Zap Evolution | Clash Royale

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  • Опубліковано 31 січ 2025

КОМЕНТАРІ • 286

  • @twentysevenmoles485
    @twentysevenmoles485 Рік тому +987

    Idea1 and 2 are pretty good, 3 is ridiculously broken, but amazing animation as always, keep up the good work

  • @s4mukn1ght35
    @s4mukn1ght35 Рік тому +205

    Enemy: Ima place P.E.K.K.A behind my king tower.
    Me: You mean my P.E.K.K.A?

    • @Big_RandyTM
      @Big_RandyTM 6 місяців тому +6

      King Tower deactivation

  • @ralphthefrog3086
    @ralphthefrog3086 Рік тому +477

    Idea 2 is actually awesome, it would make zap more useful to use against buildings other than just inferno tower, and it reminds me of the sapper from team fortress 2

  • @genelemayo
    @genelemayo 9 місяців тому +84

    outro ended up being most accurate

    • @CCfunYT
      @CCfunYT  9 місяців тому +16

      🤣you’re right

  • @white2765
    @white2765 Рік тому +228

    Zap is a common so this will probably be one of the first spells to get an evolution

    • @j_b6735
      @j_b6735 Рік тому +4

      I doubt they will even be adding evolutions for spells.

    • @ryry8533
      @ryry8533 Рік тому +6

      this didnt age well

    • @white2765
      @white2765 Рік тому +2

      @@ryry8533 i Said one of the First spells not the First one also the New teaser looks like the ice Spirit more than the snowball

    • @white2765
      @white2765 Рік тому +1

      ​@@ryry8533Its confirmed. The ice Spirit is the New evolution

    • @koffeltuff1231
      @koffeltuff1231 11 місяців тому +5

      You were right haha the coming evolutions are zap and tesla

  • @gwidyon
    @gwidyon Рік тому +18

    As a zap user, i see this as an absolute win

  • @Cheng-nm4cc
    @Cheng-nm4cc Рік тому +16

    idea 2 probably the most practical bc its what the spell is mostly used for in decks-to reset stuff

  • @caomouse8829
    @caomouse8829 Рік тому +24

    Idea 3: Zap enemy king = war resolve, peace deal reached 👍

  • @thegreatalfini
    @thegreatalfini Рік тому +2

    one of if not the best animation ive ever seen on a clash royale concept

  • @DinoGoofHybridHero7531
    @DinoGoofHybridHero7531 Рік тому +2

    I like the second one! But the 3rd one is so funny to me XD

  • @WAFFLE747
    @WAFFLE747 Рік тому +27

    Idea 2 seems kinda ‘balanced’ (evolutions are usually broken but it won’t be game breaking) since it will have a longer stun against buildings (which it is usually weak against) but it will be the same for troops (which it is used to kill usually)

  • @sebastiandziekanowski2383
    @sebastiandziekanowski2383 Рік тому +13

    The return of heal would be funny

  • @DarthYoutube
    @DarthYoutube Рік тому +1

    THIS MADE ME LAUGH! 😂 Very Nice Concept through

  • @Meme_Drawing101
    @Meme_Drawing101 Рік тому +2

    Idea 2 is actually amazing😂

  • @SCP6820
    @SCP6820 11 місяців тому +5

    0:41 pekka in the bag💀

  • @Blitzkers99
    @Blitzkers99 Рік тому +1

    2nd Concept is awesome

  • @ur_local_goomba
    @ur_local_goomba Рік тому +7

    my idea: zap storm.
    Instead of 1 zap, it summons 3 zaps in a wide area with a slightly buffed stun duration (in order to make it more balanced)

  • @opoderosoimperioteocratico4885

    This reminds me of the spy sapper from TF2

  • @dogma-z4r
    @dogma-z4r Рік тому +52

    Nerf all the ability by 50% and they are actually pretty good consepts

    • @jona_hehe3768
      @jona_hehe3768 Рік тому +3

      Tell that to royal giant evolution

    • @BocketMan
      @BocketMan Рік тому

      @@jona_hehe3768 tf you mean hes weak

  • @piepiece4952
    @piepiece4952 9 місяців тому +12

    This subscribe button was closest to the real deal

  • @rockingrobo9559
    @rockingrobo9559 8 місяців тому +5

    Who is watching this after the actual zap Evo 😊

  • @zoni8033
    @zoni8033 Рік тому +2

    I feel like 2 would be very good. I was thinking about turning Zap into a lightning with Zap's AOE for 2 cycles, but i'm not sure. Maybe idea 2 with some extra damage, maybe like 300-500?

