wanted to say the exact same thing. it makes super sense in the gmae world and the gameplay side is amazing cause makes you engage with "the monster" which you normally try to avoid in this type of games. also, you can do this only in a videogame, not in other media/art form. genius
@@emeralgamedev can u accidently go through the exit while not being chased? If yes, maybe make it that you have to see the exit once before it openes to let the player through🤔
This is an extremely cool idea and being set in the backrooms weirdly suits it, being a place that is completely and utterly nonsensical. These sorts of proof-of-concept games are always amazing and I would love to see some sort of game incorporating these elements in the future!
Thanks, Konton! I'm glad you appreciate the concept. It's really fun to come up with interesting game ideas and see if you can get them working. I think some ideas only work as small games which is its own kind freedom!
I was confused for a moment I was wondering why wouldn't you just not chase yourself when you are controlling the monster. Makes more sense that you still control the player just looking through the entity pov
The idea of collecting a sample and your screen fading to black halfway through just to see yourself helplessly collecting is a scarily hilarious mental image
I'm so happy UA-cam randomly recommended you to me. This is an awesome concept with awesome execution. Good job! My suggestion would be maybe adding some dynamic difficulty that if the player is maybe collecting all the samples really fast you can teleport the ai near the player more often. Or if the player is taking a long time you can teleport it away and give them a chance.
I'm glad you stumbled across it as well! I thought about whether to nudge the entity but wasn't sure. I really like your suggestions though. Maybe once some people play it I can get a better sense of it. Thanks for watching and for the feedback!
I think the scariest part of this would be when you don't realize the entity has seen you and all of a sudden you see yourself from behind. Also, I think the exits should spawn randomly so you can't just wait by one for the entity.
This is seriously an awesome idea. I was kinda skeptical when I first read the title, but after watching it - it's brilliant. Presented in an entertaining way also. I like the content so I subbed.
This is cool!!!! I have a suggestion, in second person you could use the back of the player for UI! Because you see that a lot, maybe you can show a flashbang slot or how many molds they collected in a flask or something. Would be cool and immersive I think. Loved the video ❤️
As concept for 2nd person: Make a multiplayer game for 2 players, where you can see from the perspective of the other player. Would be very confusing, but I think it has potential. I'm imagining a situation, where player 1 looks around a corner. To do that, player 2 needs to watch him, so that player 1 sees himself. So player 1 controls his character to look around the corner and player 2 sees from his perspective what's there. I think this can be cool, but it could also just be boring. idk
I was thinking that you could lean more on the second person concept. The camera is always on thr monster, and thus you can never be too far away (though that may feel little too endless runnery). Another idea of mine was needing to upgrade the monster in order to progress like giving the monster the ability to see through walls or to jump so you could go the second floor or something.
this is a really cool idea. I'm a junior comp sci student and your skills seem way above mine. I hope one day to be as good as you dude. keep making games!
This is a really cool concept! One of the more spooky aspects of the backrooms for me is that sometimes you walk through a seemingly innocuous opening, or just around a corner and when you look back, the room from which you came from has vanished, and been replaced by something you certainly did not pass a moment ago. What if there were a couple more levels of the backrooms, and you sometimes trigger an event (%?) where you teleport to another layer? Could hide it in a smaller room, hall, corner, etc that is identical on each level, but different when you try to walk back. It would provide the opportunity for more environments, varied entities and more puzzles to solve before escape!
I love this! I wish you had a little noise when you collect a sample and that it told you how many samples you have to collect to escape! This has so much potential I think it would be horrifying if the lights where dark and you had to use a flashlight. That and maybe the entities has red vision or something of that nature! Keep up the good work!
@@emeralgamedev Yeah no problem! Honestly once you make it more spooky I will definitely force all my friends to play this withought giving them context!
This game would make for a cool among us like game where a group of players is sent in to investigate the back rooms but turns out one of you is the monster and the traitor who is "being puppeteers by the monster" so essentially one of you is controlling 2 character models and trying to clear the lobby before the other players complete the mission in finding out who it is but the trick is that if they find the imposter and kill him then the imposter can still play as the monster as like a 2nd chance to clear the lobby. Changing the pace of the game mode.
