I am not sure if this would really help or not but if you want to squeeze out a bit more damage with non-attribute master you might want to also have non-attribute syncytium. The thing about non-attribute master is it technically gives less skill power than non-attribute specialist, but I believe the reason is because just skill power gets multiplied by your elemental skill power, not additive, so when you have 44.4% skill power plus 19% non-attribute skill power, the total skill power that gets multiplied by your ultimate reactor's 1.6x is 1.444 * 1.19 = ~1.72 (72% skill power vs specialist's 81% skill power) The thing is, there isn't that many mods outside of specialist which boost your elemental skill power, so an extra 10.2% ontop of your 39% non-attribute skill power is pretty significant I think. (You get an additional 7.6 from your current reactor so that pushes it to 56.8%) If you do the calculation again, it becomes 1.444 * 1.568 = 2.264192 or or a 126% multiplier. Remember that we added in the 20% coming from the reactor and another 10.2% coming from the syncytium mod, so specalist's value comes up 81.2% + 20% + 10.2% = 111.4%.. So the difference is only 14.6% I am not sure how significant that is though because you still have your tech multiplier and then the damage your skill actually does and whatever other buffs your character ends up having. The point is that non-attribute master gives you another multiplier that you might not have otherwise but you have to make up the difference in lost elemental skill power.
Dangerous Ambush may be proc’ing every time, because in the training room the enemy AI is turned off. So they may not have the ability to actually target you. Can you test if this works in missions? Amazing builds man! Subscribed
One more thing to note your dash goes the same distance regardless of rang Iv tested it without any and with 180+ % and I would go from the plus sign in the square to the plus sign in the square no matter what my range was wether it was 180ish % or base
This is basically what I run. I have watched most videos about kyle since this started. And while I may never get 20M crit against trash I find that with this I can swap out stuff if I need to or wanna play with it. I Only use Bulwark mostly on bosses, I only use skill Expansion on my Spurt build as I find the range from Amplification is only about a body wide. Non atribute Sync gives decent damage boost across the board and still get a defense from it. I have even played with Spear and Shield. I know people say that Dangerous Ambush is hit or miss due to the "Target" aspect. But if its not attacking you it works. And in a group, it works, using spurt to deflect from a position or downed players. You could try Preemptive strike but it only works on first hit, so good for trash with spurt but dont know what else we could swap with same slot. Other than HP collector.
He bro in your opinion is this your best overall kyle build. Im thinking about making it today. This is the best kyle build i seen yet with kyle and a fun play style
I’m personally running multitalented with secret garden, having spurt on 1.4sec cd and also proccing that extra bar is insane as it increase ult damage too, you can control multitalent passive pretty well if you get used to it, getting your ult to like 9s cd feels sick
You can also do Valby runs on Fortress. I don't know the pool table but I already got two Diamagnetic Bulwarks just on doing the runs. If anybody could confirm my statement, it would also help out on folks if they don't want to do the quarantine zone mission.
Kyle needs shield more than others stats. Shield is his survivability, his damage and scales a lot. Kyle have the biggest base shield recovery stat than other descendants. 10000 shields give Kyle 20000 magnetic force, 20000 magnetic force = 20000 HP, 20000х7809.8%=1 561 960 damage above base Superconductivity Thrusters damage and 20000x508.6% = 101 720 additional damage of his Magnetism Spurt, if max magnetic force consumed... Kyle is all about shields, nothing else. But i disagree about Dangerous Ambush, it not working as author thinks.
Randomly got Shield Collector from combining 4 random legendary mods, now will grind for Diamagnetic Bulwark. And your thoughts about Multitalanted and Dangerous Ambush is very interesting.
I was going to put shield collector instead of ambush what is your thoughts. Because I think the ambush only prox every time because he's in the training room and they are not targeting him
@@Gregory-pi3oc indeed, Ambush is a trash for Kyle. In real fights it gives nothing. For information, you can equip both Shield Collector and Dangerous Ambush. Sad that we can't equip Potent Collector and Shield Collector together. I think Multitalanted is best Arch Tech mod for Kyle's abilities, coz it CD reduction is good for his passive ability.
