Yeah I’m literally practising for art as I have decided after dropping physics that art is what I want to do for living and I’m already motivated a lot but this interview has given me a boost and I really want to keep practising to hopefully one day to work for a company like blizzard just sounds so fun being able to share artwork with each other everyday and being free to do whatever work you want whilst being trusted doing it
Because he tells you how real it is, and what is required, it is not what we or you thought before, but after listening to this you start to think that it is possible, but it just takes time. It's the mutual understanding, he came from same place like most of us artists, he wasn't pro skilled at start, but he got through, and now shares his facts and ideas, and some tips. We just need to hear more of the stories about how realistically it is possible, how badly it went at start, but later you can get through if you keep doing it and evolve.
not at all. Like he said "pasion" is the point. But working in bad companies makes you lose your pasion and just doing things that "alright" for your company in it's deadlines. And after you realized that your portfolio look like garbage, just because you do the stuff for company, not for yourself. So no pasion for years...and how can you "work harder" after that?
1:07 Brief summary of video. 2:07 Have you always been creative ? 2:40 Do you remember the first piece of artwork you were proud of ? 3:46 Do you remember what it was that got you interested in art as opposed to sports or...? 7:08 You weren't born in Portugal ? 7:42 What would your advice be if someone 18 year old came up to you and said should i go to a 3D school ? 10:08 Talking about finding a job after finishing 3D school. 12:00 Pro and Con's of going to university or self-thought learning. 16:54 What would you look for in a school. Key things of a good school-bad school. 21:32 What were the steps that let you getting a job at Blizzard? 23:39 Talking about Zbrush 24:16 Talks about how Blizzard found him. 25:36 Do they ( Blizzard or other companies) care if an artist can speak English? 26:46 How did it feel walking into the doors of Blizzard for the first time ? 28:13 Do you have game nights at Blizzard? 28:52 Do you guy guys heard that Elon Musk is a huge fan of Overwatch ? 29:17 You've beeen there how long ? ( Blizzard ) 29:27 Talking about switching projects ( Games you work on ) at Blizzard if the artist desires. 31:02 Seems like BLizzard gives you a lot of Flexibility to keep you interested, is that normal for a gaming studio or is that something Blizzard is good at ? 32:44 How important is it to have experience working with a team before getting hired by a studio ? 35:56 What software and tools do they use at Blizzard? 38:10 Can you recall a time when somebody has pointed out something like a problem with your work that you previously would never have thought of it ? 41:57 What's the workflow process for a new character in overwatch ? 45:21 A game artist vs a visual effects artist-talking about transiting between them. 47:40 Talking about the motivation of a 3D artist. 50:27 Talking about Michael replying to e-mails. 1:01:27 A training regime for someone who wants to become a 3D artist over a time of one year. 1:04:13 Why wouldn't a vehicle artist get a job on world of warcraft ? 1:13:16 How much time should you spend on an art. 1:16:33 How do you know when you spend long enough on a project and it's time to move on ? 1:17:51 Explain why remaking an old project from skratch is better than working on it from where you left. 1:20:22 Will A.I. replace some jobs in the 3D industry ?
"Your diploma is your portfolio". Love that. I've felt the same way ever since I was at school, even before I could articulate it. I only really discovered the fun of learning when I left school. Clearly wasn't for me.
I can't thank you enough for this interview. I came here by accident as i finished a few tutorials of yours and i wanted to take a break, and i can't believe my ears this is exactly what i wanted to hear. This interview solved so many questions and insecurities of mine. Thank you, thank you.
I wish I could see this guys portfolio that he used to get into blizzard would be really awesome to see the type of quality and what style he was using at the time
I'm not a 3D artist, but this interview was a joy to listen to, podcast ready. You did a fantastic job, better than most interviews/reporters who claim to be "pros" great responses from Michael as well.
Such a great interview. Michael seems like a very humble and intelligent guy. Very entertaining and in a way also educational. Googled at least 3 new softwares during this video. Thanks to both of You for this!
Definitely the most informative interview from this channel for beginner artists. Very clear answers to common questions from an industry professional.