This reminds me of a game that had a car chase scene, it was in a video that talked about 2nd person perspective, and I feel like you did this with "being the hunter" which to me is always cool
I think some camera shake when you move and noclip through would really improve the mood of the game. Some more camera sway when the monster chases you would also look cool.
something that might be interesting is if you stay in the entity's viewpoint after dropping a flashbang and have to try and navigate out of line of sight while blinded
Try to give the entity audio cues. If it hears you do something, it will go to where it heard it. It’s not the most complex thing but it’s super cool. Your very cool though, you don’t have to.
This concept and game are really cool and reminds me of the game Forbidden Siren on ps2 and 3. In that game you could "sight jack" enemies to see from their perspective where they were in relation to your player character.
You can make the excuse that the monster "steals your soul and body" and will try to escape, which gives an explanation to the pov change. And the chase reason, probably. Maybe with an ambiguous ending if you feel like it. Mission Complete...? [Slow zoom in while low audible monster roar]
~0:40 - THAT. THAT made me subscribe. I don't even LIKE horror games. Hell yeah, bruh. Do that thang. Black Nerds EXIST, yo. >:3 Also, you put eyes on it for that gag... pfft... XD
This concept is really cool! Really untouched idea in videogames. The only game I can relate this concept to is Drıver San Francisco with that one mission. You need to revisit this idea with your own IP!
I loved the video and the game. The Idea and execution are both great. It would be nice if the entity's ia got more aggressive depending on how many samples were collected.
I don't know if you're looking for more suggestions, but having the music change when the monster is chasing would add to the tension. Nothing too actiony or intense, but maybe a little more suspenseful or tense. Something that screams "my life is in danger" and breaks it up a bit.
Pretty good concept. I like it a lot but i think it would've been better if you put some movement camera shake (just like in paranormal backrooms footage videos) and added some VHS filter.
1:12 I KNOW THIS ONE Driver San fransisco one of the best missions has you the player control the car your "chasing" but the camera is in the chase vehicle, one of the best missions of the game too and it is sort of a what does 2nd person in a game look like
Hi Emeral. Love your work, it is really interesting to see. I wonder how many hours you put into this projects? Can you tell us at the end of your future videos? Without all the extra work for youtube. You are awesome! Have a nice Day.😄
Thanks, Kruemel! This one would take about 2 to 3 weeks without the youtubing but it can be hard to separate. I'm getting a little faster with each one though. You have a nice day too!
@@emeralgamedev I love how challenging it is when the monster finds you, its a nice and intense little run to escape, and the obstacles also add a extra challenge as i feel stressed about having to jump and run! I love the encountering and running away from the monster. I also do not know how many samples to collect lack to progress bar, and maybe there is a completion effect that happens i havent saw due too the fact that i am not well trained in the running away skill. i was able to achieve the endings of getting eaten, and escaping without the samples. This game does have lots of potential and i actually really enjoyed playing it. i would definitley like to play future versions of this game if you make some. I think different kinds of objects, maybe moreso of room themes, maybe a ruined office? part of a grocery store? the backrooms is weird you never know. More sounds from the monster and maybe bobbing of the head with every step you make. (walking animations for your head). But i think if you spent time to polish this agme up to a full release it would be so much fun! P.S. you should add a public speedrun leaderboard in game. Thanks for letting me share my opinion! best of luck to you Emeral.
@@JamesieBoy243 Wow, thanks for taking the time to give such detailed feedback! Yeah, you gotta collect 10 samples. I could put a progress bar in there for sure. I really like all the suggestions for expanding and polishing. I was kinda thinking people were over the backrooms but if the project gets some traction or maybe after a little break I'll revisit it. I do really like the mechanic so I might just use it in a completely different setting/ story. Thanks again for watching and testing, I appreciate it!
I have two ideas first add multipleplayer and add when you get 8 or 7 of the mold the monster go's into a rage then it will move faster and flash bags won't work on it and it will only go next to the not to the player
very cool, i'm late to the party but i think it'd be better if the exit portal works without being chased as an entity as well, so players can notice them and at least try to remember where they are instead of having to get chased so often
I disagree. The way it currently works, you always end the game with a climactic chase which is fitting and ensures the player always gets to experience the main gimmick. You also have to find the exits while under pressure which makes it even more exciting/scary. Remember you only have to experience a single chase sequence at the end the majority of the game can be played without getting chased.
