Leo Sled Dog works perfectly! You want Leo to play allies every turn anyway. They soak great, you'll get 4 of them in play easily during the game, but even 3 is ok. In solo it's especially efficient for bosses with health that depends on the number of investigators. But indeed, it doesn't work in most other decks. Thanks for the video!
I tried out a custom Sharpshooter permanent (Exceptional, no exhaust) and it was INCREDIBLE. Being able to roleplay a Mystic (Sharpshooter and Mauser (2) to use foot for fighting, Thieves' Tools to use foot to investigate) was fantastic, especially with Dirty Fighting.
I just finished TFA with Finn. Fence in the underworld market deck did absolute work. All the illicit cards in there and then fill normal deck with resource gen
Well the problem of this card is that it costs 3 and one action. To make this card pay off, you need to tap two illegal cards that aren't fast. You can make a comparision between this card and Swift reflexes(costs 2 to buy an action, and this card costs 3 and needs 2 illegal cards to get a free action). Whats more, compare with Emergency Cache(Which is a normally balanced card), you need 6 turns to pay off(if you play 6 fast illegal cards and reduces the cost), and this card needs one experience. To my opinion, This card really isn't quite worth my experience. Indeed to Finn this is kind of a good card because his deck is full of illegal cards, but its still not worthy to spend one experience for this card.
@@guochen3156 I think a lot of the value can come from playing guns fast while an enemy is engaged with you. Especially in the case of Colt Vest Pocket.
Guard dog is a great card, they just don't like the revised art. Cyclopean hammer is a great card... it's just a bit TOO good. Sled dogs are solid in Leo. Don't worry about it.
10:18 You don't lose control of Pitchfork *unless* the attack is successful. So you can stick the Pitchfork in your friend AND keep it too. However, it appears that Hatchet *does* get stuck in the enemy even if you miss. (Presumably the enemy grabs it off of your Hatcheted buddy and pockets the weapon as loot.)
here's a suggestion for Bryn: if he tries sled dogs again maybe do it in Yorick instead of Dexter? i remember Travis mentioning once an extra "hidden" (less obvious) weakness of sled dogs - if the game makes you discard one dog from play, or hand, or from deck (so mill it) that makes all your other sled dogs that much worse coz they will never even achieve full potential now. well you know what? - Yorick fixes that aspect of dogs somewhat, he can loose dogs and keep getting them back from discard! also Short Supply is like "find more dogs faster" in him aswell - so thats one more weakness of the card he covers! he also even covers the resource cost somewhat with him paying for all his other cards with infinite schofners anyway!
Fence is great. In rogues the resources are not that big of a deal, and it lets you trade ressources for actions. And given the state of affairs with illicit cards it is reasonable to expect in turn 3 and make use of it for most turns till the end of the game. If you are playing illicit heavy and put it into the market it`s plain awesome.
If your only goal was to completely roflstomp a scenario with a solo deck that breaks the hell out of The Necronomicon, how would you go about it? Play Mandy with Astonishing Revelation and Reasearch Librarian?
Or just library docent, or scavenging with Rex or Minh. I actually think Necronomicon isn't too overpowered on its own, it's just extremely easy to exploit.
What about Song of the Dead (5) Uses (5 charges). Action: Fight. This attack uses (willpower) instead of (combat). You get +2 (willpower) for this attack. Reaction, When a (skull) token is revealed during a skill test at your location, spend 1 charge: deal 2 damage to an enemy at your location
Agreed with the hammer one, this card is just broken for Guardians. Everyone can use this, including Cho. And when you add two reliable, u literally finished your job. Your mind just stopped, and you just swing this shit again and again. Great video! but only one idea dont know if you guys are running it: Maybe mention a little bit about what character can play these cards, for example Leo Anderson with the sled dog(I think its going to be a good combo)
cyclopean hammer should have had a movement penalty attached to it, give it: "movement actions while holding cyclopean hammer cost -> ->", give it that Pyramid Head vibe. It would also force mystics who wanted to run it to make more use of Astral Travel which puts assets at risk. such a strong weapon needs a serious downside and it has none. Mystics really don't need hand-slots so being two-handed is barely a penalty, 5 resources is absurdly cheap to make your cleuver invincible or your guardian an unstoppable beast, and with upgraded e-caches and voice of ra among other options mystics hardly hurt for money these days. edit: AND I've only just realised I've been playing it inefficiently. So if you add your head to your fist for the attack, that means you can pump either OR BOTH. Significantly increasing the amount of symbols you could commit to the action 🤯
Wait.. whut? Does this also mean if you are told to 'add another stat to your primary stat for this skill test', you can commit cards with symbols for either stat??
