Thanks for watching! This is the first video I’ve ever made so would love any feedback. Also how do you guys feel about Starfield and the hate surrounding it? Edit: also apparently subscribing helps the channel! Thanks! 🌌
I personally have never understood the amount of hate Starfield gets. The game is not perfect but its far from being the steaming pile of dog feces 💩 many try to portray it as. Starfield is Bethesda's least buggy at launch and best visually looking game so far. The people who are committed to hating on Starfield and predicting TES 6 and Fallout 5 to be potential disasters will be unhappy no matter what BGS does.
Don't know if I agree because I still have yet to push past the intro of the game. But I just wanted to say that it felt like I was watching a video by someone who has been doing this for years. If this is your first time I'm very intrigued in what you'll be able to pull off with more experience!
I've picked up Starfield recently (about 10 hours at best) and I'm not surprised it's considered divisive at best. However I am surprised at the hyper focus on its shortcomings and absolute disregard of its strengths. There are many games that committed similar sins to Starfield, yet do not get the same treatment. I personally have some gripes (the UI can fuck right off, there is a STEEP learning curve and a few of the skills would be better suited as starting skills)... But the systems for random encounters are incredible (the zero grav and the ability to straight up steal ships come to mind), I love that there's no rush on the main quest which allows for getting side tracked, the number of characters you can reasonably role play as because the game allows you to approach the quests in so many ways.... It really is a shame that there is a premium on Bethesda hate because they are the only studio that make games like theirs
I am currently on my 3rd playthrough after being away from starfield for close to a year. My first 2 runs was my initial and then NG+ with the same character. I know this game have issues, and you could play seeing only all the issues within this game, or you could play it knowing about its flaws but enjoy whats good. Becouse there are many things in starfield that are good. But, and there is a but, Starfield is the one "Bethesda" game where i don't care about anything really. Don't know how to explain it, but no quest or character in Starfield pulls me in. I think that many quests are so badly done in starfield that it breaks me down playing them. Run here, talk to X, run X over here, talk, done. And this is on repeate. Its to the point that i never have a conversation with an NPC apart from the dialog options i have to choose to complete quest stages. If i compare it to another Bethesda game that got a lot of negative, Fallout 4, i enjoy taking time talking with every single NPC in fallout 4, they are interesting and so well done for the most part. The factions are great and interesting. On the whole Starfield feels very shallow, and bland in every comparable metric. But still i enjoy it, becouse this is the game i have been waiting for, for a very long time. I have tried No mans sky and Elite dangerous etc etc, but non of those games are a Bethesda RPG game. Yes there are many things that look the same, but no. Lastly coming back after a year away from Starfield, there are many improvements to stability and performance, image quality etc. The game feels a lot modern now. Loading screens that people complain about, is so much faster now. And i am still playing on the exact same hardware i did a year ago. I just hope bethesda listen to their fans asking for them to populate this vast ingame universe with content making exploration a thing. I think that Bethesda can make this game a great game.
"Starfield being labeled empty, shallow, or not as good as Skyrim, while understandable in some ways, are ultimately unfounded when you really dig into the game." Except, it depends on each person's tastes and preferences. Each person's enjoyment of a game is a complex equation of their personal tastes, preferences, and tolerances for things that frustrate, upset or anger them. To different people, the issues you listed can absolutely be fully reasonable as game-breakers to the point where they stop having fun and want to quit. If the vast empty worlds is part of the point of the game, instead of having cool things to find while exploring, that will absolutely make the game boring for some people. And that's a fair takeaway. Not everyone will have the same tastes. For some people, the lean towards realism will rob the game of the fun so many people want from Bethesda's titles. I have found myself agreeing with all of the common critiques of Starfield all on my own. I gave up after 35 hours because I just wasn't having fun, and the loss of cool locations to find and explore while wandering is what did it for me. Since Starfield, I've easily sunk another 250 hours into Oblivion, Skyrim, Fallout 3, and was finally able to enjoy my time with Morrowind for the first time ever. No one perspective on if a game is good or bad is universal. If Steam reviews are to be believed, about half of the people who played Starfield found it a perfectly serviceable and fun game, while the other half found it desolate and boring. Both fully reasonable takes depending on the individual person's tastes and preferences. I wasn't hyped for Starfield when it came out and I started playing it. I'm just not into "space exploration" as a genre. I like boots on the ground wandering around, and exploring. But I got the game because I figured it would, at least, have a baseline level of fun to it like their other games. I would have had a blast with this game if it had 20-30 planets with hand-crafted environments to explore. I mean, Bethesda originally stopped using procedural generation after Arena and Daggerfall for a reason. But the core aspect that I personally have fun with in Bethesda titles just isn't here in Starfield. So I stopped playing. Each person has to individually try this game to see if it really hits it off for them. You are absolutely right about this game for people who share your tastes. The same way I am for people who happen to share my tastes. But neither of us is universally right or wrong, because this is 100% subjective. It just so happens that this is the first Bethesda game in a long while to not click with a significant portion of Bethesda's audience. And that's a shame.
To say that it was an intentional choice rather than an technical limitation to actually have a meaningful space travel part of this space-sim-esque marketed game is... Well it certainly feels like what you described others are doing. I followed the marketing closely. I know what they chose to show and what they chose to obscure. So it feels like we're being lied to when someone says "nah actually it wasn't suppose to feel like THAT it was suppose to feel like THIS." These aren't holding Bethesda to a standard that doesn't exist for other developers. It's holding them to their own standards. And to imply that, what I find as justifiable, negative feelings towards the game are just some kind of mass smear campaign is disingenuous and patronizing. A LOT of people wanted to like this game. A LOT of people tried to like this game. Way more than the comparatively small amount of Bethesda haters were there at the time. And if CDPR can pull off a comeback from a MUCH worse game by being honest and listening to their fans, I know Bethesda for a fact that they could have earned back good will. But they didn't. They doubled down. They told us we were silly for wanting more from them. And so I have to ask myself, am I going to believe that (a) all my opinions of this game and its failings are wrong and have been manipulated by a shadowy cabal of Bethesda haters or (b) the company that continues to show it is out of touch with their playerbase made a mid game? Look, it's not that I don't believe that you don't like it, I do and I have no reason not to, but I don't think you did a good job conveying why you like it, let alone convince me to see it that way. And trying to paint the other side of the argument in the way you did didn't help with that.
Starfield is the non readers No Mans Sky. With none of the charm. I don't understand how people fund any joy in just scrolling through menus to get to the next loading screen and maybe 10 minutes of gameplay if there is poorly written dialog to stretch out the time between menus. People defending games this poorly made either don't play many games or are just desperate to forgive Bethesda no matter what. This kind of acceptance of crap games is why we will never get another good Fallout or Elder Scrolls😢
I get where you’re coming from, and I don’t blame anyone for feeling misled if they expected a different kind of space travel experience. But my point wasn’t that technical limitations didn’t play a role-every game has them. My argument is that the way space travel was designed in Starfield aligns with Bethesda’s strengths as a studio. If the goal had been a seamless, No Man’s Sky-style travel system, then yeah, we could chalk it up to a limitation. But that’s clearly not the kind of game Bethesda wanted to make. They focused on handcrafted locations, RPG depth, and environmental storytelling over raw traversal mechanics. That’s why space in Starfield feels more like a series of setpieces than an interconnected sandbox-it’s designed to serve exploration, not simulate it. Marketing is always going to present the most exciting version of a product. That’s not unique to Starfield. Car commercials show people driving on empty, scenic highways with no traffic in sight-not bumper-to-bumper gridlock on the way to work. McDonald’s burgers in ads look perfectly stacked, but what you unwrap is usually a little… flatter. That doesn’t mean the car can’t drive or the burger doesn’t taste good; it just means marketing exists to highlight the fantasy, not the fine print. So, yeah, Bethesda hyped up space travel, but I don’t think they lied about it-they just presented it in the most exciting way possible. The game was never going to be a full-blown space sim, and I’d argue the design choices reflect that intention more than just being a technical limitation. That doesn’t mean people shouldn’t have wanted something else, but saying it was purely a limitation ignores the design philosophy behind it. Thanks for watching though!
75d 16h 47m sailing the blackest sea as of writing this. I really enjoyed this. This was very well made, especially since this is your first video. You have a talent for it. I love many things about SF. But there are some areas they can possibly tweak to help the game a little. I have known of SF since there was about 3 articles on the internet even acknowledging its existence. I followed loosely over the years, checking on it every 6 months or so. Excitement and expectations were through the roof. And despite what little they talked about it before release, everyone held hope they could fly their ship. And when we found out we couldn’t, it broke all our hearts a little bit. Whether we want to admit it or not. I truly believe that is where the social contagion theory you presented was able to find its roots with SF. As much as I love SF, it is a game that taps into the magic of spaceflight, but removes flight. Now, for me this is specifically atmospheric flight, not the travel between objects in space. I’m fine with the grav jump up there. But imo this is the issue at the center that other issues orbit. And I don’t want to play ED, SC, or NMS. I want to play SF. Let’s talk about mechs. The base game has them, talks about them, and they even had a war with them. But we can’t play with them? That’s a bummer. I think they should be a huge part of the base game, not a mod, and have their own builder like ships. They could have their own docker that lets them act as a voiced copilot/additional weapon in space, then retrievable on the surface for us to use. The bigger the ships, the bigger the docker you can add, the bigger the mech you can roll with. Give us a mech war! After that we get into things like radio stations, additional melee movesets, kill cams, visual cosmic events that trigger investigation to cause to maybe bring players out to those “extra systems”, having a switch in settings that allows ship parts to have a list of resources/components instead of credits to tie the mining/crafting/shipbuilding a little, occasional larger size and scale enemy engagements in space and on the surface, etc. I know mods can cover some of these things eventually, but they really should be done by BGS and made part of the base game. I love SF, I love my mods, and I love the SF community. And that is why I am gonna beat BGS up about things like these ☝🏽 to help the game. Because I’m a LONG time Bethesda fan, and that’s what we do. 🤣 Catch a smile out there. o7
You should definitely install the Astrogate mod. It brings more space flight into Starfield. With the autopilot feature you almost get a seamless transition from space, entering the atmosphere and then the landing sequence. OK, it is not seamless, because there is a quick loading screen between it, where the screen goes black for two seconds. However with Astrogate you can actually travel between planets and moons without fast travel. You can switch on autopilot. And while the ship travels from one planet to another one you can do things on board, while you wait to arrive at your destination. You can talk to tour crew, improve your equipment etc, all while slowly travelling between the stars. When you add one of the fuel consumption mods that restore the original fuel mechanism, you have to start planning your trip and cannot just jump around without consequences. Sometimes you can get stranded in a star system and have to ind the resources to refuel your ship to be able to leave.
@ Thank you for that suggestion, it does sound awesome! My load order that I’ve tuned for a long time is mostly QoL stuff. Approx 205. Not many large overhaul mods though. That load order can’t really handle any more on it (Xbox player). But I do eventually want to build out a “ship load order” with all the fancy ship building mods and stuff. And that Astrogate along with the Mining Conglomerate I bought sound like they would be perfect in that build. Thanks again. Catch a smile out there. o7
At first I didn’t like starfield. But after time and great mods I love this game. It allows me to explore, build, add companions, create a community on planets, and so much more. I rarely do quests and the main story. I just live in this sandbox. Besides my sim racing, I have put all other games on shelf.
A very mature and insightful take on Starfield. I absolutely love Starfield, and I think more people would love it too, if they really gave it more time and learned ,… as you said, create their own narrative gameplay. This game is rich and in depth, but it takes time for that to come to the surface. When I am sent on a side quest, I’ll fly to the given planet or system, I’ll survey the planet as I go to my quest marker and gather resources from both the flora and fauna. Treat it like real space exploration. It can be as deep as you want it to be, this game has so much to give if you’re willing to commit and look for you story. I feel sorry for Starfield, because it’s such a huge achievement, and sadly most people are going to miss out on how good this game really is.
@ also wanted to give you props for this being your first video, really impressive! Very professional and articulate presentation. You’ll have a million followers in no time with videos like this one.
Well done! I agree that Starfield is underappreciated. The fact that Bethesda can make games that are so evocative is amazing to me. I get different vibes from Skyrim, Fallout 4, and Starfield. But no other games give me those same kinds of feelings.
Hey Bandercoot! Really enjoyed your review, I think you got a lot of the philosophy of Starfield. A lot of reviews these days focus purely on graphics and fight mechanics and rarely go into the depth of the story and meaning. Well done, can't wait to see the next one!
Thanks for doing Starfield justice! I love this game and feel it’s completely misunderstood. You covered that and Starfields atmosphere perfectly! Cheers brother, looking forward to your next videos
Starfield is amazing. A bit rough around the edges but I absolutely love the game. I thought the quests were pretty good for most parts. My main gripe is actually the inability to choose where my doors and staircases are on my ship. Also, awesome first video! The voice audio quality was awesome, which is always critical for long narrative videos.
Thank you for watching! And I appreciate the compliments! Interesting gripe about staircases, I never really thought about that! Glad you like the game.
If your on pc there is a mod… place your own doors.. or something like that. I have it and love it. It allows you to place where u want doors in ship building. Also, get the mod Matilija's Aerospace. It has good staircases.
@ Thanks! I know of that mod. I do think this should be a basic functionality in the game though! Besides, I don't like how it disables achievements if I use it. I'll have to check out Matilija's Aerospace!
