I fully believe that if the technology allowed it, the tendrils would have been present in the original Doom. But the individual rays were the only way to execute on that idea
@@Snavels How do people recreate it in GZDOOM? Cuz I don't think the Doom Engine has support for shaft weapons like the Quake Engine Lightning Guns or Unreal Tournament Link Gun. If i'm to guess, the BFG balls in fan-made BFG10K's fire low damage hitscan attacks at a stupid high RPM?
@@SnavelsNot entirely sure if that’s the case for the original Doom, since the BFG went through some major revisions during development. The original BFG (jokingly called the Billion Fireball Gun) fired a large mass of projectiles that did heavy damage over a large area, but it was cut because it “looked like Christmas” (due to the green and red fireballs) and having that many projectiles on screen at once slowed performance drastically. So it was modified to a single projectile, but I guess they wanted to keep the large area concept and therefore went with the tracers from the player view idea. The tendrils from Quake 2 onward are just an updated version of said tracers, only done more logically since it’s from the projectile rather than the player’s view.
Great vid. Feels inspired by Decino's analysis content, but in a tasteful way. There's not a whole lot of resources online on how D3's gameplay works, and up until recently the only way to look at weapon/monster stats was to check the game data for accurate values. Hope to see more
Doom 3 turns 20 this year and there's still so much to learn about how weapons, monsters and many other things work, it's good to see it getting some recognition after being labeled as the black sheep of the series by everyone including Id themselves... Also the Doom 3 BFG will always be my favorite version of the weapon, the charging and firing sounds are still unmatched
DOOM 3 is and will always be my favorites DOOM game I love it at its highest, lowest, and everything in between I love the original. I love BFG Edition. I love it without mods. I love it with mods. I love the theme. I love it all! Seeing DOOM 3 get the love it deserves warms my soul
Thanks for the video! The Doom 3 BFG looks cool, had mixed feelings about it needing to be charged, but it kinda makes sense with Doom 3's slower pacing and not having many enemies on screen at once. Another overlooked BFG was the BFG10K from Quake 3, which basically combined the rocket launcher with the plasma gun. Some people didn't like it because it didn't behave like the old BFG, but I always thought it was pretty awesome.
Your calculations and explanations are very clear, so even people who are not familiar with the subject can easily understand them You assume that the viewer has no basic knowledge at all, and I appreciate that you explain each case in detail without leaving anything out
Should've bought it on GOG, you'll have guaranteed access to it whenever Valve inevitably decides to arbitrarily cut off access to your library because of your operating system despite selling games that actively don't work on the OSes that Steam _requires._ Then again, I suppose I should be grateful that happened, it revealed that piracy is once again the ideal method of ensuring you have access to your property. Seriously, I shouldn't've had to resort to bittorrent just to reclaim access to Morrowind, Oblivion and Skyrim when I've got the bloody collector's edition bundle sitting on my damned shelf.
Watching your content made me play this game again. My favourite childhood game, I played so much of it. ...and yes. I am in fact a person, who didn't know you can just rush campbell for an early BFG, thanks for sharing lmao.
I didnt know the BFG could headshot, i thought it was just the bullet weapons that could, its actually all of them! Dang lol. Now I know what to do next time i playthrough
God, I love how much love you put into making videos for this game. Thank you, seriously! And thank you for such a cool analysis, I hope there will be more X)
Just watched a ton of your speedruns. Fucking awesome stuff dude, really hope you continue to explain it, Doom 3 was literally one of my favorite games as a child and I went and picked back up the lost mission again just for this.
Great video. Doom 3 definitely should not be neglected, as it is one of the most significant entries in the whole series - it revitalized the Doom community and saved it from dying in the early 2000's, bringing some much-needed fresh blood. But folks nowadays tend to forget this - probably because it contradicts the "black sheep of the series" narrative that they are trying to push so hard... Pity. However, I think that the game's great mod support, as well as all the experimentation that can be done through console commands, may ultimately help it "outlive" the Bethesda Dooms. Well done :)
Very well put dude. True, it feels like many people dislike Doom 3 just because it is not known as a power fantasy. Little do they know how aggresively and fast you can play this game, and on top of that, it is so customizable and so much more solid. You can't just paper clip your way out of walls like in the modern titles.
IDTech4 is a very capable engine in terms of raw graphical fidelity for the time people sleep on it I agree with a lot of the criticisms of the level design but 3 also has delightful gunplay imo
@@ViciousFirearms Agreed. TBH, I was pretty skeptical about D3 when it first came out, but after playing it in 2005, the game earned my respect very quickly.
