you forgot to mention the two innocent bystanders who were witness to the event were also gunned downed. and the police have no suspects, killer still at large.
You really should have thought about taking your Bike or Jeep for the exploratory mission to the new town, and left it at the traders while using your Pushy to get home, since you're gonna have to do it eventually if you want to collect em, which is lots of fun.
At prison: "This is going to be something.." * gets instantly shot * 10 minutes later at Super Duper Mart: "I guess we could take a l.." * gets instantly shot * :D Knew what to expect from the title, have one base right next to Super Duper Mart and oh boy was it a surprise when I found out it's a mutant base. Like around day 2 or 3. Luckily there's a big parking lot between the base and that SDM. When you stopped at the prison I was just quietly counting how long it will take for you to get shot. :D Missed the snipers too when found the prison for the first time. Like I commented in Mo'Power-video, bigger POIs will be like that or worse. Guns do a whole lot more damage than zombies (as Daphy has demonstrated many, many times) and enemy NPC:s are annoyingly accurate. And you are still in early game, just wait until you get to highest tier radiation clear quests in wasteland etc. :D Absolutely love this mod, it has so much more random elements compared to vanilla like enemy NPC:s and new animals, spreading fire etc and can go from zero to mach 5 in a blink of an eye just like old Fallouts. :) Good stuff, as always. :)
I did this too. I set up in the 'Deracinated Domicile' which was next to the Trader. And on one side of the Trader was a School...Went up to a window to see If I could get in *BLAM BLAM* shotgun through the forehead. lol
@@pbsixgun6 Yup, sounds like a normal day in Wasteland. :D That's one thing that slows the game progress a lot compared to vanilla, you really need to scout all POIs properly before entering. Low level trader quests are mostly in un-modded vanilla POIs so doing those is familiar 7 Days stuff, but if you like to sneak and loot higher tier POIs early you need to be super careful and make sure it's not a raider/mutant base. I'd recommend skipping anything tier 4 or higher until well geared with lots of ammo.
Nice one! Thanks again for fun video. Sometimes I forget how good you are at this game because you make it look so easy. I still hate to clear the prison, it is a real grind even without mutants.
Hey @Genosis i am also playing this modpack thanks to watching you play i remember you say at the begining that you added the crafting from inventory mod. That is an extra mod. The score base mod that is part of the pack already has the broadcast system already with it just disabled in the blocks.xml. If you were wanting to change that part of the xml you would not need the extra crafting mod.
Just a uninformed thought here: Can you access the mercs equipment? Would be cool to give them specific weapons and wear based on placement/job. Like giving a autoahotgun and place in the lower cage to clear the ditch, or a launcher on a central spire 😂
You can assign most weapons, yep. I don't think energy or heavy weapons apply. So rifles, machine guns, shotguns, pistols. I think during the series I assigned weapons to two of them (service rifle and AK). So you can strategize accordingly
That was my theory I had mentioned sometime ago, that's why Sally has been parked by the crops. I think the farming robots may do the same when its time to make them
I wonder y u never raided any of Jen’s safes lol she has 3 behind her in multiple locations lol I mean if there’s 3 Jen’s that’s 9 safes just chillin lol
I don't know if you running on the planters was damaging them, however we would only know if you had a repair tool in-hand to show the actual like of the object while you were running around or going over them again to see if indeed you were doing damage...just a thought, cheers!
"Peter Cottontail and his best friend, Chicken Little, were gunned down today in the middle of main street. Fowl play is suspected."
Puns check out, carry on
you forgot to mention the two innocent bystanders who were witness to the event were also gunned downed. and the police have no suspects, killer still at large.
I'm pretty sure there are custom trader places in this mod with all the traders in one area
You really should have thought about taking your Bike or Jeep for the exploratory mission to the new town, and left it at the traders while using your Pushy to get home, since you're gonna have to do it eventually if you want to collect em, which is lots of fun.
Collecting vehicles in this mod would be a paaaaain lol
Have a great day hope you and your family are doing well love the videos
At prison:
"This is going to be something.." * gets instantly shot *
10 minutes later at Super Duper Mart:
"I guess we could take a l.." * gets instantly shot * :D
Knew what to expect from the title, have one base right next to Super Duper Mart and oh boy was it a surprise when I found out it's a mutant base. Like around day 2 or 3. Luckily there's a big parking lot between the base and that SDM.
When you stopped at the prison I was just quietly counting how long it will take for you to get shot. :D Missed the snipers too when found the prison for the first time.