  • @Eyebrowguy420
    @Eyebrowguy420 Рік тому +1

    Idea 2 is probably the only logical for supercell to do but still cool ideas

  • @penpenguin4767
    @penpenguin4767 11 місяців тому +2

    I could see idea 3 working under these conditons:
    -The conversion is a temporary status effect. (Super Magic Archer lol)
    -The conversion can only target one unit, damaging the rest caught in the zap.

  • @Nutshacklover69
    @Nutshacklover69 Рік тому +4

    the one with jamming buildings and healing would be cool, just decrease stun duration and healing

  • @Good_Gaming_Chair
    @Good_Gaming_Chair Рік тому +1

    1 and 2 sound good but number 3 is broken because you could turn a push to your side but really good work and animation

  • @JswdXD
    @JswdXD Рік тому +8

    Concept 3 is really cool, i would like to see it in-game. Its like the super magic archer.

  • @chocolatetheeevee
    @chocolatetheeevee Рік тому +2

    I think it would be fun to take the first concept to the next level, the zap would make the troops in the radius into the evolved version of said troop, that way you could theoretically have multiple evolved troops in one deck, though to balance it it would probably need 3 cycles and it would not heal any damage already done to the troops, maybe keep the same hp and damage as well

    • @chocolatetheeevee
      @chocolatetheeevee Рік тому +1

      @Chillboy21 maybe mirror would work better for that concept

  • @Savooge
    @Savooge Рік тому +7

    I'd love to see an evolved fire spirit where it deals burning (poisin) damage for a few seconds to the troops it attacks.

  • @mateuszzbirowski6839
    @mateuszzbirowski6839 Рік тому +1

    Imagine placing a pekka behind a king tower, pekka get evo-zapped and destroys your king tower💀

  • @TheThrashP
    @TheThrashP Рік тому +8

    Imagine turning the very very large push of yout enemy into yours

    • @SpareShadez
      @SpareShadez Рік тому

      I don't actually mind the third option for the evolution as long as the troop change is temporary

    • @bakkuretsu
      @bakkuretsu Рік тому

      ​@@SpareShadez heavy decks wouldnt be used. imagine placing golem behind your tower then it gets zapped and raged boom triple crowns

  • @Aspect-47
    @Aspect-47 Рік тому +3

    Imagine putting a pekka in the back and it gets zapped 💀💀💀💀💀

  • @MaxHolleyBC
    @MaxHolleyBC Рік тому +5

    Make the healing a lot, but temporary, going back to what the troops health would be after the effect wears off. Negates damage for a short time, but takes all the damage at the end

  • @CarlosTheHegdhehog
    @CarlosTheHegdhehog Рік тому +2

    Awesome

  • @moai-money
    @moai-money Рік тому +1

    I have a good evolution idea for Bowler: Instead of rolling a boulder he rolls a bomb. When the bomb rolls over an enemy, the enemy
    gets stuck on the bomb and when the bomb hits something it blows up. Also in this evolution the Bowler actually gets hair!

  • @Lucky-CR
    @Lucky-CR Рік тому +4

    For idea 3, it would be better if there was a massive amount of troops, it just converts the highest health one. That makes it balanced

    • @Jayo_
      @Jayo_ Рік тому +4

      That whould still be ridiculously broken, that whould kill all pekka and beatdown decks

    • @Lucky-CR
      @Lucky-CR Рік тому

      @@Jayo_ True, what would be a better change?

    • @Disagiato
      @Disagiato Рік тому

      ​@@Lucky-CRMaybe just converts a singular enemy card for like 10-7 seconds

    • @Lucky-CR
      @Lucky-CR Рік тому

      @@Disagiato Like Super Magic archer?

  • @cariesprairie4857
    @cariesprairie4857 9 місяців тому +4

    Idea 3 should do it only if it kills and add idea two

  • @IohannesCR
    @IohannesCR Рік тому +3

    Another idea: zap can chain like an e spirit off of troops I.e if a troop is close to tower you can zap the troop w/o hitting the tower and if troop is close enough to the tower the stun will chain to the tower, dealing Espirit damage but with reduced crown tower damage, and the spell itself will deal enough damage to kill goblins (+5.2% damage)

  • @spantomdancandinho4617
    @spantomdancandinho4617 Рік тому +1

    i think 3 is the best because it would make people think before putting a bulding or picking a strong card and try to bait you to use the spell beforehand

  • @polarcrest27
    @polarcrest27 Рік тому +2

    With some changes concept 2 would be good and could still be balanced

  • @thespikemc6096
    @thespikemc6096 11 місяців тому +9

    bro now is canon

  • @RQuarius
    @RQuarius Рік тому +6

    In my opinion, if Zap evolves, then most likely what they buff is the stun aspect. Like :
    Enemies hit by zap will be continuously stunned 2x every 0.5 seconds