Sorry, this is going to be a bit long. Skip to the end for a semi-tldr, but don't hate on me before reading the whole post, please: I don't mind the game's contemplative nature. I like that about NMS, too. What I really do mind is the loading screens, especially on the same planet (say what you will, but they are a technical limitation they couldn't figure out, not a conscious design choice, and other games prove that it's possible to pull off well), and the needlessly long grind necessary to progress in base and ship building. Not everyone has hours upon hours of free time to advance in a video game, and Starfield just isn't fun if you can only play for one or two hours a week, if even that. Not a total turn-off for me is the repetitive assets, as that is pretty hard to pull off in a large, procedural world. But it's not what I expect from a Bethesda game, and I feel like I'm righteously disappointed in it. Especially since Starfield, in contrast to e.g. No Man's Sky, doesn't have to deal with trillions of star systems, but rather a relatively small set of planets. I think as a player, I'm well within my rights to expect a bit more variation here, especially from the studio that gave us Skyrim and Oblivion. The story and NPCs? Yeah, I feel like they are more of an optional part of the game. I have mixed feelings about it, as, at heart, the games was advertised as an RPG, and my expectation for an RPG is a fleshed-out story with deep and interesting characters to interact with. Otherwise. If it were advertised as a Sandbox, it would be a different story. The game does work well as a nice alternative to NMS for it's more realistic, higher fidelity worlds, but while I see myself enjoying that sandbox experience, it's not what I expected from Starfield, and not the reason for me to buy it. Add to that the fact that most skills and perks are still pretty generic and procedural stat boosters (although that holds true for e.g. Skyrim as well)... In the end, it all comes down to unrealistic expectation set by Bethesda's marketing and their previous work. While there are aspects of the game that work well, strictly in terms of what they promised vs. what they delivered, the game deserves the bad reputation in my opinion, just like Cyberpunk 2077 deserved the initial reactions based on what CDPR delivered upon launch.
I definitely agree with your notion to create your own opinion. I loved 76, and didn’t really have any bugs so I didn’t understand why these creators I was looking to for content hated it so much. It even made me delete UA-cam for a while cause at that age I just didn’t want to hear hate for a game I loved, luckily I’ve grown since then and can hear the hate and not let it taint or dishearten my opinion, but I think that’s when I learned that lesson, I’m glad I learned it then because I don’t think the internet is going to ‘like’ any new games for a long while.
I had a similar experience where I found myself unsubscribing to a number of youtube creators who were having a vastly different experience. After 50 years of gaming I play the games that I like regardless of what others think or say.
Glad the algorithm suggested this video, you've got another subscriber. I think Starfield is the perfect type game for those who like to wander around, gazing at achingly beautiful scenes, accompanied by a deeply moving soundtrack. Yes, there are quests and stories...and I personally think the NPCs are pretty well-developed (no just giving Ysolda a Mammoth tusk and then getting hitched--you actually have to do meaningful things, deeply connected to the values of the character to advance your relationship. Is it perfect? No. They could have done many things better. But I think much of the criticism is because people were looking for a different type of game. Sista Citizen had a good video about this--I think it was called the "40 second rule". Starfield doesn't conform to this rule. It's a slow burn. But for me--and many others--we don't seek conformity to that rule. I'm looking forward to your future content! EDIT: I should add that I have over 1,200 hours in on Starfield...and I'm still finding new quests and named characters. Yes, I'd love more variations in POIs and a lot of other tweaks. But it's pretty great as-is, IMO.
Anyone who is still playing or talking about Starfield now after over a year since its release is a fan. Doesn't matter if they're trashing it on social media. If it's still on their mind enough to consistently talk about, they still are playing the game just like me.
Someone, maybe Carlin, once said "At the heart of every cynic is a disappointed idealist". I think a lot of the negativity Starfield got, beyond what it definitely deserved, was due to people hoping it would be something beyond what Bethesda had done so many times before, rather than just a prettier and more technically impressive version of the same thing. I think people wanted to be "wowed" again like the first time they played Oblivion, Skyrim or Fallout NV. But this probably isn't going to happen again; that first time magic isn't coming back, and I think Starfield is what made some of us realize that.
I also loved this game.. however i have noticed i stopped playing after a while. That usually is an indicator for me that the game wasnt as good as it could have been . It definitely depends on your preference in games
Enjoyed your video. Your thoughts are well organized and well presented. I will repeat here comments I have made on other Starfield related youtube videos. Starfield is my all time favorite Bethesda game and I am not joking. When I first played Morrowind 20 years ago I remember thinking at that time I wished something like it existed but with a science fiction setting instead of medieval fantasy. I think Starfield's space exploration is an update and improvement over the space exploration found in the first Mass Effect game. ME1 is my favorite of the entire trilogy and I was hoping the space exploration would be improved upon in future installments but instead Bioware scaled back on it in the sequels. Skyrim in space was used as a way to sum up the kind of game Starfield was going to be but I think its more accurate to say its like Fallout 4 in space.
I agree it’s more similar to Fallout than Skyrim in some respects, especially in the combat…and that space pirates are basically raider scum. My favorite thing about Starfield is I’ll be in a star system on a random planet that I’ve never been to and feel so far away from NPC interaction. And to think it may have been procedurally generated makes me feel that much more alone, like I’m the first to experience it. And it feels very lonely. Not many games do that.
Thanks for this. Despite all the rhetoric I read saw since it was released, I knew it was a game I wanted to play and I finally picked it up in December. I'm absolutely hooked and feel like I have so many more avenues to explore still even after hours of gameplay. This one will stay in my heart like Skyrim has.
I have grown to love this game. Even outpost building has opened up to me now, with the help of a handful of mods to flesh things out. I was always a lover of classic sci fi. Movies, games & books. Starfield's atmosphere nails it. Also the music of British prog group Yes which often draws inspiration from sci fi themes. I went into Starfield not caring a damn about what bethesda had in store for me. I was determined to live out the fantasy of being a traveller in Yes' futuristic world! My still single character is named after Jon Anderson, lead vocalist. My best ship is Astral Traveller after a classic tune by the band. Fortunately bethesda supports this type of imaginative roleplaying. Fortunately they also brought the formidable imaginations of their writers, artists & devs to the table. I really do believe that despite difficult circumstances (covid, massive expansion of scale at the studio) bethesda delivered, even if it is slightly unfinished in many ways. Bring on the dlc! Great video dude. Always nice to meet a fellow starfield enjoyer. ❤
“It’s a shame the companions have the depth of a kiddies swimming pool” - you had me howling at that one, so good, and so accurate. Great video, you started off drawing me in thinking this was going to be making the case for why it’s a classic, and then rightly critiqued all its design flaws and issues too. Nice video.
Firstly, a fantastic first video. You've gained a subscriber, so please keep this up. Secondly, I think all those dismissing the concept of social contagion and including the phrase 'I was hyped for this game...' have truly missed the point. Just look at all those people who parrot the phrase 'It just works..' when talking about Bethesda who have no idea where the quote even comes from and what it relates to. Sure, Starfield isn't Skyrim but it also isn't Fallout 4 or Morrowind and Skyrim isn't any of those either. It's its own thing.
@@bandercoot Even if they don't, it's conversation and it's balanced - you openly agree it's not a perfect game by any means and understand why certain parts can annoy some people. Seriously - this is a great job, especially for a first effort and regardless of the subject matter, so if you enjoy it, keep on doing it!
I really appreciate the optimism. This is a whole new frontier for Bethesda. While it has its flaws, it is not a terrible game and there is a lot to be learned and a lot that I think bethesda did well and that i hope they carry into their next games.
Starfield is one of my favorite games I've ever played, but I knew some people weren't going to like it pretty early. It doesn't fit that hyperactive style that majority of gamers are addicted to in games like COD, Apex Legends, etc. Its moreso a game for the imaginative. It's a contemplative game that forces you to slow down. That's why I love it.
I agree, it was not, in fact, what I thought it was going to be. I only thought it was gonna be slightly worse than Fallout 4. It turned out to be a complete piece of garbage. I applaude Starfield for finally convincing the public of what I knew for over a decade: Bethesda makes garbage. The only thing left to do is to show that it never made anything good to begin with and the nostalgia is lying to us.
Man. With KCD, Bethesda doesn't even make the best Bethesda games anymore. You seem quite fixated on what the game evokes in your imagination, which is cool, but there are plenty of games, that are just as evocative, but actually deliver on those vibes.
The hate on Starfield, and Bethesda in general, is ultimately based on a small percentage of gaming snobs who manage to create a bandwagon for others to blindly jump on because they think it's cool to do so, in my opinion. There's never been a game made that didn't have flaws, and it's easy to look at what it could have been instead of approaching it with an open mind and enjoying it for what it is. I'm 500 plus hours in and just started NG+, so I'm not taking out of my ass. As the old adage goes, "Haters gonna hate" and social media is full of such clowns.
You summed up the best parts and the valid criticism perfectly! I really like this game and I keep getting drawn to it. I played some No Man's Sky this weekend but it brought me back to Starfield.
Nice video! Good mic quality, no annoying generic intro, good speaker, didn't over talk when it wasn't necessary..... You've earned a sub. Keep it up! 👏👏👏
16 mins ain’t really long form considering it takes 45 minutes to really explain how big of a letdown starfield was (we knew it though star citizen proved how hard the “space game” is to make
Excellent first video,well done! Just a quick question for you; how many BGS games have you played? How far back do you go? I suspect that is the key factor.
Great assessment. I’ve played EveOnline, Elite Dangerous, No Man’s Sky. Starfield is my favorite. The shipbuilding particularly scratches an itch. Modders have and will continue to enhance the game.
I thought I would watch this and keep an open mind. I am a massive Bethesda fan and have played their games since Arena. But blaming social contagion on the bad reception seems lazy and robbing people of agency. I was super hyped for Starfield, loved it at the start, and then as I got further into it I realised how shallow it was. I could list many specific complaints I have with the game, but will highlight one that is really stark in my mind. The "starborn" powers are clearly based on the "dragonborn" powers from Skyrim, to the point that I wonder if there is some lore we don't know, otherwise it would seem like a boring rehash of the same concept. But to find those words in Skyrim, every single one is paired with some interesting content... a dungeon, a dragon lair, a dragon priest lair. In Starfield its the same boring sparkly chasing mini game again, and again, and again. Just thinking about it puts me off giving the game another go. Having said all that, thanks for a well made video, even if I mostly disagreed with it. I've subbed to see how your channel develops :)
Subjective experience is extremely interesting to me, where you saw a "boring sparkly chasing mini game" is where I felt Starfield stood apart from other Bethesda titles. I found it incredibly impactful with the organ swells building with each orb you float through, it really brought up emotions in me and the second time it happened was when I truly started seeing the game for what it was. I appreciate the comment and I appreciate the sub! I'm curious to see how our opinions differ or intersect on future videos!
Yeah, I think the social contagion thing missed the mark by a long shot. I was hyped about it too, preordered and went into the game. It's a while back now but I did the first mission then I turned up at the first planet to Constellation HQ and saw the 'ragtag bunch of misfits trope'......... I walked out and never bothered with the rest of the story. Just went around pickpocketing / pirating every ships I could find. Built a mega turret ship and a nice base. The game didnt have any good form of storage at the time and I had the dream home perk, so I just remember dumping all my loot on the floor in the sunken area to the right as you went in. Was easier to just visually sift through stuff. Maybe I missed some amazing story that unlocks some deep gameplay or something in the game but from most of my friends, and others reactions, it don't think I did. I might go back and take a look at it one day, who knows.
Haven’t played Skyrim ever(!) so I cannot really comment on the similarities between powers but I fully agree on the stupidity of how you get those. The minigame is kind of ok once or twice. After that it is a nuisance. And the powers itself. They are mostly useless. I do not really use any other than personal atmosphere when I have too much loot to carry and run out of oxygen. Other times I just rely on my guns. There is so much uninteresting and unfinished things in Starfield that it would take an hous just to list them. One example: Galbank. What on earth is its purpose? You cannot loan money. Or save. There is one quest tied to it, but you could’ve replaced it with a regular ship containing valuables. Ok, the debt collecting ”quest” which is more a joke. Starfield is overprised demo of a game yet to be released.
1. The meta commentary is hardly anything close on what on means to be human. 2. Acknowledging you are a spec in the universe is not an excuse for empty boring worlds. Your case has been reviewed and denied. 📢Thank you for stating your case.
Starfield is great and became one of my top 3 favorite games. It's the only game...or media of any sort to realistically satisfy the curiosity I've had about the cosmos since I was a little kid. I think Starfield is a litmus test for the imagination. I wanted a game where I could explore empty moons and planets, to walk across a foreign surface and be immersed in the vibe and atmosphere. In addition to that, the game giving you the ability to interact with NPCs and do quests while roleplaying as a knock-off version of Captain Malcolm Reynolds was the ultimate cherry on top. I love Starfield, and I'm grateful to have experienced it.
I’ve put over 200 hrs into it. Quite enjoy it and go back every so often. I really hope they do more with it and expand it further. It has so much potential.
Are you sure this is your first video? This is absolutely wicked man. I would like longer videos if you’re taking suggestions. This is the type of stuff I like to sleep to lol. Keep it up!