Awesome that he shared his relationship to his father so openly and is able to track down that particular moment in his life to be the catalyst to start his pursuit in art
People complaining that he's not made a tutorial in a few days. Chill. If you really want to learn don't rely on his uploads, there's loads of others. Lots of people have been asking for more interviews and this is his response.
Agreed, this is beneficial in other ways that tutorials can't be. Discussing different ways of developing your skills. I really like the part where he mentions to redo art instead of touching up old projects. Repetition and practice makes perfection.
natthawut boonsan we’re here to focus on his advice and industry experience. If you wanna see pictures go to his art station. He also has a few tutorials on UA-cam as well.
Yeah that would be cool but I understand that it's a lot of work. But sometimes when he's talking about a specific artwork or character, I would love to not have to look them up xD But I don't really mind doing it, since I remember the work better if I look it up myself.
Andrew should've asked him if he was also part of the misogynistic and sexist group since blizzard is quite well known for circle jerking personalities. Opportunity wasted.
I love these interviews you do, even though I have no interest in working for someone else, its very interesting to hear the path these young artists took to get where they are today....good stuff man !!!!
thank you for sharing this interview ! as others say, you just want to work harder after this ! it's nice to see a senior artist give a feedback on his work and how he got to the place he is now !
These interviews are insanely insightful for someone like me who is going into my senior year at university. I'm much more focused on maya, and with blender in your chanel name I've avoided your videos, only watching a few. After having these interviews popping up in my recommended I finally subscribed. This is because you have the absolute best guests and you are such a perfect interviewer. Really impressed with the questions you ask. It's what we all want to know. Pls keep producing content like this :)
i wish these interviews existed back when i started learning 3d, i would've known how much of a big deal 2d (anatomy, color, and all things pretty much) was and oh how i regret neglecting them.
I like that looking on some images again and again and store it to your subconscious memory. I've been doing that since I am busy and less time to practice but still time to time, I am checking design and concepts and styles and renders and somehow, some other day, when I make a new art, I improved a lot more than the work I had some days ago.
I think this has been the MOST helpful video about the industry in general and all the nitty gritty that you might not be able to find anywhere else. I really enjoyed watching this and learning. I've been interesting in animation for video games. And although he specialized in environmental design, it truly helped so I can change my art goals and what I should be using. Thank you for putting this out for your community to see and to learn from!
it is refreshing to hear from a blizzard artist that 3D Coat is amazing for UV and Retopo. This is what I learned the exact same way and use it daily for UV and Retopo. Amazing tools.
I thank you Andrew for making this interview. It was very motivational and helpfull at the same time, what to do as well as what not to do. I honestly didn't think I'd finish the whole thing, but I did and I'm happy with the fact.
Awesome video! I just graduated from a game design program and it was great. All my instructors were full time artists from ubisoft ( in Toronto) and gave us great tips and techniques to modelling. I personally want to become an environment/prop and texture artist. I'm glad school wasn't a waste personally cause i made connections, gained inspiration, had a great experience(made friends) and got student license for programs like 3ds max. I think anyone who has the opportunity to go to school should. Especially if the teachers are from the game industry.
Love these interviews! By far one of my favorite 3D artists on youtube + amazing guests! Just a tip on how intelligent Michael Vicente is, not only did he learn 3D, he learned english, and relearned 3D in english. That is an amazing amount of willpower, discipline, and grit. Much respects to both artists. I love blizzard, and I've always wanted to work on the Diablo series, the lore, ambiance, and soundtrack are stellar!
These interview are very insightful, and allow us to see how others think, which should in fact help us to refactor how we think. It is not to say we should follow 100%, but take what is off value to us. As some might have conflicting ideas, as many different roads can be taken to reach our goal.
wanted to say thanks for this, im a 2d artist but i still love these interviews. makes me sad how many people are being rude in the comments, never saw this in videos on niche 2d, it's disappointing and surprising to see here.
Amazing as always Andrew thanks! It's kinda my end goal to get to Blizzard and I still have a lot of work to do. Got some nice input here!! Thanks again!
"You know, I think that's definitely one thing that self-taught people struggle with is knowing which videos to watch in which order. Because it like, *there's a tutorial on how to make a chair* [...] and it's like always, where does that fit on the timeline? *[laughter]*" - Andrew, the person who made 4 tutorials on how to make an anvil.
