Indeed. They simply created stresstest. There is nothing impressive about this. All this lighting doesn't make those environments even slightly next gen. There are so many better looking games out there already. Too much emptiness, too few polygons. Even PhysX are tuned down compared to original. I could've thrown some overconfigured reshade/ENB with config tweaks and could get similar result.
As a native Floridian who lived around palms all my life. I can tell you that palm tree leaves reflect light with a waxy surface, thus the older ones are more accurate.
Yes I also agree original Crysis was more realistic on its vegetation shaders, for example you can see a clear contrast between the color of the wood of the palm tree and the color of its leaves in the new version (based on the video didn't played the new version) everything looks greenish.
@@coolwin7710 That's what always happens with remasters - they upres the textures and update the lighting, but somehow always lose the vital little details.
The problem with the style is how everywhere is colorful. The original might not be a perfect match of real life, but the range of colors did mostly match reality the best it could at the time. With today's tech and games like arma 3 have proven, you can alter a game between very colorful environments to very drab environments and still look realistic if you use the colors correctly. At least in arma 3, a map like tanoa is super saturated during the day in the jungle, moderately so outside the jungle, and became drab and grey during the night. Crysis remaster just has a very saturated color preset all around and while it fits well in the deep jungle parts of the game, it doesn't on the beaches and open terrain where colors should be more drab and washed out. The areas where its a combination of jungle and open areas suffer the most as there is no midtone color pallet used to distinct the 2 combined areas, there is only over saturated jungle color pallet.
Indeed, color grading environments to best sell their intended mood or feel seems to have become a lost art for the better part of this decade. You need not limit yourself to the false choice between brown and gloomy dirt versus fisher-price plastic. Games such as Half-Life 2 and it's derivative games, the original Crysis, Mirror's Edge, and many others have proven so time and time again.
they change setting and texture... they should had option level of saturatation.. wait.. they can... just go in color.. and set that.. on your screen...
i would like to disagree, you can easily change the saturation by adjusting your monitor. Also i would rather have a good-looking game than a realistic one
tf does cartoony even mean at this point? everything that isn’t trying to look realistic, gritty or colorful is cartoony to people now. I get that it’s oversaturated but saying that it’s cartoony makes no sense as the cartoony style isn’t just defined by bright colors.
Wow, that indoor lighting is what I'm most impressed with. It's a shame that they seemed to have really made some huge advances in their lighting backend only to blow out all the colors to unrealistic levels.
I have sometimes thought that literal real world shadows and reflections don't look "quite right", just because of how games have coloured my expectations of what these things should look like. I.e. funny reflections on hazy water irl look almost like poor SSR sometimes. Hahaha.
@@ajemajh that’s an exaggeration. It just looks worse than the original but it’s not terrible. If this is terrible to you then idk how you’re able to play any game that isn’t a tech demo
Technically, it may be a leap from the original release but honestly, it looks like a Skyrim ENB mod. I feel like they should have spent their time and resources on the new Cry Engine and possibly making a game out of it. Perhaps this release may alleviate any financial issues, but so far the community reaction isn't so pleased.
They are constantly updating Cryengine, and they are about to release Cryengine 5.7. And they have been working on a brand new AAA FPS game, its still unannounced, but they have been working on it for some time, at least 6 months. This was a side project with a tiny team behind it, i counted 37 Crytek members and 47 Saber members (including the switch team, which was about half of those Saber employees) in the game's credits, for a quad platform release, thats tiny. Communities will always be pissed when it comes to remasters, and Crysis' is no different. Half of the people heard "Remake" when the announced Crysis REMASTERED, and cant accept the certain limitations that comes with this version or dont understand how game development works, other people hate the artistic direction, and the remaining people see it as a great upgrade over the original. While yes, the game has some performance issues, and bugs that are annoying, its by no means an unplayable game, quite the contrary, some people overexaggerate the problems way out of the proportions... The times that OG looks better is in character faces, and thats because they changed the shader for Remastered, well changed for 2011 port, the detail is there, but the light bounces weirdly and faces look weirdly lit which results in a worse looking face. Another one is the mines in Awakening, really not sure why its worse in the remaster, and some volumetric effects are missing in Core, but at this point its just cherrypicking that 5% that looks meh, while everything else is a major improvement across the board. This game needed at least one or two more months to flesh out the bugs, but it is what it is... Crytek is listening, and they will update this game and improve it. We should be getting a more info within this week from them. Sorry for this novel.
