors and chests.
Looks good but worried about there being no npcs. Fallout 76 tried that and they realised that it just doesn’t work and had to back track to change that.
Looks fun, but Albion online has npc guards for keeps because im pretty sure there won't be people who want to be designated guards for the gate, but i can't judge. I like the idea
I'm definitely keeping this one on the radar/Wish listed. My hopes are. Full Xbox controller 🎮 support. Box price, No rip-off subscription. Optimized for 60 fps. Actually Releases. Fine tunes the combat, at least on par, With New World.
I'm surprised you spent so long on the building in Valhiem. Found it painful. Grounded did it so well that after playing that and then trying Valhiem i couldnt stick with it and dropped it
No friendly NPCs at all for an open world game? Sounds like a medieval Fallout 76. I mean, EVE's economy only works because it filled an Sci-fi MMO niche that STILL doesn't have any real competitors. This is one of a half dozen new MMOs that promise a 'vast explorable world' that will 'change as the game progresses' and have 'huge numbers of players in game together'. Just seems too much like another too-good-to-be-true pitches that I don't think people would be surprised to hear it failed to find enough investors in the coming years.
They announced this game way too early. "Yooooo most of this is placeholder and we don't the full direction of the game yet but..." GAME OF THE YEAR CONTENDER
This game looks cool fingers crossed hunter-gatherer guilds are going to be possible with the way the game is set up it would make sense go out fight enemies cut down trees pick up mushrooms and fruit whatever sell it down for whatever you're willing to pay and her Guild hq to vendors or to individual players I like the idea of a game with with an active economy and player-controlled towns I am a bit skeptical because I know stuff like that's sort of anything in the past and it didn't work out so well ✌️
Tldr the game looks fun I'm I bet skeptic looks like with the resources that were showing off in the trailer if the game actually happens player made guilds
Too bad Tower of Fantasy Just Offed itself with the Console Announcement where the console Version is being supported by a different publisher so anyone playing on PC can't take their account/character they have over to consoles without having to start from scratch. This has pretty much been the final nail in the coffin for a majority of the player base who's still around. That being said it would be interesting if there was a Fast travel system but you would need another player whos either Found or Crafted some sort of Magic Spell or Scroll that allows you to teleport to a specific point or only allows you to teleport to a place the player who crafted the spell/scroll has been to before, that would be an interesting way to make fast travel possible but not ya know a easy means of travel
Funny to me that some of you are complaining about progress, I just heard about this game and they already got a closed alpha. Go follow pantheon for 10 years and get back to be about “progress.”
So its like conan exiles but more building restrictions and more people per server and instead of barely any npc's there is no npc's, that sucks, ask fallout76 how that worked out... This is not going to work the way they said it will work. Ok.
@@JustMe99999 nah he making fun or you're arogance. Albion was an insane sucess while free to play no pay to win and cheap graphics. as long as the Dev team does not aim to high this has potential.
@@JustMe99999 the problem was clearly the full loot, all we asking is a zone that gives as 20% gathering just for flaging. i had fun with this mechanic on new world, too bad the game felt empty.
Yeah, sadly "sandbox" always means open PvP and that means ganking and griefing, so i'm already out. I still don't understand why every MMO these days has that shit, because these games literally kill themself because the gankers make all the other people leave and when there is nobody left they can gried they also leave like locusts to find the next game they can destroy. But maybe the time it takes the developers can get enough money out of them with P2W stuff that makes ganking soo much more enjoyable.
I think you should look into what the developers are planning lol. Pvp will be opt-in, and they have mechanics to stave off ganking. There are also no plans for p2w. They want to make the game fun for casuals. Theirs extended FAQ is quite good.
So a Mortal Online with hopefully better graphics and gameplay? Sounds amazing to me. MO2 is probably one of the best feeling MMO out there, sadly the combat is clunky, performances are quite bad and graphics are.. Yeah. But for the Risk/Reward, economy and word feels, top tier.
