It's not quite clear from the demonstration how the "artists making tools for artists" will work, but it does look this system is in a very interesting intermediate spot between procedural generation and handcrafted levels. Still, I wonder, could this be used for completely procedurally generated worlds? I.e., the player supplies a seed, and a world (or large level) is generated in a relatively short amount of time (i.e. less than 30 seconds), and without too much of a penalty to performance/realism/"unglitchiness". The applications might be Minecraft-equivalents, or No Man's Sky-equivalents, etc...
I desperately want to mess with the sample project for this. It looks incredible and for all that work to be locked behind a compressed 1080p youtube video would be a massive shame
@@TimvanHelsdingen but i am talking about how realistic it looks like not how advanced the unreal edditor is becouse yeah but it is still in beta version so yeah
It's actually decently compressed for YT, but yeah, UHD resolution would be a start, not limiting to 1080p. (and regarding compression - if you want to suffer, watch the IGN video for example :D)
A bit dissappointed by this years State of Unreal - the demos are just meant to produce hype. I've jumped in to UEFN to find that my UE skills in C++ and blueprinting aren't applicable and I could not find any roadmap for it. Furthermore, the real meaty demos shown for UEFN are not available as samples. Then I went to have a look at the Metahuman Animator and it's not available to try out, with no release date given... It's like reputation cost isn't a thing with these large tech companies.
Well now you have it all lol, sample projects, MH Animator released... If you know Epic, you know they will eventually give you everything and anything, as they stated in the UE5 Early Access release, they want you to use their tools, what they use. Remember that building those tools need time, and they usually announce it a bit earlier to get the first reactions and modify what needs to be modified, then they release almost perfect products, and the learning material comes next
I think it's mostly because of requirements/performance. It runs here on top-of-the-line PC hardware and who knows how, could be 40fps at whatever resolution (probably and hopefully UHD). You need to account for current low-end or older hardware and consoles. Also, demos are often smaller areas and keeping the same quality in an open-world game with large scales and multiple dynamic things happening without decreasing performance further is normally tough. It needs to scale both ways. That said, Nanite other UE5 tech certainly helps development and scalability, I'm curious about future UE5 games. And also hope they and game developers can resolve the dreaded stuttering, be it shader compilation or sth. else..
I wish I could afford a rig that could run Unreal... I tried playing around with Unreal 4.2 a bit on my laptop and it was okay... got away from it for a bit and came back to see Unreal 5 was released... and my laptop crashed...
And know teach us how to actually use all of this. It looks epic. And you demonstrate i so so easy. But holy. i can imagine how much time you have to invest to get actual same results like this with completely with different assets that for example arent even megascan assets or whatever.
Kit bashing an environmental together without any consideration for resources is not the way actual viable video games will ever be made. Also this demo is made to appeal to the random impressionable gamers, not to the future developers who would have asked for a clearer, less flashy demonstration of the individual features. But that's modern marketing for you.
Although it doesn't seem like it, I feel like this tech will shine most (at first) in very dense, story-driven games rather than very expansive exploratory ones by freeing up tons of hardware and studio resources for gameplay, story, music, art direction,... Think Harry Potter rather than Universe Sandbox 😉
Very beautiful. Unfortunately the chaos vehicle physics model from unreal engine is awful for off-road or anything other than a smooth surface really, as it uses a single ray casted from the center of each wheel for collision detection, which makes it glitchy and jumpy when driving over the smallest rock or edge.
Super exciting, my heart is beating faster thinking about the next few years and my future with Unreal Engine. Thank you Epic for leading the way!
I think within the next 10 years the company will be changing their name to, Real Engine
The game and environment look so clean looks almost like real life
It's not quite clear from the demonstration how the "artists making tools for artists" will work, but it does look this system is in a very interesting intermediate spot between procedural generation and handcrafted levels. Still, I wonder, could this be used for completely procedurally generated worlds? I.e., the player supplies a seed, and a world (or large level) is generated in a relatively short amount of time (i.e. less than 30 seconds), and without too much of a penalty to performance/realism/"unglitchiness". The applications might be Minecraft-equivalents, or No Man's Sky-equivalents, etc...