Pretty cool I couldn't tell you how many times I beat DOOM 3 (usually play on nightmare) but I didn't realize the BFG doesn't harm you when shooting a surface
To add to the doom 2016 bfg overpower, immediately going into slo mo by opening the weapon wheel slows the projectile travel but not the damage, becoming even more powerful
Don’t forget to let go of that trigger after those first few seconds, otherwise the BFG 9000 will literally blow up in your hands, being instant death. I’ve died from that wondering what happened until I figured this out.
Like the Shotgun, 3's BFG is actually stronger than the original counterpart, it's just that the game isn't designed around enemy hordes like it used to, so the gun never gets its chance to shine at its fullest; although using it to dispatch those couple of despicable Chaingunner duos before and within the crane section of Caverns 1 is satisfying.
Wow, didn't know about how the splash damage worked, but it explains why "missed" balls disintegrate very far away enemies. It seems to be 4 damage types damage though - Impact, Tendril, Enemy only splash with massive range and a limited range self-splash. Looking at the self-splash at 3:36 it seems to me it's roughly 100 damage, 2/3 absorbed by armor plus some must have fallen off with distance.
Yeah I guess you can count the self damage as the 4th type of damage. However, self damage is (I think, haven't actually checked the game files) also determined by the difficulty you are playing on. On nightmare, the self damage is ridiculously high. The armor in Doom 3 unfortunately never absors that much damage. 2/3 is Quake 3 and Quake Champions numbers. In Doom 3, you barely even get protected by armor. I'd say that the absorbtion number is something ridiculous like 1/5 damage goes to armor. I will actually check that, you got me interested.
That's incredible seeing all those demons on that Hell platform. 3:33 You actually took the time to spawn each of them into the map with the debug menu eh?
My favorite BFG of all time without question has always been and always will be the q3 BFG, which I think is a 10k. There's just no topping it. Granted, it's not really the room clearer that you get in the Doom games, but you never need to clear rooms in q3 so there's no reason for it to be. The problem with the BFG is it's always so chunky, has a long wind up and is super situational. It's really cathartic it you just want to blast a huge hole through a cloud, but again, situational. The q3 BFG is basically a vastly more powerful rocket launcher with no splash damage, one shots everyone, fires rapidly, and is just generally cool as hell. It feels like the biggest fuckin' gun, but without having to be a giant siege weapon you gotta wheel aroond with you and light a 10 second fuse to fire. Not saying I don't like flippin' the top off the ol' BFG button and entering in my secret code, swiping the keycard, and turning both keys at once to just completely level the place. That's still fun as hell, but it just can't compare to holding a rapid fire instadeath plasma bazooka in the middle of a deathmatch. That's not the fault of the 9k models, it's just that, well, nothing can compare to that.
I really, really, really like this video! I hope you make more Doom 3 analysis videos. I see you're into Doom 3 speedruns. Have you tried to be the first person to 100% the game? You can find my Ultimate Items and Enemies guide on the Doomworld forums, with never seen before easter egg enemies. And some info that may help future speedruns! Also a secrets thread that might be interesting idk. Sorry for the shameless shill, love you!
Thank you, glad you enjoyed it. Good question. I am actually working on a All Collectables category. It will probably take a while before I upload a speedrun of it but it is work in progress.
You know, I have to say I prefer doom 3s bfg 9000 over any variant, sound look effectiveness and even use, it's better for me then any of the other doom games, honestly even if they increased the ammo cap on the bfg in 2016 and eternal players would probably still barely use it
The power of videogames from those times is that they have the console and you can use it to do actions like remove hud, remove weapon, change movement speed, and many other cmds that help with capturing such shots.
For how full of quirks the D3 BFG is, it's certainly balanced and fun to use. I like it. Although I wouldn't mind of more demons were a bit more tanky and justified its use a bit more in the vanilla game, because at 200 HP, ain't no Caco cloud gonna last against the player! Maybe the 2016/Eternal BFG was cooked up with the idea that it fires a quadruple charge shot every time? The carnage certainly matches the full-charged D3 BFG... 🤔
For speedruns, the BFG is pretty well balanced because you encounter more enemies blocking you, like in Site 3. However, in casual play, I can see how the gun would be a bit too strong. Still fun to use 🙂. It is interesting that if you look at the .def files that contain damage values for weapons, it says that the BFG deals 200 projectile and 100 splash damage, but somehow this is doubled at some point. The BFG being that strong might even be an oversight. 🤷♂️ And yeah, in modern Doom games, could be that they had in mind that every shot should be fully charged, or maybe even 8 charges.