People have become dopamine addicted not only with tiktok and doomscrolling etc, but in stories and games: they want either non-stop adrenaline action, or tear-jerking trauma plots. Anything but to stop and contemplate. In that sense yes Starfield was a brave release, because it's neither
In nowadays, most highly reputed games have game quality 9+/10, game fun wise 1 or 2/10. Starfield is Top 5 open world games and one of my favorite games ever. Game quality might be 7.5/10, game fun is 9 to 9.5/10 after the on planet vehicle.
Fallout 4 was the Bethesda game that completely broke away from their usual formula with a voiced main character. That was really limiting in gameplay and there was instances where you literally couldn’t say no and completely ripped choice from you. Yet Starfield got the most hate for no reason. I can assume the reason is because it was the first Bethesda game that skipped the PlayStation and we know how insanely toxic that community is over there.
yep... thats it right there, the playstation people felt left out when traditionally they got Bethesda Games at the same time, they'll be getting it over there too eventually but there's no mistaking they were mad about the exclusive. The funny part is playstation does the same thing, the keep their games exclusive for sometimes years before releasing to PC, which is one reason ive never played a single playstation game ever lol, but I dont whine about it, I just ignore them, time is too valuable to waste on whining.
You did not miss the mark bringing up social contagion and don’t let anyone gaslight you into thinking otherwise. You don’t have to like the game at all, that’s fine… but not acknowledging the unprecedented amount of hate this game got is *quite literally* the social contagion in effect lol. I hope people are aware of that… Great video and I’m glad there are still some critical thinkers out there. Earned my sub.
Thanks for the sub and the kind words! I certainly don't feel gaslit by anyones opinions, I'm just entitled to my own. I don't think everyone that dislikes Starfield is because of social contagion, but I don't think you can argue that at least some are.
Starfield is for readers; Skyrim is for gamers. Books require you to use your imagination to fill in the visuals; video games just give you the visuals, so there's less need for imagination. Of the people who complain about Starfield, how many of them spend more time with a book in their hand, and how many with a controller? Good video, by the way.
I would argue that Skyrim is much more for readers, at least in the sense where you need to view as representative of the world rather than the world. For example, Whiterun is not actually smaller than the size of a high school campus. Its "true size" is much bigger. It just kinda has to be if you want every non-guard npc to be meaningful, especially back then. Very similar to how it would work in, say, an ASCII game where each lil character means more than just some alphanumeric symbol. That's very much like a reading fiction. Starfield on the other hand has more npcs in their towns who matter less. More in line with other games (though others games from years ago). Closer to a 1-1 mapping of representation to symbolic content. Close, but not there. And the gap that it creates makes me feel like, if they weren't going to get that 1-1 mapping that other modern games have, they should have never started walking in that direction. Because it came at the sacrifice of what made their games feel magical.
If Starfield is for readers, Bethesda made a very poor choice in going for a multiverse story. Only "It was all a dream" is a lazier writing choice. They must have decides the readers they were trying to appeal to had recently finished primary school.
Well said. I've recently came back to Starfield, with some mods added to it. I got 404.5 hours played according to Steam. I had fun with it, even with all of it's shortcomings. Liked 👍and subscribed.
What a wonderful well thought out contemplation on a great game. I loved it putting in over 300 hours and will play it again soon. As it helped me scratch that very itch for space exploration. The only thing was it is a little too easy. This time I will turn up the difficulty level.
Thought provoking video. I, like most commenters on here, enjoy Starfield. Is it perfect? No. But it’s very very detailed which is one reason I still play. I can happily wonder around my latest ship inspecting parts and machinery. The Bandwagon was creaking on its axles with youtubers cashing in on the Starfield hate. Shame really.
Starfield is my cozy game... in-between the chaotic Doom Eternal as example... Grab a drink, smoke a fat cigar and enjoy the random sandbox S 😅 I love the ship building... nothing comparable out there... And recently started the base building, after 150 hours, I never even got to it! 😮 Then I was thinking, about what big city quests I ever did and came to the conclusion... I haven't even seen 5% of Starfield... after +150h of playtime! 😮 And yesterday I discovered Creations and... omg... this game will keep me busy untill ES6 for sure
I doubt the writers or game directors at BGS could ever explain the game in this manner. Wasnt a fan of the 1000 planets thing but you bring up a good argument for it. Very well done
Tho i might not agree and all points you made, you made them well and sincere. You've got a new subber here. Really well made video, both form factor and delivery. Looking forward to more (and maybe disagree more but its thats essential to the human experience).
Love this game so much, absolutely the top of the genre, and my favorite game too, not only is its super fun & stable, you can mod it so diversely with the over 10,000 free mods on Nexus mods. I look forward to more mods & more DLC & updates. Worth noting I loved the Shattered Space DLC as well.
I'm still waiting on more meaningful mods to come through. My one disappointment in the game was that they didn't pull out a show-stopping move like making the entirety of Skyrim available on a planet lol. It was a pretty big wish though.
@@bandercoot lol, well someone started the elderscrolls planet, not sure how far they got but its free on nexus, last i saw you could go there and land, and all the continents & biomes are there.
Starfield has caused me to hate the internet. I've deleted and blocked so many player haters from my YT homepage I think I broke the YT algorithm. We live in a time where people will do or say literally anything for a click, view, sub, or like. So many pathetic, talentless haters and bums. It's shocking in a way. But understandable given who we are as a species.
Good video, keep making them. With that said, Of all the things you mentioned, the comment about " Bethesda's attention to detail and weapon design" was the point I disagreed with the most. I believe their artists did little to no research on how firearms work and it shows with every single design of theirs. Guns that have slides that don't rack. Guns that have square barrels and fire round bullets. A magazine fed gun with a cylinder. It breaks my immersion.
It sounds like you know quite a bit about firearms! Maybe you can get a job as a weapons consultant on a game and help them get closer to reality; or at least a futuristic reality in the case of Starfield. I don' have half the knowledge, so I see a cool space-looking gun that reloads fast with a thing that pops out, and I say 'wow awesome!' lol. Thanks for watching!
First of all, I would never have guessed this is the first video you've ever made. The production value is extremely high. Congrats on that. Now on to the game. I'm probably one of the only people to play Starfield that never played a previous Bethesda game, ironic since I lived and worked right in their backyard and knew several employees. But being a life-long science fiction aficionado, I heard about the game early in it's development and awaited it's release, biding my time playing Eve Online and a long line of other space games. Not having played a Bethesda game, my expectations were not conditioned on what they had done before but rather what I thought would make a good space game, and certainly the previews and snippets and interviews with developers all made it sound pretty amazing. Launch month finally arrived and I eagerly paid a premium for the game and the planned Shattered Space. It launched, I downloaded it, played it for two weeks. And stopped. It's boring and repetitive. The NPCs are visually archaic and generally uninteresting. The quests are pedestrian and narratively dull. The multiverse mechanic is clever and would, if the game were otherwise better designed, make replaying it interesting and entertaining but it doesn't. It just beats you over the head with the same disappointments you had the first time through, coupled with already knowing how it's all going to turn out. I really wanted to love Starfield. I really did. But no amount of majestic music and sophomoric navel gazing about the future of humanity can make up for it's flaws.
Thanks for the kind words, I'm sorry to hear you couldn't connect with the game. Maybe a mod that overhauls those mechanics will come along some day that suits your play style more!
I that was excellent. I personally love Starfield , but it is not perfect. The video was well written and thought out. It put its points across in a concise and reasoned manor. It points out the good and the bad. Well Done. and good luck with your channel. :)
Bravo! Well done and spoken. I enjoy the vastness and loneliness of Starfield and when something is weak or lacking (mission, dialogue, etc.) my imagination fills in the gaps!🤓o7
Very well done. Apparently, all these people trashing it forget that almost ALL of the original and early reviews were great. And then it literally got review bimbed on staem by a bunch of Sony fanboy. Just find it odd that so many people, not only switched their opinions, but can't even admit that they did. Seems like a fallout 76 situation. Bunch freaking sheep.
@bandercoot your welcome. Kid, if you hadn't said it was your first, I'd have thought you'd been doing this for years. Truly top notch. Ad far as what you said in it, I wrote my comment before the video ended. I hope you continue making content. Would love to see your take on in-world lore, mod reviews, and the like. I think if you stay at it, youll far.
Thanks for a great video and commentary. I think you nailed everything about the game. I personally really love Starfield. It is groundbreaking, and brilliantly done. The gun play is brilliant, but so too is the edged weapon and hand to hand combat. Combine that with our Starborn powers, and it truly is a wonderful experience. I do think many of the loading screens could have been avoided or replaced with small connecting 'cells' (gameplay areas), especially when moving in and out of shops and buildings, caves, even ships. Getting in and of the the pilot's seat also needs to be shorter, smoother and crisper, or redone entirely. There are a small handful of areas that already work well and seamlessly, and that should be extended to the entire game.
Thanks for checking it out! I had more of an in-depth analysis on the weapons and different types but felt it was straying too far from my central thesis! I do agree with you though!
The biggest lessons to learn here are don't overhype your game, don't categorize it as something it isn't and don't blame the players for not liking it. I played Starfield for a dozen hours or so while I waited for another game I was more interested in. I don't mind low key or slow gameplay and it doesn't even bother that much if things are a little empty and contemplative. All that said I just simply got bored before I really ever got going. There were a lot of little things like giant towers having one allegedly large and/or important business inside with 2 rooms and 2 employees, a restaurant with one owner/employee and a few tables, a news station with a few people that you can just walk on up to. Immersion was broken at every turn with little things like that. Every time I think about giving it another go I remember these things and just wander off to do something else. There are things you can get away with in fantasy settings that just don't fit in sci-fi. You expect things in a sci-fi capital that you wouldn't in a fantasy capital and that does make immersion harder in that respect. If you are going to take the easy way out with the whole 'Earth is destroyed' business you might as well just make smaller outposts that are easily made authentic and immersive within their scope. Trying to fake a huge bustling metropolis is just going to fail. Elite Dangerous kept outposts small and while I didn't care for their world building/factions it was incredibly immersive in a way that Starfield could not duplicate. The sense that you were 'far' was palpable and if you let yourself slip into the zone you could occasionally get a faint echo of panic lingering in the recesses of your mind at the thought of your profound isolation. ED had it's issues but it was pretty accurately billed for what it was. No one was promised an RPG and they did not get one. It was well known the RPG element was emergent and up to the player's own imagination. Also, there was space and travel and space travel. Warping was the 'loading screen' and was not the least bit jarring and fit perfectly with the setting. You could cruise up to a planet and seamlessly transition down to the surface and land. Ultimately the repetitive and shallow nature caught up to ED as well and it's flaws became too noticeable, but it was after FAR more than a dozen hours. It's biggest trick was immersion and that was something that Starfield just couldn't keep going due to continuous breaks. Social contagion doesn't manifest out of thin air anymore than a stereotype does. There are a lot of valid conspiracies out in the world but there is no cabal of malcontents hunched around a rickety table in a damp, dark room plotting the slander of Starfield. This seeming 'phenomenon' of piling on is because so many were so profoundly disappointed after the hype and based on the associations of 'Skyrim in space' and Todd Howard's and others pronouncement of the second coming of Jesus in the form of a computer game. The length of development time and the scale and scope also implied a certain level of magnificence. Gamers love games and when they come up short it can evoke strong emotions, right or wrong. It's the same with being disappointed with something a loved one does versus some random person. The former may ruin your entire relationship where the latter might ruin your lunch hour. Developers weave those spells of emotion, love and enticement, elevating expectations and hoping their magic spell propels them forward to victory and then when it fizzles, backfires and kills half their party they blame the targets rather than their own skill. "We cast that spell masterfully! We were just robbed by some unknown evil!" This cheap excuse only makes the situation worse. As grown, functional adults you would expect this to be understood. Hello Games experienced a similar start, were contrite and went on the journey of redemption to become true heroes in the gaming space. Bethesda complained and moped and went off to count their money in the vault taking a year to put out a tiny bit of paid official content and fix a few complaints. We must also realize Elder Scrolls VI has an even larger hype train and expectation 'bomb' just waiting to go off in spectacular fashion. Starfield's shortcomings only made things worse and now preemptive anger is furiously brewing as expectations of failure abound. Now Bethesda is in an untenable position of expectation and since they probably designed ES6 similarly to Starfield and had different variations on similar shortcomings, and with the legacy of Skyrim and the INCREDIBLE work modders have done and continue to do they are primed for almost inevitable failure and I think this has finally sunk in on a real level. Having cutting edge versions of Skyrim available for FREE with first class visuals and everything puts immense pressure on Bethesda. 'Paid mods' is only going to increase the hate exponentially. I don't envy their position but it is a bed they've made themselves. If you do the 'thing' well, rewards will follow. Concentrating on imbedded profit schemes and working backwards from that will doom them to failure and consume the last scrap of goodwill they have and no amount of social contagion is required. To bandercoot: You are a skilled creator with a good sense of style and a tone and temperament that is a refreshing change from so much other 'samey' content. Keep up the good work and tough it out and you are sure to rise to the top. Thanks for your work! I'll happily click the buttons to feed the algo. Take care
Thanks for doing the game justice, love starfield. The feeling these games give me is something I choose not to take for granted. This game made me fall in love with gaming again after moving out and not being able to play games for a few years. Bought a new Xbox two years ago and couldn’t get back into gaming until I played starifeld. It has quickly become one of my all time favourites. (Among fo4, and Skyrim haha)
Great video. Wonderful approach with a focus on strengths alongside a very fair explanation of its problems and issues. For my part: I am disappointed in Starfield overall. I started out loving it and defending it. I don't mind the loading screens (I don't want to stare at my screen for an hours or days flying between star systems, but it would be nice if you could fly between planets or moons in the same star system w/o a loading screen). I also enjoy exploring the planets thanks to the exploration mechanic and incentive, getting each one I visit to 100% completion is fun for me. I agree the wide open worlds have their own beauty (but wish it were more varied -- waterfalls, underwater locations to swim through and explore, volcanoes actually spewing lava, lava flows and falls, deep ravines and tunnels for miles under the surface opening up to vast caverns (think Blackreach in Skyrim), much deeper craters perhaps with useful minerals at the center from the meteorite impact, etc.). I also really like most of its mechanics -- shipbuilding, lock-picking, skill progression, etc. But, getting back to my ultimately being disappointed: the more I played, the more annoyed I grew with the repeated game assets used for the human installations. I came to HATE that and find it unforgiveable. Even the enemy NPC's and loot all start in exactly the same places. Bases that I thought were fantastic the first time encountering them became pure annoyances after dealing with them multiple times. It got to the point where I wanted to avoid exploring planets just to avoid the immersion-breaking feeling of seeing the same factory I had already visited on another world, or just another landing spot on the same world a few minutes earlier. The worst part is that this is entirely unnecessary from a game design perspective, and Bethesda proved this themselves. When an enemy ship lands on a planet and you board it, the interior layout is somewhat randomly generated, I think (if not, they did a good enough job with those that they felt random to me). If they had just done this with all the random human bases scattered around the Settled Systems, I would probably still love the game. Maybe none or only a very few would be great, some would at least be good, others would no doubt be terrible, because that's the risk with doing it randomly, but at least they would have been different and unique and invite exploration. And the random could be seed based (like in Minecraft) where all players get the same seed on the first playthrough, but maybe after passing through the Unity you get a new seed (maybe even some way to specify it, like by selecting the path through), so even though it's random on that first playthrough, every player gets the same experience to share with others, "Guys, I found this amazing base! Go to this planet and land at this location, and you'll find it." This would only affect the random components, all the storyline and handcrafted facets to the game should remain specified as they are in the existing game. This is also an area where AI could help -- still have all the handcrafted stuff for everything in the main story line and side quests, because that's what Bethesda does well. Create a bunch of other hand-crafted locations to discover through exploration. But then for all the thousands of locations that are not pre-planned encounters, AI could dynamically generate interesting structures on the fly and then randomly (or intelligently) place enemy NPC's. Other than the repetition, I really like Starfield. I agree the characters are weak, but they're not terrible (Bethesda has never been like CDPR or the early Mass Effect games in terms of character development). I had hoped for a lot of companion quests to build up to max affinity and then get a buff, like in Fallout 4 (loved that mechanic in FO4). I thought that would have worked perfectly in Starfield, so I was sad to see so few fully fleshed-out companions with their own detailed questlines. But the main story is perhaps the most intriguing Bethesda has written, so the rich plot made up for the weak characters for me. At its heart, the single breaking point that ruined the game for me is the repeating bases. There's no sign that Bethesda is doing anything to address that. They could have at last vastly increased the number of pre-built bases over time, or add a few new ones each month or quarter as ongoing small free DLCs, or at least randomize the number and location of where enemies spawn in those repeating bases, something, anything so at least there's a chance of finding something new for the long-term player. But they're not doing that. And that repetition is what has killed Starfield for me. How can a game about exploration remain fun, when most of the exploration is just repeating locations you've already seen many times before?