Albion Online is actualy a gem to copy from. too bad full loot pvp just insentivise super safe strategies and stale action. even gathering had to be made with a full grp...
You cant conciliate PVE people and PvP people, they re 2 seperatate kind of players, lot of dev made this error to "conciliate" which are 2 profounds different kind of mindset.
Looks like the game that New World should have been tbf. Also "Support upwards of 20k players per server" (INSERT DRAKE MEME HERE) Sure lol. Look at Eve online, been using million dollar supercomputers to run the servers and 1000+ players causes the TIDI to kick in. I reakon 20k players but instanced to 20-50 per node/instance.
Sounds great on paper, "player economy with pvp variable", but in the end, what is the result. Put me in the range of suspicious to cautiously optimistic.
Download Tower of Fantasy and play the NEW 2.4 Grand Sea Update on PC or Mobile: amg.games/ForceGaming
Also, use the code THEGRANDSEA to get some AWESOME in game rewards! #ToFantasea #TowerOfFantasy #ToF #Sponsored
What do you think about Ark Ascended coming August?
@@princeking1562 My god dude what a mess, might look to do a video on this.
i hope they still do a decent amount of fantasy doesnt need to be high fantasy like dragona nd metors but maybe some basics.
ToF doesnt work on my laptop for some reason... even tho i can run way more demanding games, i still have it installed, but might just uninstall if i cant solve it
@@DAKGOD4EVER Ironically, it's more sci-fi than fantasy. lol
looks like there's new mmo every week but non actually releasing
Because 9/10 they are made for PC.. not console.. if they get console ports we are lucky.
@@Last4Life It’s even rarer that a good console MMO comes out. And even rarer than that do they implement cross play properly.
@@kangaroochili I've been waiting for a great console mmo I'm tired of ESO and FF 14 wasn't for me
@@GimmeSkooma I’m not a console player, but I recognize it’s an important platform. However, you guys are not alone. Recently there has not been any truly great MMOs. And by recent I mean games that have dropped in at least the last 5 years.
Anything that is actually good is nearing 10 years old at this point. Pretty sad.
@@Last4Life please no, consoles has dumb down games. Plz stick to what consoles is great at Cod, fighting games, and action games. We dont need developers to make crappy UI because its easier for consoles. Consoles is big $$$$ but games that are for pc and consoles means PC players will have to live with a dumbdown UI.
I played a medieval sandbox MMO (Life is Feudal MMO) where everything was created by the players and had no quests. The longevity of that style of game is VERY dependent on having a threshold amount of very active players and has a VERY noticeable impact on gameplay when player counts start to dip, eventually getting down to a point where the world feels empty, there's nothing to do, and the game just dies. Sandbox MMOs are extremely hard to maintain longevity with when essentially all the gameplay relies on other players.
Indeed! That's why Albion Online is an extreme case of success. Even though I am not a fan of the extreme need of PvP in that game.
Ya, this is why archage was so great conceptually.
It had a sandbox filled with themepark sand where people can do whatever they want. SOME kind of direction/framing is needed.
I played a few hours of life is feudal your own. I just remember throwing rock at a dear and chasing it for 30 mins then getting killed by a wolf 😆
There are some very long-lived sucesses though, like EVE Online. There is likely some kind of trick to getting it right, we just dont have enough successful cases yet to have learned what that trick is. My personal belief is that it most likely has to do with allowing PVP to predate just enough on PVE players to keep them entertained, without having PVE-players feeling like they are just there as prey to PVP-players. But I cannot really back that statement up, it's just a guess on my part.
@@Dhaiwon Since most of the icelanders in this team are ex eve online devs+ the canceled vampire pen and paper mmo they would know something about that, but combat is crucial for me at least
Looking forward to this releasing in Early Access in 2028 completely broken and different from this concept.
Damn man, you got some high expectations! I think by 2028 we'll have heard about the games cancellation before it even hits an alpha phase. Can anybody here say Chronicles of Elyria?