Loving the build, quick question though, is the damage higher because you're actually in the test area where mobs ARE immobilized or is it working everywhere else?
really debating on trying this build. It matches up to mine perfectly other than the Ambush, I run Multitalented. Trying to think if the ability spam compensates the extra 100k per burst or not. Does the extra ambush damage always work on bosses too?
I follow your build, thanks! This is amazing, fast and enjoying gameplay. My questions is: how we can make Kyle hit with more critical damage, without remove this mods ? Kkkkk
Diamagnetic bulwark dropped on the 1 try on normal mode, but the amo materials that are needed to build Kyle almost don't drop at all. I have been farming for 2 weeks and got only 1 blueprint
I wish he would do a guide on the best place to farm the external components he is using. Also, I don't know how he is getting these numbers, I have this exact build to every module, and I'm getting 150k with spurt. Same reactor, just 1% lower. Unless he has the mobs set to level 1 instead of 100 in the lab.
Content creators always do this. They showcase their builds on 1lvl mobs baiting on numbers. It seems like most of them are not even aware of the difference.
I did your build but in some maps I do the damage shown in the lab and in others I do much less, I don't know why, with or without a dangerous ambush it's the same situation 😢
Still trying to figure out how I have -74.3% CD just like you do in your video and my time on Experienced Technician is 77s, not 55. My spurt is 3.9, not 2,8. What else do you have running? lol
You can test it for yourself but I’m a Kyle main as well and I build around health I only have around 700 shields and my ult (purple reactor) does almost as much damage as yours at 1.3-1.5m during my test every 3000 shields roughly would give 3-5% damage for my ult which wasn’t a lot and I have nearly 19k hp which is easier to recover once I put the shield increase mod on it’ll give me the 2200 shields but incase anyone wants to know if they can do an HP build you can and it’s just as good really just depends on your play style And good video overall oh and PS Kyle’s range for his spurt caps at 10 meters so all you need is skill expansion and can swap amp control for something else the tool tip will say it’s more but go to laboratory stand in middle of the square and you’ll be able to see the range is basically the same after an extra 100% the rest does nothing sadly
With investment should be way higher. Factor in colossi resistance to aoe damage as well. I have him built crit and just laugh when i smack a 15-20m crit lol, but requires a lot more damage avoidance and smart playing to stay alive vs face tanking since it's quite a bit squishier. But you can have all the hp in the world and you'll be the wettest noodle of a Kyle when it comes to damage numbers. Shield isn't the only scaler. Factor in any multipliers that apply following the shield/magnetic force calculation and it goes up substantially. Fully built kyle is around 10k shield/20k mag force. Poster has around 10k from the looks of it. The module selection is not the greatest for a min maxed build on damage. Dimension focus is meh if you aren't spamming shield for damage on cooldown. Other ways that are much better to replace that 6.1% cooldown. Dangerous ambush is way overused, once shield is gone its a worthless use of slots. Also, the amount of Kyles rolling around without multitalented makes me want to cry.
@@Fluxdotexe the 10-20 million crit only applies to level 1s Iv tested it and you won’t do that to a leve 100 second multi talented is nice but I agree with the guy in the video trying to play around it sucks (and this isn’t just agreeing with a UA-camr I tried this long before the video existed) and yea hp is nice but you need to stack it with armor or you are correct on that point you’ll get shredded
@@Fluxdotexe 20M crits don't exist on Kyle outside of Laboratory. Also scaling crit on 5% base is kinda crazy, you are putting a lot of resources for a small improvement. There is not a large difference in damage between having 500 shield or 10k shield. However I do agree, it's crazy not investing into shield, because 1) you are still getting a decent improvement on your damage, 2) without shield you are killing a major sustain bonus from your passive, 3) you can be very tanky just on your shields alone. Focus on Dimension is a major dmg improvement just for the CDR alone. You can go from 15 sec Thrusters CD to 11 sec. There are no better CDR options outside of that. Dangerous Ambush works as long as there is still some breakable part on the boss, you remove frenzy from the boss or you have some teammate. It's actually BIS. Multitalented is BIS for farming with Kyle. I wouldn't really recommend it for bosses.