I remember the first time I got the bfg in doom 3 I was underwhelmed with the first shot, then realized it could be charged, and immediately killed myself by overcharging the bfg. IMO, they don’t do a good job at all of communicating how the weapon is meant to be used. Unlike every other doom game, I had to look up how to use the bfg in doom 3. It’s a fun weapon for sure after learning how to use it, but I think they could’ve used a different charging sound. Individual tones or each charge and then the rapid beeping to cue that you need to fire or it’s gonna blow up
Is there enough interesting facts about the Doom 3 Plasma Rifle and it's inclusion in Speed run strats for a video? It's easily my favorite Plasma Rifle in the series, that reload animation and sound is perfect.
I would be curious to see if there is any difference between the gun performance of, the original version of Doom 3 and the Doom 3 BFG re-release version. I have found the shotgun to be decent at medium range on the rerelease, and cannot remember how it felt originally. Great video.
@@RiskyFriskyHandle I don't think there is. I used to think they nerfed the shotgun spread for the BFG Edition too, but I can't find any evidence of it. Pretty sure it is just a myth.
Thank you. 🙂 The reason I did not mention it is because the last time I actually killed myself by overcharging the BFG was probably 15+ years ago 😀. I completely forgot that you can even do that.
Anyone played ultra violence on doom 2016-doom eternal to play that skill you have to get gud with every other weapon but the bfg like my go to was rocket launcher - dbl shotgun. The bfg has always been a panic button weapon
Yep. Those games have soooo much crazy/amazing and also overpowered weapon tech, especially DE. Cancelling charge for the Siege Mode of the Gauss Cannon in 2016, quickswapping to deal insane amounts of damage with Rocket, Shotgun, Gauss and Precision Bolt + Rocket combos in Eternal, among others. If you know what you are doing just a bit, those games become surprisingly easy, even on UN. However, the 100% UN speedruns are insane in both games.
They balanced the bfg in doom eternal by giving it only 2 cells capacity and making super heavy demons resistant to it. This relegates it to be a space maker to clear weaker enemies from the arena or a combo weapon to deal massive damage to a super heavy to then finish it off with a follow up attack.
I am not sure if you could kill Super Heavies with 1 cell in 2016 either. Barons definitely not. Either way, it's still OP. Don't get me wrong, I love both DE and 2016.
@lekolega there was a small chance barons could survive the bfg blast on 2016 but more often than not for me they died. Also you could get bfg cells with the upgraded ammo boost rune which was completely busted for obvious reasons. The bfg is still powerful in eternal, but compared to 2016 its much more balanced.
One question: if you fire 3 single charge cells and you keep pressing the trigger button on the last one to charge to 4, does the last one deal a 4 cells damage or just one?
I've played Doom 3 and RoE through multiple times and never realized that the BFG could charge-shot. Then again, I also refuse to use the weapon as I save all of its ammo for when it is really needed... not even using it in boss fights because I'm always certain there will be a bigger boss right around the corner! >
What do you mean "if the cyberdemon was vulnerable to normal weapons"? Me and a buddy played the game co-op on the original xbox via system link and fought the cyberdemon using nothing but chainsaws. I recall it taking something like 45 minutes, but we killed the cyberdemon without touching the soul cube. It can definitely be done.
@@Stevil935 Pretty sure they made Cyberdemon vulnerable to regular weapons for the COOP. When you are playing any of the PC versions solo, the Soul Cube is the only thing that can deal damage to him. Hope you two had fun getting instakilled from getting stomped by him like a goomba in super mario 🤣
It is very easy. As soon as you open the door that requires Bernie Lipsitz's PDA, just rush to kill the 2 maggots in the Hydrocon Lab as fast as possible and then you can get him as he rund away. There might also be a shotgunner in the way before the 2 maggots but he is also an easy one shot.
Worth noting that the quake 2 bfg is where the tendrils idea comes from
True. One of my first childhood games on the PlayStation. BFG is in my blood. 👉 🟢
I fully believe that if the technology allowed it, the tendrils would have been present in the original Doom. But the individual rays were the only way to execute on that idea
@@Snavels
I love the rays so it's all good, impressive how the bfg did that in the original instead of just being a bigass explosion tbh
@@Snavels How do people recreate it in GZDOOM? Cuz I don't think the Doom Engine has support for shaft weapons like the Quake Engine Lightning Guns or Unreal Tournament Link Gun.