The big thing in my mind for games which have a heavy emphasis on open world PvP is that you need to have a reason to fight. Whether that's controlling resources, controlling territory, or the most endless motivation - because the other guy talked shit and now you gotta put him in his place.
New World's large scale open world battles were where the game was at its best, but it failed in not having a good enough reason to fight, and not having any notification systems to let players know where the fighting was happening.
There needs to be reasons for casual players to engage in open world PvP as well, or it just dies. The problem with New World for someone who doesn't have a lot of time to play is that turning on PvP usually means you waste what little time you had and accomplish nothing during your play session. The exception to that is if PvP is solely what you enjoy, but then why play an open world game and not a game that is purely focused on PvP matches?
For me, turning on PvP in New World meant zero progression for my character. If it was a lobby-based PvP game, that wouldn't matter. But because progression DOES matter, to make the most of my limited to to progress my character it meant that it was more efficient to turn off PvP.
Horizons/Istaria had the players build most stuff -- nothing beats the community feeling when it takes everyone to build a bridge -- need defenders to protect the construction workers who have to concentrate. Need runners to carry supplies from where the stone is mined. etc. SWG also had this - where everyone pitched in to build up towns. Will be nice to see this again. I actually hope they allow the classless system carries over to crafting. I want to be able to craft and fight and heal and mine -- if I have to I'll make multiple characters but ideal would be to have it all in one character.
The problem is that most of these games devolve into griefing rather than cooperation... and then new players stop coming in, leaving these games empty or nearly empty.
Sounds like Fallout 76
@Just Me griefing will be a little harder in this game, as they plan on implementing an extensive permissions system. Random people won't be able to build on, or destroy, what you're building unless you give them permissions for certain aspects of your construction.
Devs have stated you will be able to do all that on one character
No NPC quests but I feel like there’s no way they won’t have a bulletin board for player made quests. Gathering, killing, grabbing mats, building weapons for someone, asking for an escort or protection or mercenary duties, etc. least there better be.
Wish them the best, hopefully it releases and is good within the next 10 years. :/
"No friendly NPCs"
Cause that worked out so well for Fallout76, right?
Y'know, I havent been hyped about something for quite some time, Ill allow myself a little Pax Dei-hype, as a treat!
Hope for the best, prepare for mediocrity. Basically the safest way to prepare for any upcoming MMO.
There is no hope son..
Hope for mediocrity - Anything else should exceed your expectations :p
I'm kinda happy that they keep trying to create a medieval/fantasy eve online. Sure, no one has really succeeded yet, but since I kinda want to play a good implementation of that, I like that they keep trying :) Afterall, can't wint the lotto without buying tickets :)
Always reminds me of the bright eyes line hope for the best plan for the worst and windup somewhere in the middle! Hehe
@@100percentNotaBot Ah, I suppose that is true. Never tried runescape, but did try Albion.
No NPC could be a similar problem that happened with Fallout 76. NPC interaction is always nice to have.
I love the regular medieval grounded look! Not so much over the top fantasy aesthetics.
Cant agree more. The K.I.S.S principal is wildly ignored in most games these days..
That's cool and all, but what about scifi? There's only ever been very few MMOs with any sort of scifi aesthetics. While lots of "low fantasy" games already exist.
@@DisgruntledDoomer if only someone would make a Sci fi mmo with the warhammer IP
@@DisgruntledDoomer TLDR: MMOS should stop trying so hard to be different, And just enhance the traditions we grew up with.
Well...I see it much the same. I cant think of just about any MMO that has stuck to one theme, Without going over the top. Scifi themed stuff usually goes to extremes as well. I would be happy if we got a legit open world MMO Scifi that said okay here is a simplified version of something like Starwars, We aren't going to try to impress you with exploring countless star systems and we are just focusing on one world to begin with. Abandon this idea that the player is special or an important piece to the puzzle. You're nobody, and that's okay. Quests and quest lines feel more like they are unique to your play (all MMOs fill your time with fetch/Kill quests) There's no way around it. Give it a reason. You walk into the Cantina and its filled with interesting characters from different walks of life. Many of them are looking for a low level grunt like yourself to do some dirty work.