Im glad u made this someone needed to say it ive been playing it off and on since launch it's not perfect but i enjoy it to some degree as I do all bethesda games
Still play the game. Mostly just to jump on and view different worlds. Had fun with the story. Not for everyone but mostly people hate video games and love complaining about them now.
Viewing different world is a great form of relaxation for me! I almost wish there were less random critters scampering around so I could just take in the sights uninterrupted. Thanks for watching!
I finally finished Shattered Space and I thought it was a good expansion. Although I didn't much care for some of the convoluted maze dungeons, I enjoyed the word, the story, and many of the quests. it may be proper to see Starfield as the first game in the franchise, with the focus having been on systems more than story. It feels like Morrowind in that regard.
Ehhh. Unlike Veilguard or like... Concord, we actually all played Starfield. The cities and locales, and honestly companions, just didn't grip me. I've little doubt most other people with mixed or negative perceptions of Starfield were the same lol. We all played it, we all formed our opinions, and our opinion is that it just isn't as good as Skyrim, or even Fallout 4. I'm not even one of the ones who had a problem with the procedural generation or empty planets - it's just that to create role-play characters, I need believable lore, and there were just so many unaddressed or even contradictory things about even basic parts of the setting that it's hard to create my own characters. What use is the RPG sandbox if the fundamentals aren't there? Love your voice though! Subbed.
What killed it for me was the repetitive POI:s since that took my immersion away. For me, it was such a weird experience, because I played it and mostly liked it for 30 or so hours and then it became more and more repetitive until I realised I didn't react on finding a new temple with excitement, but with dread, because I knew I had to run for several minutes without anything happening and then jumping through loops. This never happened with a dragon wall in Skyrim. (I played for over 100 hours in the end. I really shouldn't had done that but I thought it would get better). AFTER that, I looked it up on UA-cam, because I thought my experience was so strange, only to find that many people had the exact same thing happen to them. Some of the things in game looks good, some just don't (I get it, they probably have fixed some things by now, but when I played for example, NPC:s were uncanny valley with staring eyes, not great. Just talking from my experience). And after that I played Mass Effect and discovered that dialogue between characters looked better. That game is almost 20 years old. There is also better loading screens in that one, like doors making an opening sequence instead of a fade to black, and even if POI:s is a bit repetitive, they at least tried to make each one unique by moving crates around and having different characters at different locations. I respect it when game makers at least makes an effort in regards to this. And it had a vehicle (Starfield also has one now, this is good because the boost pack didn't really boost that much). Some things that existed in Skyrim are also gone from Starfield. Like guards reactions for example. I don't understand this choice at all. But the thing is, after googling Starfield, looking at other people playing it and me searching for better space rpg:s, now my algorithm will make me find more videos about the game (Like yours). It becomes this machine. But only after me playing the game. I probably wouldn't have even noticed the critique otherwise.
I really love this game. I enjoy roleplaying and using my imagination to fill my games with my own feel. Starfield definitely scratches an itch. So for they have fixed any issues and have really listen to the community on things. I have no issues with this game not like all the nay Sayers who just wanted Skyrim 6
I actually liked Starfield and had over 100 plus hours into it before I had a realization that killed my desire to play it. I had poi and dungeons repeat on different planets with the same data logs, same events, same scientists who died. It was disappointing and really made me think why would I keep exploring if it’s just repeating content? I also finished the story lines for the factions so I felt like I had little else to play for.
A fair and interesting take. I'm not a Starfield hater- I gave it basically a B grade. But for me why I just can't give it the amount of hours I gave to Oblivion/FO/Skyrim is that the world lacks the environmental storytelling that was absolutely fantastic in Skyrim. Just wandering around and happening upon a quest, or sometimes an even better experience, finding a note in a cave, and then another and another and this near little story is told and you had nobody directing you to it. I didn't find a lot of this in SF. Another issue I have with SF is that they doubled down on the FO4 settlement building. It's just not terribly necessary in a single player environment. It's filler. At least it wasn't like FO4 where it was utilized as a substitute for actual quests. I had nagging issues with space travel and dogfights as well, but that's probably down to simply my own gamer preferences. I hope ES6 keeps to a more bespoke world. Franky, the procgen tech of SF, while an applaudable achievement, serves no real purpose in ES6. Just map out every nook and cranny of Hammerfell (or High Rock or Wherever) and let the environs take you on a journey. Do this and they'll be back to their GoTY ways.
Thanks for the kind words! And I've definitely played games where too many things don't align with what I look for in a game and those issues nag at me while I play and will generally lead to me not finishing the game.
Great video, you've put across why this game is good very well. I love Starfield. approaching a thousand hours in game and I'm nowhere near done with it. Yes it has problems, but so does every game, nothing is perfect. The whole Starborn thing still doesn't make any sense when you actually start thinking about it, but I still love it. A bit concerned about the rumours the game is 'dead'. hope it's just the hate mob doing their thing, but we're overdue an update to SF and there's no hint of one coming . . .
I reject everything about this. The gameplay is meh, the characters are boring and the sensation of greatness dissipates once you realize every planet is the same. Extremely bad take
This is just wrong. Starfield is terrible from the foundations up. They spent all their time and budget on some gravity physics and food textures and forgot to make a game. I reject the whole idea that the space travel is good or give any kind of feeling because space travel is just loading screens and menus in this game. And don't try and convince me the occasional mini game that loads in before your planet menu counts as space travel. I play No Mans Sky, where you actually travel in space. No loading screens needed. Unless you count the loading screen when you warp between systems. Which hardly counts because once you are in the system you can land on and leave any planet and fly around any planet seamlessly. The main storyline of Starfield is just a non reader's shallower version of No Mans Skys main story that you go through to unlock the 250+ (so far) universes. The character creation is only good if you've never used a character creator ever before. There was no choices in the game that mattered at all. Which wouldnt really bother me that much, except Bethesda makes such a big deal about their games being RPGs and half the narative in the game is about choice! I don't think Emil P even pays attention to anything being written. And the only thing that Bethesda should have done well without question, were the populated cities. And those were reduced to a couple of hallways with NPCs that made Oblivion NPCs look high tech. And I'm not even going into how bad the companions were. There was no excuse with the resources and workforce they have for this game to be so lazily written and outdated. And trying to act like it had some deep meaning in the laziness is just wrong
I love this game. I almost love it as much as Cyberpunk. If Cyberpunk allowed me to build my own place and Lego piece together my own car or AV, I might still be playing it…
Thanks for watching! This is the first video I’ve ever made so would love any feedback. Also how do you guys feel about Starfield and the hate surrounding it? Edit: also apparently subscribing helps the channel! Thanks! 🌌
I personally have never understood the amount of hate Starfield gets. The game is not perfect but its far from being the steaming pile of dog feces 💩 many try to portray it as. Starfield is Bethesda's least buggy at launch and best visually looking game so far. The people who are committed to hating on Starfield and predicting TES 6 and Fallout 5 to be potential disasters will be unhappy no matter what BGS does.
Don't know if I agree because I still have yet to push past the intro of the game. But I just wanted to say that it felt like I was watching a video by someone who has been doing this for years. If this is your first time I'm very intrigued in what you'll be able to pull off with more experience!
@@KyraDremora thank you, I really appreciate it
I've picked up Starfield recently (about 10 hours at best) and I'm not surprised it's considered divisive at best. However I am surprised at the hyper focus on its shortcomings and absolute disregard of its strengths. There are many games that committed similar sins to Starfield, yet do not get the same treatment. I personally have some gripes (the UI can fuck right off, there is a STEEP learning curve and a few of the skills would be better suited as starting skills)... But the systems for random encounters are incredible (the zero grav and the ability to straight up steal ships come to mind), I love that there's no rush on the main quest which allows for getting side tracked, the number of characters you can reasonably role play as because the game allows you to approach the quests in so many ways.... It really is a shame that there is a premium on Bethesda hate because they are the only studio that make games like theirs
I am currently on my 3rd playthrough after being away from starfield for close to a year. My first 2 runs was my initial and then NG+ with the same character.
I know this game have issues, and you could play seeing only all the issues within this game, or you could play it knowing about its flaws but enjoy whats good. Becouse there are many things in starfield that are good.
But, and there is a but, Starfield is the one "Bethesda" game where i don't care about anything really. Don't know how to explain it, but no quest or character in Starfield pulls me in. I think that many quests are so badly done in starfield that it breaks me down playing them. Run here, talk to X, run X over here, talk, done. And this is on repeate. Its to the point that i never have a conversation with an NPC apart from the dialog options i have to choose to complete quest stages.
If i compare it to another Bethesda game that got a lot of negative, Fallout 4, i enjoy taking time talking with every single NPC in fallout 4, they are interesting and so well done for the most part. The factions are great and interesting. On the whole Starfield feels very shallow, and bland in every comparable metric.
But still i enjoy it, becouse this is the game i have been waiting for, for a very long time. I have tried No mans sky and Elite dangerous etc etc, but non of those games are a Bethesda RPG game. Yes there are many things that look the same, but no.
Lastly coming back after a year away from Starfield, there are many improvements to stability and performance, image quality etc. The game feels a lot modern now. Loading screens that people complain about, is so much faster now. And i am still playing on the exact same hardware i did a year ago.
I just hope bethesda listen to their fans asking for them to populate this vast ingame universe with content making exploration a thing. I think that Bethesda can make this game a great game.
"Starfield being labeled empty, shallow, or not as good as Skyrim, while understandable in some ways, are ultimately unfounded when you really dig into the game." Except, it depends on each person's tastes and preferences. Each person's enjoyment of a game is a complex equation of their personal tastes, preferences, and tolerances for things that frustrate, upset or anger them. To different people, the issues you listed can absolutely be fully reasonable as game-breakers to the point where they stop having fun and want to quit.