If i'm to guess, the BFG balls in fan-made BFG10K's fire low damage hitscan attacks at a stupid high RPM?
@@SnavelsNot entirely sure if that’s the case for the original Doom, since the BFG went through some major revisions during development. The original BFG (jokingly called the Billion Fireball Gun) fired a large mass of projectiles that did heavy damage over a large area, but it was cut because it “looked like Christmas” (due to the green and red fireballs) and having that many projectiles on screen at once slowed performance drastically. So it was modified to a single projectile, but I guess they wanted to keep the large area concept and therefore went with the tracers from the player view idea.
The tendrils from Quake 2 onward are just an updated version of said tracers, only done more logically since it’s from the projectile rather than the player’s view.
Finally, Doom 3 analysis
Great vid. Feels inspired by Decino's analysis content, but in a tasteful way. There's not a whole lot of resources online on how D3's gameplay works, and up until recently the only way to look at weapon/monster stats was to check the game data for accurate values. Hope to see more
Definitely inspired by Decino in part. He makes really great stuff.
I am happy to show people that Doom 3 can be cooler than what most think.
Except he's not a nerd who looks into the game's lines of code to explain something
@@Zane_Is_Insane 🤦♂️ here we go...
This implies Decino isn't tasteful?
@@nakfoor1846he explains stuff in a wayyy too nerdy way so you only remember so-so much
As a member of the "Doom 3 is a great game" club, I'm so happy to see a video like this!
Doom 3 turns 20 this year and there's still so much to learn about how weapons, monsters and many other things work, it's good to see it getting some recognition after being labeled as the black sheep of the series by everyone including Id themselves...
Also the Doom 3 BFG will always be my favorite version of the weapon, the charging and firing sounds are still unmatched
I agree. I am gonna have to do a special on Doom 3's 20th birthday, which is August 3. Just not sure exactly what yet.
Black sheep? Dude its one of the best games i've ever played.
@@alanwatts8239 It has been labelled a black sheep for sure. It can still be one of the best games we have played in spite of that. 🙂
Never knew the BFG 9000 in Doom 3 was as quirky as the OG Doom, if not more actually. Very interesting :)
Is basically the Quake 2 BFG
It would be awesome if you continued making videos like this explaining Doom 3 mechanics, kinda like decino.
I will make some more Doom 3 related stuff for sure, among other things.
This channel is gem. There are so many doom 3 videos you can make. Because on UA-cam we don’t even have all monster analysis, etc
DOOM 3 is and will always be my favorites DOOM game
I love it at its highest, lowest, and everything in between
I love the original. I love BFG Edition. I love it without mods. I love it with mods. I love the theme.
I love it all!
Seeing DOOM 3 get the love it deserves warms my soul
You and i seem to have the exact same mindset about Doom 3.
Thanks for the video! The Doom 3 BFG looks cool, had mixed feelings about it needing to be charged, but it kinda makes sense with Doom 3's slower pacing and not having many enemies on screen at once. Another overlooked BFG was the BFG10K from Quake 3, which basically combined the rocket launcher with the plasma gun. Some people didn't like it because it didn't behave like the old BFG, but I always thought it was pretty awesome.
I legit never knew the BFG 9000 did extra headshot damage in Doom 3. Learned something today right on its 20th anniversary.
@@gameragodzilla you might learn something else later today as well 🙃
Your calculations and explanations are very clear, so even people who are not familiar with the subject can easily understand them
You assume that the viewer has no basic knowledge at all, and I appreciate that you explain each case in detail without leaving anything out
I had no idea you can get the BFG earlier than intended. I'll be sure to keep that in mind when I buy this on STEAM when my next paycheck arrives
Should've bought it on GOG, you'll have guaranteed access to it whenever Valve inevitably decides to arbitrarily cut off access to your library because of your operating system despite selling games that actively don't work on the OSes that Steam _requires._ Then again, I suppose I should be grateful that happened, it revealed that piracy is once again the ideal method of ensuring you have access to your property.
Seriously, I shouldn't've had to resort to bittorrent just to reclaim access to Morrowind, Oblivion and Skyrim when I've got the bloody collector's edition bundle sitting on my damned shelf.