Interesting interview. I was one of those majority of students who graduated from a 3D gaming course years ago but failed to get a career in the gaming industry. I was on long hiatus, but what brought me back into 3D modeling was Substance Painter with their way of painting PBR textures onto models.
One thing to understand about AI, is that it allows different complex tasks to be achieved by freeing up labor. It doesnt just remove jobs, it creates room and resources to do other things with the assets secured through AI procedure. Space and physics professions are a clear example, as people used to compute everything by hand. With AI and other automation, it allows more complex activities and opens up new types of jobs within that industry. Transition points can be rough, but new jobs always crop up as complexity rises.
After watching this video. I got inspiration to finally sit and learn more about 3d world of design. Im curently using Blender, Marvelous Designer and Substance Painter. Im designing the clothes for the game called "Second Life" and I wanted to learn ZBrush and 3D Max. And this video made me realize if i keep trying and learn i can be at least 1/3rd good as Michael.
It was a very informative interview Andrew, I mean that's the point of you doing this. And I'm loving your choice of people to do it with too. Keep it coming Andrew. Also, a lot of people including me learned Blender only because of your amazing tutorials and we really miss it. I would love to hear from you about this Blender 2.8 Beta and Alpha releases. Hoping that you'd consider doing at least a 40mins tutorial every month or at the very least once in 2 months. I need my Guru back :)
Amazing interview, inspire me to get better and better. And i want to draw more and more now. I remember when i was young i draw a comics with WarCraft characters. Thankyou for reminding me this, inspire me again!
I love that Michael isn't too big for his boots & tries to help the community despite being so busy. There's nothing to be proud of in shunning begginers that look up to you :)
thanks a lots blender guru i watch some video that u upload its really fantastic and mind blowing u teach me like a teacher with fun i am very happy keep uploading my blender u are aewsome sir
i agree very strongly with his comments around school; ultimately it's your portfolio that matters but depending on your learning style, a formal education can be really helpful. I personally chose to seek a formal education in this subject because self-teaching is very daunting for me and felt discouraging, and i didn't know where to start or where to get my framework. starting in a basic photoshop class and working up to low poly 3d, then high poly sculpting and animating, learning the pipeline and discovering for myself where I think I would fit in a production team has been really amazing, and given me the base from which to seek out additional material when I find that the classes arent aimed 100% at my personal goals. Also, university in the US is exorbitantly expensive, even more so than "the rest of the western world" lol. I would highly recommend for students to seek out programs at smaller technical or community schools and don't fall for huge, private, for-profit "game colleges" with their own esports arenas or whatever. Ultimately if you have Full Sail or Digipen on your diploma but a self-taught or community college graduate has a better portfolio, you'll be out of a job and hundreds of thousands of dollars in debt.
This series of interviews is amazing. After watch it you want work harder.
Thanks! That was my intention. Bring some of that studio life inspiration to the world :)
Yeah I’m literally practising for art as I have decided after dropping physics that art is what I want to do for living and I’m already motivated a lot but this interview has given me a boost and I really want to keep practising to hopefully one day to work for a company like blizzard just sounds so fun being able to share artwork with each other everyday and being free to do whatever work you want whilst being trusted doing it
Iknowright? I got about 6/7 of the way through the interview before I was too motivated to continue
Because he tells you how real it is, and what is required, it is not what we or you thought before, but after listening to this you start to think that it is possible, but it just takes time. It's the mutual understanding, he came from same place like most of us artists, he wasn't pro skilled at start, but he got through, and now shares his facts and ideas, and some tips.
We just need to hear more of the stories about how realistically it is possible, how badly it went at start, but later you can get through if you keep doing it and evolve.
not at all.
Like he said "pasion" is the point.
But working in bad companies makes you lose your pasion and just doing things that "alright" for your company in it's deadlines.
And after you realized that your portfolio look like garbage, just because you do the stuff for company, not for yourself.
So no pasion for years...and how can you "work harder" after that?
1:07 Brief summary of video.
2:07 Have you always been creative ?
