Behind the Dice - Daggerheart FIXED With These New Rules?

Поділитися
Вставка
  • Опубліковано 17 жов 2024

КОМЕНТАРІ • 6

  • @JamCliche
    @JamCliche 17 днів тому +7

    Oh my god finally someone talking about DH again

    • @cabbitcrossing
      @cabbitcrossing  7 днів тому

      Happy to hear that! We will try to keep revisiting Daggerheart over time for discussions and actual plays.

  • @greghorvay
    @greghorvay 17 днів тому +4

    Can't wait for the full rules!

  • @Kylora2112
    @Kylora2112 16 днів тому +2

    The biggest change I'd like to see is getting rid of "consequences" rolls with Fear/Hope/critical success. It feels like if you have a game where a lot is supposed to happen, you'll run out of good/bad things for Fear/Hope, and I've never been a fan of critical success rolls (just for attack rolls in combat). I'd just say that Fear/Hope rolls give the GM/player resources to do things, and a crit roll (doubles) should just count as a 24 on the dice (like, you make a +3 finesse roll to pick a lock and get 2 4s, it's a 27 and you get a Hope). Sometimes you just want to break down a door, entertain a crowd, or sneak out an open window. Ya do or ya don't.

    • @greghorvay
      @greghorvay 15 днів тому +3

      I completely agree. To get around this, I often just take a fear and don't give consequences like you say. Sometimes I make the result bad enough when rolling fear that I don't take a fear token too.

    • @bonzwah1
      @bonzwah1 5 днів тому +1

      Hahaha ive been playing this way since the playtest started. Its just too difficult for me as a GM to routinely adjudicate 5 distinct and satisfying outcomes for every roll.
      Everyone still feels the looming threat when i get a fear token and the consolation of getting a hope token. The system totally works with every roll being binary success/failure