STEAM
Doom 3 mechanics analysis? Finally something different.
Subscribed.
Watching your content made me play this game again.
My favourite childhood game, I played so much of it.
...and yes. I am in fact a person, who didn't know you can just rush campbell for an early BFG, thanks for sharing lmao.
Hell yeah, love me some BFG breakdowns. Nice to see the some love for Doom 3, as well, kind of the underdog of the series.
I didnt know the BFG could headshot, i thought it was just the bullet weapons that could, its actually all of them! Dang lol. Now I know what to do next time i playthrough
God, I love how much love you put into making videos for this game. Thank you, seriously!
And thank you for such a cool analysis, I hope there will be more X)
Thank you 😊
Yeah it takes a while to make stuff like this for sure. It is fun though.
Excellent video, straight to the point and with the right amount of detail, clears up thoughts I had about the BFG in Doom 3.
and now you've brought upon yourself the meme-iest of the weapon analysis and info topic for doom 3... you know the one. nice vid!
3:02
le kolega casually killing Doom 3's main antagonist for BFG 9000's demonstration))
@@thestimergames453 He is my guinea pig.
Love these How Weapons Work videos and would love to see more!
Awesome stuff man!
Just watched a ton of your speedruns. Fucking awesome stuff dude, really hope you continue to explain it, Doom 3 was literally one of my favorite games as a child and I went and picked back up the lost mission again just for this.
Awesome video and really well detailed. Was not aware of the number side of this weapon so this was cool to learn more about
Thanks mate ❤️
A really useful and interesting video, thanks for this Doom 3 video!
Very cool video, hope you do more in this style, Doom 3 is an underrated game in my opinion.
I will for sure do some more Doom 3 stuff.
Great video. Doom 3 definitely should not be neglected, as it is one of the most significant entries in the whole series - it revitalized the Doom community and saved it from dying in the early 2000's, bringing some much-needed fresh blood. But folks nowadays tend to forget this - probably because it contradicts the "black sheep of the series" narrative that they are trying to push so hard... Pity. However, I think that the game's great mod support, as well as all the experimentation that can be done through console commands, may ultimately help it "outlive" the Bethesda Dooms.
Well done :)
Very well put dude. True, it feels like many people dislike Doom 3 just because it is not known as a power fantasy. Little do they know how aggresively and fast you can play this game, and on top of that, it is so customizable and so much more solid. You can't just paper clip your way out of walls like in the modern titles.
It’s funny because to me, Doom 3 encapsulates the spirit of the original Doom games way more than 2016 and Eternal.
IDTech4 is a very capable engine in terms of raw graphical fidelity for the time people sleep on it
I agree with a lot of the criticisms of the level design but 3 also has delightful gunplay imo
@@ViciousFirearmsJohn Carmack has gone on record saying 3 is closer to what he originally envisioned
@@ViciousFirearms Agreed. TBH, I was pretty skeptical about D3 when it first came out, but after playing it in 2005, the game earned my respect very quickly.
I'd love more analytical content like this about the mechanics of Doom 3. It's the one game in the series people rarely talk about.
COOL, another vid about Doom 3!
3:40 IM GOING OUT AND YOU'RE COMIN WITH ME!!!!
doom 3 is my favorite doom game thank you for making these videos
Pretty cool I couldn't tell you how many times I beat DOOM 3 (usually play on nightmare) but I didn't realize the BFG doesn't harm you when shooting a surface
It is quite counter-intuitive, yeah.
Loved this video, subbed
I like when analytical videos are made for other games besides the classic Doom's.
Also, didn't remember the D3 Berserker affecting weapons too.
Yep, Berserk makes your fists useful but also seems to double the BFG damage.
I did not know most of these things. Good Video.
great stuff bro
bfg in doom 3 is so cool
To add to the doom 2016 bfg overpower, immediately going into slo mo by opening the weapon wheel slows the projectile travel but not the damage, becoming even more powerful
Please please please keep making more videos like this!
I am glad you like it. There will be some more.
the BFG is so good, it makes the game to easy even on nightmare difficutly . That's how good the gun is.
Don’t forget to let go of that trigger after those first few seconds, otherwise the BFG 9000 will literally blow up in your hands, being instant death. I’ve died from that wondering what happened until I figured this out.
@@tehrpgguy7884 Yep, I somehow forgot to mention that.
Love Doom 3! My favorite Doom game, played it in 2007 when I get my first PC for christmas :3
Love doom 3 even in this day holds up really well visually, runs amazing on android, on the go its a must game
I gotta try that soon! I came across this recently but I haven't tried it yet.