This could be as basic as raiding another gangs hideout. To something more Story line driven like, The barkeep/droid and Cantina are owned by a family business and the owner is an old senile man on his death bed. The owners son is planning to take ownership and liquidate the bar. This life is all this bot knows and He is not having it. You need to help him obtain his freedom and retain his position discretely. In doing so he now is a consistent provider of gossip and connections to odd jobs. As well, his facility services are open to the player. This quest line is accessed randomly by completing a number of quests from characters inside this bar. Some players may be presented it after two quests while some may haven't until a 5th.
Try mortal Online 2
I am keeping an eye on this game. I think I am more interested in this than I am Ashes. I'm still pulling for Ashes to succeeded but I'm not sure it it'll be an MMO I can really get into with such a heavily based PvP game. I'm very curious where Pax Dei is headed.
TOO GOOD TO BE TRUE
I love the idea to expand "deeper".
There were so many barred doors and closed-off and places in The Ascent they could have made entrances to new areas, so much wasted potential!
I MUCH prefer low fantasy to high fantasy. Let me know when it's released and I'll remember it. But MMO hype building is exhausting even to someone who doesn't care much about MMOs. Until then, there's a lot of perfectly functional games out now. More than anybody has time for.
I'm seriously looking forward to this game!
If they go for a PvP loot system, hope they go for the "kill a player and you can loot 1 or 2 itens only". So there is a risk, but its not that punishing, and you dont get a wipe every death.Would still be worth to kill players and PvP for the loot
Instead of a gear-based classless system, I hope it is skill-based classless system. If you want to be a tank, for example, you skill-up things like Heavy Armor, Resistance, Shields, etc. Whereas if you want to be a healer, you skill-up Herbalism, Potions, Restoration Magic, etc. To prevent anyone from becoming an "everything person" they could limit the characters' number of skill points you can invest so you have to pick how far you want to advance up any particular skill trees and have to recoup some of those points out of one thing to reallocate them to another.
They've stated that it will very much be both. Progression for Armour affinity and skills will be very important.
The name of this game means Peace of God in Latin. Interesting choice for the name of a video game!
the first mmo to pull this vision off, I will be on it like wildfire. I feel like a lot of recent mmos are trying to do this, or at least strive towards this sort of gameplay but none so far has really nailed it.. come close maybe? but not close enough.
If there isn't opt-out for PvP it's a hard pass =/ Too many MMOs without opt-outs of PvP just turn into grief fests and I just can't be bothered anymore. Sure there are exceptions here and there, but usually PvP-centric MMOs die really fast because there's a natural have-more element to the people who come out on top in the opening months. Games are usually 'solved' really quickly nowadays, so these hardcore PvP'ers will have everything on lock after the first month and then it's either join up or get farmed.
EDIT: The core concept and premise is great, I'd love to give it a whirl, but the whole 'community builds stuff together' and such will just feel awful if PvP means people can come and raze the thing you've been working on. Because they will. PvP'ers will 100% every time do everything in their power to grief the everliving s*** out of casual players.
It's like asking industries to self-regulate. It never happens.
they have a safe zone and everything outside is pvp. Also the world map outside heartlands is 2k kilometers squared so if you want to hide and farm its possible
This all sounds great. Ashes is planning a system where the instigator in PVP forfeits more.
I wonder if they have anything in place to combat guild zerging, the idea where a guild gears up their fighters and go through an area killing and looting everything. Once a guild gets so big they can control the entire world by force.