@@Rajta_ @Rajta Nah it's all good, thanks for greater detail. Obviously it's important to be aware of the context, small (hardworking, intelligent) team, smaller resources compared to other studios. Honestly, set my expectations grounded but I can't deny the fact that there are so many modern games that look amazing where it's 'realistic graphics' are taken for granted. It IS a remaster so it isn't gonna be like RE2 level of improvement, or was gonna be on the current engine. Gaming community in general are reactionary, BUT for a small team, that is really important for branding and selling future AAA titles. I hope all the best for them
@@NootNoot. For now, the most important thing is how fast they react to criticism and fix those bugs. Its also very easy to alienate the devs and not regard them as human, cuz people dont see them, and comments like, "they are lazy", "its a cash grab" really frustrate me when it comes to smaller studios like Crytek is now (they were a 1000 employee AAA studio back in 2013, now they have about 300). If those devs really love what they are doing, which i belive they do, Crytek really has some talented people who managed to pull off great things in terms of tech, within every game they release, of course they are not going to half ass it and do a bad job, im sure every dev gave it all in this, but time and money constraints are real when it comes to small projects like this, but have to be near perfect in communities eyes. Also, everyone seems to be forgetting about covid, which impacted them as well, since devs worked from home for quite some time as well, and the level of production quality goes down in situations where youre not that connected with the rest of your team. It really bothers me how most people who bash this remaster and who are toxic don't think for a few minutes before typing their rants. Or they do think, but they feel protected because they are safe behind their screens, which gives them the justification to say whatever the fuck they want without any consequences. Of course we should criticize where they failed, but it should be done in a normal manner, and not personally attack devs. I gave my critical opinion and bug report of this remaster on their discord server, the mods (i know a few of them very well, ive been there since pretty much day 2-3 and they know me and how active i am) forwarded it to the devs, i did my part, now its on Crytek to do theirs.
@@Rajta_ Well said, one of the few level headed people in the community. Although, reading my comment I feel like im part of the problem lol "Skyrim ENB" kinda toxic 😂
@@NootNoot. Nah, you're good xd. I don't know, i guess its the way that I'm raised, and you know, think before i post dumb stuff xD. But i wont lie, ive been kinda toxic to some things in the past as well, we all were at some point, but not to a degree that I'm seeing in Crysis discord, just reading through some comments makes me fume... And sometimes i cant just let it go before saying my piece. I like to argue, and have engaging conversations, and it depends whats your approach. Ill always start an argument in a normal and non toxic wat, but if your first response comes out aggressive out of nowhere and just start spewing shit, ill be rough with you, but if you approach in a civil way, i dont see a reason why we cant talk normally even if our opinions are different. People who cant restrain themselves and who are being toxic just for the sake of it dont deserve a normal response from me. If you tell me now that you dont like the artistic choice that they made, that's fine, its mostly subjective anyways, personally I don't mind this new approach at all.
8:32 So this is the REAL reason why Crysis OG scenarios actually look natural and realistic. When i first saw the trailer of the remastered version I just didn't like at all how the colors and everything was scaled up in brightness. I just loved the way colors are balanced and everything blends in the OG version. It's just a shame that even though the tecnology that they used this time is fantastic, it still couldn't match the beautiful artstyle that the OG had.
"It just makes it feel like an inferior console port to me, I can't put my finger on why?" that is because it was indeed a console port from the ps3 and x360 that was used as a basis for this remaster
@@2kliksphilip Unfortunately that isn't the case. Don't know if you saw Digital Foundry's video on it or analysis from the modding community but it still has the "only uses one core of your CPU" issue and a host of other missing features compared to the original. They still have that old tech debt from 2007 when they though multi-core wasn't going to take off and everything would be single core... It's like building a nice pretty house on a horrible foundation, then coming back to try and touch it up with a new coat of paint when the foundation is sinking.
@@Xyos212 They showed that there was more multithreading, but it seemed to be related to specific things, so object detail was stuck on one core and AI was stuck on another core, which were the two big CPU hogs in the original. That means that there is less CPU bottlenecking in the Remaster and AI instancing doesn't cause as many hiccups, but turning up the object detail can bring a CPU bottleneck back by itself since it's so much increased over the original.
I don't think it's the concept of Aliens that ruins those parts, rather that it becomes a generic shooter that no longer requires the strategic use of the nanosuit, I've always seen Crysis as a Predator game, it would be interesting that if you integrate Aliens, not like a overpowered enemy that hunts you, but a new enemy to learn to hunt, Crysis 3 did some of that but not enough.
I always played crysis manually buffing the armors in the config files, it wears off too quickly and gives really low incentive to use it frequently, I think it should be more “present” after all if you want to power up and fist fight enemies you loose the shield, if you want to run and smash at them you can’t because you already used up your energy, with tweaked settings the suit becomes more useful even during some aliens encounters IMO
@@FedericoTrentonGame For me I liked the way it worked because every suit ability had its weakness and your skill with quick changing and thinking made you feel powerful and in control. The main part I disliked about Crysis 2 is that running of any sort took suit energy. Whereas in the first one you could still sprint but if you really needed to get away you could go at a super speed, but also had the risk of dying super fast if you ran in to the wrong place/people. I dont really like the streamlined version because it feels less free and limits your control
10:21 Bro there were shortcuts in Crysis 1 too. For example if you want too jump higher, simple press 2x space. cloak 2x control etc. Also they deleted a level from the PC original
@@hypno18s Its not bull, not only that it was unlikable, Crytek didnt like that level themselves, and they regret putting it in the original in the first place, cuz its kinda pointless and it does nothing to the story. That unlikable thing comes from the original playtesters and from the majority of the community. Yes, some people did like it, personally, it was okay for me, i have no strong opinion of that level, so its not a big loss imo. It was only like 6 minutes long, flying from point A to point B, but now people are acting like it was the most important level in the entire game, the only thing that was good about it, it was visually impressive.