@@TheDarkMortyr what else is there to do after clearing everything besides toy with silly builds lol. 😂 Also if you think it isn’t possible oh well since it’s 100% doable 🥳
@@Fluxdotexe You will 100% not see those numbers on the boss in the hard Intercepts. It's literally impossible. Even if you run a full crit based glass cannon with maxed skill power, preset swapping mech and somebody would be debuffing the boss with maxed Python and Nazeistra's Devotion, you would still not see it. It's that much impossible. Seems like Ryechews Games baited some people on his Kyle video.
For survivability, I find an unranked conditional conversion is actually pretty great. It takes a % of your HP as payment and gives you a % of your shield back. Since I usually run sub 1000 HP and close to 4-6K shields, losing 4% of my HP to gain 3% of my shields back every time I shoulder ram is enough. The number 1 reason Kyle drops dead is running out of shields, so having your HP slowly dwindle while your shields restore is enough. It also lets you pick up HP drops to get your health back. The loop is basically "Shields take hits -> you push buttons -> HP goes down, shields go up -> you live longer -> find HP pack -> shields take hits". Since the 'shields restored in combat' on your components literally requires you not to get hit for a bit, there's no actual shield healing native to anything in the game, so I'm compensating for it in this way. Shield Collector would likely be a better mod overall so long as you can actually kill some mobs, but Conditional Conversion does enough itself to help keep you alive. Ranking it up increases the conversion per ability used, which actually causes it to be a problem as it'll eventually start taking like 10% HP to give you 7% shields, which it's quite as nice a ratio as 4% to gain 3%. Also, dangerous ambush is likely applying it's full amount in the lab because none of them are looking at you. The mod has 2 modes "don't look at me" and "when stunned/downed". Likely this tainted the test of the mod as, if they weren't looking at you, it would trigger the first 'mode' which is 1/2 as much damage as the second. Good video man!
All transcendent mods for Kyle are bad. The bombs do almost no damage, diamagnetic bulwark does no damage, and the vacuum blast when it ends also does almost no damage. I don't know if you are even looking at the numbers, but Bulwark doesn't even hit for 20K per hit. Every gun does more damage than that. You might aswell rather shoot unless you want to charge your magnetism to launch an ult, thats all its good for.
Maybe watch the video before you open your ignorant mouth because dynamic Bulwark will to instantly fill your custom resource against colossi in like 3 seconds flat
Yo if bro says "pop my spurt" one more time im going to pop my spurt .. the bulwark shield definitely drops from other spots. I cant rememeber but its honestly like a .1 chance to drop anywhere hard.
@@tornaaadic forgot to mention but leveling these mods are expensive like 500k kuiper adnd 5mil gold to max them out. And since they start off as 14 cap, not really worth using until max it out as other basic mods take priority over it. Why get a fancy new toy when you get one tapped or cant kill mobs fast enough. So when you can kill mobs at good rate and can take a beating, start consider about spending 4 slot for it.
I am not sure if this would really help or not but if you want to squeeze out a bit more damage with non-attribute master you might want to also have non-attribute syncytium. The thing about non-attribute master is it technically gives less skill power than non-attribute specialist, but I believe the reason is because just skill power gets multiplied by your elemental skill power, not additive, so when you have 44.4% skill power plus 19% non-attribute skill power, the total skill power that gets multiplied by your ultimate reactor's 1.6x is 1.444 * 1.19 = ~1.72 (72% skill power vs specialist's 81% skill power) The thing is, there isn't that many mods outside of specialist which boost your elemental skill power, so an extra 10.2% ontop of your 39% non-attribute skill power is pretty significant I think. (You get an additional 7.6 from your current reactor so that pushes it to 56.8%) If you do the calculation again, it becomes 1.444 * 1.568 = 2.264192 or or a 126% multiplier. Remember that we added in the 20% coming from the reactor and another 10.2% coming from the syncytium mod, so specalist's value comes up 81.2% + 20% + 10.2% = 111.4%.. So the difference is only 14.6% I am not sure how significant that is though because you still have your tech multiplier and then the damage your skill actually does and whatever other buffs your character ends up having. The point is that non-attribute master gives you another multiplier that you might not have otherwise but you have to make up the difference in lost elemental skill power.