It does seem somewhat novel and bold, really hoping for this. Clearly a lot of issues could make this fall short but so far the overall meta-design appears well thought through. The potential to be water in the desert. (I'll add that Albion Online has a very well designed meta, I was hoping a more fleshed out MMO would use some of its design ideas/philosophy)
Don't be too hopefully otherwise if you set your expectations too high you'll be sad it wasn't what you would have expected it to be (hope that makes sense lmao)
@@MoistYoghurt Oh yeah, I know what you mean. By hoping I mean 'hoping it launches and is reasonable' since the genre can use this type of MMO. Overly hopeful would be it launches and everything they said would be in it... is in it and no hacks/cheats/bots... haha. If this is a good looking Valheim 'base game' with more to do, PvP and better combat, I'll be very happy.
a lot of people sleep on Albion but it has some really good systems that other MMOs should learn from
I don't see how bold it is when it sounds just like Mortal Online 2
here's some basic things an mmo must have:
1. gather materials no absurd amount and craft your weapons.
2. each weapon will have a unique combat style
3. each weapon will also have it's own mastery, the more we use a weapon in combat the more exp it receives again no absurd amounts to lvlup from green to legendary
4. weapon appearance upgrades as you level that weapon
5. free to change classes and experiment with weapons, masteries etc
6. loadouts for builds
I just want one of all these MMOs to finally release cause I'm tired of jumping between ESO, GW2 and New World. I quit WoW for good and I'm not paying for FFXIV cause I play like 1 week and them get bored again.
I just want a new mmo. Even if it's only good for a month or two.
Still don't know if I'll play Diablo 4, but if I do, it will keep me busy for some time.
For MMO fans i recomend Eden the free shard of dark age of camelot, non toxic comunity and an active ZvZ pvp were anyone can contribute even after a week of pve.
I'm a cautious guy but it does look pretty decent!
If its good it'd be a good juggle to play between that and Ashes Of Creation (AGAIN, if both in the future somehow end up becoming good MMOs. xD)
The game sounds epic so far, right up my alley :) Low fantasy, good 👍 (I don't want penguin skins) Lore, investigate, explore, good 👍 . Eve style economy, great! 👍
Agreed it you my friend 👍
I will recommend Mortal Online 2 while waiting for rhis
This looks and sound great, but it's also one of those games where the gaming community themselves will tarnish the adventure feeling by putting up interactive maps etc.
Players like me end up in the situation where I don't want to use stuff like that to ruin the feeling and excitement, but it also often means falling behind in power level due to things going much slower when you don't know where each farming node is etc. I hope they make farming nodes spawn completely random within it's biome so that can be avoided.
Every building being player-built is making my housing-lover heart race.
I would build a whole city 😍
Isn't the whole "no quest givers" thing the main complaint people had for Fallout 76? I feel like that's just not gonna hold a lot of players no matter how well executed it is. Don't get me wrong, it's a cool idea, but its effectively a niche style of game.
Three games id like to Beta test. Blue protocol, Pax Dei and Ashes of Creation.
I Played Life Feudal MMo more and less 5000hours the game had unique style sad they closed for some crazy reasons ,hope Pax Dei can bring something different the game have potencial for what i see at videos
This is quickly turning into low fantasy EVE Online and yes, please yes.
I do have concerns with the game being sandbox and solely player driven. I feel like story driven content with cut scenes like warframe would allow the game to be more lasting. Also I have some positive hope for the game because maybe it’s just me and this might be a hot take but it looks better than AoC. Specifically in character fluidity, depth and realism, architecture, and combat looks more realistic although janky atm. To say it was just released relatively it looks really good. I hope the gear system doesn’t drive/kill the game. Grind games are good but I’m concerned. However excited to see it actually released
Eve is one of the oldest mmos, and has some of the best stories ever told in gaming. It's definitely possible. Difficult, but possible.
Thanks for the video, but damn, bro, am I crazy or is there a new MMO every freaking hour. I'm still trying to figure out if of some MMO announced 2 years ago is worth investing time in and there are already like dozens more on the way. It's not like an indie game or some quick co-op shooter. These are colossal games that demand investment from you to live and breathe in their worlds, I'm seriously starting to feel super apathetic towards MMOs. I saw the title of this video and, instead of getting excited, I audibly sighed.