Unity developers: yo, let’s publish our video from GDC, but since it’s not that impressive, let’s make it unlisted and just send the link to our users
Is it possible that we can Download this Fantastic Rivian/Tropical-Forest/Scene/Content? This would be fantastic!
I desperately want to mess with the sample project for this. It looks incredible and for all that work to be locked behind a compressed 1080p youtube video would be a massive shame
Imagine he crashed while 1000nds of people are watching😂
I was so confused what you meant by 1000nds lol wtf
@@andrewc31394 possibly 1000 nerds
@@andrewc31394 1000 Nintendo DS
@@andrewc31394 there were billions watching
It's probably pre-recorded man.
Oooo the reflections in the paint!!
Absolutely breathtaking
That's incredible. When can we finally play games with such visual fidelity?
5-10 years from now
When Nvidia finally understands we're not all rich 🤣🤣
This is simply crazy. Look how far we've come from the Gameboy.
you mean since the magnavox odyssey
@@pstuddynerd
Why you dont have a 4k original demo video?
This is incredible, the Further UE develops, the easier it is for everyone, including the solo dev, i cant wait to transfer my game from 4 to 5
Make it avalible !!
Love it
How those dirt scratches on the surface of the vehicle are achieved?
This is insane. Other engines have A LOT of work to do if this becomes available for real games not just demos.
But like now it just looks like real life where are we going now do we work on something else like gameplay or do we even go further?
There's still a lot further to go
@@TimvanHelsdingen why?
Look at the rocks and water. The graphics are still crap. Still 40+ years until good photorealism.
@@TimvanHelsdingen but i am talking about how realistic it looks like not how advanced the unreal edditor is becouse yeah but it is still in beta version so yeah
@@jimj2683 bro is still stuck at when mario 64 released bro forgot to update🤣
Is there an uncompressed version of this? I dont think its doing the engine full justice
Agreed
It's actually decently compressed for YT, but yeah, UHD resolution would be a start, not limiting to 1080p.
(and regarding compression - if you want to suffer, watch the IGN video for example :D)
Unreal 🤩
man it would be amazing for this to be a game coming out
Share with us the demo!
Wow, just awesome 😱
Why isn't this in 4k though?
when can I play this demo?
Why is this only 1080p?
so exciting woah
Time to buy more PC fans
How much does a lower end developer machine cost?
release the sample files so I can download it and keep it locked in my vault forever
I am commenting here because I know this is a next-gen feature by Unreal.
Is the scene availale for download?
No, i least not yet
Now yes
A bit dissappointed by this years State of Unreal - the demos are just meant to produce hype. I've jumped in to UEFN to find that my UE skills in C++ and blueprinting aren't applicable and I could not find any roadmap for it. Furthermore, the real meaty demos shown for UEFN are not available as samples. Then I went to have a look at the Metahuman Animator and it's not available to try out, with no release date given... It's like reputation cost isn't a thing with these large tech companies.
🙄
Well now you have it all lol, sample projects, MH Animator released... If you know Epic, you know they will eventually give you everything and anything, as they stated in the UE5 Early Access release, they want you to use their tools, what they use. Remember that building those tools need time, and they usually announce it a bit earlier to get the first reactions and modify what needs to be modified, then they release almost perfect products, and the learning material comes next
Unbelievable!!!!
Why is it that the games that actually come out never look as good as the demos?? I wish epic would make just 1 game that uses all their fancy tech.
I think it's mostly because of requirements/performance. It runs here on top-of-the-line PC hardware and who knows how, could be 40fps at whatever resolution (probably and hopefully UHD). You need to account for current low-end or older hardware and consoles. Also, demos are often smaller areas and keeping the same quality in an open-world game with large scales and multiple dynamic things happening without decreasing performance further is normally tough. It needs to scale both ways.