Have you ever played around with the movement speeds of the player/monster? I wonder how different of a game it would be if everything was moving much faster.
@@emeralgamedevmaybe -- here me out-- just maybe tables with WHEELS. It would be cool if you could more easily move around and manipulate them to say scan high up moss or create barricades. Also consider having the entity throw tables to clear a path for itself and give the player additional trouble/fear.
white would improve contrast a little. randomly set visibility on or off each frame and you got flickering text* *see pseudocode below pseudocode: titleColor = #ffeeee //pastel red if (randInt ( 1 , 5 ) = 1); title.color = transparent; else; title.color = titleColor
I came to this channel because I spend more time watching videos about game engines than actually using them. Recommended from your video comparing 8 engines. Don't ask me why, but I'm staying.
The idea that a second person perspective can see things you can't is brilliant. That has so much puzzle potential
Right?! I might reuse the mechanic later but in a different setting.
@@emeralgamedev please do! it is super interesting 🤯
Second person games are always cool, even Zelda had a boss fight where you could only see yourself from the boss eyes.
wanted to say the exact same thing. it makes super sense in the gmae world and the gameplay side is amazing cause makes you engage with "the monster" which you normally try to avoid in this type of games.
also, you can do this only in a videogame, not in other media/art form. genius
@@emeralgamedev can u accidently go through the exit while not being chased? If yes, maybe make it that you have to see the exit once before it openes to let the player through🤔
Dude made one mission from Driver: San Francisco into a whole game mechanic. Nice
Thanks, Makku!
@@emeralgamedev 😁😁
I like your style. Even if this is behind trends, you put a lot of work in and that deserves to be recognized.
Behind trends who cares if he is..
Thanks, Skylor. I appreciate that!
This is an extremely cool idea and being set in the backrooms weirdly suits it, being a place that is completely and utterly nonsensical. These sorts of proof-of-concept games are always amazing and I would love to see some sort of game incorporating these elements in the future!
Thanks, Konton! I'm glad you appreciate the concept. It's really fun to come up with interesting game ideas and see if you can get them working. I think some ideas only work as small games which is its own kind freedom!
This is actually a second-person game (when you're seeker, you control the hider), really cool idea!
Thanks Beepy, I'm glad you liked it!
I was confused for a moment I was wondering why wouldn't you just not chase yourself when you are controlling the monster. Makes more sense that you still control the player just looking through the entity pov
@@sped325 lol
@@sped325 Yeah the title doesn't really explain it well
The idea of collecting a sample and your screen fading to black halfway through just to see yourself helplessly collecting is a scarily hilarious mental image
I'm so happy UA-cam randomly recommended you to me. This is an awesome concept with awesome execution. Good job! My suggestion would be maybe adding some dynamic difficulty that if the player is maybe collecting all the samples really fast you can teleport the ai near the player more often. Or if the player is taking a long time you can teleport it away and give them a chance.
I'm glad you stumbled across it as well! I thought about whether to nudge the entity but wasn't sure. I really like your suggestions though. Maybe once some people play it I can get a better sense of it. Thanks for watching and for the feedback!
I think the scariest part of this would be when you don't realize the entity has seen you and all of a sudden you see yourself from behind.
Also, I think the exits should spawn randomly so you can't just wait by one for the entity.
The way he just looked at the camera while the death music played 😂
I love this guy just subscribed
Apprciaye your comments on black pepple having no business in the backrooms this is true -a black person who has no business being in the backrooms
Haha, right!?
@@emeralgamedev does brown count cus im indian and i dont want to be in backrooms and be with my family
(obviously a joke)
We better start a club - a black person who has no business being in the backrooms
Man i'm so happy to find a 10/10 youtuber before they blow up so i can 100% gatekeep (not really i want everyone to watch you)
Thanks Isaiah, I'm flattered!
This is one of my new favorite channels. Really awesome stuff! You're incredibly talented and entertaining!
Thanks Niosai, that means a lot!
