Plushie:I use the Oberon to defeat the Oberon. Vitch:neither of them are Oberon. Castoria:said "tamamo" vitch Nightingale: they all have split personality syndrome
I know I've said it before, but god I fucking hate Super Recollections. They bring nothing new to the table, and if you aren't a whale who can 3t them the only way is through HOURS of brutal stalling to even last long enough to burn those dumb bloated HP pools. The only one of this set I even bothered to deal with is Woodwose, and that took 41 turns of stalling with Tamamo Castoria Galatea....with multiple savescums along the way. Not even gonna look at the rest, buff removal spam on bloated HP bars is pure cancer. The only decent one was Vitch, if only because Barghest just eats her for breakfast with zero braincells needed. The rest though.....good thing we're not getting these anymore
@@PlushieMistress I've been able to complete every super recollection quest so far and even 3 turn and solo some of them but I still agree with them. I have extreme patience for the type of tedium required for these quests whether it's stalling it out or min turning with several RNG resets but I also realize I'm in the very small minority with that. I welcome more difficult content but it needs to be implemented better. The way they do it now is by creating artificial difficulty through RNG hell and/or forced supports. This is true sometimes even outside of super quests such as with Demeter and the forced useless Caenis support. They've made a ton of improvements to the game since 2015 but the game's core battle system still really shows its age in these quests. Quests that would be much better executed without forced supports and/or card RNG completely eliminated. Because as I said it's just artificial difficulty otherwise. If hardcore players with NP5 level 120 servants with all the EX supports still have to bang their head against the wall for several hours due to RNG nonsense I can't call it anything other than artificial difficulty.
@@PlushieMistress I also already explicitly mentioned contexts outside of min turn too. In fact in some cases what I described gets worse outside of min turn contexts. Those quests are not real difficulty. It's artificially created difficulty that relies on forced supports and RNG. It's objectively bad game design. It's clear the vision of the game early on was as a simple card clicker. The RNG aspect was there but it was of little consequence at the time and there were no forced supports. As the game evolved and they introduced break bars it made the RNG aspect more of a glaring issue but they were content to just leave it as is even until now. Add forced supports to that and it downright makes some fights an RNG shitshow regardless of the type of run it is.
Plushie:I use the Oberon to defeat the Oberon.
Vitch:neither of them are Oberon.
Castoria:said "tamamo" vitch
Nightingale: they all have split personality syndrome
Dissociative Identity Disorder.
SPD is outdated.
I'm a winner.
Also ploosh: But at what cost
A winner is you
You're winner
Finally 😄
While costing half of your life
ATTENTION PLEASE INTENSIFIED
Ah yes, the *lag* battle.
Koyanskayas revenge after what happened in the lake district
imagine if you needed a card last turn :')
look at that, i totally forgot, 2 forced supports
7 hours huh? I wonder how much of that would have been saved if they improved the load times?
Woah now hold on there buddy dont you think thats a little too much to ask there from a poor studio like Lasengle?
@@slykke1417 true, they have to spend all their money not localizing anything they make
Ah so the hours of trying finally paid off. Sasuga plushie. Must had been a real hard one. Take a nap my dood.
I know I've said it before, but god I fucking hate Super Recollections. They bring nothing new to the table, and if you aren't a whale who can 3t them the only way is through HOURS of brutal stalling to even last long enough to burn those dumb bloated HP pools. The only one of this set I even bothered to deal with is Woodwose, and that took 41 turns of stalling with Tamamo Castoria Galatea....with multiple savescums along the way. Not even gonna look at the rest, buff removal spam on bloated HP bars is pure cancer.
The only decent one was Vitch, if only because Barghest just eats her for breakfast with zero braincells needed. The rest though.....good thing we're not getting these anymore
This game already has barely any difficulty at all across most events, if its not for you its only 10 teapots, just skip it.
@@PlushieMistress I've been able to complete every super recollection quest so far and even 3 turn and solo some of them but I still agree with them. I have extreme patience for the type of tedium required for these quests whether it's stalling it out or min turning with several RNG resets but I also realize I'm in the very small minority with that. I welcome more difficult content but it needs to be implemented better. The way they do it now is by creating artificial difficulty through RNG hell and/or forced supports. This is true sometimes even outside of super quests such as with Demeter and the forced useless Caenis support. They've made a ton of improvements to the game since 2015 but the game's core battle system still really shows its age in these quests. Quests that would be much better executed without forced supports and/or card RNG completely eliminated. Because as I said it's just artificial difficulty otherwise. If hardcore players with NP5 level 120 servants with all the EX supports still have to bang their head against the wall for several hours due to RNG nonsense I can't call it anything other than artificial difficulty.
@@derangedluke8146 i mean its because its a min turn tho
@@PlushieMistress Yeah, I beat this in one try. Took me about two hours.
120 minutes of "see blue, press blue"
@@PlushieMistress I also already explicitly mentioned contexts outside of min turn too. In fact in some cases what I described gets worse outside of min turn contexts. Those quests are not real difficulty. It's artificially created difficulty that relies on forced supports and RNG. It's objectively bad game design. It's clear the vision of the game early on was as a simple card clicker. The RNG aspect was there but it was of little consequence at the time and there were no forced supports. As the game evolved and they introduced break bars it made the RNG aspect more of a glaring issue but they were content to just leave it as is even until now. Add forced supports to that and it downright makes some fights an RNG shitshow regardless of the type of run it is.
Huh, the background reminds me of a certain episode of the Magic School Bus...
Meat Canyon is indeed a great animator
Np5 Koyan ? Surely you're no loser.
"F2P btw"
@@karnaarjunarama8308 "f2p friendly setup"
@@karnaarjunarama8308 not impossible. I have np5 Jalter in global.
Does oberon here have threat to humanity trait?
Not Oberon, "Vortigen".
Nooooo
Battle of the ones I hate the most and the one I hate most😭
Bad Fox burns Bad Moth🤭🤭🤭
3Mil???????
Finally
Astrea Cstoria Proto Merlin destroy Oberon.
When can I do massive damage like that to🗿
When your luck hit like tomorrow is your last day to live
When you become a fucking whale
When you spend 1000$ to np5 a png
When you NP5 every meta support
Good rng.