If the vast empty worlds is part of the point of the game, instead of having cool things to find while exploring, that will absolutely make the game boring for some people. And that's a fair takeaway. Not everyone will have the same tastes. For some people, the lean towards realism will rob the game of the fun so many people want from Bethesda's titles.
I have found myself agreeing with all of the common critiques of Starfield all on my own. I gave up after 35 hours because I just wasn't having fun, and the loss of cool locations to find and explore while wandering is what did it for me. Since Starfield, I've easily sunk another 250 hours into Oblivion, Skyrim, Fallout 3, and was finally able to enjoy my time with Morrowind for the first time ever. No one perspective on if a game is good or bad is universal. If Steam reviews are to be believed, about half of the people who played Starfield found it a perfectly serviceable and fun game, while the other half found it desolate and boring. Both fully reasonable takes depending on the individual person's tastes and preferences.
I wasn't hyped for Starfield when it came out and I started playing it. I'm just not into "space exploration" as a genre. I like boots on the ground wandering around, and exploring. But I got the game because I figured it would, at least, have a baseline level of fun to it like their other games. I would have had a blast with this game if it had 20-30 planets with hand-crafted environments to explore. I mean, Bethesda originally stopped using procedural generation after Arena and Daggerfall for a reason. But the core aspect that I personally have fun with in Bethesda titles just isn't here in Starfield. So I stopped playing.
Each person has to individually try this game to see if it really hits it off for them. You are absolutely right about this game for people who share your tastes. The same way I am for people who happen to share my tastes. But neither of us is universally right or wrong, because this is 100% subjective. It just so happens that this is the first Bethesda game in a long while to not click with a significant portion of Bethesda's audience. And that's a shame.
To say that it was an intentional choice rather than an technical limitation to actually have a meaningful space travel part of this space-sim-esque marketed game is... Well it certainly feels like what you described others are doing. I followed the marketing closely. I know what they chose to show and what they chose to obscure. So it feels like we're being lied to when someone says "nah actually it wasn't suppose to feel like THAT it was suppose to feel like THIS."
These aren't holding Bethesda to a standard that doesn't exist for other developers. It's holding them to their own standards. And to imply that, what I find as justifiable, negative feelings towards the game are just some kind of mass smear campaign is disingenuous and patronizing. A LOT of people wanted to like this game. A LOT of people tried to like this game. Way more than the comparatively small amount of Bethesda haters were there at the time. And if CDPR can pull off a comeback from a MUCH worse game by being honest and listening to their fans, I know Bethesda for a fact that they could have earned back good will. But they didn't. They doubled down. They told us we were silly for wanting more from them. And so I have to ask myself, am I going to believe that (a) all my opinions of this game and its failings are wrong and have been manipulated by a shadowy cabal of Bethesda haters or (b) the company that continues to show it is out of touch with their playerbase made a mid game?
Look, it's not that I don't believe that you don't like it, I do and I have no reason not to, but I don't think you did a good job conveying why you like it, let alone convince me to see it that way. And trying to paint the other side of the argument in the way you did didn't help with that.
Starfield is the non readers No Mans Sky. With none of the charm. I don't understand how people fund any joy in just scrolling through menus to get to the next loading screen and maybe 10 minutes of gameplay if there is poorly written dialog to stretch out the time between menus. People defending games this poorly made either don't play many games or are just desperate to forgive Bethesda no matter what. This kind of acceptance of crap games is why we will never get another good Fallout or Elder Scrolls😢
I get where you’re coming from, and I don’t blame anyone for feeling misled if they expected a different kind of space travel experience. But my point wasn’t that technical limitations didn’t play a role-every game has them. My argument is that the way space travel was designed in Starfield aligns with Bethesda’s strengths as a studio.
If the goal had been a seamless, No Man’s Sky-style travel system, then yeah, we could chalk it up to a limitation. But that’s clearly not the kind of game Bethesda wanted to make. They focused on handcrafted locations, RPG depth, and environmental storytelling over raw traversal mechanics. That’s why space in Starfield feels more like a series of setpieces than an interconnected sandbox-it’s designed to serve exploration, not simulate it.
Marketing is always going to present the most exciting version of a product. That’s not unique to Starfield. Car commercials show people driving on empty, scenic highways with no traffic in sight-not bumper-to-bumper gridlock on the way to work. McDonald’s burgers in ads look perfectly stacked, but what you unwrap is usually a little… flatter. That doesn’t mean the car can’t drive or the burger doesn’t taste good; it just means marketing exists to highlight the fantasy, not the fine print.
So, yeah, Bethesda hyped up space travel, but I don’t think they lied about it-they just presented it in the most exciting way possible. The game was never going to be a full-blown space sim, and I’d argue the design choices reflect that intention more than just being a technical limitation. That doesn’t mean people shouldn’t have wanted something else, but saying it was purely a limitation ignores the design philosophy behind it. Thanks for watching though!
@@bandercoot handcrafted an entire two cities lmao keep sucking copium
Honestly, a chill and overall great game
I actually like Starfield…
Still play?
Me also ❤
till today man , clocked bout 600 hours @@maxstr
I’m sorry
@@Gubbins_McBumbersnoot for ?
75d 16h 47m sailing the blackest sea as of writing this. I really enjoyed this. This was very well made, especially since this is your first video. You have a talent for it. I love many things about SF. But there are some areas they can possibly tweak to help the game a little.
I have known of SF since there was about 3 articles on the internet even acknowledging its existence. I followed loosely over the years, checking on it every 6 months or so. Excitement and expectations were through the roof. And despite what little they talked about it before release, everyone held hope they could fly their ship. And when we found out we couldn’t, it broke all our hearts a little bit. Whether we want to admit it or not. I truly believe that is where the social contagion theory you presented was able to find its roots with SF. As much as I love SF, it is a game that taps into the magic of spaceflight, but removes flight. Now, for me this is specifically atmospheric flight, not the travel between objects in space. I’m fine with the grav jump up there. But imo this is the issue at the center that other issues orbit. And I don’t want to play ED, SC, or NMS. I want to play SF.
Let’s talk about mechs. The base game has them, talks about them, and they even had a war with them. But we can’t play with them? That’s a bummer. I think they should be a huge part of the base game, not a mod, and have their own builder like ships. They could have their own docker that lets them act as a voiced copilot/additional weapon in space, then retrievable on the surface for us to use. The bigger the ships, the bigger the docker you can add, the bigger the mech you can roll with. Give us a mech war!
After that we get into things like radio stations, additional melee movesets, kill cams, visual cosmic events that trigger investigation to cause to maybe bring players out to those “extra systems”, having a switch in settings that allows ship parts to have a list of resources/components instead of credits to tie the mining/crafting/shipbuilding a little, occasional larger size and scale enemy engagements in space and on the surface, etc. I know mods can cover some of these things eventually, but they really should be done by BGS and made part of the base game.
I love SF, I love my mods, and I love the SF community. And that is why I am gonna beat BGS up about things like these ☝🏽 to help the game. Because I’m a LONG time Bethesda fan, and that’s what we do. 🤣 Catch a smile out there. o7
damn, thats a chunk of time you've put in! Here's to hoping the next DLC lives up or exceeds the base game. Thanks for the kind words.
You should definitely install the Astrogate mod. It brings more space flight into Starfield. With the autopilot feature you almost get a seamless transition from space, entering the atmosphere and then the landing sequence. OK, it is not seamless, because there is a quick loading screen between it, where the screen goes black for two seconds.
However with Astrogate you can actually travel between planets and moons without fast travel. You can switch on autopilot. And while the ship travels from one planet to another one you can do things on board, while you wait to arrive at your destination. You can talk to tour crew, improve your equipment etc, all while slowly travelling between the stars.
When you add one of the fuel consumption mods that restore the original fuel mechanism, you have to start planning your trip and cannot just jump around without consequences. Sometimes you can get stranded in a star system and have to ind the resources to refuel your ship to be able to leave.
@ Thank you for that suggestion, it does sound awesome! My load order that I’ve tuned for a long time is mostly QoL stuff. Approx 205. Not many large overhaul mods though. That load order can’t really handle any more on it (Xbox player). But I do eventually want to build out a “ship load order” with all the fancy ship building mods and stuff. And that Astrogate along with the Mining Conglomerate I bought sound like they would be perfect in that build. Thanks again. Catch a smile out there. o7
At first I didn’t like starfield. But after time and great mods I love this game. It allows me to explore, build, add companions, create a community on planets, and so much more. I rarely do quests and the main story. I just live in this sandbox. Besides my sim racing, I have put all other games on shelf.
Give me your modlist brother!!
Glad you were able to tune it to your liking! Thanks for checking out the vid.
A very mature and insightful take on Starfield. I absolutely love Starfield, and I think more people would love it too, if they really gave it more time and learned ,… as you said, create their own narrative gameplay. This game is rich and in depth, but it takes time for that to come to the surface. When I am sent on a side quest, I’ll fly to the given planet or system, I’ll survey the planet as I go to my quest marker and gather resources from both the flora and fauna. Treat it like real space exploration. It can be as deep as you want it to be, this game has so much to give if you’re willing to commit and look for you story.
I feel sorry for Starfield, because it’s such a huge achievement, and sadly most people are going to miss out on how good this game really is.
Thanks for the kind words, I’m glad you’re able to find the good in the game. Thanks for watching.
@ also wanted to give you props for this being your first video, really impressive! Very professional and articulate presentation. You’ll have a million followers in no time with videos like this one.
Well done! I agree that Starfield is underappreciated. The fact that Bethesda can make games that are so evocative is amazing to me. I get different vibes from Skyrim, Fallout 4, and Starfield. But no other games give me those same kinds of feelings.
Thanks for the kind words, and thank you for checking the video out!
Hey Bandercoot! Really enjoyed your review, I think you got a lot of the philosophy of Starfield. A lot of reviews these days focus purely on graphics and fight mechanics and rarely go into the depth of the story and meaning. Well done, can't wait to see the next one!
Thanks for doing Starfield justice! I love this game and feel it’s completely misunderstood. You covered that and Starfields atmosphere perfectly! Cheers brother, looking forward to your next videos
thank you for watching and yes I agree! Bethesda is tops when it comes to nailing atmosphere and vibe. See you on the next vid friend.
Starfield is amazing. A bit rough around the edges but I absolutely love the game. I thought the quests were pretty good for most parts. My main gripe is actually the inability to choose where my doors and staircases are on my ship.
Also, awesome first video! The voice audio quality was awesome, which is always critical for long narrative videos.
Thank you for watching! And I appreciate the compliments! Interesting gripe about staircases, I never really thought about that! Glad you like the game.
If your on pc there is a mod… place your own doors.. or something like that. I have it and love it. It allows you to place where u want doors in ship building. Also, get the mod Matilija's Aerospace. It has good staircases.
@ Thanks! I know of that mod. I do think this should be a basic functionality in the game though! Besides, I don't like how it disables achievements if I use it.
I'll have to check out Matilija's Aerospace!
I love Starfield. 500 hours in, and I haven't been through the Unity. I haven't stopped playing from day 1
Sorry, this is going to be a bit long. Skip to the end for a semi-tldr, but don't hate on me before reading the whole post, please:
I don't mind the game's contemplative nature. I like that about NMS, too. What I really do mind is the loading screens, especially on the same planet (say what you will, but they are a technical limitation they couldn't figure out, not a conscious design choice, and other games prove that it's possible to pull off well), and the needlessly long grind necessary to progress in base and ship building. Not everyone has hours upon hours of free time to advance in a video game, and Starfield just isn't fun if you can only play for one or two hours a week, if even that.
Not a total turn-off for me is the repetitive assets, as that is pretty hard to pull off in a large, procedural world. But it's not what I expect from a Bethesda game, and I feel like I'm righteously disappointed in it. Especially since Starfield, in contrast to e.g. No Man's Sky, doesn't have to deal with trillions of star systems, but rather a relatively small set of planets. I think as a player, I'm well within my rights to expect a bit more variation here, especially from the studio that gave us Skyrim and Oblivion.
The story and NPCs? Yeah, I feel like they are more of an optional part of the game. I have mixed feelings about it, as, at heart, the games was advertised as an RPG, and my expectation for an RPG is a fleshed-out story with deep and interesting characters to interact with. Otherwise. If it were advertised as a Sandbox, it would be a different story. The game does work well as a nice alternative to NMS for it's more realistic, higher fidelity worlds, but while I see myself enjoying that sandbox experience, it's not what I expected from Starfield, and not the reason for me to buy it. Add to that the fact that most skills and perks are still pretty generic and procedural stat boosters (although that holds true for e.g. Skyrim as well)...
In the end, it all comes down to unrealistic expectation set by Bethesda's marketing and their previous work. While there are aspects of the game that work well, strictly in terms of what they promised vs. what they delivered, the game deserves the bad reputation in my opinion, just like Cyberpunk 2077 deserved the initial reactions based on what CDPR delivered upon launch.
I definitely agree with your notion to create your own opinion. I loved 76, and didn’t really have any bugs so I didn’t understand why these creators I was looking to for content hated it so much. It even made me delete UA-cam for a while cause at that age I just didn’t want to hear hate for a game I loved, luckily I’ve grown since then and can hear the hate and not let it taint or dishearten my opinion, but I think that’s when I learned that lesson, I’m glad I learned it then because I don’t think the internet is going to ‘like’ any new games for a long while.