After all I've seen I still feel like Ray Tracing is overrated in any game that isn't built around it. IMO the game developers were finding ways to not use ray tracing for so long, they got too good at faking it. Obviously it had to come at some point and it's good it's here, but the way it's advertised and used... Is it really that much of a deal? PhysX made way more difference back before it died.
Yeah I'm so sad about the death of GPU PhysX too, it was so cool... and still haven't been beaten technically! Nvidia is to blame for making it a closed standard for so long, they opened it 2-3 years ago if my memory is correct, but it's too little to late at this point I'm afraid and devs doesn't seem to be interested in using it anymore.
@@deus_nsf Yep, even Control uses an absolute shitload of PhysX, it just isn't marketed as hard because it's no longer restricted to Nvidia systems. Granted, I believe it runs on the CPU in Control, but still, it looks better than the effects in older PhysX titles IMO.
@@julelejsen Doesn't seem likely. They put the original on the sequel's engine for the console port, so it doesn't make much sense for them to use the same engine from 2007.
I like Philip's dedication to testing out the destruction, initially opening fire at an alien gunship only to get sidetracked by cutting up a bunch of trees.
The textures definitely looks altered or at least over saturated that the details in the textures are gone, does not look like the same at all, the game is still jaw dropping and always has considering the achievements done at the time.
@@TheHavocInferno Bullshit, OG still looks great with some tweaks to draw distances and Supersampling forced. Remaster looks worse overall despite any fancy new tech.
also one thing they have done and i dont know why is that if you shoot at trees the leaves only move at 30fps while in the original it wasnt framebound. Feels so shitty when you see it in motion...
8:36 OMFG this part is soo nostalgic. Everyone back then lost their minds when these side by side images came. It's like how was it even possible back then.
on the original game, open the game console, type con_restricted 0 and validate with enter, then type r_colorgrading 0 and validate with enter, you're welcome :)
Worse is that you now need to choose between the more “realistic” looking original thats poorly optimized or the oversaturated version that’s decently optimized
I don't mind the brightness...I mind the brightness in every godamn scene. Why does every scene in daylight look they are in the middle of the worst heat wave in human history.
That ray tracing really looks awful. The delay on the player model mirroring movements, the pop in, and the short view distance is really distracting. The thing is, games have managed to do reflections in a way that feels close enough to not be distracting for years - what's the point of implementing ray tracing if it's honestly just worse?
D-do you mean like, why ray tracing in general? There's lots of problems with old reflections. Ever notice how with Screen Space reflections you can't ever see your face? It can't reflect what isn't on screen so it's always the _back_ of your head in the reflection, but blurred so much people don't notice. And Control has way better reflections. That game does glass reflections right.
@@bipbong2906 to give a sense of uncertainty to the tone of my question. It's simpler and easier on the eye than writing several more sentences that would get hidden behind a "read more" button. Because time is of the essence.
Hi Phillip, I'm sure others have noted this, but I've noticed you keep saying that raytracing is how things are lit "in reality" in many of your videos about raytracing. I just wanted to say that Raytracing as implemented in code is still very much an approximation of actual lighting, just a very good one. There are always components about how things physically interact that we cannot hope to capture in code - consider the gargantuan task of simulating every interaction of every photon with every (effectively) infinitely detailed piece of geometry. There are characteristics of light rays that are not faithfully simulated by many/most RT implementations, and so it is still an approximation, just one that is hopefully better than the ones we've been using till now
This is a common thing in all modern releases. They completely bypass thinking about the game's artstyle and instead rely so much in the same exact tricks, letting technology do all the gruntwork actual heart and soul would have been poured into to make a game look good way back then.