2:40 Do you remember the first piece of artwork you were proud of ?
3:46 Do you remember what it was that got you interested in art as opposed to sports or...?
7:08 You weren't born in Portugal ?
7:42 What would your advice be if someone 18 year old came up to you and said should i go to a 3D school ?
10:08 Talking about finding a job after finishing 3D school.
12:00 Pro and Con's of going to university or self-thought learning.
16:54 What would you look for in a school. Key things of a good school-bad school.
21:32 What were the steps that let you getting a job at Blizzard?
23:39 Talking about Zbrush
24:16 Talks about how Blizzard found him.
25:36 Do they ( Blizzard or other companies) care if an artist can speak English?
26:46 How did it feel walking into the doors of Blizzard for the first time ?
28:13 Do you have game nights at Blizzard?
28:52 Do you guy guys heard that Elon Musk is a huge fan of Overwatch ?
29:17 You've beeen there how long ? ( Blizzard )
29:27 Talking about switching projects ( Games you work on ) at Blizzard if the artist desires.
31:02 Seems like BLizzard gives you a lot of Flexibility to keep you interested, is that normal for a gaming studio or is that something Blizzard is good at ?
32:44 How important is it to have experience working with a team before getting hired by a studio ?
35:56 What software and tools do they use at Blizzard?
38:10 Can you recall a time when somebody has pointed out something like a problem with your work that you previously would never have thought of it ?
41:57 What's the workflow process for a new character in overwatch ?
45:21 A game artist vs a visual effects artist-talking about transiting between them.
47:40 Talking about the motivation of a 3D artist.
50:27 Talking about Michael replying to e-mails.
1:01:27 A training regime for someone who wants to become a 3D artist over a time of one year.
1:04:13 Why wouldn't a vehicle artist get a job on world of warcraft ?
1:13:16 How much time should you spend on an art.
1:16:33 How do you know when you spend long enough on a project and it's time to move on ?
1:17:51 Explain why remaking an old project from skratch is better than working on it from where you left.
1:20:22 Will A.I. replace some jobs in the 3D industry ?
I am afraid of ai technology....
our saviour..
Thank you, this was really helpful
Tnks 🙌🏼
1:27:20 Linchpin book, Seth Goden
These interviews are really helpful.. Not only these interviews helps us to guide our future, they motivates us a lot. Thanks for these series...
"Your diploma is your portfolio". Love that. I've felt the same way ever since I was at school, even before I could articulate it. I only really discovered the fun of learning when I left school. Clearly wasn't for me.
most inspiring series on UA-cam, Thanks Andrew! Nothing pushes me to be better and stricter than these mini series you've established.
I can't thank you enough for this interview. I came here by accident as i finished a few tutorials of yours and i wanted to take a break, and i can't believe my ears this is exactly what i wanted to hear. This interview solved so many questions and insecurities of mine. Thank you, thank you.
I wish I could see this guys portfolio that he used to get into blizzard would be really awesome to see the type of quality and what style he was using at the time
Leo Norman - Elev Törnströmska Gymnasiet ESESTS3B awesome thanks a lot
I think his work sucks and just pleased some weirdo director
@@BookofTerra "weirdo." You're one to talk with that channel and description
Are you "normal" or just a codependent herd mentality fan?
Please add the timestamps, it really helps me get an overview when i get lost while listening
+1 to this please
Either make it shorter or give us timestamps. Can't sit hear watching for hour and a half, but I would like to know what this guy has to say.
@@SunnyApples absolutely please never cut these down
Sat through every minute of this. Unbelievably insightful. If you can't sit for an hour an a half to listen, please move on.
No need to be that guy, the request is justified
wow! love these interviews
Can't express how helpful these videos are his perspective alone is so insightful.
"If you're not passionate like that, what's the point?" Really powerful speaking there (50:03)
I'm not a 3D artist, but this interview was a joy to listen to, podcast ready. You did a fantastic job, better than most interviews/reporters who claim to be "pros" great responses from Michael as well.
Very nice interviews and the dude gave some good advice
Also you need to be handsome to enter blizzard.
not a chance for me then...
Pfft bruh have you not seen Ion Hazzicostas? the game director for WoW? dudes average.