I had a similar experience where I found myself unsubscribing to a number of youtube creators who were having a vastly different experience. After 50 years of gaming I play the games that I like regardless of what others think or say.
Glad the algorithm suggested this video, you've got another subscriber.
I think Starfield is the perfect type game for those who like to wander around, gazing at achingly beautiful scenes, accompanied by a deeply moving soundtrack. Yes, there are quests and stories...and I personally think the NPCs are pretty well-developed (no just giving Ysolda a Mammoth tusk and then getting hitched--you actually have to do meaningful things, deeply connected to the values of the character to advance your relationship.
Is it perfect? No. They could have done many things better. But I think much of the criticism is because people were looking for a different type of game. Sista Citizen had a good video about this--I think it was called the "40 second rule". Starfield doesn't conform to this rule. It's a slow burn. But for me--and many others--we don't seek conformity to that rule.
I'm looking forward to your future content!
EDIT: I should add that I have over 1,200 hours in on Starfield...and I'm still finding new quests and named characters. Yes, I'd love more variations in POIs and a lot of other tweaks. But it's pretty great as-is, IMO.
I share your praise and criticisms of the game! Thanks for the sub!
Awesome comment! Very well written and nailed how I mostly felt about the experience.
Anyone who is still playing or talking about Starfield now after over a year since its release is a fan. Doesn't matter if they're trashing it on social media. If it's still on their mind enough to consistently talk about, they still are playing the game just like me.
Someone, maybe Carlin, once said "At the heart of every cynic is a disappointed idealist". I think a lot of the negativity Starfield got, beyond what it definitely deserved, was due to people hoping it would be something beyond what Bethesda had done so many times before, rather than just a prettier and more technically impressive version of the same thing. I think people wanted to be "wowed" again like the first time they played Oblivion, Skyrim or Fallout NV. But this probably isn't going to happen again; that first time magic isn't coming back, and I think Starfield is what made some of us realize that.
I also loved this game.. however i have noticed i stopped playing after a while. That usually is an indicator for me that the game wasnt as good as it could have been . It definitely depends on your preference in games
Enjoyed your video. Your thoughts are well organized and well presented. I will repeat here comments I have made on other Starfield related youtube videos. Starfield is my all time favorite Bethesda game and I am not joking. When I first played Morrowind 20 years ago I remember thinking at that time I wished something like it existed but with a science fiction setting instead of medieval fantasy. I think Starfield's space exploration is an update and improvement over the space exploration found in the first Mass Effect game. ME1 is my favorite of the entire trilogy and I was hoping the space exploration would be improved upon in future installments but instead Bioware scaled back on it in the sequels. Skyrim in space was used as a way to sum up the kind of game Starfield was going to be but I think its more accurate to say its like Fallout 4 in space.
I agree it’s more similar to Fallout than Skyrim in some respects, especially in the combat…and that space pirates are basically raider scum. My favorite thing about Starfield is I’ll be in a star system on a random planet that I’ve never been to and feel so far away from NPC interaction. And to think it may have been procedurally generated makes me feel that much more alone, like I’m the first to experience it. And it feels very lonely. Not many games do that.
Thanks for this. Despite all the rhetoric I read saw since it was released, I knew it was a game I wanted to play and I finally picked it up in December. I'm absolutely hooked and feel like I have so many more avenues to explore still even after hours of gameplay. This one will stay in my heart like Skyrim has.
Thanks for watching! Enjoy the game!
I have grown to love this game. Even outpost building has opened up to me now, with the help of a handful of mods to flesh things out.
I was always a lover of classic sci fi. Movies, games & books. Starfield's atmosphere nails it.
Also the music of British prog group Yes which often draws inspiration from sci fi themes.
I went into Starfield not caring a damn about what bethesda had in store for me. I was determined to live out the fantasy of being a traveller in Yes' futuristic world!
My still single character is named after Jon Anderson, lead vocalist. My best ship is Astral Traveller after a classic tune by the band.
Fortunately bethesda supports this type of imaginative roleplaying.
Fortunately they also brought the formidable imaginations of their writers, artists & devs to the table.
I really do believe that despite difficult circumstances (covid, massive expansion of scale at the studio) bethesda delivered, even if it is slightly unfinished in many ways. Bring on the dlc!
Great video dude. Always nice to meet a fellow starfield enjoyer. ❤
Yes! Love this. Sounds like a great role-playing backdrop in which to play the game. Thank you for the kind words as well.
“It’s a shame the companions have the depth of a kiddies swimming pool” - you had me howling at that one, so good, and so accurate. Great video, you started off drawing me in thinking this was going to be making the case for why it’s a classic, and then rightly critiqued all its design flaws and issues too. Nice video.
Ha, thank you! Appreciate the kind words and you checking it out.
Firstly, a fantastic first video. You've gained a subscriber, so please keep this up. Secondly, I think all those dismissing the concept of social contagion and including the phrase 'I was hyped for this game...' have truly missed the point. Just look at all those people who parrot the phrase 'It just works..' when talking about Bethesda who have no idea where the quote even comes from and what it relates to. Sure, Starfield isn't Skyrim but it also isn't Fallout 4 or Morrowind and Skyrim isn't any of those either. It's its own thing.
Totally agree and thank you for the kind words as well as the sub. Curious to see if our opinions keep aligning or not!
@@bandercoot Even if they don't, it's conversation and it's balanced - you openly agree it's not a perfect game by any means and understand why certain parts can annoy some people. Seriously - this is a great job, especially for a first effort and regardless of the subject matter, so if you enjoy it, keep on doing it!
I really appreciate the optimism. This is a whole new frontier for Bethesda. While it has its flaws, it is not a terrible game and there is a lot to be learned and a lot that I think bethesda did well and that i hope they carry into their next games.
Agreed! Cheers! Thanks for watching.
That is one heck of a first video, congrats.
Much appreciated! I'm overjoyed people are connecting with it.
Started my 2nd character this weekend.
Starfield is one of my favorite games I've ever played, but I knew some people weren't going to like it pretty early.
It doesn't fit that hyperactive style that majority of gamers are addicted to in games like COD, Apex Legends, etc.
Its moreso a game for the imaginative. It's a contemplative game that forces you to slow down. That's why I love it.
I absolutely agree. Not every game needs to be hyperactive, as you call it.
Same for me! Thanks for watching. Glad you can enjoy the game on its own terms.
Deep dude you deserve more than 44 subscribers, well now 45
I'm blown away by the reception of the video seeing as its my first! I really appreciate you subscribing!
I agree, it was not, in fact, what I thought it was going to be. I only thought it was gonna be slightly worse than Fallout 4. It turned out to be a complete piece of garbage. I applaude Starfield for finally convincing the public of what I knew for over a decade: Bethesda makes garbage. The only thing left to do is to show that it never made anything good to begin with and the nostalgia is lying to us.
Man. With KCD, Bethesda doesn't even make the best Bethesda games anymore.
You seem quite fixated on what the game evokes in your imagination, which is cool, but there are plenty of games, that are just as evocative, but actually deliver on those vibes.
The hate on Starfield, and Bethesda in general, is ultimately based on a small percentage of gaming snobs who manage to create a bandwagon for others to blindly jump on because they think it's cool to do so, in my opinion. There's never been a game made that didn't have flaws, and it's easy to look at what it could have been instead of approaching it with an open mind and enjoying it for what it is. I'm 500 plus hours in and just started NG+, so I'm not taking out of my ass. As the old adage goes, "Haters gonna hate" and social media is full of such clowns.
Thanks for checking the video out, and yeah every game has flaws, it depends what you decide to focus on and if you can look past a games faults.
You summed up the best parts and the valid criticism perfectly! I really like this game and I keep getting drawn to it. I played some No Man's Sky this weekend but it brought me back to Starfield.
I wasn't able to click with No Man's Sky. Thanks for watching!
Beautiful. Subscribed and ready for more
Thank you I appreciate the kind words, also thanks for subscribing, means a lot!
Such polish! Great analysis. Keep making videos!
Thank you very much! I appreciate you checking it out!
Nice video! Good mic quality, no annoying generic intro, good speaker, didn't over talk when it wasn't necessary..... You've earned a sub. Keep it up! 👏👏👏
Appreciate the feedback! Thanks for the sub too!
Love this long form kind of video :) soothing and reflective.
16 mins ain’t really long form considering it takes 45 minutes to really explain how big of a letdown starfield was (we knew it though star citizen proved how hard the “space game” is to make
Excellent first video,well done!
Just a quick question for you; how many BGS games have you played? How far back do you go? I suspect that is the key factor.
Great assessment.
I’ve played EveOnline, Elite Dangerous, No Man’s Sky.
Starfield is my favorite. The shipbuilding particularly scratches an itch. Modders have and will continue to enhance the game.
Glad you connect with the game, and thanks for taking the time to watch the video!
I thought I would watch this and keep an open mind. I am a massive Bethesda fan and have played their games since Arena. But blaming social contagion on the bad reception seems lazy and robbing people of agency. I was super hyped for Starfield, loved it at the start, and then as I got further into it I realised how shallow it was. I could list many specific complaints I have with the game, but will highlight one that is really stark in my mind. The "starborn" powers are clearly based on the "dragonborn" powers from Skyrim, to the point that I wonder if there is some lore we don't know, otherwise it would seem like a boring rehash of the same concept. But to find those words in Skyrim, every single one is paired with some interesting content... a dungeon, a dragon lair, a dragon priest lair. In Starfield its the same boring sparkly chasing mini game again, and again, and again. Just thinking about it puts me off giving the game another go. Having said all that, thanks for a well made video, even if I mostly disagreed with it. I've subbed to see how your channel develops :)
Subjective experience is extremely interesting to me, where you saw a "boring sparkly chasing mini game" is where I felt Starfield stood apart from other Bethesda titles. I found it incredibly impactful with the organ swells building with each orb you float through, it really brought up emotions in me and the second time it happened was when I truly started seeing the game for what it was.
I appreciate the comment and I appreciate the sub! I'm curious to see how our opinions differ or intersect on future videos!
Yeah, I think the social contagion thing missed the mark by a long shot. I was hyped about it too, preordered and went into the game. It's a while back now but I did the first mission then I turned up at the first planet to Constellation HQ and saw the 'ragtag bunch of misfits trope'......... I walked out and never bothered with the rest of the story. Just went around pickpocketing / pirating every ships I could find. Built a mega turret ship and a nice base. The game didnt have any good form of storage at the time and I had the dream home perk, so I just remember dumping all my loot on the floor in the sunken area to the right as you went in. Was easier to just visually sift through stuff. Maybe I missed some amazing story that unlocks some deep gameplay or something in the game but from most of my friends, and others reactions, it don't think I did. I might go back and take a look at it one day, who knows.
Haven’t played Skyrim ever(!) so I cannot really comment on the similarities between powers but I fully agree on the stupidity of how you get those. The minigame is kind of ok once or twice. After that it is a nuisance. And the powers itself. They are mostly useless. I do not really use any other than personal atmosphere when I have too much loot to carry and run out of oxygen. Other times I just rely on my guns.
There is so much uninteresting and unfinished things in Starfield that it would take an hous just to list them. One example: Galbank. What on earth is its purpose? You cannot loan money. Or save. There is one quest tied to it, but you could’ve replaced it with a regular ship containing valuables. Ok, the debt collecting ”quest” which is more a joke.
Starfield is overprised demo of a game yet to be released.
@@bandercoot I so agree with this statement. The way you catch them and they form a symphony is so emotional.
The number of powers vs mods vs chems vs perks that all do the same thing was rather disappointing, really.
Also, great video! Youve got a knack for this. Definitely looking forward to more content from you (if you decide to do so).
1. The meta commentary is hardly anything close on what on means to be human.
2. Acknowledging you are a spec in the universe is not an excuse for empty boring worlds.
Your case has been reviewed and denied. 📢Thank you for stating your case.
Starfield is great and became one of my top 3 favorite games. It's the only game...or media of any sort to realistically satisfy the curiosity I've had about the cosmos since I was a little kid.
I think Starfield is a litmus test for the imagination. I wanted a game where I could explore empty moons and planets, to walk across a foreign surface and be immersed in the vibe and atmosphere. In addition to that, the game giving you the ability to interact with NPCs and do quests while roleplaying as a knock-off version of Captain Malcolm Reynolds was the ultimate cherry on top.
I love Starfield, and I'm grateful to have experienced it.
I’ve put over 200 hrs into it. Quite enjoy it and go back every so often. I really hope they do more with it and expand it further. It has so much potential.
Agreed! Thanks for watching.
Are you sure this is your first video?
This is absolutely wicked man.
I would like longer videos if you’re taking suggestions. This is the type of stuff I like to sleep to lol. Keep it up!
That's very nice to hear! Thank you! Sweet dreams!
People have become dopamine addicted not only with tiktok and doomscrolling etc, but in stories and games: they want either non-stop adrenaline action, or tear-jerking trauma plots. Anything but to stop and contemplate. In that sense yes Starfield was a brave release, because it's neither
Bingo 🎯
Agreed! In the age of GO, Starfield is certainly more of a STOP.
In nowadays, most highly reputed games have game quality 9+/10, game fun wise 1 or 2/10. Starfield is Top 5 open world games and one of my favorite games ever. Game quality might be 7.5/10, game fun is 9 to 9.5/10 after the on planet vehicle.
Glad you enjoy the game! Also thanks for checking out the video.