I'm so glad I grew up with WoW/FF14/GW2, I've already found my home in these giants. I feel bad for anyone still looking for an MMO(RPG) to call home, the market feels so damn saturated with brand new MMO or MMORPGs that show promise, yet always just loses momentum the same year it comes out. Lost Ark was the last game in this genre that I played and genuinely felt like I could call it a new home, but K-mmo grinding was simply not for me at all, no matter how fun it was sometimes.
Either that or I'm subscribed to too many MMO channels and it's just my algorithm fucking with my perception.
Definitely sounds like a "you issue"... There's lots of people wanting new MMOs to come out. And I really mean, come _out_ - and not just announced. Because so many get cancelled along the way, or just get released in such a sorry state, that players soon go elsewhere.
Also, what's with the obsession of "forever games"? I don't need a game to take up my whole life - I already HAVE a life! An MMO should _add_ something to my life, not take it up completely.
@@DisgruntledDoomer Forever game doesn't mean take up your whole life. It means being invested in one world, one game where you can log on and off and not miss anything, that it will still be there. It means whatever time you invested in a game is meaningful and not forgotten in 5 minutes when the next new thing comes along. A game where you can take a break and it's still relevant and easy to get back into when you do have time to play. It's quite literally for people that HAVE a life.
For everyone's information, what you've seen actually 'from the game', were ones taken from the Friends and Family test, this is so early there isn't even door frames yet, so obviously everything that looks rough looks like that, because it is, nothing's set yet.
The World development is something that has needed to happen in MMOs since their inception. Nothing feels worse than going into a zone at the beginning of a game/expac and have it be the same after a year or two. You complete the zone story, you saved the people from the bad.... and the same bad guys are still there? No one is rebuilding anything? It makes the world flat. If Pax Dei can follow through with this idea of world progression, oh boy, it would raise the bar for every other game has compete with and that exciting.
totally disagree.. just look at wow cataclysm.. everyone hated it. people don't like change. remember the barrens, crossroads? rip
@@n9ne Cata removed all the beautiful, good stuff that people had and replaced it with a fugly world. Small, controlled changes _could_ work. Without more details though it is hard to say if the devs are being sensible or super ambitious.
The class system sounds like UO almost, you don't necessarily pick a class, you just put points into skills out of a pool of points and that becomes your "class"
Bro that office at 6:58 looks blllaaannddd.
the gameplay looks to me to be closer to Valheim more than any other game i can think of....visually stunning it looks like Valheim on super steroids :D
2023-2024 is looking like MMO Christmas =-D how are we gonna support all these games? lol
It looks and sounds great. But what they are trying to do and promising is pretty much the holy grail of MMOs (for a lot of people). And the idea is not new. Countless projects have tried or promised something very similar. Even I myself wanted to create a MMORPG in a very similar style than this in 2003 when I was 15 years old. So... it'd be great if that game will happen, but I'll believe it when I see it.
They could at least have added friendly NPCs that you can hire to help you do things / mercenary guards. So you never have to feel completely alone as a solo player. Would probably make the PVP areas feel a bit less daunting.
imagine a medieval mmo rpg with a for honor like combat system🤤
2 minutes in and I've heard what I needed to hear. World building first, combat "we'll figure out later"? Yeah, definitely not up my alley.
That's not what they said lol he was paraphrasing. The devs said the combat in the trailer is place holder, and was from a long time ago. They've done some major overhauls since then 😅
Really looking forward to this game. I've always wanted an EVE Online as a medieval game. I hope the coming of AI will make it easier to add themepark elements, as some parts of EVE Online is too sandboxy for my personal taste. I'd like the Sandpark model.
Mortal Online 2?
Looks great hope it pans out for the team
thx for the vid, i wish i could stay on your vid and link off to the source vids and the pax dei discord. unfortunately leaving to look that stuff up
In order for 5000 players to be able to exist on a single map, it would have to be huge. It would be cool if we somehow got a Valheim sized world to play on with 4999 other people.
