You do not need to save the textures seperately. Under the export window, there is an option to embed textures. It is a little button in the top right. You may have to set the file mode to "copy".
@@darreldash Hmm you're for some reason right. Other objects with textures seems to work fine though. Hope richy finds some way to make this method work for fn assets
Thank you! I’ve been trying to make a cowboy map and one of my many problems was there is only one cowboy mode for the character device, this will fix that and not cost 16,000 memory lol
What I want in creative 2.0: Custom skins Access to every skin Access to every site character, weapon, enemy, etc Custom weapons Every poi All stw maps
with this way the skeleton will not be imported correctly, like you see in your video the bone size was 100x the original size, you have to scale the scene to .001 in blender before.
I was disappointed because we cannot animate the character device or the player itself.. i was hoping to see it with the release i really hope they add it soon so we can make our own player mechanics
@@hepatitis123 i've seen nobody do that, i don't think it's possible, even if it does, it's the most basic feature and should have already been implemented by Epic themselves
Actually I think there is a more better way if we look in the files, instead of exporting and importing, we can just directly grab it from the game, now thing is UEFN has not shown us all fortnite game files, some folders are hidden, I was able to find location of some stuff like cap's shield and I was able to spawn it using spawner and also use it even though I don't own it
Hi Richytoons, I have a question regarding UEFN and I would really appreciate your help. In Creative 1.0 I was able to load a map in the creative hub, invite some friends into a group an play the map with them. Returning to the creative hub I only had to change the map and we were able to play a new one. Now, in Creative 2.0 I couldn´t find a way to play with friends. I can make a team but the lowest level is "Creator", so they can edit the map. But I don´t want to let them edit. If I go to the Creator Portal I am not able to publish a map, because the button "publish" is inactive. 2 days ago I applied for the Creator Code (Support a Creator). Can you give me a hint how I can play 2.0 maps with friends without having to publish them? Many thanks in advance for your help. Cheers, TUTOPA
If you have a creator code that only gives you access to publish a map in creative 1.0, not UEFN, to publish in UEFN you need to apply to be a creator which requires you to be 18 or older. Regarding your question about if you are able to go to the hub to play with friends like you can in 1.0 I am pretty sure you are unable to endless maybe you edit an already existing 1.0 map in 2.0? I'm not sure how that all works.
@@cashdoo Hi cashy, many thanks for your reply. The situation is as follows. Right after the release of UEFN I applied for the Creator Code (Support a Creator). I still haven´t received an answer and I still can´t publish maps through Creative 1.0. And I can´t apply for the new Creator Code so I guess this is included in the "Support a Creator" application when sent after the UEFN release.
@@Richytoons so they made all these animation tools but didn't even give us the character models. once they see us having to do this method (which im grateful for ty!) maybe they will understand
Hey can you plssss make a tutorial about showing us how to find the disallowed object or how to solve it because im just looking for around 3 hours straight on the Internet, youtube and UEFN it self but i just dont find it and now i cant click the button Push Changes because there is a disallowed object. Plssss help me!!
Yeah I’m having this same problem, if you have found out how yet please let me know. I’ll try to do it myself tomorrow morning and if I find anything and you don’t I’ll post the solution in this comment
@@hypx17 not to this problem but I found a work around, depending on what ur using the model for, if u delete the bones of the model u can re-rig it using mixamo, that way it works with all of its animations
This is 100% against the ToS. You're getting copyrighted meshes from a 3rd party tool. Even if it is being used in the same game it came from, Epic didn't give permission to modify their copyrighted models in any way.
I have a issue where every time i port something from blender to fortnite creative. The character's textures are fully white and it says that all of it's bones are gone.
I have been trying for so long to get the big bush into blender so i can make the texture as green as the chapter 4 foliage, I can't wait to work on this when i get home
this is what you deal with when people gives you the REAL tools and stops letting you play with already post processed toys. uefn is a software not a game
You do not need to save the textures seperately. Under the export window, there is an option to embed textures. It is a little button in the top right. You may have to set the file mode to "copy".
I was gonna say the same thing
Or export as a glTF or glb file, then the materials are already set up in UE.