3:58 me when I watch urban spook
The bugs seem like fun games modes honestly lmao
This is seriously an awesome idea. I was kinda skeptical when I first read the title, but after watching it - it's brilliant. Presented in an entertaining way also. I like the content so I subbed.
Thanks J, I appreciate the kind words!
This is cool!!!! I have a suggestion, in second person you could use the back of the player for UI! Because you see that a lot, maybe you can show a flashbang slot or how many molds they collected in a flask or something. Would be cool and immersive I think. Loved the video ❤️
As concept for 2nd person: Make a multiplayer game for 2 players, where you can see from the perspective of the other player. Would be very confusing, but I think it has potential.
I'm imagining a situation, where player 1 looks around a corner. To do that, player 2 needs to watch him, so that player 1 sees himself. So player 1 controls his character to look around the corner and player 2 sees from his perspective what's there.
I think this can be cool, but it could also just be boring. idk
Very cool, I didn't expect this concept to be as fun to watch as it was. Thanks for sharing.
Aww, thanks for watching!
I was thinking that you could lean more on the second person concept. The camera is always on thr monster, and thus you can never be too far away (though that may feel little too endless runnery). Another idea of mine was needing to upgrade the monster in order to progress like giving the monster the ability to see through walls or to jump so you could go the second floor or something.
Quick suggestion: add a lean feature where the entity can't see you but you can look at it
I thought about that but wasn't sure. Maybe I'll test it!
I was cracking up the first time it showed you running from the entity's viewpoint, that is endlessly entertaining. Well done!
Bro just invented self racism
This was genuinly unsettling and I love it
this is a really cool idea. I'm a junior comp sci student and your skills seem way above mine. I hope one day to be as good as you dude. keep making games!
really cool. Very creepy game, although i would really like to see a few things added in to ramp up the tension as you collect samples.
This is a really cool concept! One of the more spooky aspects of the backrooms for me is that sometimes you walk through a seemingly innocuous opening, or just around a corner and when you look back, the room from which you came from has vanished, and been replaced by something you certainly did not pass a moment ago. What if there were a couple more levels of the backrooms, and you sometimes trigger an event (%?) where you teleport to another layer? Could hide it in a smaller room, hall, corner, etc that is identical on each level, but different when you try to walk back. It would provide the opportunity for more environments, varied entities and more puzzles to solve before escape!
Love it - nice and fresh concept, clean execution, nice explanations and cool music! Also love the editing - keep it on!
I love this! I wish you had a little noise when you collect a sample and that it told you how many samples you have to collect to escape! This has so much potential I think it would be horrifying if the lights where dark and you had to use a flashlight. That and maybe the entities has red vision or something of that nature! Keep up the good work!
Thanks Camila! I'm thinking about trying out a flashlight. And yeah, the sound design could use more polish!
@@emeralgamedev Yeah no problem! Honestly once you make it more spooky I will definitely force all my friends to play this withought giving them context!
This game would make for a cool among us like game where a group of players is sent in to investigate the back rooms but turns out one of you is the monster and the traitor who is "being puppeteers by the monster" so essentially one of you is controlling 2 character models and trying to clear the lobby before the other players complete the mission in finding out who it is but the trick is that if they find the imposter and kill him then the imposter can still play as the monster as like a 2nd chance to clear the lobby. Changing the pace of the game mode.
This reminds me of a game that had a car chase scene, it was in a video that talked about 2nd person perspective, and I feel like you did this with "being the hunter" which to me is always cool
Reminds me of the chase sequences in “thrasher: skate and destroy” for ps1. Very neat.
I think some camera shake when you move and noclip through would really improve the mood of the game. Some more camera sway when the monster chases you would also look cool.
something that might be interesting is if you stay in the entity's viewpoint after dropping a flashbang and have to try and navigate out of line of sight while blinded
Try to give the entity audio cues. If it hears you do something, it will go to where it heard it. It’s not the most complex thing but it’s super cool. Your very cool though, you don’t have to.
This concept and game are really cool and reminds me of the game Forbidden Siren on ps2 and 3. In that game you could "sight jack" enemies to see from their perspective where they were in relation to your player character.
Chase music would be a cool inclusion
Yeah, I agree with that!