Michael Vicente is a daydream SIGH =D
handsome like Jeff Kaplan
been learning blender from your tutorials in hopes of someday getting into the gaming industry. Finding videos like these are like gold for me.
Such a great interview. Michael seems like a very humble and intelligent guy. Very entertaining and in a way also educational. Googled at least 3 new softwares during this video. Thanks to both of You for this!
Hearing him describe a good program and realizing mine fits a lot of his points makes me feel so relieved and happy
Definitely the most informative interview from this channel for beginner artists. Very clear answers to common questions from an industry professional.
Awesome that he shared his relationship to his father so openly and is able to track down that particular moment in his life to be the catalyst to start his pursuit in art
Michael thank you for creating the orb brushes, my favourite set ever
Watching this almost 4 years after, still awesome stuff dud, it really encouraged me even further to keep working on my art.
People complaining that he's not made a tutorial in a few days. Chill. If you really want to learn don't rely on his uploads, there's loads of others. Lots of people have been asking for more interviews and this is his response.
Agreed, this is beneficial in other ways that tutorials can't be. Discussing different ways of developing your skills. I really like the part where he mentions to redo art instead of touching up old projects. Repetition and practice makes perfection.
I love that there are other people who relate to how it feels when your software crashes and it ends up making the final product better.
Can't wait for Die-ablo 4.
maybe its pronunciation is similar to dia-betes lol
That’s how we say it in Australia
I mean it's not like you don't die a lot in diablo
Jack Le lmao too real
hahahaha
Just a feedback, you should show their work during the interview to make it a bit more interesting :)
natthawut boonsan we’re here to focus on his advice and industry experience. If you wanna see pictures go to his art station. He also has a few tutorials on UA-cam as well.
Yeah that would be cool but I understand that it's a lot of work.
But sometimes when he's talking about a specific artwork or character, I would love to not have to look them up xD But I don't really mind doing it, since I remember the work better if I look it up myself.
This aged brilliantly
Andrew should've asked him if he was also part of the misogynistic and sexist group since blizzard is quite well known for circle jerking personalities. Opportunity wasted.
„Do you want a job at blizzard“ should be the question now
"How to get a job at Blizzard"
That question aged like fine milk.
I love these interviews you do, even though I have no interest in working for someone else, its very interesting to hear the path these young artists took to get where they are today....good stuff man !!!!
thank you for sharing this interview ! as others say, you just want to work harder after this ! it's nice to see a senior artist give a feedback on his work and how he got to the place he is now !
More interviews!!! i can sit and qoute all of them now :D Thanks alot ORB & Andrew!
Thanks so much for these interview videos! They help all of us artists who are trying to perfect their craft.
Best of the best when it comes to stylized environment sculpting. He literally makes a plank of wood look appealing.
This was an absolute fantastic interview, really huge insight and what a great speaker. Love this series.
These interviews are insanely insightful for someone like me who is going into my senior year at university. I'm much more focused on maya, and with blender in your chanel name I've avoided your videos, only watching a few. After having these interviews popping up in my recommended I finally subscribed. This is because you have the absolute best guests and you are such a perfect interviewer. Really impressed with the questions you ask. It's what we all want to know. Pls keep producing content like this :)
i wish these interviews existed back when i started learning 3d, i would've known how much of a big deal 2d (anatomy, color, and all things pretty much) was and oh how i regret neglecting them.
I'm programmer, and I get very inspired with every video in this series... I love it!
Thank you for taking the time to prepare for and go through with these interviews. This was helpful for me and I am sure, others.
This is great! Thank you. I'm not a 3D Designer but a Audio Engineer/Sound Designer who's looking to work for a gaming/animation company.
Thank you for all these interviews. Keeps us inspired and informed!
Holy crap, I've been following this guy's work for years, great to see an interview with him!
Awesome awesome awesome I was like glued to the screen with both eyes and both ears.
these interviews are gold! I watch them, video by video
Man, I really mean it ! I love you from the bottom of my heart ! ur the greatest teacher can someone ever have !