For whatever reason this doesn't work with fortnite assets
@@darreldash Hmm you're for some reason right. Other objects with textures seems to work fine though. Hope richy finds some way to make this method work for fn assets
@@marc873a its easy enough to texture them manually so its not too big of a deal
Thanks Richy, I did not realize that you can actually do this and I already had both these things installed lol
Okay, okay…I’ll download blender!
Hows it going
LOL
Didn’t expect to see you here 😃
Thanks for this, I recently got a new hard drive for my pc so now I have enough room to get UEFN up and running
Your tutorials have helped me so much
Thank you! I’ve been trying to make a cowboy map and one of my many problems was there is only one cowboy mode for the character device, this will fix that and not cost 16,000 memory lol
man hit us with the rickroll man 💀
bro said the rickroll man 💀💀
Your sacrifice won't go in vain
When
Thanks so much. These tutorials have helped me so much
big day for fortnite porting fans worldwide
Is that the real HalfHeart 🤯 The GOAT
Stupid question but, it is 100% safe?
Great vid Richy! Just wanna let u know the title says Iinto instead of into
What I want in creative 2.0:
Custom skins
Access to every skin
Access to every site character, weapon, enemy, etc
Custom weapons
Every poi
All stw maps
If that happens epic would lose money and that’s not what they want.
STW maps are randomly generated, they usually have a consistent general layout but individual buildings and features are usually random
@@Brayan88g Yeah but no one play’s it in 2023 and they put it in fortnite crew packs.
People like the skins more
with this way the skeleton will not be imported correctly, like you see in your video the bone size was 100x the original size, you have to scale the scene to .001 in blender before.
Thank you richy for another great tutorial
I was disappointed because we cannot animate the character device or the player itself.. i was hoping to see it with the release i really hope they add it soon so we can make our own player mechanics
Same😩😩
@dumptruck4083 with that name and reply, I could only assume that you're up to no good 💀
@@LesabreSuper whaat 😏
You can do it with Verse. It's used to fill in the gaps that devices can't fill on their own.
@@hepatitis123 i've seen nobody do that, i don't think it's possible, even if it does, it's the most basic feature and should have already been implemented by Epic themselves
Bro really rickrolled us..
unbelievable! Can you make a tuto on the combat AI
Actually I think there is a more better way if we look in the files, instead of exporting and importing, we can just directly grab it from the game, now thing is UEFN has not shown us all fortnite game files, some folders are hidden, I was able to find location of some stuff like cap's shield and I was able to spawn it using spawner and also use it even though I don't own it
I enjoy watching these but I dont even have a pc
I hope Epic allows us to use these tools and won't make it bannable
lol fr
Came for the tutorial and got rick rolled in the middle of it.😂
Hi Richytoons, I have a question regarding UEFN and I would really appreciate your help. In Creative 1.0 I was able to load a map in the creative hub, invite some friends into a group an play the map with them. Returning to the creative hub I only had to change the map and we were able to play a new one. Now, in Creative 2.0 I couldn´t find a way to play with friends. I can make a team but the lowest level is "Creator", so they can edit the map. But I don´t want to let them edit. If I go to the Creator Portal I am not able to publish a map, because the button "publish" is inactive. 2 days ago I applied for the Creator Code (Support a Creator). Can you give me a hint how I can play 2.0 maps with friends without having to publish them? Many thanks in advance for your help. Cheers, TUTOPA
If you have a creator code that only gives you access to publish a map in creative 1.0, not UEFN, to publish in UEFN you need to apply to be a creator which requires you to be 18 or older. Regarding your question about if you are able to go to the hub to play with friends like you can in 1.0 I am pretty sure you are unable to endless maybe you edit an already existing 1.0 map in 2.0? I'm not sure how that all works.
@@cashdoo Hi cashy, many thanks for your reply. The situation is as follows. Right after the release of UEFN I applied for the Creator Code (Support a Creator). I still haven´t received an answer and I still can´t publish maps through Creative 1.0. And I can´t apply for the new Creator Code so I guess this is included in the "Support a Creator" application when sent after the UEFN release.
Where can I find models for trees and rocks? Also do I need to have some sort of sky mesh or does it work like creative 1.0?
can you show how to do a DBZ model like goku with the SSC textures?
bro rick rolled us for a second
What does ThinFilm connect to inside of the meteal texture
2:30 did the free vbucks code show up for you ???