You should swap Increased HP to Stim Accelerant, it gives more HP.
Did not know this thanks. Not having to about MP is great.
Yeah, what I noticed as well and swapped over to.
I totally forgot about this, i remember looking at it early on. Going to have to level this up, need gold.
Dangerous Ambush may be proc’ing every time, because in the training room the enemy AI is turned off. So they may not have the ability to actually target you. Can you test if this works in missions? Amazing builds man! Subscribed
What would u use instead of ambush
You are the Kylest Kyle, and I'm here for it
Love your Kyle videos
You just changed my life
One more thing to note your dash goes the same distance regardless of rang Iv tested it without any and with 180+ % and I would go from the plus sign in the square to the plus sign in the square no matter what my range was wether it was 180ish % or base
Lol I never see people using Kyle but he always intrigued me. I always love being a damage dealing tank in games and ur build sold me 😂
This is basically what I run. I have watched most videos about kyle since this started. And while I may never get 20M crit against trash I find that with this I can swap out stuff if I need to or wanna play with it. I Only use Bulwark mostly on bosses, I only use skill Expansion on my Spurt build as I find the range from Amplification is only about a body wide. Non atribute Sync gives decent damage boost across the board and still get a defense from it. I have even played with Spear and Shield. I know people say that Dangerous Ambush is hit or miss due to the "Target" aspect. But if its not attacking you it works. And in a group, it works, using spurt to deflect from a position or downed players. You could try Preemptive strike but it only works on first hit, so good for trash with spurt but dont know what else we could swap with same slot. Other than HP collector.
I unlocked Kyle recently and your builds are incredible!
He bro in your opinion is this your best overall kyle build. Im thinking about making it today. This is the best kyle build i seen yet with kyle and a fun play style
Loving your Kyle content man!! You’re playing him in a way I haven’t seen from anyone else out there.
Fax. And I'm thinking about making it. Have u and what's your opinion on it
I have all these mods maxed out, but I'm still on Kyle's 3rd reset, without Valby run this is taking ages lol
Man, keep going, because it’s work! I made too and work! I’m in 8º reset.
I’m personally running multitalented with secret garden, having spurt on 1.4sec cd and also proccing that extra bar is insane as it increase ult damage too, you can control multitalent passive pretty well if you get used to it, getting your ult to like 9s cd feels sick
You can also do Valby runs on Fortress. I don't know the pool table but I already got two Diamagnetic Bulwarks just on doing the runs. If anybody could confirm my statement, it would also help out on folks if they don't want to do the quarantine zone mission.
Lol I hope this is true
More Kyle videos best Kyle I’ve seen
Agree he's solid, cooldown on 3rd skill could be lower though.
Why not swap hp conversion with weighing the scales? Do you really need this much shield?
Kyle needs shield more than others stats. Shield is his survivability, his damage and scales a lot. Kyle have the biggest base shield recovery stat than other descendants.
10000 shields give Kyle 20000 magnetic force, 20000 magnetic force = 20000 HP, 20000х7809.8%=1 561 960 damage above base Superconductivity Thrusters damage and 20000x508.6% = 101 720 additional damage of his Magnetism Spurt, if max magnetic force consumed...
Kyle is all about shields, nothing else.
But i disagree about Dangerous Ambush, it not working as author thinks.
Randomly got Shield Collector from combining 4 random legendary mods, now will grind for Diamagnetic Bulwark.
And your thoughts about Multitalanted and Dangerous Ambush is very interesting.
