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this guy could make a full gtaV in under a 1 mb i guessi am also wondering if there will be new games from archee
still at it huh
Archee style from the very first second. :) Good job!Still, moving to the GPU surprised me a bit. Is h4vok by chance also possible? :)
Compute shaders are smaller than CPU 3D codes, so yes, it would be possible to do that 4KB intro of polygonal mesh collisions on the GPU too.
@@archee4 Polygonal collisions - definitely. But what about real-time geometry splitting?
@@KKAltair Have not tried, but compute shaders allow array manipulation and indexing well so should be no problem.
@@archee4 Well, in worst case, you probably just run single threaded code on the compute shader.
Cool
this guy could make a full gtaV in under a 1 mb i guess
i am also wondering if there will be new games from archee
still at it huh
Archee style from the very first second. :) Good job!
Still, moving to the GPU surprised me a bit. Is h4vok by chance also possible? :)
Compute shaders are smaller than CPU 3D codes, so yes, it would be possible to do that 4KB intro of polygonal mesh collisions on the GPU too.
@@archee4 Polygonal collisions - definitely. But what about real-time geometry splitting?
@@KKAltair Have not tried, but compute shaders allow array manipulation and indexing well so should be no problem.
@@archee4 Well, in worst case, you probably just run single threaded code on the compute shader.
Cool