Like the Shotgun, 3's BFG is actually stronger than the original counterpart, it's just that the game isn't designed around enemy hordes like it used to, so the gun never gets its chance to shine at its fullest; although using it to dispatch those couple of despicable Chaingunner duos before and within the crane section of Caverns 1 is satisfying.
How the doom 3 bfg works is you hold the trigger until you explode. Remember, the enemy cannot defeat you if you defeat yourself first lolz
@@jakecoffey8207 ahahaha
Wow, didn't know about how the splash damage worked, but it explains why "missed" balls disintegrate very far away enemies. It seems to be 4 damage types damage though - Impact, Tendril, Enemy only splash with massive range and a limited range self-splash. Looking at the self-splash at 3:36 it seems to me it's roughly 100 damage, 2/3 absorbed by armor plus some must have fallen off with distance.
Yeah I guess you can count the self damage as the 4th type of damage. However, self damage is (I think, haven't actually checked the game files) also determined by the difficulty you are playing on. On nightmare, the self damage is ridiculously high. The armor in Doom 3 unfortunately never absors that much damage. 2/3 is Quake 3 and Quake Champions numbers. In Doom 3, you barely even get protected by armor. I'd say that the absorbtion number is something ridiculous like 1/5 damage goes to armor. I will actually check that, you got me interested.
Nothing better than learning about gaming while being ear massaged by a sweet voice.
whoa 😄
That's incredible seeing all those demons on that Hell platform. 3:33 You actually took the time to spawn each of them into the map with the debug menu eh?
Yep. Fiddled with the console a lot for the video. Old games are great like that because you can do stuff like that.
My favorite BFG of all time without question has always been and always will be the q3 BFG, which I think is a 10k. There's just no topping it. Granted, it's not really the room clearer that you get in the Doom games, but you never need to clear rooms in q3 so there's no reason for it to be. The problem with the BFG is it's always so chunky, has a long wind up and is super situational. It's really cathartic it you just want to blast a huge hole through a cloud, but again, situational. The q3 BFG is basically a vastly more powerful rocket launcher with no splash damage, one shots everyone, fires rapidly, and is just generally cool as hell. It feels like the biggest fuckin' gun, but without having to be a giant siege weapon you gotta wheel aroond with you and light a 10 second fuse to fire.
Not saying I don't like flippin' the top off the ol' BFG button and entering in my secret code, swiping the keycard, and turning both keys at once to just completely level the place. That's still fun as hell, but it just can't compare to holding a rapid fire instadeath plasma bazooka in the middle of a deathmatch. That's not the fault of the 9k models, it's just that, well, nothing can compare to that.
I really, really, really like this video! I hope you make more Doom 3 analysis videos. I see you're into Doom 3 speedruns. Have you tried to be the first person to 100% the game? You can find my Ultimate Items and Enemies guide on the Doomworld forums, with never seen before easter egg enemies. And some info that may help future speedruns! Also a secrets thread that might be interesting idk. Sorry for the shameless shill, love you!
Thank you, glad you enjoyed it. Good question. I am actually working on a All Collectables category. It will probably take a while before I upload a speedrun of it but it is work in progress.
Rage 2, surprisingly, has a dlc BFG 9000 that is also very cool.
This god tier upcoming UA-camr also Lithuanian?
I don't know who you are talking about, but I heard that dude is Croatian.
There was a BFG 10k in Quake 3 arena. Its completely different but I remember that one before Doom 2 and Doom 3
Yeah that one is a rocket launcher with a faster fire rate and projectile speed. Not much going on there. It is very powerful though.
Quake 2 also had the BFG 10K and it was the origin of the modern BFG that hitscans enemies with tendrils
Makes me want to replay D3
Always happy to inspire people 🙂
Beat the game on Nightmare!
You know, I have to say I prefer doom 3s bfg 9000 over any variant, sound look effectiveness and even use, it's better for me then any of the other doom games, honestly even if they increased the ammo cap on the bfg in 2016 and eternal players would probably still barely use it
@@nicolae-alexandruluca7853 Well yeah, makes sense cause it is so overpowered that using it doesn't even provide any satisfaction in the modern Dooms.
How did you capture the flyby footage? Great video by the way!
The power of videogames from those times is that they have the console and you can use it to do actions like remove hud, remove weapon, change movement speed, and many other cmds that help with capturing such shots.