I'll be honest, I didn't realise until the end of the section at 8:42 that they were side-by-side comparisons of real-life and the Crysis engine. I thought they were all real pictures
When I heard about crysis remastered for the first time, I was excited, I immediately looked it up, and upon finding the website, I was disappointed The promotional imagery was all bright, saturated, "cartoonish" (I think "blissful" is a more accurate word) my immediate fear was that crytek lost the plot, crysis was made to replicate reality in a video game, to look real, while giving the experience of an action movie, one that you could play. I'm not upset, just sad. Of course, I really can't blame crytek for going down this route, it's certainly not their fault, even if it was their choice, if they'd made the game realistic, it'd be called "dull", and the more modern gamers would compare it to the 360 era, where "everything" was notoriously brown and gray, "bland", to promote a faux sense of grittiness. It's not a fair comparison, not in the slightest, especially considering how beautifully the original crysis does it. but it would definitely be made, and that's really the sad part to me, that our culture as gamers has come to the point where reality isn't beautiful enough for us anymore, where blissful, saturated, overtly expressive colour palettes are the norm, and everything else is lumped together as dull, depressive, or boring. Is the world around us not beautiful anymore, now that we have digital paradises to live in? must every scene invoke the feelings of the windows XP background; a surreal Harmony, colourful and inviting? of course, I'm not addressing anyone in particular, so this could be a straw man of sorts, but it makes me sad, and I cannot shake it off.
Crysis was supposed to make you feel like you were in the movie Predator, tracking enemies in deep dark jungles and hunting them. This one looks more like Nomad's tropical island getaway.
to be fair if you chop down a tree, i don't think the snow would stay. In my experience it tends to teleport to the nightmare dimension like in game, but this only happens to palm trees. If you live in an area with both palm trees and snow please back me up on this, we've all seen snow teleport.
@@Dapstart You seem like an obvious troll to be honest. Using "to be fair" and "I don't think" in one sentence already shows that your statement is non-reliant on facts. Firstly I live in a place where it snows a lot every winter and even strong winds don't blow the leaves clean from snow. Secondly, be real man, snow doesn't "teleport". So obviously it's poor game design or a bug and should be fixed. Most of the snow should slowly start falling as soon as the tree is scattered and some of it should stay on the leaves unlike in the game right now where the leaves suddenly become fully saturated green.
It might seem strainge to some... but I really think, this is one of your best videos. It's difficult to compare to Odgrub and so on - it's completely different. Of those many words, every one was on point - and always connected to every frame and sound. I bet, you wanted to make this something special
So basically it's a petty, lazy and failed attempt by Crytek in reviving their legacy and relevance. Yeah, it can be hard to let go of nostalgia at times...
Not nostalgia. They don't give a shit about the game. They are nearing bankruptcy this is just a cashgrab to have the Yerli brothers buy new ferraris before firing everyone. Read the glassdoor reviews.
As usual it's a missed opportunity - When as a developer you have the opportunity to go back to your old products you can do so much more than just improve some settings, port it to a newer version of the same engine. If Crytek was the good old Crytek of 2007 they would've tried to raise the bar, open up the maps to be bigger and more detailed (there's a mod for original Crysis that does so, for instance), remove the near-instakill barriers, add more weapons and ammo types (I fully recommend the Tactical Expansion Mod, for instance) and hey, why not push it even further by going with the original plans for the sequel, in which you return to the now frosted island?
TE makes the alien part even more annoying tbh, but it makes the good part of the game more enjoyable. Wish they had added more guns instead of pocket nukes, though.
The remaster has AI upscaled textures from the original game Phillip! Check the Koreans and trucks for artifacts, I can't believe you didn't mention that.
@@pointblank2890 Honestly it's pretty cool because it brings the old textures up to the standard of the new ones, install reshade and slap a LUT on the game and enjoy Crysis for what it should be.
I LIKE THE ALIENS. I like their sound design, I like the atmosphere they create and I like the scenarios they are used in. The flying aliens from Crysis 1 and the Pinger (tripod) from Crysis 2 and 3 are my favorite. And the most chaotic and fun sequences in games are usually when human enemies fight alien enemies and you're put in the middle of it. For example Half-Life 2 Episode 1's hospital (What kind of hospital is this) sequence, or in Episode 2 when hunters invade the White Forest bunkers. You can make the argument that enemy implementation in hl is better, but I still pretty much enjoy the aliens in Crysis games.
The original game had some clever suit shortcuts that I really liked. Double tap sprint for speed, doubletap melee or jump for strength, double tap crouch for cloak and double tap backwards for armor
As cool as this remaster is, I think I'll stick with what I've got. I already paid for the whole trilogy on sale a month ago on Steam, and they all run fine on max settings. I won't be getting the remaster for free, unlike some other remasters, and I know for a FACT my PC wouldn't be able to handle the remaster. Though my biggest reason for not getting the remaster is that with all the artistic changes to the color and lighting, it takes away the immersive feel of a realistic island to me. A side note, I heard that the aliens in 2 were greatly improved upon, making them work much better with the combat. If that's the case then I don't mind the featuring of aliens. It gives this franchise a sort of outrageous, over-the-top element to the narrative that I kinda like. Gives a good surprise to what we weren't initially expecting, and made it more memorable, for me at least.
Crysis Remastered has the ugliest sky visuals I've seen for a long time. Colors and brightness are way off, and the brightness differences between the sun, the sky and the clouds look horrible. It looks like a bad graphics mod, very unnatrual. The whole look just lacks sublety.