I like that looking on some images again and again and store it to your subconscious memory. I've been doing that since I am busy and less time to practice but still time to time, I am checking design and concepts and styles and renders and somehow, some other day, when I make a new art, I improved a lot more than the work I had some days ago.
I think this has been the MOST helpful video about the industry in general and all the nitty gritty that you might not be able to find anywhere else. I really enjoyed watching this and learning. I've been interesting in animation for video games. And although he specialized in environmental design, it truly helped so I can change my art goals and what I should be using. Thank you for putting this out for your community to see and to learn from!
Really enjoying this series, should definitely be more like them! Can't believe i haven't come across them earlier.
That interview is amazing. 1h30mins. Great job. Really interesting. Thanks a lot both of you.
it is refreshing to hear from a blizzard artist that 3D Coat is amazing for UV and Retopo. This is what I learned the exact same way and use it daily for UV and Retopo. Amazing tools.
I am loving these interviews. They are so relatable and inspiring.
I thank you Andrew for making this interview. It was very motivational and helpfull at the same time, what to do as well as what not to do. I honestly didn't think I'd finish the whole thing, but I did and I'm happy with the fact.
Thank you so much for doing this interview. I luv luv luv Michael (Orb's) style.
What a great guy! Thank you for this interview Blender Guru!
Awesome video! I just graduated from a game design program and it was great. All my instructors were full time artists from ubisoft ( in Toronto) and gave us great tips and techniques to modelling. I personally want to become an environment/prop and texture artist. I'm glad school wasn't a waste personally cause i made connections, gained inspiration, had a great experience(made friends) and got student license for programs like 3ds max. I think anyone who has the opportunity to go to school should. Especially if the teachers are from the game industry.
Great work Andrew & Team! Excellent quality and great questions!
Big fan of these interviews, Andrew.
Love these interviews! By far one of my favorite 3D artists on youtube + amazing guests! Just a tip on how intelligent Michael Vicente is, not only did he learn 3D, he learned english, and relearned 3D in english. That is an amazing amount of willpower, discipline, and grit. Much respects to both artists. I love blizzard, and I've always wanted to work on the Diablo series, the lore, ambiance, and soundtrack are stellar!
hey it's the Orb brush guy! :D
Gold! xD
he's kidna legendary dude
Adam Levine lite being interviewed by budget Tom Cruise . The bar must be really high on those Modeling Jobs. xD
Funny what the youtube algorithm digs up sometimes 🤷♂️
Now tell us some tips on how to get the heck out of Blizzard amidst the harassment made against the company.
Loved this interview, thank you!
I really appreciate you guys making this, very inspiring and insightful.
Very informational and very specific for understanding what it takes to get a job, loved the interview!
Michael Vicente really opened my mind! Cheers!
these interviews are seriously so good. just thanks
Awesome artist! Thanks for interviewing him!
This is such a high quality interview! I love your personalities, keep it up :)
These interview are very insightful, and allow us to see how others think, which should in fact help us to refactor how we think. It is not to say we should follow 100%, but take what is off value to us. As some might have conflicting ideas, as many different roads can be taken to reach our goal.
Please some meeting with architectures.
It will be such a wonderful thing please
رمضان مبارك ...... أخوك من الجزائر
MK Didou
رمضانك كريم يا اخوي
حياكم الله يا اهل الجزائر
Andrew: "So what encouraged you to be a building?"
Brick Wall: "..."
@@lordzephyron3631 😂😂 more like archviz artists right? Lol
wanted to say thanks for this, im a 2d artist but i still love these interviews. makes me sad how many people are being rude in the comments, never saw this in videos on niche 2d, it's disappointing and surprising to see here.
Thanks to you and your guest. That was an awesome interview. Informative and entertaining.
Amazing as always Andrew thanks! It's kinda my end goal to get to Blizzard and I still have a lot of work to do. Got some nice input here!! Thanks again!
Any chance you might upload these as podcasts? They seem perfect for the format.
Thank you for these interviews! Incredibly well-made and informative.
one day, I wanna tell him that I watched this interview and got encouraged if I get a job at Blizzard.