I was going to put shield collector instead of ambush what is your thoughts. Because I think the ambush only prox every time because he's in the training room and they are not targeting him
@@Gregory-pi3oc indeed, Ambush is a trash for Kyle. In real fights it gives nothing. For information, you can equip both Shield Collector and Dangerous Ambush. Sad that we can't equip Potent Collector and Shield Collector together.
I think Multitalanted is best Arch Tech mod for Kyle's abilities, coz it CD reduction is good for his passive ability.
@@Tundrikzlob thx bro what's your thoughts with secret garden and python with Kyle. Or should I stay with Greg's and enduring legacy
Loving the build, quick question though, is the damage higher because you're actually in the test area where mobs ARE immobilized or is it working everywhere else?
No one seems to realize, all colossi have damage resistance to AOE. Destroying weak points removes this....or use python debuff. You're welcome.
really debating on trying this build. It matches up to mine perfectly other than the Ambush, I run Multitalented. Trying to think if the ability spam compensates the extra 100k per burst or not. Does the extra ambush damage always work on bosses too?
No it doesn't that's why I'm thinking about. Changing it to shield collector for more major shield regain for a constant loop of being invulnerable
The enemies in the laboratory do a lot of damage to that race. How much damage does it do to other enemies?
i have a question, can you gain the secret garden special effect if you don't have it in your hand?
Nope
Awesome build I’m almost done with it. Kyle is daddy ❤️❤️❤️
Wow that crazy
What are your Main Stats on the Components and your Reactor?
Just the thought of resetting the character so many times, gives me the jeebz, how do you level your char so fast for not to be a problem? Cheers
Bro!! How do you have so many mods maxed? I can barley keep up with the kup to level mine up, got any tips for farming some?
14:32 it always triggering bqz those mops do not target you :)
Youd do way more damage if u use slayer external component 4 pc set vs having 2k more shields.
I follow your build, thanks! This is amazing, fast and enjoying gameplay. My questions is: how we can make Kyle hit with more critical damage, without remove this mods ? Kkkkk
yeah i wa thinking about using him but he don’t pump out a lot of damage
Why you don't use focus on tech to maximize the ulti ?
Diamagnetic bulwark dropped on the 1 try on normal mode, but the amo materials that are needed to build Kyle almost don't drop at all. I have been farming for 2 weeks and got only 1 blueprint
does it really take that long? i got 3 peices in 1 day. just the catalyst that i cant get since its 10%
@@vetave5941 as they say: "You get everything but the item you are looking for"
i just finished my kyle, code, stabilizer, cells took me around 3 hours, the spiral 20 hours. lol.
So I can get his mod on normal
@@Gregory-pi3oc I'm not sure but I think yes. You should check in the acquisition info in the game
I wish he would do a guide on the best place to farm the external components he is using. Also, I don't know how he is getting these numbers, I have this exact build to every module, and I'm getting 150k with spurt. Same reactor, just 1% lower. Unless he has the mobs set to level 1 instead of 100 in the lab.
Content creators always do this. They showcase their builds on 1lvl mobs baiting on numbers. It seems like most of them are not even aware of the difference.
That cooldown is really badass
I did your build but in some maps I do the damage shown in the lab and in others I do much less, I don't know why, with or without a dangerous ambush it's the same situation 😢
Best way to get Bulwark ?
Still trying to figure out how I have -74.3% CD just like you do in your video and my time on Experienced Technician is 77s, not 55. My spurt is 3.9, not 2,8. What else do you have running? lol
Reactor sub stat
Still no shield collector? Would you slot it in if u had it?
at this point I don't think so, I like losing my shields so my passive triggers and it gives me all my shields
1:10 You Can't Escape!
I got this during my running with Ajax, and now that I’m getting Kyle I had it in my bag🤣
this boss on beginning, is it on hsrd mode?