Yes, it's the same thing I hate about most Skyrim mods, maybe it's that I've spent most of my life in the desert where you get pale blue skys and the cloud covers either nonexistent, kind of heavy, or extremely heavy. I just can't stand the tropical bright blue sky with light cloud cover.
i know right! the sky is just way too dark. realistically, that would darken the ambient light and the fog as well, but it doesn't, so it just looks completely fake. looks kinda like if you put one of those model train track things in a room with a sky coloured wallpaper
11:00 That's kinda my experience... I bought Crysis 3 after the Steam release because I wanted to try out that legendary game everyone was always talking about. While it does look beautiful to this day, I'm about 2.5hrs into the campaign and already tired of it. The enemies are bullet sponged and I can never seem to find ammunition. Also, the general gameplay/gunplay feels a bit clunky sometimes. This is in stark contrast to the Far Cry series. Sure, the story and missions might be stupid sometimes but I just love the feeling of using powerful guns to shoot down a whole outpost by myself.
For people who don't realise, raytracing without needing rtx isn't anything special, it's been possible for ages but has never been used because without hardware acceleration the quality and performance isn't really good enough to be worth it
I think it's cool that they thought of remastering it, but really it seems like a lazy generated environment mixed with a texture mod slapped on the cry engine lol
This is probably the fastest i've seen a new video in my recommended feed... 12 seconds lmao, it says "no views" even though there are some comments here.
The only graphical differences I noticed are raytracing effects and the water simulation. Every other aspect either looks the same or even worse imo. I would rather play the original if it wasn't that buggy and would run better on modern hardware.
The texture quality is way higher, I think people remember the original with rose-tinted glasses. Just having anisotropic filtering increases the image quality tremendously. In the original unmodded, the ground looked blurred out in the mid- to far-distance because of the lack of filtering, which affects most of the game. I can go grab a dozen horrifically ugly screenshots of Crysis and take a screenshot of the much better looking area in the Remaster easily. When Crysis looks good, it looks great even still, but Crysis can look *bad* too. There are still a lot of low-res textures, texture bugs, even texture warping from the early parallax occlusion mapping. The low-res foliage doesn't look very good up-close. For some reason the comparisons people are making overlook this stuff.
I do agree that the interiors look a lot better in the remake but yeah, the newer ones have a lot more bloom going on and a strong white light that washes out all the colours in the outside enviroments
Dunno, i really liked the alien part. The problem is that it seems two different games between the first and second part, but the buildup is awesome. The first time i played the game i was shocked because i would never imagined a full scale alien invasion. In fact i was getting bored of killing north koreans, and then the fucking alien shows up!
In far cry 1 and crysis it would have been better if the aliens/trigens were bosses instead of normal enemies so it wouldn't get too boring fighting them all the time.
I'm not sure I agree with the "looks better" and "a lot less buggy" statements. It's a terrible 360 port which is probably the biggest slap in the face of pc players it could have been. MAXIMUM FAIL
I dont have anything meaningful to reply, but the way you said MAXIMUM FAIL just brought me back to the days of the internet in the early 2010's, and I thank you for that hit of nostalgia
Not going to lie the original still looks better which really doesn't speak well for the remaster cause if you're going to remaster one of the best looking games of all time you'd expect it to top the predecessor with the highest end settings available to its disposal all the raytracing all the render distance but still as Phillip said stay true to the style of the original because its not a new game its a remaster
It's annoying that these remaster change the style of the original, just like with halo ce anniversary. Intentionally dark areas are brightened etc. In this crysis remaster they ruined the realistic style. If you are a game developer then don't change the style, just add extra polish like better lighting with ray tracing, more accurate textures and models, better optimization, remove fps caps, increase view distance etc. Just by seeing 1 comparison picture you can see that style is not trying to be like original.
Crysis Remastered: Technically good; Artistically bad. That's how I see it. Also, yea, Aliens in the game were too boring, best missions were against humans
My biggest gripe with crysis remastered is that the control scheme is absolute crap. It controls like cysis 3 instead of crysis 1. I can't stand playing it. The devs are stupid for not keeping the game controls 1 to 1
You nailed what bothers me in this remaster : the oversaturated colors.
thankfully with pc gaming you can fix this in like 2 minutes with reshade and a saturation filter set to the negative range to your liking
ikr... it's like soo annoying seeing games just oversaturate everything and make it look cartoon.... then they call it 'realistic'
Indeed. They simply created stresstest. There is nothing impressive about this. All this lighting doesn't make those environments even slightly next gen. There are so many better looking games out there already. Too much emptiness, too few polygons. Even PhysX are tuned down compared to original. I could've thrown some overconfigured reshade/ENB with config tweaks and could get similar result.