You cannot commit cards unless it is a stat that is being tested. So no you could not commit a card to add to another stat. It needs to be to the tested stat only, even if you can add the other stat for this test. Does that make sense?
I hope this Best/Worst series includes entries for Eric. They know at least 10 Arkham cards now, that makes them qualified to rank a top and bottom 5.
"I'm gonna put cyclopean hammer in the thumbnail because I know that'll get some people to watch and wonder what we're talking about" hey that's me!
You caught me.
I like the idea of using Dexter to turn the “new” level 0 version of switchblade into another dog.
Leo Sled Dog works perfectly! You want Leo to play allies every turn anyway. They soak great, you'll get 4 of them in play easily during the game, but even 3 is ok. In solo it's especially efficient for bosses with health that depends on the number of investigators.
But indeed, it doesn't work in most other decks.
Thanks for the video!
I was expecting to see a 3rd and 4th Sled Dogs.
But much like playing sled dogs, you never do!
@@willkramer9717 2meta4me! =D
Funny enough, Joe Diamond can play The Necronomicon and Well Prepared.
I tried out a custom Sharpshooter permanent (Exceptional, no exhaust) and it was INCREDIBLE. Being able to roleplay a Mystic (Sharpshooter and Mauser (2) to use foot for fighting, Thieves' Tools to use foot to investigate) was fantastic, especially with Dirty Fighting.
I'm calling it now; the 3rd and 4th Sled Dogs are going to be in Bryn's Best cards Video.
I just finished TFA with Finn. Fence in the underworld market deck did absolute work. All the illicit cards in there and then fill normal deck with resource gen
Well the problem of this card is that it costs 3 and one action. To make this card pay off, you need to tap two illegal cards that aren't fast. You can make a comparision between this card and Swift reflexes(costs 2 to buy an action, and this card costs 3 and needs 2 illegal cards to get a free action). Whats more, compare with Emergency Cache(Which is a normally balanced card), you need 6 turns to pay off(if you play 6 fast illegal cards and reduces the cost), and this card needs one experience. To my opinion, This card really isn't quite worth my experience. Indeed to Finn this is kind of a good card because his deck is full of illegal cards, but its still not worthy to spend one experience for this card.
@@guochen3156 I think a lot of the value can come from playing guns fast while an enemy is engaged with you. Especially in the case of Colt Vest Pocket.
This feels bad. I just put a deck together for Leo full of sled dogs, guard dogs, and cyclopean hammers.
We all have at one point or another lol. One time. This is your one time. You’ll learn this after the fact
Guard dog is a great card, they just don't like the revised art. Cyclopean hammer is a great card... it's just a bit TOO good. Sled dogs are solid in Leo. Don't worry about it.
I was really looking forward to the bryn edition, you certainly didn't disappoint. And I couldn't stop laughing at the end.
10:18 You don't lose control of Pitchfork *unless* the attack is successful. So you can stick the Pitchfork in your friend AND keep it too. However, it appears that Hatchet *does* get stuck in the enemy even if you miss. (Presumably the enemy grabs it off of your Hatcheted buddy and pockets the weapon as loot.)
here's a suggestion for Bryn: if he tries sled dogs again maybe do it in Yorick instead of Dexter? i remember Travis mentioning once an extra "hidden" (less obvious) weakness of sled dogs - if the game makes you discard one dog from play, or hand, or from deck (so mill it) that makes all your other sled dogs that much worse coz they will never even achieve full potential now. well you know what? - Yorick fixes that aspect of dogs somewhat, he can loose dogs and keep getting them back from discard! also Short Supply is like "find more dogs faster" in him aswell - so thats one more weakness of the card he covers! he also even covers the resource cost somewhat with him paying for all his other cards with infinite schofners anyway!