10.000
If this game does not hit a critical mass in terms of player population, I can see this game becoming quite hollow.
Combat DEFINITELY needs a faster action style. BDO, BnS and GW2 still holds the standard.
A lot of MMO’s are Korean. They don’t do too well in us or other places like black desert online it censored in us but a lot of ppl still play it
Sounds like my dream MMO...trying to remain cautious xd
This game looks 1000 times better than Throne and Liberty
RE: PVP: perhaps a dueling system?
In the best case the PvP will be governed by the players. Imagine a griefer getting called out by the victims, imagine a thief trying to sell items, that are engraved by the original owner and shop owners refuse to buy those items, because they are reported as stolen.
Imagine these players getting kicked out of the cities, basically becomming exiles in the heart lands not able to enter the city anymore.
After all, the cities will be built by the players and the devs already confirmed, that they will have an elaborate access system for doors and chests.
Looks good but worried about there being no npcs. Fallout 76 tried that and they realised that it just doesn’t work and had to back track to change that.
Another super ambitious title. I wish the devs luck and hope something good comes of it but the industries' record has been horrible
Looks fun, but Albion online has npc guards for keeps because im pretty sure there won't be people who want to be designated guards for the gate, but i can't judge. I like the idea
The heartland will be safe zones, so no need for guards
I'm definitely keeping this one on the radar/Wish listed.
My hopes are.
Full Xbox controller 🎮 support. Box price, No rip-off subscription. Optimized for 60 fps. Actually Releases. Fine tunes the combat, at least on par, With New World.
people like to spit on new world but the combat was realy well tuned.
This game has all the right visions, gives me everquest/ultima online vibes.. with eve elements
Yeah, sounds like Albion Online got a graphic revamp :D Again amazing review (rock)
how is the fresh start server doing ?
I'm surprised you spent so long on the building in Valhiem. Found it painful. Grounded did it so well that after playing that and then trying Valhiem i couldnt stick with it and dropped it
This is the MMO I am the most hyped for
No friendly NPCs at all for an open world game? Sounds like a medieval Fallout 76. I mean, EVE's economy only works because it filled an Sci-fi MMO niche that STILL doesn't have any real competitors. This is one of a half dozen new MMOs that promise a 'vast explorable world' that will 'change as the game progresses' and have 'huge numbers of players in game together'. Just seems too much like another too-good-to-be-true pitches that I don't think people would be surprised to hear it failed to find enough investors in the coming years.
They announced this game way too early.
"Yooooo most of this is placeholder and we don't the full direction of the game yet but..."
GAME OF THE YEAR CONTENDER
This game looks cool fingers crossed hunter-gatherer guilds are going to be possible with the way the game is set up it would make sense go out fight enemies cut down trees pick up mushrooms and fruit whatever sell it down for whatever you're willing to pay and her Guild hq to vendors or to individual players I like the idea of a game with with an active economy and player-controlled towns I am a bit skeptical because I know stuff like that's sort of anything in the past and it didn't work out so well ✌️
We will see but the fact the quests come only from finding things can be boring after a while since it forces you to go crazy in collecting things.
Quests can also be given by players, and forced by necessity of resources, or following bread crumbs of lore
This looks promising, definitely one to keep an eye on
They need to be more clear with the PvP options. If I can't turn it off it's a pass. Private servers maybe?
Tldr the game looks fun I'm I bet skeptic looks like with the resources that were showing off in the trailer if the game actually happens player made guilds
Sounds like Chronicles of Elyria, in other words; a pipe dream.
2:52 Ngl, I too mistakenly said, "Innards" lol.