I really liked it. It's pretty common for games, especially space games, to cause undeserved online drama.
Thanks for watching!
Fallout 4 was the Bethesda game that completely broke away from their usual formula with a voiced main character. That was really limiting in gameplay and there was instances where you literally couldn’t say no and completely ripped choice from you.
Yet Starfield got the most hate for no reason. I can assume the reason is because it was the first Bethesda game that skipped the PlayStation and we know how insanely toxic that community is over there.
yep... thats it right there, the playstation people felt left out when traditionally they got Bethesda Games at the same time, they'll be getting it over there too eventually but there's no mistaking they were mad about the exclusive. The funny part is playstation does the same thing, the keep their games exclusive for sometimes years before releasing to PC, which is one reason ive never played a single playstation game ever lol, but I dont whine about it, I just ignore them, time is too valuable to waste on whining.
You did not miss the mark bringing up social contagion and don’t let anyone gaslight you into thinking otherwise. You don’t have to like the game at all, that’s fine… but not acknowledging the unprecedented amount of hate this game got is *quite literally* the social contagion in effect lol. I hope people are aware of that…
Great video and I’m glad there are still some critical thinkers out there. Earned my sub.
Thanks for the sub and the kind words! I certainly don't feel gaslit by anyones opinions, I'm just entitled to my own. I don't think everyone that dislikes Starfield is because of social contagion, but I don't think you can argue that at least some are.
Starfield is for readers; Skyrim is for gamers.
Books require you to use your imagination to fill in the visuals; video games just give you the visuals, so there's less need for imagination.
Of the people who complain about Starfield, how many of them spend more time with a book in their hand, and how many with a controller?
Good video, by the way.
I would argue that Skyrim is much more for readers, at least in the sense where you need to view as representative of the world rather than the world. For example, Whiterun is not actually smaller than the size of a high school campus. Its "true size" is much bigger. It just kinda has to be if you want every non-guard npc to be meaningful, especially back then. Very similar to how it would work in, say, an ASCII game where each lil character means more than just some alphanumeric symbol. That's very much like a reading fiction.
Starfield on the other hand has more npcs in their towns who matter less. More in line with other games (though others games from years ago). Closer to a 1-1 mapping of representation to symbolic content. Close, but not there. And the gap that it creates makes me feel like, if they weren't going to get that 1-1 mapping that other modern games have, they should have never started walking in that direction. Because it came at the sacrifice of what made their games feel magical.
Thanks for watching!
If Starfield is for readers, Bethesda made a very poor choice in going for a multiverse story. Only "It was all a dream" is a lazier writing choice.
They must have decides the readers they were trying to appeal to had recently finished primary school.
Well said. I've recently came back to Starfield, with some mods added to it. I got 404.5 hours played according to Steam. I had fun with it, even with all of it's shortcomings. Liked 👍and subscribed.
What a wonderful well thought out contemplation on a great game. I loved it putting in over 300 hours and will play it again soon. As it helped me scratch that very itch for space exploration. The only thing was it is a little too easy. This time I will turn up the difficulty level.
I appreciate the compliment! I definitely scaled my difficulty as I upgraded my gun into a one-shot killing machine ha.
Thought provoking video. I, like most commenters on here, enjoy Starfield. Is it perfect? No. But it’s very very detailed which is one reason I still play. I can happily wonder around my latest ship inspecting parts and machinery.
The Bandwagon was creaking on its axles with youtubers cashing in on the Starfield hate.
Shame really.
Thanks for the kind words! Totally agree!
Starfield is my cozy game... in-between the chaotic Doom Eternal as example...
Grab a drink, smoke a fat cigar and enjoy the random sandbox S 😅
I love the ship building... nothing comparable out there...
And recently started the base building, after 150 hours, I never even got to it! 😮
Then I was thinking, about what big city quests I ever did and came to the conclusion... I haven't even seen 5% of Starfield... after +150h of playtime! 😮
And yesterday I discovered Creations and... omg... this game will keep me busy untill ES6 for sure
I've yet to smoke a cigar whilst playing, but I'll add it to the list! Thanks for watching! Happy exploring.
after almost 2000 hours (spread unevenly across six characters), I have only seen a fraction of it :-)
I doubt the writers or game directors at BGS could ever explain the game in this manner. Wasnt a fan of the 1000 planets thing but you bring up a good argument for it. Very well done
Thanks for the kind words, and thanks for watching!
Playing this game feels like meditation
Totally agreed! Thanks for watching.
Great perspective. I wholeheartedly agree!!!
The lack of Fallout 3 footage when discussing Fallout is distrubing.
I feel the same about that game... I'm glad to have it.
Thanks for watching!
Tho i might not agree and all points you made, you made them well and sincere. You've got a new subber here. Really well made video, both form factor and delivery. Looking forward to more (and maybe disagree more but its thats essential to the human experience).
You get it! Thanks for the sub and the kind words! We'll see you on the next one.
Love this game so much, absolutely the top of the genre, and my favorite game too, not only is its super fun & stable, you can mod it so diversely with the over 10,000 free mods on Nexus mods. I look forward to more mods & more DLC & updates. Worth noting I loved the Shattered Space DLC as well.
I'm still waiting on more meaningful mods to come through. My one disappointment in the game was that they didn't pull out a show-stopping move like making the entirety of Skyrim available on a planet lol. It was a pretty big wish though.
@@bandercoot lol, well someone started the elderscrolls planet, not sure how far they got but its free on nexus, last i saw you could go there and land, and all the continents & biomes are there.
Great video, dude! I think you do a great job of explaining why the game appeals to those of us who love it.
I appreciate it! Thanks for watching.
Still, I want someone to tell me a single game space sim AAA game. People don't like it but really there is no alternative
maybe no man's sky, eve or star citizen would be more your speed. thanks for watching!
Elite dangerous
The game doesn't need to be AAA for me. I'll take NMS, they got it right, even after their horrid start.
Nice video bro! I love starfield it's so easy to get immersed in the game I just wish they would add tons of more poi's.
Thanks for the compliment! Maybe there's a mod out there for you!
Starfield has caused me to hate the internet. I've deleted and blocked so many player haters from my YT homepage I think I broke the YT algorithm. We live in a time where people will do or say literally anything for a click, view, sub, or like. So many pathetic, talentless haters and bums. It's shocking in a way. But understandable given who we are as a species.
I try to focus on positivity as much as possible, keeps me less stressed out! Thanks for watching.
I love this man! Definitely keep going!
Appreciate that!
Good video, keep making them. With that said,
Of all the things you mentioned, the comment about " Bethesda's attention to detail and weapon design" was the point I disagreed with the most. I believe their artists did little to no research on how firearms work and it shows with every single design of theirs. Guns that have slides that don't rack. Guns that have square barrels and fire round bullets. A magazine fed gun with a cylinder. It breaks my immersion.
It sounds like you know quite a bit about firearms! Maybe you can get a job as a weapons consultant on a game and help them get closer to reality; or at least a futuristic reality in the case of Starfield. I don' have half the knowledge, so I see a cool space-looking gun that reloads fast with a thing that pops out, and I say 'wow awesome!' lol. Thanks for watching!
First of all, I would never have guessed this is the first video you've ever made. The production value is extremely high. Congrats on that. Now on to the game. I'm probably one of the only people to play Starfield that never played a previous Bethesda game, ironic since I lived and worked right in their backyard and knew several employees. But being a life-long science fiction aficionado, I heard about the game early in it's development and awaited it's release, biding my time playing Eve Online and a long line of other space games. Not having played a Bethesda game, my expectations were not conditioned on what they had done before but rather what I thought would make a good space game, and certainly the previews and snippets and interviews with developers all made it sound pretty amazing. Launch month finally arrived and I eagerly paid a premium for the game and the planned Shattered Space. It launched, I downloaded it, played it for two weeks. And stopped. It's boring and repetitive. The NPCs are visually archaic and generally uninteresting. The quests are pedestrian and narratively dull. The multiverse mechanic is clever and would, if the game were otherwise better designed, make replaying it interesting and entertaining but it doesn't. It just beats you over the head with the same disappointments you had the first time through, coupled with already knowing how it's all going to turn out. I really wanted to love Starfield. I really did. But no amount of majestic music and sophomoric navel gazing about the future of humanity can make up for it's flaws.
Thanks for the kind words, I'm sorry to hear you couldn't connect with the game. Maybe a mod that overhauls those mechanics will come along some day that suits your play style more!
I that was excellent. I personally love Starfield , but it is not perfect. The video was well written and thought out. It put its points across in a concise and reasoned manor. It points out the good and the bad. Well Done. and good luck with your channel. :)
Wow, thank you!
Bravo! Well done and spoken. I enjoy the vastness and loneliness of Starfield and when something is weak or lacking (mission, dialogue, etc.) my imagination fills in the gaps!🤓o7
Thank you for the compliment! Good to hear you're able to fully role play!
Very well done.
Apparently, all these people trashing it forget that almost ALL of the original and early reviews were great. And then it literally got review bimbed on staem by a bunch of Sony fanboy.
Just find it odd that so many people, not only switched their opinions, but can't even admit that they did.
Seems like a fallout 76 situation. Bunch freaking sheep.
Thank you for the kind words.
@bandercoot your welcome. Kid, if you hadn't said it was your first, I'd have thought you'd been doing this for years. Truly top notch.
Ad far as what you said in it, I wrote my comment before the video ended.
I hope you continue making content. Would love to see your take on in-world lore, mod reviews, and the like.
I think if you stay at it, youll far.
@ I appreciate that! I plan to keep working at it.
@bandercoot thanks. I've subbed and have the notifications on, can't hardly wait.
Thanks for a great video and commentary. I think you nailed everything about the game. I personally really love Starfield. It is groundbreaking, and brilliantly done.
The gun play is brilliant, but so too is the edged weapon and hand to hand combat. Combine that with our Starborn powers, and it truly is a wonderful experience.
I do think many of the loading screens could have been avoided or replaced with small connecting 'cells' (gameplay areas), especially when moving in and out of shops and buildings, caves, even ships. Getting in and of the the pilot's seat also needs to be shorter, smoother and crisper, or redone entirely. There are a small handful of areas that already work well and seamlessly, and that should be extended to the entire game.
Thanks for checking it out! I had more of an in-depth analysis on the weapons and different types but felt it was straying too far from my central thesis! I do agree with you though!
The biggest lessons to learn here are don't overhype your game, don't categorize it as something it isn't and don't blame the players for not liking it. I played Starfield for a dozen hours or so while I waited for another game I was more interested in. I don't mind low key or slow gameplay and it doesn't even bother that much if things are a little empty and contemplative. All that said I just simply got bored before I really ever got going. There were a lot of little things like giant towers having one allegedly large and/or important business inside with 2 rooms and 2 employees, a restaurant with one owner/employee and a few tables, a news station with a few people that you can just walk on up to. Immersion was broken at every turn with little things like that. Every time I think about giving it another go I remember these things and just wander off to do something else.
There are things you can get away with in fantasy settings that just don't fit in sci-fi. You expect things in a sci-fi capital that you wouldn't in a fantasy capital and that does make immersion harder in that respect. If you are going to take the easy way out with the whole 'Earth is destroyed' business you might as well just make smaller outposts that are easily made authentic and immersive within their scope. Trying to fake a huge bustling metropolis is just going to fail. Elite Dangerous kept outposts small and while I didn't care for their world building/factions it was incredibly immersive in a way that Starfield could not duplicate. The sense that you were 'far' was palpable and if you let yourself slip into the zone you could occasionally get a faint echo of panic lingering in the recesses of your mind at the thought of your profound isolation. ED had it's issues but it was pretty accurately billed for what it was. No one was promised an RPG and they did not get one. It was well known the RPG element was emergent and up to the player's own imagination. Also, there was space and travel and space travel. Warping was the 'loading screen' and was not the least bit jarring and fit perfectly with the setting. You could cruise up to a planet and seamlessly transition down to the surface and land. Ultimately the repetitive and shallow nature caught up to ED as well and it's flaws became too noticeable, but it was after FAR more than a dozen hours. It's biggest trick was immersion and that was something that Starfield just couldn't keep going due to continuous breaks.
Social contagion doesn't manifest out of thin air anymore than a stereotype does. There are a lot of valid conspiracies out in the world but there is no cabal of malcontents hunched around a rickety table in a damp, dark room plotting the slander of Starfield. This seeming 'phenomenon' of piling on is because so many were so profoundly disappointed after the hype and based on the associations of 'Skyrim in space' and Todd Howard's and others pronouncement of the second coming of Jesus in the form of a computer game. The length of development time and the scale and scope also implied a certain level of magnificence. Gamers love games and when they come up short it can evoke strong emotions, right or wrong. It's the same with being disappointed with something a loved one does versus some random person. The former may ruin your entire relationship where the latter might ruin your lunch hour. Developers weave those spells of emotion, love and enticement, elevating expectations and hoping their magic spell propels them forward to victory and then when it fizzles, backfires and kills half their party they blame the targets rather than their own skill. "We cast that spell masterfully! We were just robbed by some unknown evil!" This cheap excuse only makes the situation worse. As grown, functional adults you would expect this to be understood. Hello Games experienced a similar start, were contrite and went on the journey of redemption to become true heroes in the gaming space. Bethesda complained and moped and went off to count their money in the vault taking a year to put out a tiny bit of paid official content and fix a few complaints. We must also realize Elder Scrolls VI has an even larger hype train and expectation 'bomb' just waiting to go off in spectacular fashion. Starfield's shortcomings only made things worse and now preemptive anger is furiously brewing as expectations of failure abound. Now Bethesda is in an untenable position of expectation and since they probably designed ES6 similarly to Starfield and had different variations on similar shortcomings, and with the legacy of Skyrim and the INCREDIBLE work modders have done and continue to do they are primed for almost inevitable failure and I think this has finally sunk in on a real level. Having cutting edge versions of Skyrim available for FREE with first class visuals and everything puts immense pressure on Bethesda. 'Paid mods' is only going to increase the hate exponentially. I don't envy their position but it is a bed they've made themselves. If you do the 'thing' well, rewards will follow. Concentrating on imbedded profit schemes and working backwards from that will doom them to failure and consume the last scrap of goodwill they have and no amount of social contagion is required.