The transition between 2nd and 1st person through the flashbang is smooth af
For the title screen, you should have had the camera shift into the darkness, and the entity's hand reaching for the shoulder of the player
Idea when the monster catches you then it will pick you up and then start eating you
You can make the excuse that the monster "steals your soul and body" and will try to escape, which gives an explanation to the pov change.
And the chase reason, probably.
Maybe with an ambiguous ending if you feel like it.
Mission Complete...?
[Slow zoom in while low audible monster roar]
~0:40 - THAT. THAT made me subscribe. I don't even LIKE horror games. Hell yeah, bruh. Do that thang. Black Nerds EXIST, yo. >:3
Also, you put eyes on it for that gag... pfft... XD
3:58 the chase was too exciting for bro 💀 💀
This concept is really cool! Really untouched idea in videogames. The only game I can relate this concept to is Drıver San Francisco with that one mission. You need to revisit this idea with your own IP!
Thanks, Ahmed. That's the plan actually!
I would add a gif of the mould on the start up screen with a sentance telling you to coolect mould.
I loved the video and the game. The Idea and execution are both great. It would be nice if the entity's ia got more aggressive depending on how many samples were collected.
Thanks, Bernardo! I agree that there's plenty of ways to improve the gameplay!
I love the apple crunch sound when the Entity catches the player !!!
I know damn well that afro took a long time to get right, but God damn does it look good
I don't know if you're looking for more suggestions, but having the music change when the monster is chasing would add to the tension. Nothing too actiony or intense, but maybe a little more suspenseful or tense. Something that screams "my life is in danger" and breaks it up a bit.
I'm always open to good suggestions. And I like that one!
This is so awesome! Subscribed!
Pretty good concept. I like it a lot but i think it would've been better if you put some movement camera shake (just like in paranormal backrooms footage videos) and added some VHS filter.
So wait, when you're being chased, do you still control the lab guy?
Exactly, my friend!
I would really like to see this mechanic in more horror games to date I've only seen it in your game and the Siren franchise.
"aw crap" he said calmly
I really like the concepts and the ideas. The chasing idea is genial
Thanks, Lucas!
I was not even playing, but got scared shitless. Nice job! 😮👍🏻
0:37 Just realize whoever made this one was using scratch (a 2d game engine) and made a 3d game.
1:12 I KNOW THIS ONE Driver San fransisco
one of the best missions has you the player control the car your "chasing" but the camera is in the chase vehicle, one of the best missions of the game too
and it is sort of a what does 2nd person in a game look like
Yup, that's where I got inspiration!
Thanks a lot, this is sort of the video I wanted for some time now.
you could probably add a scream similar to the scream of the fast zombies in HL2 after flashbanging the entity
Hi Emeral. Love your work, it is really interesting to see. I wonder how many hours you put into this projects? Can you tell us at the end of your future videos? Without all the extra work for youtube. You are awesome! Have a nice Day.😄
Thanks, Kruemel! This one would take about 2 to 3 weeks without the youtubing but it can be hard to separate. I'm getting a little faster with each one though. You have a nice day too!
"Black people have no real business being in the backrooms" took me out! Please make a "The Blackrooms" game, though...liminal, but make it melanated!
That game looks amazing!
Love ur chanel
Thanks friend, try it out and lemme know how it goes!
@@emeralgamedev oki!
Oh, a second person horror game!
I gave this game some game time! and i really like it, its a bit challenging and i cant seem to beat it tho haha
That's awesome, James! I haven't had many play testers to be honest. What did you find challenging about it?
@@emeralgamedev I love how challenging it is when the monster finds you, its a nice and intense little run to escape, and the obstacles also add a extra challenge as i feel stressed about having to jump and run! I love the encountering and running away from the monster. I also do not know how many samples to collect lack to progress bar, and maybe there is a completion effect that happens i havent saw due too the fact that i am not well trained in the running away skill. i was able to achieve the endings of getting eaten, and escaping without the samples. This game does have lots of potential and i actually really enjoyed playing it. i would definitley like to play future versions of this game if you make some. I think different kinds of objects, maybe moreso of room themes, maybe a ruined office? part of a grocery store? the backrooms is weird you never know. More sounds from the monster and maybe bobbing of the head with every step you make. (walking animations for your head). But i think if you spent time to polish this agme up to a full release it would be so much fun! P.S. you should add a public speedrun leaderboard in game. Thanks for letting me share my opinion! best of luck to you Emeral.
