For me playing as Js Kurama With kurama, you can play in 2 different styles, with different weapon setups as well. You can play as a gunboat providing fire support for your team, or as a brawler armed and equipped for CQB(close quarters combat) When playing as a gunboat here's what you need to do: At the start of a match, deploy the ship's helicopter to provide reconaissance for your team. Spotting the enemy ships at the start of the match will be vital for the establishment of strategies and for predicting the actions of your rivals. As the match starts, provide fire support for allies. Avoid being in a direct engagement with enemy ships that are armed with numerous missiles. Eliminate any nearby enemy submarines also, since the ship is more than capable at countering them. When playing as a brawler equip the highest DPS cannon and the high DPS yet short-ranged torpedoes(namely the HUWS or the BA-111 Shkval, which one you want to use is your choice) When the match starts, stay undetected if possible while pushing. Then, as the first enemies are detected, use the guns at range while closing the distance. When possible, use the torpedoes. this will deal a high amount of damage quickly, allowing you to destroy enemies very quickly when paired with strong guns. Use your grenade launcher to defend against torpedoes.If your opponent does not have torpedoes you may use your grenade launcher to do damage to the opponent. The Kurama is also proficient at attacking aircraft carriers. Unlike missiles, shells cannot be intercepted by anti air defenses, and their large size and cumbersome characteristic makes them an easy target even from afar
Js kurama was once the best t2. Now it's drezkiy, f123, paolo di revel, and Uss kidd meta.
For me playing as Js Kurama
With kurama, you can play in 2 different styles, with different weapon setups as well. You can play as a gunboat providing fire support for your team, or as a brawler armed and equipped for CQB(close quarters combat) When playing as a gunboat here's what you need to do: At the start of a match, deploy the ship's helicopter to provide reconaissance for your team. Spotting the enemy ships at the start of the match will be vital for the establishment of strategies and for predicting the actions of your rivals.
As the match starts, provide fire support for allies. Avoid being in a direct engagement with enemy ships that are armed with numerous missiles. Eliminate any nearby enemy submarines also, since the ship is more than capable at countering them.
When playing as a brawler equip the highest DPS cannon and the high DPS yet short-ranged torpedoes(namely the HUWS or the BA-111 Shkval, which one you want to use is your choice) When the match starts, stay undetected if possible while pushing. Then, as the first enemies are detected, use the guns at range while closing the distance. When possible, use the torpedoes. this will deal a high amount of damage quickly, allowing you to destroy enemies very quickly when paired with strong guns. Use your grenade launcher to defend against torpedoes.If your opponent does not have torpedoes you may use your grenade launcher to do damage to the opponent.
The Kurama is also proficient at attacking aircraft carriers. Unlike missiles, shells cannot be intercepted by anti air defenses, and their large size and cumbersome characteristic makes them an easy target even from afar
You know what, its confusing if fgs get one torpedo but js kurama didnt
Which 2 torpedoes are the best in t2?
Which missile is this?
use the MU-90
Firts