Intro to TFT Items Part 2 - Diminishing Returns, Carry Stacking & Mana Generation Beginner Guide!!!

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  • Опубліковано 12 січ 2025

КОМЕНТАРІ • 22

  • @csugabo85
    @csugabo85 20 днів тому +6

    amazing guide, great point about the tank items. I always thought just general tank items are good but I never thought about plugging in what they don't have.

  • @bryans.1160
    @bryans.1160 19 днів тому +3

    Your content has been really growing on me! Thanks for making it. I love watching it and then not following it and going 7th 😂😂😂

  • @TheReeferYT
    @TheReeferYT 19 днів тому +2

    Bro I watched your video from yesterday and part ii from today.
    Sure I figured out some concepts on my own, such as item stacking is always going to be stronger, but I never thought about it in terms of diminishing returns.
    Also had no idea how the loot bag worked from video one.
    Anyways long story short, your content is top notch. It’s changed the way I think about itemization and how I think about the game in general. 👍🏼

  • @jambie5591
    @jambie5591 20 днів тому +2

    Thank you for the guide :)
    I look forward to going through it ~

  • @FendenMusic
    @FendenMusic 20 днів тому +2

    Enjoying your yaps Fenrir, thank you :)

  • @brendilladederp
    @brendilladederp 18 днів тому +3

    So what’s the best Silco items?

  • @tobif2511
    @tobif2511 19 днів тому +2

    Your slides are very nice, it would be great if the utility slide has front and backline differentiation or at least a uniform sortation.

    • @tobif2511
      @tobif2511 19 днів тому +1

      Btw, is the second anti heal a front or backline item?

  • @ArtAlv0613
    @ArtAlv0613 20 днів тому +3

    What season did you start playing tft? What has been your favorite?

    • @FenrirButGaming
      @FenrirButGaming  20 днів тому +4

      i started set 9 so june a year ago. Set 9 was my favourite by far

    • @bryans.1160
      @bryans.1160 19 днів тому +1

      ​@FenrirButGaming Sounds like set 16 may have some call backs to set 9 if it's a similar theme!

  • @ttvkamikax3
    @ttvkamikax3 13 днів тому +1

    yo you should tone down the music bc its very loud

  • @oculi2837
    @oculi2837 20 днів тому +2

    really nice guide, very helpful- im curious about the point of the little dog in the corner tho, hes somewhat distracting, and the odd audio sync is kinda offputting

    • @FenrirButGaming
      @FenrirButGaming  20 днів тому +1

      The foundation of this channel was people who like the dog. I'm trying to fix the sync issue. If it's really bad for you it won't be gone so yeah idk hopefully I can fix it

  • @kienErenYKeHacesEnMikasa
    @kienErenYKeHacesEnMikasa 20 днів тому +1

    Amazing video!! Have a question, durability 50% means they deal you half of the damage? So if u go 2 heartsteels and heartsteel radiant with 6 watchers u could end up being invulnerable? Or they don´t stack? Thanks for the video!!

    • @ericyin2810
      @ericyin2810 19 днів тому +1

      Durability percentages dont stack like thT. 50% from watcher + 50% from heartsteel = 75% dmg reduction. Heres how the math works.
      100 dmg + 50% dmg reduct (watcher) = 50 dmg to your champ.
      Now we add the next iteration of dmg reduc so
      50 dmg + 50% reduc (items) = 25 dmg
      Maybe you also have anomalies
      25dmg + 50% (anomaly) = 12.5.
      This prevents 100% reduction of anything, and also is why theres diminishing returns on stacking one stat.

    • @kienErenYKeHacesEnMikasa
      @kienErenYKeHacesEnMikasa 19 днів тому

      @@ericyin2810 True!! Thanks for explaining!!! Very much appreciated!

    • @FenrirButGaming
      @FenrirButGaming  19 днів тому +1

      They don't stack linearly and someone already explained a bit

  • @h41fway
    @h41fway 20 днів тому +3

    I agree with everything except your point on crit. Since crit chance is a percentage which scales linearly, each point of crit becomes more effective than the previous one. 10% crit chance is equal to 1 crit every 10 attack. 20% is equal to 1 crit every 5 attacks. As your crit chance goes towards 100 the value of each crit does not diminish.

    • @natand164
      @natand164 20 днів тому

      The value doesn't diminish but the opportunity cost increases because everything scales linearly
      10 additional crit chance increases damage as much at 0% and at 50% but 20 ap/ad is more impactful at 50% crit chance than 0%
      There are still diminishing returns when you look at the damage with a logarithmic scale

    • @FenrirButGaming
      @FenrirButGaming  19 днів тому

      I will talk about this in the next presentation you are right but typically you solve crit with item pairings which is another topic that takes a bit longer