    • @bansup
      @bansup Рік тому

      You just predicted ice spirit lol

    • @joroyce9811
      @joroyce9811 9 місяців тому

      I have come to say you were 90% correct with that guess

    • @RQuarius
      @RQuarius 9 місяців тому

      @@joroyce9811 it stun continuously tho, but not every 0.5 sec 😅

    • @joroyce9811
      @joroyce9811 9 місяців тому

      @@RQuarius That's why I said 90 and not 100, but you got the most of the concept right 😂

  • @envoy505
    @envoy505 Рік тому +3

    2 the most balanced

  • @naib3488
    @naib3488 Рік тому

    I liked the idea 1 and 2

  • @patriciaokulczyk5564
    @patriciaokulczyk5564 Рік тому +1

    I think another cool idea is if it can go from one to another unit like electro spirit

  • @GonzalitoChaval26
    @GonzalitoChaval26 Рік тому +1

    Idea 2 is the most ideal

  • @amaanahmed3747
    @amaanahmed3747 Рік тому +1

    I think something like ice spirit evo, or like a lightning sized zap, would be sick

  • @demopan4446
    @demopan4446 10 місяців тому +2

    Idea one: heal spell 2
    Idea 2: tf2 sapper.
    Idea 3: betrayal

  • @thegoldenbucketstudios9896
    @thegoldenbucketstudios9896 Рік тому +2

    All of these would instantly push the spell to the best ingame🎉

  • @Danjel69420
    @Danjel69420 Рік тому +1

    Idea 2 is the best , but make it deal more damage and only last for 3 seconds for troops and 6 for buildings, would be very powerful with rage 😮😅

  • @deadshotc3424
    @deadshotc3424 11 місяців тому +1

    1st concept is good

  • @ВадимПономарев-в5ц
    @ВадимПономарев-в5ц 11 місяців тому +1

    the idea of regenerating the top

  • @FireFang12
    @FireFang12 Рік тому +7

    I think that the healing should be 50% instead of 80%-90% and the jamming should last 5-6 seconds and the damage should be enough to kill a goblin and the zap should have a bigger radius

  • @FrozenBloons
    @FrozenBloons Рік тому +2

    Idea 1. HEAL SPELL IS BACK!

  • @WassershweinMann
    @WassershweinMann Рік тому +1

    Idea 1/heal spell 😂

  • @ilcacci666
    @ilcacci666 Рік тому +1

    idea 1 and 2 i think that for rage it would be amazing (2 cycles), idea 3 i think it should be like an evolution for the heal spirit: after 2 cycles you can have like a baby cupid: like for buffing the heal spirit

  • @garotasnocontrole
    @garotasnocontrole Рік тому +1

    👏😀

  • @nethercrocodile
    @nethercrocodile Рік тому +1

    Idea 2 is genius, first one will be heal spell all over again and third one is just super magic archer in a spell.

  • @jevildeltarune6222
    @jevildeltarune6222 11 місяців тому +1

    This is very relevant now

  • @domin8tion651
    @domin8tion651 Рік тому

    Bringing the heal spell back as a evolution would be sick

  • @benpan9406
    @benpan9406 11 місяців тому +4

    Bro predicted evo zap

    • @MrCallofkill
      @MrCallofkill 10 місяців тому +2

      Nope, non of them actually made it to the game, are you re***d?

  • @mdrayhanulislam_6000
    @mdrayhanulislam_6000 Рік тому +1

    Imagine putting pukka behind the king tower then zap it's ur enemy now 😆😂

  • @RON_10
    @RON_10 Рік тому +1

    Idea 3 is mid ladder menace

  • @qua_xor3348
    @qua_xor3348 Рік тому +1

    The first is literally just the heal spell but actually balanced since it would require a few cycles to make work.

  • @Vitalik.__.
    @Vitalik.__. 11 місяців тому +1

    OP

  • @Demolitionidiot
    @Demolitionidiot Рік тому

    I think a static effect which slowly stuns troops and buildings every so often would be nice.
    Like deals 20% dmg as static every 1 sec for like 4 secs.

  • @MertYldz-yz4wn
    @MertYldz-yz4wn Рік тому

    Idea 2 is the best by far

  • @joshuajones4791
    @joshuajones4791 Рік тому +1

    Like the first 2, but if the 3rd got in, it'd need to be on a time limit, thinking maybe 6 seconds, enough to do some nice trolling, and to not be too busted.

  • @rogerscreationmore8780
    @rogerscreationmore8780 Рік тому +1

    Idea 1 would be a great idea, Idea 2 would be 50% okay, and Idea 3 is broken like literally it’d be considered cheating

  • @canadecanudo6420
    @canadecanudo6420 11 місяців тому +3

    thats turn real....