You can test it for yourself but I’m a Kyle main as well and I build around health I only have around 700 shields and my ult (purple reactor) does almost as much damage as yours at 1.3-1.5m during my test every 3000 shields roughly would give 3-5% damage for my ult which wasn’t a lot and I have nearly 19k hp which is easier to recover once I put the shield increase mod on it’ll give me the 2200 shields but incase anyone wants to know if they can do an HP build you can and it’s just as good really just depends on your play style
And good video overall oh and PS Kyle’s range for his spurt caps at 10 meters so all you need is skill expansion and can swap amp control for something else the tool tip will say it’s more but go to laboratory stand in middle of the square and you’ll be able to see the range is basically the same after an extra 100% the rest does nothing sadly
With investment should be way higher. Factor in colossi resistance to aoe damage as well.
I have him built crit and just laugh when i smack a 15-20m crit lol, but requires a lot more damage avoidance and smart playing to stay alive vs face tanking since it's quite a bit squishier.
But you can have all the hp in the world and you'll be the wettest noodle of a Kyle when it comes to damage numbers. Shield isn't the only scaler. Factor in any multipliers that apply following the shield/magnetic force calculation and it goes up substantially. Fully built kyle is around 10k shield/20k mag force. Poster has around 10k from the looks of it. The module selection is not the greatest for a min maxed build on damage. Dimension focus is meh if you aren't spamming shield for damage on cooldown. Other ways that are much better to replace that 6.1% cooldown. Dangerous ambush is way overused, once shield is gone its a worthless use of slots. Also, the amount of Kyles rolling around without multitalented makes me want to cry.
@@Fluxdotexe the 10-20 million crit only applies to level 1s Iv tested it and you won’t do that to a leve 100 second multi talented is nice but I agree with the guy in the video trying to play around it sucks (and this isn’t just agreeing with a UA-camr I tried this long before the video existed) and yea hp is nice but you need to stack it with armor or you are correct on that point you’ll get shredded
@@Fluxdotexe 20M crits don't exist on Kyle outside of Laboratory. Also scaling crit on 5% base is kinda crazy, you are putting a lot of resources for a small improvement.
There is not a large difference in damage between having 500 shield or 10k shield. However I do agree, it's crazy not investing into shield, because 1) you are still getting a decent improvement on your damage, 2) without shield you are killing a major sustain bonus from your passive, 3) you can be very tanky just on your shields alone. Focus on Dimension is a major dmg improvement just for the CDR alone. You can go from 15 sec Thrusters CD to 11 sec. There are no better CDR options outside of that. Dangerous Ambush works as long as there is still some breakable part on the boss, you remove frenzy from the boss or you have some teammate. It's actually BIS. Multitalented is BIS for farming with Kyle. I wouldn't really recommend it for bosses.
@@TheDarkMortyr what else is there to do after clearing everything besides toy with silly builds lol. 😂
Also if you think it isn’t possible oh well since it’s 100% doable 🥳
@@Fluxdotexe You will 100% not see those numbers on the boss in the hard Intercepts. It's literally impossible. Even if you run a full crit based glass cannon with maxed skill power, preset swapping mech and somebody would be debuffing the boss with maxed Python and Nazeistra's Devotion, you would still not see it. It's that much impossible.
Seems like Ryechews Games baited some people on his Kyle video.
For survivability, I find an unranked conditional conversion is actually pretty great. It takes a % of your HP as payment and gives you a % of your shield back. Since I usually run sub 1000 HP and close to 4-6K shields, losing 4% of my HP to gain 3% of my shields back every time I shoulder ram is enough.
The number 1 reason Kyle drops dead is running out of shields, so having your HP slowly dwindle while your shields restore is enough. It also lets you pick up HP drops to get your health back.
The loop is basically "Shields take hits -> you push buttons -> HP goes down, shields go up -> you live longer -> find HP pack -> shields take hits". Since the 'shields restored in combat' on your components literally requires you not to get hit for a bit, there's no actual shield healing native to anything in the game, so I'm compensating for it in this way. Shield Collector would likely be a better mod overall so long as you can actually kill some mobs, but Conditional Conversion does enough itself to help keep you alive. Ranking it up increases the conversion per ability used, which actually causes it to be a problem as it'll eventually start taking like 10% HP to give you 7% shields, which it's quite as nice a ratio as 4% to gain 3%.