@@dakota48 or we just play the original
eh i prefer oversaturation i actually have my pc saturated as hell i love it cause it makes things stick out more and just feels less "gray"
As a native Floridian who lived around palms all my life. I can tell you that palm tree leaves reflect light with a waxy surface, thus the older ones are more accurate.
Yes I also agree original Crysis was more realistic on its vegetation shaders, for example you can see a clear contrast between the color of the wood of the palm tree and the color of its leaves in the new version (based on the video didn't played the new version) everything looks greenish.
@@Argoon1981 i noticed that too. The brush dont stand out as well either at eye level in the new one.
The original developers studied real life plants to make the game look as realistic as possible.
not a floridian but i lived around palms and i can confirm
@@coolwin7710 That's what always happens with remasters - they upres the textures and update the lighting, but somehow always lose the vital little details.
The problem with the style is how everywhere is colorful. The original might not be a perfect match of real life, but the range of colors did mostly match reality the best it could at the time. With today's tech and games like arma 3 have proven, you can alter a game between very colorful environments to very drab environments and still look realistic if you use the colors correctly. At least in arma 3, a map like tanoa is super saturated during the day in the jungle, moderately so outside the jungle, and became drab and grey during the night. Crysis remaster just has a very saturated color preset all around and while it fits well in the deep jungle parts of the game, it doesn't on the beaches and open terrain where colors should be more drab and washed out. The areas where its a combination of jungle and open areas suffer the most as there is no midtone color pallet used to distinct the 2 combined areas, there is only over saturated jungle color pallet.
Indeed, color grading environments to best sell their intended mood or feel seems to have become a lost art for the better part of this decade. You need not limit yourself to the false choice between brown and gloomy dirt versus fisher-price plastic. Games such as Half-Life 2 and it's derivative games, the original Crysis, Mirror's Edge, and many others have proven so time and time again.
i agree with you 100%
they change setting and texture... they should had option level of saturatation.. wait.. they can... just go in color.. and set that.. on your screen...
i would like to disagree, you can easily change the saturation by adjusting your monitor. Also i would rather have a good-looking game than a realistic one
Hate the arma 3 fps though.
I agree, the first thing I thought when I saw the remaster was that it looked way too cartoony and oversaturated than the original :'(
tf does cartoony even mean at this point? everything that isn’t trying to look realistic, gritty or colorful is cartoony to people now. I get that it’s oversaturated but saying that it’s cartoony makes no sense as the cartoony style isn’t just defined by bright colors.
@@D00000T We played Original one. So I call remastered one is garbage.
Wow, that indoor lighting is what I'm most impressed with.
It's a shame that they seemed to have really made some huge advances in their lighting backend only to blow out all the colors to unrealistic levels.
0:11 if someone asked, "Can you breathe?" I would not reply, as I am dying laughing already.
I nominate that part to upload to GameSprout.
I CAN'T BREATHE
coconut tree leaves are supposed to have that waxy sheen :(
And not a painted green wall look :/
I have sometimes thought that literal real world shadows and reflections don't look "quite right", just because of how games have coloured my expectations of what these things should look like. I.e. funny reflections on hazy water irl look almost like poor SSR sometimes. Hahaha.
dont act like u have seen a cocunut tree before.I have seen one back in 2009.I agree with the devs.Fuk u.STFU.
@@debaditya66 wdym its terrible
@@ajemajh that’s an exaggeration. It just looks worse than the original but it’s not terrible. If this is terrible to you then idk how you’re able to play any game that isn’t a tech demo
Technically, it may be a leap from the original release but honestly, it looks like a Skyrim ENB mod. I feel like they should have spent their time and resources on the new Cry Engine and possibly making a game out of it. Perhaps this release may alleviate any financial issues, but so far the community reaction isn't so pleased.
They are constantly updating Cryengine, and they are about to release Cryengine 5.7. And they have been working on a brand new AAA FPS game, its still unannounced, but they have been working on it for some time, at least 6 months. This was a side project with a tiny team behind it, i counted 37 Crytek members and 47 Saber members (including the switch team, which was about half of those Saber employees) in the game's credits, for a quad platform release, thats tiny. Communities will always be pissed when it comes to remasters, and Crysis' is no different. Half of the people heard "Remake" when the announced Crysis REMASTERED, and cant accept the certain limitations that comes with this version or dont understand how game development works, other people hate the artistic direction, and the remaining people see it as a great upgrade over the original. While yes, the game has some performance issues, and bugs that are annoying, its by no means an unplayable game, quite the contrary, some people overexaggerate the problems way out of the proportions... The times that OG looks better is in character faces, and thats because they changed the shader for Remastered, well changed for 2011 port, the detail is there, but the light bounces weirdly and faces look weirdly lit which results in a worse looking face. Another one is the mines in Awakening, really not sure why its worse in the remaster, and some volumetric effects are missing in Core, but at this point its just cherrypicking that 5% that looks meh, while everything else is a major improvement across the board. This game needed at least one or two more months to flesh out the bugs, but it is what it is... Crytek is listening, and they will update this game and improve it. We should be getting a more info within this week from them. Sorry for this novel.