"You know, I think that's definitely one thing that self-taught people struggle with is knowing which videos to watch in which order. Because it like, *there's a tutorial on how to make a chair* [...] and it's like always, where does that fit on the timeline? *[laughter]*" - Andrew, the person who made 4 tutorials on how to make an anvil.
Interesting interview. I was one of those majority of students who graduated from a 3D gaming course years ago but failed to get a career in the gaming industry. I was on long hiatus, but what brought me back into 3D modeling was Substance Painter with their way of painting PBR textures onto models.
Just what I needed to hear. Thank you so much for the motivation! I got ideas as I was watching this!
One thing to understand about AI, is that it allows different complex tasks to be achieved by freeing up labor. It doesnt just remove jobs, it creates room and resources to do other things with the assets secured through AI procedure. Space and physics professions are a clear example, as people used to compute everything by hand. With AI and other automation, it allows more complex activities and opens up new types of jobs within that industry. Transition points can be rough, but new jobs always crop up as complexity rises.
this is a great viewpoint on the matter, thanks for sharing :)
Thank you so much for these awesome interviews!
God bless!
This was an awesome interview. Thank you both.
This is a great interview. Thank you! @33:25 Made me smile when Michael said "Rocks are actually a struggle to make". So extremly true :D
Raphael Grasseti worked in God of War (2018). Guy's amazing with his work!
Excelent interview!
what a great interview, thank you guys.
Great interview! Loved every minute of it, very intellectual. Thank you for this
Very nice interview + very good advice. Keep up the good work Andrew.
After watching this video. I got inspiration to finally sit and learn more about 3d world of design. Im curently using Blender, Marvelous Designer and Substance Painter. Im designing the clothes for the game called "Second Life" and I wanted to learn ZBrush and 3D Max. And this video made me realize if i keep trying and learn i can be at least 1/3rd good as Michael.
It was a very informative interview Andrew, I mean that's the point of you doing this. And I'm loving your choice of people to do it with too. Keep it coming Andrew.
Also, a lot of people including me learned Blender only because of your amazing tutorials and we really miss it. I would love to hear from you about this Blender 2.8 Beta and Alpha releases. Hoping that you'd consider doing at least a 40mins tutorial every month or at the very least once in 2 months. I need my Guru back :)
For a second I thought the thumbnail "Taking life at Blizzard" and I thought, yep that lines up with recent news.
Amazing interview, inspire me to get better and better. And i want to draw more and more now. I remember when i was young i draw a comics with WarCraft characters. Thankyou for reminding me this, inspire me again!
This was SUPER helpful. You guys are the best
I love that Michael isn't too big for his boots & tries to help the community despite being so busy. There's nothing to be proud of in shunning begginers that look up to you :)
thanks blender guru again for polligon .com one new lesson to learn.
that was super usefull, thank you so much for all the tips and information Michael. Great interview questions Andrew.
thanks a lots blender guru i watch some video that u upload its really fantastic and mind blowing u teach me like a teacher with fun i am very happy keep uploading my blender u are aewsome sir
I like this interview same with the other videos. We have now knowledge on how they got into their field. I love also those tips the're sharing.
I love this guy's work and I use his infamous Orb brush set in z-brush.
Thank you for doing this, very helpful.
Thank you Andrew
if it wasn't for you, i've dropped everything i was on... And to michael, now i might consider a future inside 3D modelling
i agree very strongly with his comments around school; ultimately it's your portfolio that matters but depending on your learning style, a formal education can be really helpful. I personally chose to seek a formal education in this subject because self-teaching is very daunting for me and felt discouraging, and i didn't know where to start or where to get my framework. starting in a basic photoshop class and working up to low poly 3d, then high poly sculpting and animating, learning the pipeline and discovering for myself where I think I would fit in a production team has been really amazing, and given me the base from which to seek out additional material when I find that the classes arent aimed 100% at my personal goals.
Also, university in the US is exorbitantly expensive, even more so than "the rest of the western world" lol. I would highly recommend for students to seek out programs at smaller technical or community schools and don't fall for huge, private, for-profit "game colleges" with their own esports arenas or whatever. Ultimately if you have Full Sail or Digipen on your diploma but a self-taught or community college graduate has a better portfolio, you'll be out of a job and hundreds of thousands of dollars in debt.