Will these characters and skins all be available directly in the engine eventually?
dont think so but could be possible
@@Richytoons so they made all these animation tools but didn't even give us the character models. once they see us having to do this method (which im grateful for ty!) maybe they will understand
how to did you add the texture PNG to the material in UEFN?
When he creates the New material it magically applies the textures it seems...not for me... How do you add the textures into the New Material?
Hey can you plssss make a tutorial about showing us how to find the disallowed object or how to solve it because im just looking for around 3 hours straight on the Internet, youtube and UEFN it self but i just dont find it and now i cant click the button Push Changes because there is a disallowed object. Plssss help me!!
When i open the skeleton model, I do not see “asset details”, any help with this please?
Is there going to be a way to import skins and use them for yourself?
is there any way you could possibly make a basic tutorial on how to make a weapons selection UI for things like capture the flag/domination please :D
Hey, I was wondering. Is it possible to make a working payload?
it says to download the file for fortnite porting but i have download it already
Same
When I click send to blender it says failed to establish connection with Fortnite porting server
When I import a skin from blender into UEFN, it says I'm missing all the bones from the bind pose. please help
Yeah I’m having this same problem, if you have found out how yet please let me know. I’ll try to do it myself tomorrow morning and if I find anything and you don’t I’ll post the solution in this comment
@@Axo-FC did you guys ever figure this out
@@hypx17 not to this problem but I found a work around, depending on what ur using the model for, if u delete the bones of the model u can re-rig it using mixamo, that way it works with all of its animations
this great tutorial. but can we use this one on the game?
I have a myth or something u can import anyskin into gaur spanwers
i got rickrolled 2:29
Will custom vehicles be possible
Is it possible to import videos to use in your map
How can you let others play with you, like either in the ufen session or if you publish the map.
If your in playtezting you can invite him to party
or alternatively you can use an exploit to paste the original fortnite asset directly
Isn't this against Epic's Terms of Service for UEFN?
Importing Fortnite Items into fortnite?
@@Richytoons Yeah, it seems like we're only allowed to reimport the Chapter 1 Map(s) only (and that cannot be monetised etc).
@@Djunkin thats only for copyrighted content
This is 100% against the ToS. You're getting copyrighted meshes from a 3rd party tool. Even if it is being used in the same game it came from, Epic didn't give permission to modify their copyrighted models in any way.
@@StrikerTVFang y’all trippin, taking that no copyright shit to serious lol
Video on how to make cutscenes? Please
Whut if the textures are blurry?
how do i put a creative 2.0 map in creative 1.0?????????????
please teach meeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
and thank you for the tuturial but answer my question pls
Start session but you can’t have it in a 1.0 rift
How do I add the images to the textures?
Richy, i have a problem, when i enter uefn, nothing apaers
So how does one find the storm king through this
Psvr2 implication ??
Where do i have to link the Textures?
I have a issue where every time i port something from blender to fortnite creative. The character's textures are fully white and it says that all of it's bones are gone.
same
How do I get fortnite porting? someone pls help
Umm did I just get rickrolled
HOW DO I DOWNLOAD IT??? I WENT TO DISCORD AND I COULDN’T FIND WHERE TO DOWNLOAD
THANK YOU
I have been trying for so long to get the big bush into blender so i can make the texture as green as the chapter 4 foliage, I can't wait to work on this when i get home
2m ago came out
nice
2:30
Hey! Is it possible to show us Verse?
bro this came out 9 seconds ago lol
Guess what
2:29 rickroll
Teach me!!! Now!!
This is so complicated for no reason. Not the video, just the whole process to simply get a ghoul trooper prop is crazy long and complicated
this is what you deal with when people gives you the REAL tools and stops letting you play with already post processed toys. uefn is a software not a game
How do you get the chapter 4 green terrain?
It’s in the galleries
@@DuckBeast so u can paint with that? Don't think so the bottom part is brown not grey
I'm waiting for cinematic device like creating a cinematic etc.
1?
Rich help me!!!!!!!!!!!(look the answers)
Hom do i put a creative 2.0 map in the 1.0creative
😮