@@emeralgamedev I also was not able to find any bugs or exploits, good job
@@JamesieBoy243 Wow, thanks for taking the time to give such detailed feedback! Yeah, you gotta collect 10 samples. I could put a progress bar in there for sure. I really like all the suggestions for expanding and polishing. I was kinda thinking people were over the backrooms but if the project gets some traction or maybe after a little break I'll revisit it. I do really like the mechanic so I might just use it in a completely different setting/ story. Thanks again for watching and testing, I appreciate it!
@@emeralgamedev yeah totally! Love what your doing here.
Players should start with 1 flashbag
Great stuff, could do with a few of the lights flickering.
Thanks, I totally agree!
I have two ideas first add multipleplayer and add when you get 8 or 7 of the mold the monster go's into a rage then it will move faster and flash bags won't work on it and it will only go next to the not to the player
Better idea would be if the entity was faster than player and player could escape only by using special portals observed by it
The commentary for the gameplay sounds like a Mobile Game Ad.
Maybe you can improve the animations that you can see your hands while running and maybe the character will run when they get spotted?
This looks great!
NGL, you made a game that switches from 1st person to 2nd person. Do it again, I like!
Add a weapon for the player to stun
Like an axe
we need more second person games
wow an intended second person view!
there should be a "1/10" text on the samples, so you know how many you need
0:30 this first three are really games?, and if they are, what are they called in steam?
If that game becomes multiplayer, which is cancer to do ngl, that will be fantastic, and ofc I hope the project will be improving!
A game called "Under the Lighthouse" did this very well
Wonderful game! Thanks for sharing.
IM definitely gonna play this!!
the flash bang is really cool but i feel like it doesn't really match the idea of the game
very cool, i'm late to the party but i think it'd be better if the exit portal works without being chased as an entity as well, so players can notice them and at least try to remember where they are instead of having to get chased so often
I disagree. The way it currently works, you always end the game with a climactic chase which is fitting and ensures the player always gets to experience the main gimmick. You also have to find the exits while under pressure which makes it even more exciting/scary. Remember you only have to experience a single chase sequence at the end the majority of the game can be played without getting chased.
Have you ever played around with the movement speeds of the player/monster?
I wonder how different of a game it would be if everything was moving much faster.
I haven't played with the speed too much, but I do think it could be cool if it were super hectic!
Very cool concept!
Thanks, xen!
Excellent video!
Thanks, Thom!
I think changing the loser/winner screen would make it look better. They don't exactly fit in with the backrooms theme. Or your suit.
I feel as if there is too many tables. We need more variety
Good point! Whatcha thinking?
@@emeralgamedevmaybe -- here me out-- just maybe tables with WHEELS. It would be cool if you could more easily move around and manipulate them to say scan high up moss or create barricades. Also consider having the entity throw tables to clear a path for itself and give the player additional trouble/fear.
@@nahometesfay1112haha, I kind of love that!
Add a multiplayer / traitor mode
Good idea!
Great game mechanic!
So excited to see the notification for this one
Thanks Marco, hope you enjoyed!
So it’s like project playtime
i think red is a little agressive for a title
white would improve contrast a little. randomly set visibility on or off each frame and you got flickering text*
*see pseudocode below
pseudocode:
titleColor = #ffeeee //pastel red
if (randInt ( 1 , 5 ) = 1);
title.color = transparent;
else;
title.color = titleColor
aww no screams
omg the game is relly good i like the consepte
suggestion:add pallets you can throw down to stun the entity lik DBD
He has flash bangs too lik DBD
@@AlexFernandez-ty7qd the pallets woud serve as an alternative to the flashbang when you don't have one with you
Wooo! Part two! :D
Thanks, Drain. Onward and upward!
I came to this channel because I spend more time watching videos about game engines than actually using them. Recommended from your video comparing 8 engines. Don't ask me why, but I'm staying.
What if the entity falls into a pit?
Currently it can't, it just float right over them!
If you're ever looking for a tester that costs no $$, let me know! I am here for it!
Awesome, go play the game and lemme know how it goes!