To bandercoot: You are a skilled creator with a good sense of style and a tone and temperament that is a refreshing change from so much other 'samey' content. Keep up the good work and tough it out and you are sure to rise to the top. Thanks for your work! I'll happily click the buttons to feed the algo. Take care
Thanks for the kind words! Maybe we'll agree more on the next vid!
Thanks for doing the game justice, love starfield. The feeling these games give me is something I choose not to take for granted. This game made me fall in love with gaming again after moving out and not being able to play games for a few years. Bought a new Xbox two years ago and couldn’t get back into gaming until I played starifeld. It has quickly become one of my all time favourites. (Among fo4, and Skyrim haha)
Thank you for watching!!
Great video. Wonderful approach with a focus on strengths alongside a very fair explanation of its problems and issues. For my part: I am disappointed in Starfield overall. I started out loving it and defending it. I don't mind the loading screens (I don't want to stare at my screen for an hours or days flying between star systems, but it would be nice if you could fly between planets or moons in the same star system w/o a loading screen). I also enjoy exploring the planets thanks to the exploration mechanic and incentive, getting each one I visit to 100% completion is fun for me. I agree the wide open worlds have their own beauty (but wish it were more varied -- waterfalls, underwater locations to swim through and explore, volcanoes actually spewing lava, lava flows and falls, deep ravines and tunnels for miles under the surface opening up to vast caverns (think Blackreach in Skyrim), much deeper craters perhaps with useful minerals at the center from the meteorite impact, etc.). I also really like most of its mechanics -- shipbuilding, lock-picking, skill progression, etc.
But, getting back to my ultimately being disappointed: the more I played, the more annoyed I grew with the repeated game assets used for the human installations. I came to HATE that and find it unforgiveable. Even the enemy NPC's and loot all start in exactly the same places. Bases that I thought were fantastic the first time encountering them became pure annoyances after dealing with them multiple times. It got to the point where I wanted to avoid exploring planets just to avoid the immersion-breaking feeling of seeing the same factory I had already visited on another world, or just another landing spot on the same world a few minutes earlier.
The worst part is that this is entirely unnecessary from a game design perspective, and Bethesda proved this themselves. When an enemy ship lands on a planet and you board it, the interior layout is somewhat randomly generated, I think (if not, they did a good enough job with those that they felt random to me). If they had just done this with all the random human bases scattered around the Settled Systems, I would probably still love the game. Maybe none or only a very few would be great, some would at least be good, others would no doubt be terrible, because that's the risk with doing it randomly, but at least they would have been different and unique and invite exploration. And the random could be seed based (like in Minecraft) where all players get the same seed on the first playthrough, but maybe after passing through the Unity you get a new seed (maybe even some way to specify it, like by selecting the path through), so even though it's random on that first playthrough, every player gets the same experience to share with others, "Guys, I found this amazing base! Go to this planet and land at this location, and you'll find it." This would only affect the random components, all the storyline and handcrafted facets to the game should remain specified as they are in the existing game.
This is also an area where AI could help -- still have all the handcrafted stuff for everything in the main story line and side quests, because that's what Bethesda does well. Create a bunch of other hand-crafted locations to discover through exploration. But then for all the thousands of locations that are not pre-planned encounters, AI could dynamically generate interesting structures on the fly and then randomly (or intelligently) place enemy NPC's.
Other than the repetition, I really like Starfield. I agree the characters are weak, but they're not terrible (Bethesda has never been like CDPR or the early Mass Effect games in terms of character development). I had hoped for a lot of companion quests to build up to max affinity and then get a buff, like in Fallout 4 (loved that mechanic in FO4). I thought that would have worked perfectly in Starfield, so I was sad to see so few fully fleshed-out companions with their own detailed questlines. But the main story is perhaps the most intriguing Bethesda has written, so the rich plot made up for the weak characters for me.
At its heart, the single breaking point that ruined the game for me is the repeating bases. There's no sign that Bethesda is doing anything to address that. They could have at last vastly increased the number of pre-built bases over time, or add a few new ones each month or quarter as ongoing small free DLCs, or at least randomize the number and location of where enemies spawn in those repeating bases, something, anything so at least there's a chance of finding something new for the long-term player. But they're not doing that. And that repetition is what has killed Starfield for me. How can a game about exploration remain fun, when most of the exploration is just repeating locations you've already seen many times before?
Great work on your first video
Thanks for checking it out!
Well, first experiencing the Groundhog day effect of this game was somewhat scary. Then, you just get used to it.
Im glad u made this someone needed to say it ive been playing it off and on since launch it's not perfect but i enjoy it to some degree as I do all bethesda games
I appreciate the kind words!
great video. Starfield is one of my favorite games and it makes sad to see much unjustified internet-hate against it
Thanks for the compliment, and yes the game means a lot to me!
I've loved Starfield from day 1, no regrets. Like Skyrim and Fallout 3 it has its own atmosphere (so to speak).
Glad you can vibe with the game! Thanks for checking out the video.
Still play the game. Mostly just to jump on and view different worlds. Had fun with the story. Not for everyone but mostly people hate video games and love complaining about them now.
Viewing different world is a great form of relaxation for me! I almost wish there were less random critters scampering around so I could just take in the sights uninterrupted. Thanks for watching!
I finally finished Shattered Space and I thought it was a good expansion. Although I didn't much care for some of the convoluted maze dungeons, I enjoyed the word, the story, and many of the quests. it may be proper to see Starfield as the first game in the franchise, with the focus having been on systems more than story. It feels like Morrowind in that regard.
Thats an interesting take! We'll have to see when Starfield 2 releases in 2073.
Ehhh. Unlike Veilguard or like... Concord, we actually all played Starfield. The cities and locales, and honestly companions, just didn't grip me. I've little doubt most other people with mixed or negative perceptions of Starfield were the same lol. We all played it, we all formed our opinions, and our opinion is that it just isn't as good as Skyrim, or even Fallout 4. I'm not even one of the ones who had a problem with the procedural generation or empty planets - it's just that to create role-play characters, I need believable lore, and there were just so many unaddressed or even contradictory things about even basic parts of the setting that it's hard to create my own characters. What use is the RPG sandbox if the fundamentals aren't there? Love your voice though! Subbed.
Starfield is subtle and beautiful. Subscribed.
Thank you for the sub!
Good news is: these are all fixable issues. The modders cometh.
What killed it for me was the repetitive POI:s since that took my immersion away. For me, it was such a weird experience, because I played it and mostly liked it for 30 or so hours and then it became more and more repetitive until I realised I didn't react on finding a new temple with excitement, but with dread, because I knew I had to run for several minutes without anything happening and then jumping through loops. This never happened with a dragon wall in Skyrim. (I played for over 100 hours in the end. I really shouldn't had done that but I thought it would get better).
AFTER that, I looked it up on UA-cam, because I thought my experience was so strange, only to find that many people had the exact same thing happen to them.
Some of the things in game looks good, some just don't (I get it, they probably have fixed some things by now, but when I played for example, NPC:s were uncanny valley with staring eyes, not great. Just talking from my experience).
And after that I played Mass Effect and discovered that dialogue between characters looked better. That game is almost 20 years old. There is also better loading screens in that one, like doors making an opening sequence instead of a fade to black, and even if POI:s is a bit repetitive, they at least tried to make each one unique by moving crates around and having different characters at different locations. I respect it when game makers at least makes an effort in regards to this. And it had a vehicle (Starfield also has one now, this is good because the boost pack didn't really boost that much).
Some things that existed in Skyrim are also gone from Starfield. Like guards reactions for example. I don't understand this choice at all.
But the thing is, after googling Starfield, looking at other people playing it and me searching for better space rpg:s, now my algorithm will make me find more videos about the game (Like yours). It becomes this machine. But only after me playing the game. I probably wouldn't have even noticed the critique otherwise.
I love Starfield. It’s a wonderful but severely misunderstood game. It’s the Wind Waker of our time.
Thats an interesting take! Wind Waker was amazing.
I really love this game. I enjoy roleplaying and using my imagination to fill my games with my own feel. Starfield definitely scratches an itch. So for they have fixed any issues and have really listen to the community on things. I have no issues with this game not like all the nay Sayers who just wanted Skyrim 6
Agreed!
After few sentences You said at beginning, Im starting to download :)
Thank you, appreciate it, I hope you enjoy the video!
I actually liked Starfield and had over 100 plus hours into it before I had a realization that killed my desire to play it. I had poi and dungeons repeat on different planets with the same data logs, same events, same scientists who died. It was disappointing and really made me think why would I keep exploring if it’s just repeating content? I also finished the story lines for the factions so I felt like I had little else to play for.
I came across some pretty copy and pasted looking outposts in my couple of plays as well which is definitely immersion breaking.
It was pretty immersion-breaking to have the quests not interact with each other, not update the world, also.
@@darrennew8211 Tbf that's every Bethesda game ever though
A fair and interesting take. I'm not a Starfield hater- I gave it basically a B grade. But for me why I just can't give it the amount of hours I gave to Oblivion/FO/Skyrim is that the world lacks the environmental storytelling that was absolutely fantastic in Skyrim. Just wandering around and happening upon a quest, or sometimes an even better experience, finding a note in a cave, and then another and another and this near little story is told and you had nobody directing you to it. I didn't find a lot of this in SF. Another issue I have with SF is that they doubled down on the FO4 settlement building. It's just not terribly necessary in a single player environment. It's filler. At least it wasn't like FO4 where it was utilized as a substitute for actual quests. I had nagging issues with space travel and dogfights as well, but that's probably down to simply my own gamer preferences.
I hope ES6 keeps to a more bespoke world. Franky, the procgen tech of SF, while an applaudable achievement, serves no real purpose in ES6. Just map out every nook and cranny of Hammerfell (or High Rock or Wherever) and let the environs take you on a journey. Do this and they'll be back to their GoTY ways.
Thanks for the kind words! And I've definitely played games where too many things don't align with what I look for in a game and those issues nag at me while I play and will generally lead to me not finishing the game.
I happen to love Stairfield, especially after the modders have taken over.
Thanks for watching!
Thank you for saying something nice about Starfield.
thank YOU for watching!
Great video, you've put across why this game is good very well. I love Starfield. approaching a thousand hours in game and I'm nowhere near done with it.
Yes it has problems, but so does every game, nothing is perfect. The whole Starborn thing still doesn't make any sense when you actually start thinking about it, but I still love it.
A bit concerned about the rumours the game is 'dead'. hope it's just the hate mob doing their thing, but we're overdue an update to SF and there's no hint of one coming . . .
Thanks for the compliment, and glad you like Starfield!
I reject everything about this. The gameplay is meh, the characters are boring and the sensation of greatness dissipates once you realize every planet is the same. Extremely bad take
You are a drone! :)
@@ramireza6904 in what way?
I hope you're able to enjoy other games to the same level you're able to dislike this one. Thanks for your input.
Cant wait to Play starfield again when i have a better PC.
Does anybody know whether Starfield is going to be adapted for PS eventually?
This is just wrong. Starfield is terrible from the foundations up. They spent all their time and budget on some gravity physics and food textures and forgot to make a game. I reject the whole idea that the space travel is good or give any kind of feeling because space travel is just loading screens and menus in this game. And don't try and convince me the occasional mini game that loads in before your planet menu counts as space travel. I play No Mans Sky, where you actually travel in space. No loading screens needed. Unless you count the loading screen when you warp between systems. Which hardly counts because once you are in the system you can land on and leave any planet and fly around any planet seamlessly. The main storyline of Starfield is just a non reader's shallower version of No Mans Skys main story that you go through to unlock the 250+ (so far) universes. The character creation is only good if you've never used a character creator ever before. There was no choices in the game that mattered at all. Which wouldnt really bother me that much, except Bethesda makes such a big deal about their games being RPGs and half the narative in the game is about choice! I don't think Emil P even pays attention to anything being written. And the only thing that Bethesda should have done well without question, were the populated cities. And those were reduced to a couple of hallways with NPCs that made Oblivion NPCs look high tech. And I'm not even going into how bad the companions were. There was no excuse with the resources and workforce they have for this game to be so lazily written and outdated. And trying to act like it had some deep meaning in the laziness is just wrong
I really love Starfield besides its flaws but you made me like Starfield even more!!
Glad I could add to the love, thanks for watching!
I love this game. I almost love it as much as Cyberpunk.
If Cyberpunk allowed me to build my own place and Lego piece together my own car or AV, I might still be playing it…
Maybe there's a mod for that!
You have got a subscriber in me.
hey, thank you for the sub!