  • @Nix84852
    @Nix84852 Рік тому +1

    1 is good but only as a support card
    2 is PERFECT IT SHOULD BE ADDED
    3 will be broken but still 50/50

  • @TraumaAkill
    @TraumaAkill Рік тому +2

    Increíble (⁠☉⁠。⁠☉⁠)

  • @quakeknight9680
    @quakeknight9680 Рік тому +2

    Bro tryna revive heal after 3 years with 1st one

  • @justinman495
    @justinman495 Рік тому +1

    # 2 for sure

  • @SN95.Danger
    @SN95.Danger Рік тому

    We need a pekka bridge spam evolution, this would be cool

  • @3xyz
    @3xyz Рік тому +2

    i think zap would be like number 3, but like the cupid magic archer, where it controls the unit for a small amount of time. it could also reduce the next few hit speeds to a very small amount, creating that recharge effect. i dont think healing would be a good evo for zap.
    e.g the recharge zap used on a sparky or RG would restore their attack and let them essentially attack twice

  • @MetallicMonkey
    @MetallicMonkey 11 місяців тому +1

    Nah, what in the name of Undertale was that conversion zap spell?

  • @AswinMosesYoutubeRR
    @AswinMosesYoutubeRR Рік тому

    Lol friendly one is good 🤩

  • @KingXand3rdagamer
    @KingXand3rdagamer Рік тому

    Buildings be dancing

  • @monkeyman0214
    @monkeyman0214 10 місяців тому +7

    bro predicted evolved zap 3 months before it was released🥴

  • @krystianmarek4801
    @krystianmarek4801 Рік тому +1

    Man i hope they will do 2 option or 2

  • @anantkumar3774
    @anantkumar3774 Рік тому +1

    I like the 3rd one

  • @Hibban.
    @Hibban. Рік тому +1

    Best video ever ❤

  • @catastrphie
    @catastrphie Рік тому +1

    Ice spirit evo: it dashes through enemies and freezes the
    similar to the electro spirt, or it freezes them for longer amount of time similar to a freeze spell.

  • @hongminhpham2886
    @hongminhpham2886 Рік тому +2

    My Idea:Normal to Evolution

    • @britishperson1
      @britishperson1 9 місяців тому

      wont even work with cards without evolution

  • @samucraft4
    @samucraft4 4 місяці тому

    the 2 idea as independent card can be good idea, the 3 its the super magic archer

  • @GoddessGalaxy454
    @GoddessGalaxy454 11 місяців тому +2

    Idea 2 is pert

  • @LukeWithAComma
    @LukeWithAComma Рік тому

    #2 would be the best because the healing mechanic from #1 would make for some broken interactions and bugs

  • @erratas8909
    @erratas8909 Рік тому

    Nah bro idea 3 is too op, imagine your opponent drops a 2 elixir card to your golem witch push and

  • @notad-class3899
    @notad-class3899 11 місяців тому +1

    Idea 4 leaves elevtric field stuns every 1 second lasts for 3 seconds

  • @Panda-db2jw
    @Panda-db2jw 4 місяці тому +1

    They took inspiration from the subscribe part lol

  • @hogrider5244
    @hogrider5244 Рік тому +1

    3 would be good if the zap could only change the troops that it can kill into friendly like zapped goblins but its not that helpful that way

  • @dawnevans8931
    @dawnevans8931 8 місяців тому +2

    Bro just made the super magic archer in number3 but it’s permanent and DOES SPLASH DMG

  • @OnePieceAddict2
    @OnePieceAddict2 Рік тому +1

    Bro thats gon be 3 cycles if it got added in the game

  • @VeeredOff
    @VeeredOff Рік тому +1

    YO! What if for the 1st idea the recharge was only temporary? All that electricity eventually goes away. Perhaps the unit gets healthpoints back for a few seconds but eventually they go away. If the unit would have been normally dead by then, it'd die once the temporary HP is gone. This would be very interesting for interactions and getting a few extra hits in for the tower or destroying a pump

  • @MrMobiIe
    @MrMobiIe 11 місяців тому +2

    Well the actual evo is just like 3 huge zaps

  • @sameethfarhaan5214
    @sameethfarhaan5214 Рік тому

    Idea 2 most balanced, would bring pekka back into the meta

  • @TheUndyingDemon.
    @TheUndyingDemon. Рік тому

    Idea 3 on defensive inferno tower😂

  • @HydraVich
    @HydraVich Рік тому

    Bro made heal spell all over again

  • @A-Rick
    @A-Rick 9 місяців тому +2

    Evo Zap Concept: here are super great support to your unit with many player syle with it
    The game here a zap that will zap unit 3 time