That said, Nanite other UE5 tech certainly helps development and scalability, I'm curious about future UE5 games. And also hope they and game developers can resolve the dreaded stuttering, be it shader compilation or sth. else..
Incredible!
tire deform can use with nanite??
Yes they explain this in the extended demo
Just Unreal.
Is playable?
I wish I could afford a rig that could run Unreal... I tried playing around with Unreal 4.2 a bit on my laptop and it was okay... got away from it for a bit and came back to see Unreal 5 was released... and my laptop crashed...
Amazing
So, what's next, a holodeck?
as a AAA TA I feel super obsolete every time Unreal comes up with new stuff like this x.x
TA? Terrain artist? Technical artist? :D
And know teach us how to actually use all of this. It looks epic. And you demonstrate i so so easy. But holy. i can imagine how much time you have to invest to get actual same results like this with completely with different assets that for example arent even megascan assets or whatever.
WHY WOULD YOU UPLOAD THIS ONLY AT 1080/60 !!!!!!
What is it called when the texture looks like this 2:05
Nanite optimization viewmode
I hope gta vi has this level of fidelity
insane
IMPRESIONANTE 👏
Sí
GOATED
Kit bashing an environmental together without any consideration for resources is not the way actual viable video games will ever be made.
Also this demo is made to appeal to the random impressionable gamers, not to the future developers who would have asked for a clearer, less flashy demonstration of the individual features. But that's modern marketing for you.
"Random kitbashing" - guy whi clearly doesn't understand procedural workflows and optimisation smh
pls fusion geometry scripts+PCG+Blueprints+Construction Script in just one thing as u have done with FAB
Что у него за компьютер?
It is scary how fast things are advancing.
nice E3 bro, they removed the truck when you download the demo
Licensing.
I hope people make some games similar to No Man's Sky with this technology. Just imagine the possibilities!!! 🤯
Although it doesn't seem like it, I feel like this tech will shine most (at first) in very dense, story-driven games rather than very expansive exploratory ones by freeing up tons of hardware and studio resources for gameplay, story, music, art direction,...
Think Harry Potter rather than Universe Sandbox 😉
Wow, that would be incredible! Ordering it now... oh, wait.
oh god yes
Класс👏👏👏👏👍👍👍👍
The games you can make in Unreal Engine are insane
Very beautiful. Unfortunately the chaos vehicle physics model from unreal engine is awful for off-road or anything other than a smooth surface really, as it uses a single ray casted from the center of each wheel for collision detection, which makes it glitchy and jumpy when driving over the smallest rock or edge.
There is no possibility to avoid this car jump bug ? 😢
Is this not showing off an updated system? It seemed to handle the rough terrain a lot better than I'm used to in 5.1
Wait.. Is this Gta 6 teaser? 🤔
Does anybody know about coalmines that are hiring rn, because I will lose my job if it continues on like this.
The fluid simulation was rather simplistic. But I guess it is not a focal point in gaming.
It's uncanny because that kind of paint job is impossible on a car.
I love that they laughed at the Rivian reveal. This is how an EV startup goes bankrupt. Paying for video game tech demos, while they cut employees.
Rivian is already paying for Unreal Engine 5 support to make their UI. I don't think it would cost much more for an existing customer.
This game looks insane even if it's just a demonstration the graphics look so real
**Engine!* its the "toolkit" to make games with!
@@mho... Yeah bro I might just have to start making games Iv'e never tried
Khatrnak graphics need khatarnak graphic card 😅
pls share((
I just finally bought a 3070, but now the min specs is a 4090! Oh Jees!
Whaaaaaaatttttt?
Вав
Виекл хаос физику обновили с 5.1 или говном и осталась?
Toyota Hilux for off-roading
Love it but why isn't fortnite looking like this?
Because in a game like Fortnite you need high refresh rates, and very few people have 4090s.
@@jasonhurdlow6607 It also doesn't fit the art style
First
why electric cars looks so ugly like a box with 2 stripes red and white ,