For how full of quirks the D3 BFG is, it's certainly balanced and fun to use. I like it. Although I wouldn't mind of more demons were a bit more tanky and justified its use a bit more in the vanilla game, because at 200 HP, ain't no Caco cloud gonna last against the player!
Maybe the 2016/Eternal BFG was cooked up with the idea that it fires a quadruple charge shot every time? The carnage certainly matches the full-charged D3 BFG... 🤔
For speedruns, the BFG is pretty well balanced because you encounter more enemies blocking you, like in Site 3. However, in casual play, I can see how the gun would be a bit too strong. Still fun to use 🙂. It is interesting that if you look at the .def files that contain damage values for weapons, it says that the BFG deals 200 projectile and 100 splash damage, but somehow this is doubled at some point. The BFG being that strong might even be an oversight. 🤷♂️
And yeah, in modern Doom games, could be that they had in mind that every shot should be fully charged, or maybe even 8 charges.
It is ball lighting catching everything with eletric potential around, (living forms mostly) except owner of bfg, same polarity repeals it....
I remember the first time I got the bfg in doom 3 I was underwhelmed with the first shot, then realized it could be charged, and immediately killed myself by overcharging the bfg. IMO, they don’t do a good job at all of communicating how the weapon is meant to be used. Unlike every other doom game, I had to look up how to use the bfg in doom 3. It’s a fun weapon for sure after learning how to use it, but I think they could’ve used a different charging sound. Individual tones or each charge and then the rapid beeping to cue that you need to fire or it’s gonna blow up
I always wanted to have DOOM³ BFG prop. This semi sci-fi semi realistic design is best in all of the series. Same with every design DOOM³ implement.
Love to see some doom 3 appreciation
No idea why i didn't get this earlier
@@apairofhands3464 Some of the gun's features are not very intuitive.
Is there enough interesting facts about the Doom 3 Plasma Rifle and it's inclusion in Speed run strats for a video? It's easily my favorite Plasma Rifle in the series, that reload animation and sound is perfect.
@@StrongArmElijah The sound is nice for sure but it is kind of a plain weapon. Not much to it so I don't think it would make a good video. We'll see.
@@lekolega Unfortunate. Your shotgun and BFG video were great. Doom 3 is my favorite game and it's about time we get some cool in-depths for it.
@@StrongArmElijah Thank you very much 🙂. I will see if I can make more.
Wait, doom 3 has headshots?? I had no idea. That explains why I've always struggled with it so much
le kolega is there a real life doom hybrid between a BFG 9000 and Super shotgun?
@@dylanbraamse8365 I am not at liberty to divulge that tape of information.
In my playthrough, I didn't know that if you hold it for too long, you exploded
I don't think anyone watched the BFG briefing video beforehand. Everyone just had to blow themselves up to find out. You're not the only one 😀
I would be curious to see if there is any difference between the gun performance of, the original version of Doom 3 and the Doom 3 BFG re-release version. I have found the shotgun to be decent at medium range on the rerelease, and cannot remember how it felt originally. Great video.
@@RiskyFriskyHandle I don't think there is. I used to think they nerfed the shotgun spread for the BFG Edition too, but I can't find any evidence of it. Pretty sure it is just a myth.
The only bit you didn't mention was the overload behavior, but otherwise great video.
Thank you. 🙂
The reason I did not mention it is because the last time I actually killed myself by overcharging the BFG was probably 15+ years ago 😀. I completely forgot that you can even do that.
Anyone played ultra violence on doom 2016-doom eternal to play that skill you have to get gud with every other weapon but the bfg like my go to was rocket launcher - dbl shotgun. The bfg has always been a panic button weapon
Yep. Those games have soooo much crazy/amazing and also overpowered weapon tech, especially DE. Cancelling charge for the Siege Mode of the Gauss Cannon in 2016, quickswapping to deal insane amounts of damage with Rocket, Shotgun, Gauss and Precision Bolt + Rocket combos in Eternal, among others. If you know what you are doing just a bit, those games become surprisingly easy, even on UN. However, the 100% UN speedruns are insane in both games.
They balanced the bfg in doom eternal by giving it only 2 cells capacity and making super heavy demons resistant to it. This relegates it to be a space maker to clear weaker enemies from the arena or a combo weapon to deal massive damage to a super heavy to then finish it off with a follow up attack.
