I'm having so much fun now that I am on the dark side XD.I did a lot of vids how to counter it but at some point there is no counter to cymanti.It's a busted tribe.One of the purposes of these vids is to raise consience that cymanti needs a nerf.In all honesty it's such a great tribe that you can do so many challenges.It doesn't need to be all about spamming hexapods.There is so much variety you can do with this tribe.Anyways ty so much for the feedback .
@@Ramdingler I agree, cymanti is a lot of fun to play. I also agree that it is/could be a great tribe, arguably one of the most complex tribes in the game due to 1. unique units that often have more abilities than normal units, making them more complex, 2. having a shaman that can boost units adding another layer of complexity to all your units, 3. Having spores, poison and fungi, these have a variety of uses that allow for a lot optimisation and neat plays. All this complexity could translate into skill requirement in order to make good use of all this optimistion potential. However, in the current situation you dont need to use any of this optimisation as you can simply rush boosted hexpods and centipede and just win without ever needing to use the more complex game mechanics that would make it a skillfull tribe.
Not sure how to fix this as I find both hexapods and centipedes to be super cool and unique units and not even that strong once your oppenent has rider roads. Their main problem lies in their early acces to them, making them absolutely broken on tiny maps. The best fix would actually be to ban cymanti on tiny and small maps as it are those map types in which hexapods and centipedes are OP. And it are also those map types that make you win before you need to look into any of the other technologies, making all of the complex features that these technologies offer unnecesarry.
I love your response.it's very complex tribe that currently doesn't require a lot of skill to use but requires a ton of skill to beat,one of them is knowing if your opponent has hexapods or not by score counting.I also believe the best nerf to cymanti would be if shaman doesn't give +1 speed to bug units but to compensate for that maybe buff their attack even more or defense.Btw I just recorded a bunch of how to counter cymanti with kickoo on lakes and oumaji on tiny pangea which I will probably be releasing tmrw.One of the reasons I don't talk how busted cymanti is on small drylands is :I don't want to spread negative emotions but solutions to the issue.Anyways ty so much for ur reply.Much love.❤
Hey man good video, which tribe is your favourite?
Elyrion cos they have amazing economy and I love dragons.
what about you?
@Ramdingler Thanks for responding keep up the good work and the videos!
@@Ramdingler Oumaji because it's was the first tribe I picked when I first played this game and "I fell in love with it".
We could play against if you want but you would win in a matter of minutes 🤣🤣🤣
70 subscribers cool
Bro you need to stop promoting cymanti like this 😭🙏
Nah i am kidding love your content even when it might cause an influx in cymanti mains
I'm having so much fun now that I am on the dark side XD.I did a lot of vids how to counter it but at some point there is no counter to cymanti.It's a busted tribe.One of the purposes of these vids is to raise consience that cymanti needs a nerf.In all honesty it's such a great tribe that you can do so many challenges.It doesn't need to be all about spamming hexapods.There is so much variety you can do with this tribe.Anyways ty so much for the feedback .
@@Ramdingler I agree, cymanti is a lot of fun to play. I also agree that it is/could be a great tribe, arguably one of the most complex tribes in the game due to
1. unique units that often have more abilities than normal units, making them more complex,
2. having a shaman that can boost units adding another layer of complexity to all your units,
3. Having spores, poison and fungi, these have a variety of uses that allow for a lot optimisation and neat plays.
All this complexity could translate into skill requirement in order to make good use of all this optimistion potential.
However, in the current situation you dont need to use any of this optimisation as you can simply rush boosted hexpods and centipede and just win without ever needing to use the more complex game mechanics that would make it a skillfull tribe.
Not sure how to fix this as I find both hexapods and centipedes to be super cool and unique units and not even that strong once your oppenent has rider roads. Their main problem lies in their early acces to them, making them absolutely broken on tiny maps. The best fix would actually be to ban cymanti on tiny and small maps as it are those map types in which hexapods and centipedes are OP. And it are also those map types that make you win before you need to look into any of the other technologies, making all of the complex features that these technologies offer unnecesarry.
I love your response.it's very complex tribe that currently doesn't require a lot of skill to use but requires a ton of skill to beat,one of them is knowing if your opponent has hexapods or not by score counting.I also believe the best nerf to cymanti would be if shaman doesn't give +1 speed to bug units but to compensate for that maybe buff their attack even more or defense.Btw I just recorded a bunch of how to counter cymanti with kickoo on lakes and oumaji on tiny pangea which I will probably be releasing tmrw.One of the reasons I don't talk how busted cymanti is on small drylands is :I don't want to spread negative emotions but solutions to the issue.Anyways ty so much for ur reply.Much love.❤