wow I'm a 1650 or maybe 1700 Player and with this strat i just steamrolled an 1850 thank you a lot for your awesome guides and gameplay commentaries They are fun to watch and I learn a lot
I'm pleased to say I just got out of a match with 1800 on Gaia and I won with this type of strategy. He went straight up cockroach on me at the end though, killing all my elephants and siege, building everywhere...I changed my army comp to chariots, infantry, mixed with 5 or 6 elephants to win the last fight. Ty Keen!
+Trevor Guay Yes. I could upload a video showcasing this strategy against a 1900+ player. That might help a lot. In real games there's always situations where you have to adapt. You can only learn this(adapting to something) through a lot of practice.
A japanese player recently did another version of this on me recently, and it's a lot more powerful than this - to the point where it will overwhelm any player below 1700 or so. Basically it was a 10 minute mythic, by 11 minutes you will have 30+ priests, 2-3 catapults, 2-3 mummies, an a+e to use, and the Son of Osiris.
the mining camp placement is perfect, theres a thin area between the miningcamp and the gold mine for the villagers to mine, and the miningcamp is built on the side where the mine spans the most distance so the max amount of villagers fit on a single straight line. only mistake I see is that near the end of the video that my villagers are mining on the wrong side of the mine, but the minincamp placement is how it should be.
we do have a similar meme though, where if you place the miningcamp on the short side of the gold mine its called " a br miningcamp" (braziliean miningcamp placement) cause for some reason every braziliean player does that
atlantean is weak versus myth units, and turmas arent good vs priests. so the atlantean player is forced to spam either mass murmillos, which costs a lot of food, meaning he has to build farms most of the time, which costs 200 wood each, and a 1 towncenter economy wont be enough to sustain that so atty needs to go 2 tc, and then destroyers are better than murmillos, so essentially atty is on a time limit of 10/12 minutes)
Because even hard IA is useless compared to real players. The guide just gives you the eco management order, then you have to adapt your army production to what you're facing.
wow
I'm a 1650 or maybe 1700 Player and with this strat i just steamrolled an 1850
thank you a lot for your awesome guides and gameplay commentaries
They are fun to watch and I learn a lot
this just happen to me too, hope he keep makin guides
I'm pleased to say I just got out of a match with 1800 on Gaia and I won with this type of strategy. He went straight up cockroach on me at the end though, killing all my elephants and siege, building everywhere...I changed my army comp to chariots, infantry, mixed with 5 or 6 elephants to win the last fight. Ty Keen!
Great tutorial! Keep making these cause they are really helpful!
Please KeeN,tell me what mod are you using to show,for example that Prist does 800% damage on MU(this blue legend on The units)
Tell it keen please
Not bad but you would have been attacked by at least 7:00 or 8:00 if you were playing against anyone rated 1600 or higher
+Trevor Guay Yes. I could upload a video showcasing this strategy against a 1900+ player. That might help a lot. In real games there's always situations where you have to adapt. You can only learn this(adapting to something) through a lot of practice.
A japanese player recently did another version of this on me recently, and it's a lot more powerful than this - to the point where it will overwhelm any player below 1700 or so. Basically it was a 10 minute mythic, by 11 minutes you will have 30+ priests, 2-3 catapults, 2-3 mummies, an a+e to use, and the Son of Osiris.
Very good, but the easycpu dont hitback!
Mining camp placement triggers me. Coming from AOE2 we humorously call this "Daut mining camp" after that expert.
the mining camp placement is perfect, theres a thin area between the miningcamp and the gold mine for the villagers to mine, and the miningcamp is built on the side where the mine spans the most distance so the max amount of villagers fit on a single straight line. only mistake I see is that near the end of the video that my villagers are mining on the wrong side of the mine, but the minincamp placement is how it should be.
we do have a similar meme though, where if you place the miningcamp on the short side of the gold mine its called " a br miningcamp" (braziliean miningcamp placement) cause for some reason every braziliean player does that
Music please?
the villagers rush is better for eggy to atty
villager rush as isis ?
why is this especially good vs atlantean god ?
atlantean is weak versus myth units, and turmas arent good vs priests. so the atlantean player is forced to spam either mass murmillos, which costs a lot of food, meaning he has to build farms most of the time, which costs 200 wood each, and a 1 towncenter economy wont be enough to sustain that so atty needs to go 2 tc, and then destroyers are better than murmillos, so essentially atty is on a time limit of 10/12 minutes)
why u dont make this guide vs hard ia... more realistic
Because even hard IA is useless compared to real players. The guide just gives you the eco management order, then you have to adapt your army production to what you're facing.
This guide FUCKIN SUCKS, you got fuckint perfect start but whenever i try it in real game i get VERY FUCKING late classic and lose
+Лебедев Александр show some respect. flame is one of the best AOM players there is!
You're doing this stuff on low hunt ? This guide is about highhunt
skill issue