I am not sure if you could kill Super Heavies with 1 cell in 2016 either. Barons definitely not. Either way, it's still OP. Don't get me wrong, I love both DE and 2016.
@lekolega there was a small chance barons could survive the bfg blast on 2016 but more often than not for me they died. Also you could get bfg cells with the upgraded ammo boost rune which was completely busted for obvious reasons. The bfg is still powerful in eternal, but compared to 2016 its much more balanced.
A Doom 3 analysis video? Why hasn't Decinos done that already, I'd love to see him try something different than just doom one and two.
I assume he just doesn't give an f about Doom 3, like most people.
Form me it's animation and heavy, metal sound of weapons from D3 that make's it much more "real" and "immersive"
6:10 Doom 3 shotgun moment
5:17 Cyberdemon is Mario Lmao
@@Ursuart Somehow nobody bothered to mention this before.
cool vid subscribed
Good shit
One question: if you fire 3 single charge cells and you keep pressing the trigger button on the last one to charge to 4, does the last one deal a 4 cells damage or just one?
nice
Doom 3s BFG 9000 is my favorite BFG
You remind me about Decino, Coincident and the guy who talk about cacodemon hole
Luckily Doom 3 cacodemons don't poop.
Cheers.
nothing against the idea or usage but doom 3 bfg doesn't have a fancy weapon wheel with slow motion to fully utilize it's potential
😀
Doom Eternal fanboy
Please make a commentated speedrun of doom 3
Coming very soon. Sooner than you might think.
@@lekolega sweet 🔥
I've played Doom 3 and RoE through multiple times and never realized that the BFG could charge-shot.
Then again, I also refuse to use the weapon as I save all of its ammo for when it is really needed... not even using it in boss fights because I'm always certain there will be a bigger boss right around the corner! >
@@Farren246 Haha yeah dude, that is how I always played every game before I started speedrunning. You gotta let loose, it is only a video game 🙂
@decino would be proud of your video.
Wonder if you could analyze the BFG from other games. Quake 3 Arena, Fallout 4, and Rage 2?
Can't promise anything. Haven't even played any of them except Quake 3
I think of the BFG from Doom 64 cause that was my first doom game :)
Might be a little off topic, but I wonder if Quake 4 Dark matter gun has similiar oddities. It's similiar game, right?
Great remark. I will try and find out how the Dark Matter Gun works. Come to think of it, I should replay Quake 4.
What do you mean "if the cyberdemon was vulnerable to normal weapons"? Me and a buddy played the game co-op on the original xbox via system link and fought the cyberdemon using nothing but chainsaws. I recall it taking something like 45 minutes, but we killed the cyberdemon without touching the soul cube. It can definitely be done.
@@Stevil935 Pretty sure they made Cyberdemon vulnerable to regular weapons for the COOP.
When you are playing any of the PC versions solo, the Soul Cube is the only thing that can deal damage to him.
Hope you two had fun getting instakilled from getting stomped by him like a goomba in super mario 🤣
Can't you also die from overcharging the bfg in doom 3?
You do die.
An overloaded BFG exploding in your hands is quite a health hazard indeed :P
Left out the part where overcharging the bfg for too long will result in an explosion killing the player.
Yep. Didn't even think of that somehow. But in my defence, who doesn't know that? 🙃
Same way as most of the other guns: It usually doesn't.
I can never get that early bfg I don't know how
It is very easy. As soon as you open the door that requires Bernie Lipsitz's PDA, just rush to kill the 2 maggots in the Hydrocon Lab as fast as possible and then you can get him as he rund away. There might also be a shotgunner in the way before the 2 maggots but he is also an easy one shot.
it just does
What're some unique weapons only seen here?
@@DryPaperHammerBro In Doom 3 compared to other Doom games? Grabber, Machine Gun and Grenades (grenades as a main weapon)
@@lekolega Should do a video similar to decino's for Doom 64 comparing all the weapons & what their unique aspects are
@@DryPaperHammerBro Maybe I should.
Lmao, no self dmg if you shoot a floor xD
That looked so funny!
in terms of design I think Doom3's version looks the best
You can catch up to Sarge and Swan?! WTF
Yeah, easily. I am surprised that people still don't know this tbh.
@@lekolega I'll have to try that soon. I 100%ed all the BFG Edition steam achievements last year so the game is still somewhat fresh in my mind
Did you forget about overcharging the BFG
Yes, I did. 🫠
@@lekolega from what I understand it just kills the player
@@cyanideytcuriousseadoggo yep