Like I commented in Mo'Power-video, bigger POIs will be like that or worse. Guns do a whole lot more damage than zombies (as Daphy has demonstrated many, many times) and enemy NPC:s are annoyingly accurate. And you are still in early game, just wait until you get to highest tier radiation clear quests in wasteland etc. :D
Absolutely love this mod, it has so much more random elements compared to vanilla like enemy NPC:s and new animals, spreading fire etc and can go from zero to mach 5 in a blink of an eye just like old Fallouts. :)
Good stuff, as always. :)
I did this too. I set up in the 'Deracinated Domicile' which was next to the Trader. And on one side of the Trader was a School...Went up to a window to see If I could get in *BLAM BLAM* shotgun through the forehead. lol
@@pbsixgun6 Yup, sounds like a normal day in Wasteland. :D That's one thing that slows the game progress a lot compared to vanilla, you really need to scout all POIs properly before entering. Low level trader quests are mostly in un-modded vanilla POIs so doing those is familiar 7 Days stuff, but if you like to sneak and loot higher tier POIs early you need to be super careful and make sure it's not a raider/mutant base. I'd recommend skipping anything tier 4 or higher until well geared with lots of ammo.
Thanks! And yeah the random chaos is a strong feature of this mod, I am enjoying it
Great episode! The lockpicks are a mixed blessing. It destroys the desired pathing in a lot of cases, with the Super Duper Mart being a prime example.
Yeah, its a cool minigame, but sometimes can result in missing areas of POI's that were meant to be led into
Nice one! Thanks again for fun video. Sometimes I forget how good you are at this game because you make it look so easy. I still hate to clear the prison, it is a real grind even without mutants.
For sure, the npc enemies have a ton of health
Thank god they fixed the atom coupe, I have one in my play through and it was getting a bit annoying.
Oh yes, glad it makes sense now lol
I think one of those terminals behind the counter at the superduper mart takes one of those military key cards you have. I think lol
I thought so too, but it turns out the terminals are a consumable item I have to find
👍👍
I hope you are able to start crafting energy weapon ammo soon. I think you're gonna need it.
I think that it may be best to give those npc's vanilla weapons, if they don't carry them when hired. It seems they shoot more and better with them
Seems so, the NPC mod was not designed with wasteland in mind, and there doesn't seem to be a customization for it.
Hey @Genosis i am also playing this modpack thanks to watching you play i remember you say at the begining that you added the crafting from inventory mod. That is an extra mod. The score base mod that is part of the pack already has the broadcast system already with it just disabled in the blocks.xml. If you were wanting to change that part of the xml you would not need the extra crafting mod.
Oh interesting, I wonder why it was disabled.. either case, it didn't seem to hurt anything just to drag the craft mod as well
Just a uninformed thought here: Can you access the mercs equipment? Would be cool to give them specific weapons and wear based on placement/job. Like giving a autoahotgun and place in the lower cage to clear the ditch, or a launcher on a central spire 😂
You can assign most weapons, yep. I don't think energy or heavy weapons apply. So rifles, machine guns, shotguns, pistols. I think during the series I assigned weapons to two of them (service rifle and AK). So you can strategize accordingly
Have you had your black berry sour drink lol
I did have one somewhat recently lol, I may have to get a 4 pack and do a stream
Does it seem as thought the fluffy dog is keeping the farm chunk alive?
That was my theory I had mentioned sometime ago, that's why Sally has been parked by the crops. I think the farming robots may do the same when its time to make them
hey GEN when you speed the battles it sounds like TINY TOONS and ALVIN & THE CHIPMONKS are fighting, just saying.
Yep, it's part of the charm :P
@@Genosis oh i see
I was waiting for this...how about modding the teams weapons , so they hit harder when they do hit.
They seem alrighty, especially the shotgun. When I hear that and a head explodes, its clear who is the MVP
I wonder y u never raided any of Jen’s safes lol she has 3 behind her in multiple locations lol I mean if there’s 3 Jen’s that’s 9 safes just chillin lol
Where did you find the update? I did try and find one, but nothing seemed different.
It was at 7daystodiemods.com/the-wasteland
I don't know if you running on the planters was damaging them, however we would only know if you had a repair tool in-hand to show the actual like of the object while you were running around or going over them again to see if indeed you were doing damage...just a thought, cheers!
Hmm that's possible, I could also be damaging the progress of growth, which would totally make sense. I may have to test this