@@Rajta_ @Rajta Nah it's all good, thanks for greater detail. Obviously it's important to be aware of the context, small (hardworking, intelligent) team, smaller resources compared to other studios. Honestly, set my expectations grounded but I can't deny the fact that there are so many modern games that look amazing where it's 'realistic graphics' are taken for granted. It IS a remaster so it isn't gonna be like RE2 level of improvement, or was gonna be on the current engine. Gaming community in general are reactionary, BUT for a small team, that is really important for branding and selling future AAA titles. I hope all the best for them
@@NootNoot. For now, the most important thing is how fast they react to criticism and fix those bugs. Its also very easy to alienate the devs and not regard them as human, cuz people dont see them, and comments like, "they are lazy", "its a cash grab" really frustrate me when it comes to smaller studios like Crytek is now (they were a 1000 employee AAA studio back in 2013, now they have about 300). If those devs really love what they are doing, which i belive they do, Crytek really has some talented people who managed to pull off great things in terms of tech, within every game they release, of course they are not going to half ass it and do a bad job, im sure every dev gave it all in this, but time and money constraints are real when it comes to small projects like this, but have to be near perfect in communities eyes. Also, everyone seems to be forgetting about covid, which impacted them as well, since devs worked from home for quite some time as well, and the level of production quality goes down in situations where youre not that connected with the rest of your team. It really bothers me how most people who bash this remaster and who are toxic don't think for a few minutes before typing their rants. Or they do think, but they feel protected because they are safe behind their screens, which gives them the justification to say whatever the fuck they want without any consequences. Of course we should criticize where they failed, but it should be done in a normal manner, and not personally attack devs. I gave my critical opinion and bug report of this remaster on their discord server, the mods (i know a few of them very well, ive been there since pretty much day 2-3 and they know me and how active i am) forwarded it to the devs, i did my part, now its on Crytek to do theirs.
@@Rajta_ Well said, one of the few level headed people in the community. Although, reading my comment I feel like im part of the problem lol "Skyrim ENB" kinda toxic 😂
@@NootNoot. Nah, you're good xd. I don't know, i guess its the way that I'm raised, and you know, think before i post dumb stuff xD. But i wont lie, ive been kinda toxic to some things in the past as well, we all were at some point, but not to a degree that I'm seeing in Crysis discord, just reading through some comments makes me fume... And sometimes i cant just let it go before saying my piece. I like to argue, and have engaging conversations, and it depends whats your approach. Ill always start an argument in a normal and non toxic wat, but if your first response comes out aggressive out of nowhere and just start spewing shit, ill be rough with you, but if you approach in a civil way, i dont see a reason why we cant talk normally even if our opinions are different. People who cant restrain themselves and who are being toxic just for the sake of it dont deserve a normal response from me.
If you tell me now that you dont like the artistic choice that they made, that's fine, its mostly subjective anyways, personally I don't mind this new approach at all.
8:32 So this is the REAL reason why Crysis OG scenarios actually look natural and realistic. When i first saw the trailer of the remastered version I just didn't like at all how the colors and everything was scaled up in brightness. I just loved the way colors are balanced and everything blends in the OG version. It's just a shame that even though the tecnology that they used this time is fantastic, it still couldn't match the beautiful artstyle that the OG had.
It still shocks me how timeless this game still is.
That single thread utilization timeless quality
Does the remaster also shocks you how bad it is? 😂
"It just makes it feel like an inferior console port to me, I can't put my finger on why?" that is because it was indeed a console port from the ps3 and x360 that was used as a basis for this remaster
And like the original it's optimized mess that mainly only uses one CPU core.
@@jamesmorris7844 you should probably edit that to unoptimized
@@2kliksphilip Unfortunately that isn't the case. Don't know if you saw Digital Foundry's video on it or analysis from the modding community but it still has the "only uses one core of your CPU" issue and a host of other missing features compared to the original. They still have that old tech debt from 2007 when they though multi-core wasn't going to take off and everything would be single core... It's like building a nice pretty house on a horrible foundation, then coming back to try and touch it up with a new coat of paint when the foundation is sinking.
@@Xyos212 They showed that there was more multithreading, but it seemed to be related to specific things, so object detail was stuck on one core and AI was stuck on another core, which were the two big CPU hogs in the original. That means that there is less CPU bottlenecking in the Remaster and AI instancing doesn't cause as many hiccups, but turning up the object detail can bring a CPU bottleneck back by itself since it's so much increased over the original.
@@2kliksphilip With certain settings and scenes yes, but not much and it's still limited to a single thread :(
Didn’t run properly on my 2600k, doesn’t run properly on my 9900k. Perfect.