Bryn. I laughed so hard at the second Sled Dog and I woke up my wife. That was freaking hilarious.
Fence is great. In rogues the resources are not that big of a deal, and it lets you trade ressources for actions. And given the state of affairs with illicit cards it is reasonable to expect in turn 3 and make use of it for most turns till the end of the game. If you are playing illicit heavy and put it into the market it`s plain awesome.
Enjoyed the last cad discussion.
Question. Can't Fence trigger during itself play for itself?
Not what I was expecting but still a hoot to watch. 😊
Good to see Bryn finally came around on switchblade (0) and realised it doesn't belong on a worst cards list, it deserves to be purged from memory.
That ending was hilarious!
So, if they made a parallel Jim Culver that used cursed tokens instead of skulls (and replaces skulls on abilities) would that be a better Jim?
Sounds like Parallel Jim.
Title: Worst cards in Arkham Horror
Video: "Yeah.... it's all right I guess" :P
I only watched a few of these videos and you talk about how sled dog is bad for fighting but doesn't it give you an extra move action every turn?
If your only goal was to completely roflstomp a scenario with a solo deck that breaks the hell out of The Necronomicon, how would you go about it? Play Mandy with Astonishing Revelation and Reasearch Librarian?
Or just library docent, or scavenging with Rex or Minh. I actually think Necronomicon isn't too overpowered on its own, it's just extremely easy to exploit.
What about
Song of the Dead (5)
Uses (5 charges).
Action: Fight. This attack uses (willpower) instead of (combat). You get +2 (willpower) for this attack.
Reaction, When a (skull) token is revealed during a skill test at your location, spend 1 charge: deal 2 damage to an enemy at your location
Agreed with the hammer one, this card is just broken for Guardians. Everyone can use this, including Cho. And when you add two reliable, u literally finished your job. Your mind just stopped, and you just swing this shit again and again.
Great video! but only one idea dont know if you guys are running it: Maybe mention a little bit about what character can play these cards, for example Leo Anderson with the sled dog(I think its going to be a good combo)
it's arguably worse for mystics as it destroys the need for offensive spells. An entire pillar of their archetype is now sub-optimal in comparison.
@@paultapping9510 True😂
I see Brynn is trying to bait people I see.
cyclopean hammer should have had a movement penalty attached to it, give it: "movement actions while holding cyclopean hammer cost -> ->", give it that Pyramid Head vibe. It would also force mystics who wanted to run it to make more use of Astral Travel which puts assets at risk.
such a strong weapon needs a serious downside and it has none. Mystics really don't need hand-slots so being two-handed is barely a penalty, 5 resources is absurdly cheap to make your cleuver invincible or your guardian an unstoppable beast, and with upgraded e-caches and voice of ra among other options mystics hardly hurt for money these days.
edit: AND I've only just realised I've been playing it inefficiently. So if you add your head to your fist for the attack, that means you can pump either OR BOTH. Significantly increasing the amount of symbols you could commit to the action 🤯
Wait.. whut? Does this also mean if you are told to 'add another stat to your primary stat for this skill test', you can commit cards with symbols for either stat??
@crisprat7490 I believe so, though it would take CH from mildly busted auto-include to egregiously broken if so. Can anyone else confirm or deny?
You cannot commit cards unless it is a stat that is being tested. So no you could not commit a card to add to another stat. It needs to be to the tested stat only, even if you can add the other stat for this test. Does that make sense?
I think Song of the Dead was tabooed into 1 XP it might be OK.
This is very edmonton
Классные ребята, молодцы) super nice video
Я просто привязываю к некрономикону вороновье перо и творю грязь
Taboo is not a thing for you guys?
We play with the taboo list.