Also, dangerous ambush is likely applying it's full amount in the lab because none of them are looking at you. The mod has 2 modes "don't look at me" and "when stunned/downed". Likely this tainted the test of the mod as, if they weren't looking at you, it would trigger the first 'mode' which is 1/2 as much damage as the second.
Good video man!
This is a cool idea. Have to try it. I don't like Diamagnetic Bulwark or that 2 ability at all because of the shield drain.
The spurt allows for shields to regain. I'm not 100% sure but I believe it doesn't matter if you get hit as long as you have spurt up
But this is 100% a great idea especially building up to your end game build
I think Shield Collector is better than Conditional Conversion. On my 9800 shield it gives me 540+ shield back every 2 second on mob kill.
@Tundrikzlob only down side is needing to kill the mobs yourself so if you have any other AOE player in the lobby you might not get any mobs
If you only wanted the modifier on dimension for the cooldown you could have just left it at level 1
But dmg. I do get leaving it lvl 1 for a starter build up
That skill module has a very high scaling with dimension skill power modifier.
LOL I had that Bulwark mod in my inventory by pure luck 😋 I was getting rdy for the big grind 😴
All transcendent mods for Kyle are bad. The bombs do almost no damage, diamagnetic bulwark does no damage, and the vacuum blast when it ends also does almost no damage. I don't know if you are even looking at the numbers, but Bulwark doesn't even hit for 20K per hit. Every gun does more damage than that. You might aswell rather shoot unless you want to charge your magnetism to launch an ult, thats all its good for.
Maybe watch the video before you open your ignorant mouth because dynamic Bulwark will to instantly fill your custom resource against colossi in like 3 seconds flat
Nice!!
I was thinking of getting him but idk how to use him 😂 it looks easy but I feel like ima mess up if I decide to get him.
can you even hit weak points with Kyles ult?
No
Yo if bro says "pop my spurt" one more time im going to pop my spurt .. the bulwark shield definitely drops from other spots. I cant rememeber but its honestly like a .1 chance to drop anywhere hard.
I feel like the nukes should do more damage to the boss
Any easier way to farm for the mod
I combined red mods and got it
Is your lab level 100 tho? Ive been seeing too many videos in lab where people post some BS. 100k+ on the shield is hard to believe!
The problem here is that this skill is hard to get, the percentage is low even on hard mission
Can u get it on normal
Uh man i guess i really need to swap muktitalented with the dangerous ambush ? I really like the muktitalented and the 90% CDR
well I would get secret garden to go with it for sure
Face tank giga Chad tank build I love it and you also go into depth about the build keep it up man ❤️
I had 3 of those Kyle mods 😂
How did u get them
How did u get them
@@Gregory-pi3oc I think it was they combining and hard boss
@@oOoSeaBlossomoOo do u have to do it on hard or can u get it on normal as well
@@Gregory-pi3oc I think you can only get tran mod drops on hard bosses and hard missions.
Just combine mods and pray that's how I got it lol
I use valby and I tank for the team as my health is currently at just over 12k and my Def is only 4.5k
hard for up critical....
Why is his transcendent mod only 4 cap and not 14?
its because when you upgrade the trans mod, it reduces its cap cost so at max lvl, its 4
@@slayzet4293 thank you!!!!
@@tornaaadic forgot to mention but leveling these mods are expensive like 500k kuiper adnd 5mil gold to max them out. And since they start off as 14 cap, not really worth using until max it out as other basic mods take priority over it. Why get a fancy new toy when you get one tapped or cant kill mobs fast enough. So when you can kill mobs at good rate and can take a beating, start consider about spending 4 slot for it.
First
the damage is kinda dog shit
2nd 😂
3rddddd
Hahahaha... kyle is so useless xD
Clown