Too bad Tower of Fantasy Just Offed itself with the Console Announcement where the console Version is being supported by a different publisher so anyone playing on PC can't take their account/character they have over to consoles without having to start from scratch. This has pretty much been the final nail in the coffin for a majority of the player base who's still around. That being said it would be interesting if there was a Fast travel system but you would need another player whos either Found or Crafted some sort of Magic Spell or Scroll that allows you to teleport to a specific point or only allows you to teleport to a place the player who crafted the spell/scroll has been to before, that would be an interesting way to make fast travel possible but not ya know a easy means of travel
I'd keep my expectations low for this one.
Funny to me that some of you are complaining about progress, I just heard about this game and they already got a closed alpha. Go follow pantheon for 10 years and get back to be about “progress.”
So its like conan exiles but more building restrictions and more people per server and instead of barely any npc's there is no npc's, that sucks, ask fallout76 how that worked out...
This is not going to work the way they said it will work. Ok.
Another Sandbox PvP everywhere MMO that is doomed to fail.
wah
@@peteskeet2847 Insightful.
@@JustMe99999 nah he making fun or you're arogance. Albion was an insane sucess while free to play no pay to win and cheap graphics. as long as the Dev team does not aim to high this has potential.
@@pogo6543211111111 Albion is a great game, but it's pretty niche. Most of these games don't work out, but I wish them the best in any case.
@@JustMe99999 the problem was clearly the full loot, all we asking is a zone that gives as 20% gathering just for flaging. i had fun with this mechanic on new world, too bad the game felt empty.
I hate spiders but fuckk that one looked sick
The webbing everything
Yeah, sadly "sandbox" always means open PvP and that means ganking and griefing, so i'm already out. I still don't understand why every MMO these days has that shit, because these games literally kill themself because the gankers make all the other people leave and when there is nobody left they can gried they also leave like locusts to find the next game they can destroy.
But maybe the time it takes the developers can get enough money out of them with P2W stuff that makes ganking soo much more enjoyable.
I think you should look into what the developers are planning lol. Pvp will be opt-in, and they have mechanics to stave off ganking. There are also no plans for p2w. They want to make the game fun for casuals. Theirs extended FAQ is quite good.
Fallout 76 did the whole no NPC thing... Yeah cuz that was a great system!
kingdom come deliverance but as an MMO, fuck yeah
So a Mortal Online with hopefully better graphics and gameplay? Sounds amazing to me. MO2 is probably one of the best feeling MMO out there, sadly the combat is clunky, performances are quite bad and graphics are.. Yeah. But for the Risk/Reward, economy and word feels, top tier.
Albion Online is actualy a gem to copy from. too bad full loot pvp just insentivise super safe strategies and stale action. even gathering had to be made with a full grp...
why are the pictures in their website so diferent from the trailer?
diving a little deeper into the company, and parent company, i'm a little concerned it's going to be a web3 type nft game
You cant conciliate PVE people and PvP people, they re 2 seperatate kind of players, lot of dev made this error to "conciliate" which are 2 profounds different kind of mindset.
yeah its sad how some people cant take a "loss". seams all the competitive people are stuck on enoying full loot games.
Now time to wait for 5 years for it to come out if ever, just like every other mmo reveal.
Just hope it doesn't have Force PVP cause the game looks amazing.
Feels like what Chronicles of Elyria should've been.
Nice, looks like where I live here in the Alps...
i mean looks interesting, but the goal lines are fairly high up, can the devs actually hit that quality line they are talking about for launch
Sounds like it's left itself open to NFT.
Looks like the game that New World should have been tbf. Also "Support upwards of 20k players per server" (INSERT DRAKE MEME HERE) Sure lol. Look at Eve online, been using million dollar supercomputers to run the servers and 1000+ players causes the TIDI to kick in. I reakon 20k players but instanced to 20-50 per node/instance.
Fallout already tried the no friendly NPC's thing and people hated it.
Sounds great on paper, "player economy with pvp variable", but in the end, what is the result.
Put me in the range of suspicious to cautiously optimistic.
Thank god. I'm so tired of quest giver NPC's and chain quest progression.
Remember how the whole "No NPCs but lore bases quests" worked out for Fallout 76? That shit does not work