Nice little circuit. Only thing I would suggest is you put this on the end of your power distribution not at the start, so your alerted as soon as the power goes out not once the battery is down to its last drop.
Intuitively, you would think so! However, RUST batteries don't behave like their counterparts irl. They produce their full output up until the moment their capacity runs out. Example - a large battery will have available 100 rW up until the second before its capacity reaches zero.
Very nice video again as always ihave so many learned from your videos. You can take this to the extreme. I have a complete base raid alarm on my alarm system, which means as soon as a wall or roof is removed, an alarm comes on my cell phone. I also have a reporting function if a Samsite fails. To prevent topdown
Austin, what would be the best way to implement this to determine if a wind turbine got destroyed. Would we have to use the branch main power out into a splitter and the splitter back into a root combiner (just using it as a go-between with one in and one out) I think the whole circuit should cost roughly 5 power.
Best way would be to insert the circuit between the last root combiner and the input to the battery, or between the wind tubine and the battery if no root combiners. This would be a good video, tbh. I'll add it to the list. Thanks for the idea!
@@AustinKlailaGames you're right, I thought it may be possible using splitters because of the way they share power. If a turret is destroyed it causes the remaining two connected to splitter to recieved more power. I tried using a branch a d it's mechanic to detect the signal in some way but I don't think it's possible. Issue is the turret needs some kind of status online output, if it's destroyed the constant 1 power signal would die and then can trigger the Xor switch but hey perhaps a feature Facepunch can add?
You need the small battery to power the smart alarm if the primary battery fully drains, is destroyed, or is disconnected. RUST batteries don't slowly lose power as they lose charge (ex. the large battery will output 100 rW up until the last second of charge capacity). I hope that made sense!
Video Contents:
0:00 - Intro / Demonstration
1:49 - How To Build
3:57 - How It Works
6:01 - Outro
This is ingenious 👍👍
Ah great idea never thought of that!
Nice little circuit. Only thing I would suggest is you put this on the end of your power distribution not at the start, so your alerted as soon as the power goes out not once the battery is down to its last drop.
Intuitively, you would think so! However, RUST batteries don't behave like their counterparts irl. They produce their full output up until the moment their capacity runs out. Example - a large battery will have available 100 rW up until the second before its capacity reaches zero.
Aaaah. Interesting. Very good point. Good old Rust logic.
Very nice video again as always ihave so many learned from your videos. You can take this to the extreme. I have a complete base raid alarm on my alarm system, which means as soon as a wall or roof is removed, an alarm comes on my cell phone. I also have a reporting function if a Samsite fails. To prevent topdown
Austin, what would be the best way to implement this to determine if a wind turbine got destroyed. Would we have to use the branch main power out into a splitter and the splitter back into a root combiner (just using it as a go-between with one in and one out) I think the whole circuit should cost roughly 5 power.
Best way would be to insert the circuit between the last root combiner and the input to the battery, or between the wind tubine and the battery if no root combiners. This would be a good video, tbh. I'll add it to the list. Thanks for the idea!
I think the wind turbines are an easy target..not easily destroyed, but nice to know if something decayed or got MLRSd@@AustinKlailaGames
waiting for the optimal way to monitor power of turrets. if turret gets destroyed, backup turret turns on
This is something I'm constantly working on, actually. It's really difficult because of how rust handles electricity.
@@AustinKlailaGames you're right, I thought it may be possible using splitters because of the way they share power. If a turret is destroyed it causes the remaining two connected to splitter to recieved more power. I tried using a branch a d it's mechanic to detect the signal in some way but I don't think it's possible. Issue is the turret needs some kind of status online output, if it's destroyed the constant 1 power signal would die and then can trigger the Xor switch but hey perhaps a feature Facepunch can add?
Can’t you just do this without the small battery why is the small battery needed?
You need the small battery to power the smart alarm if the primary battery fully drains, is destroyed, or is disconnected. RUST batteries don't slowly lose power as they lose charge (ex. the large battery will output 100 rW up until the last second of charge capacity). I hope that made sense!