I don't think it's the concept of Aliens that ruins those parts, rather that it becomes a generic shooter that no longer requires the strategic use of the nanosuit, I've always seen Crysis as a Predator game, it would be interesting that if you integrate Aliens, not like a overpowered enemy that hunts you, but a new enemy to learn to hunt, Crysis 3 did some of that but not enough.
I always played crysis manually buffing the armors in the config files, it wears off too quickly and gives really low incentive to use it frequently, I think it should be more “present” after all if you want to power up and fist fight enemies you loose the shield, if you want to run and smash at them you can’t because you already used up your energy, with tweaked settings the suit becomes more useful even during some aliens encounters IMO
@BASIL!!!!! The pumpin' Seagull I can't believe you got your dad to sit through 3 games worth of cutscenes.
@@FedericoTrentonGame For me I liked the way it worked because every suit ability had its weakness and your skill with quick changing and thinking made you feel powerful and in control.
The main part I disliked about Crysis 2 is that running of any sort took suit energy. Whereas in the first one you could still sprint but if you really needed to get away you could go at a super speed, but also had the risk of dying super fast if you ran in to the wrong place/people.
I dont really like the streamlined version because it feels less free and limits your control
10:21 Bro there were shortcuts in Crysis 1 too. For example if you want too jump higher, simple press 2x space. cloak 2x control etc. Also they deleted a level from the PC original
What level ?
@@barbuolimpiu9180 The Aircraft mission, I think it is the tenth level of the Pc original game. fun fact the level was also not in the console orginal
@@showluigi1 Yeah and the devs said they removed it because it's a unlikeable. Which sounds like bull tbh.
@@hypno18s Its not bull, not only that it was unlikable, Crytek didnt like that level themselves, and they regret putting it in the original in the first place, cuz its kinda pointless and it does nothing to the story. That unlikable thing comes from the original playtesters and from the majority of the community. Yes, some people did like it, personally, it was okay for me, i have no strong opinion of that level, so its not a big loss imo. It was only like 6 minutes long, flying from point A to point B, but now people are acting like it was the most important level in the entire game, the only thing that was good about it, it was visually impressive.
It's based on the PS3/360 version of Crysis which cut that level for performance reasons.
After all I've seen I still feel like Ray Tracing is overrated in any game that isn't built around it.
IMO the game developers were finding ways to not use ray tracing for so long, they got too good at faking it.
Obviously it had to come at some point and it's good it's here, but the way it's advertised and used...
Is it really that much of a deal? PhysX made way more difference back before it died.
I think Control is the only ray-tracing game i approve
Yeah I'm so sad about the death of GPU PhysX too, it was so cool... and still haven't been beaten technically!
Nvidia is to blame for making it a closed standard for so long, they opened it 2-3 years ago if my memory is correct, but it's too little to late at this point I'm afraid and devs doesn't seem to be interested in using it anymore.
@@deus_nsf PhysX is still in game engines like Unity and CryEngine and even Unreal.
@@deus_nsf Yep, even Control uses an absolute shitload of PhysX, it just isn't marketed as hard because it's no longer restricted to Nvidia systems. Granted, I believe it runs on the CPU in Control, but still, it looks better than the effects in older PhysX titles IMO.
@@NUCLEARARMAMENT Yeah but sadly GPU PhysX is not utilized anymore, it is very rare.
Looks like far cry 3 lol
Ye honestly kinda disappointing lol
Pretty sure it's the same engine
@@julelejsen Doesn't seem likely. They put the original on the sequel's engine for the console port, so it doesn't make much sense for them to use the same engine from 2007.
@@oneblacksun even if it's not exactly the same engine, pretty sure very similar and built on same tech.
@@julelejsen it's not the same engine. Far cry 3 uses Dunia while Crisis remastered uses cry engine
I like Philip's dedication to testing out the destruction, initially opening fire at an alien gunship only to get sidetracked by cutting up a bunch of trees.
The foilage was what I was most impressed with in the original game,
it looks terrible and bland now, what have they done to the textures?
Nothing, the OG game was jaw dropping 13 years ago. You're just used to even better by now.
The textures definitely looks altered or at least over saturated that the details in the textures are gone, does not look like the same at all, the game is still jaw dropping and always has considering the achievements done at the time.
@@TheHavocInferno Bullshit, OG still looks great with some tweaks to draw distances and Supersampling forced. Remaster looks worse overall despite any fancy new tech.
@@Broformist In my opinion, the water looks better in the remaster. But nothing else. And it is oversaturated, i agree.
also one thing they have done and i dont know why is that if you shoot at trees the leaves only move at 30fps while in the original it wasnt framebound.
Feels so shitty when you see it in motion...
This is very lazy, looks like a 4k texture mod. And I agree how the style change made the game feel more generic.
They couldn't even be bothered to to optimise the cpus properly
Sitting in a dark room the remastered makes my eyes hurt lol
well it's at least no dark souls remastered levels of laziness but yea still pretty bad
I agree!
I wouldn't say it's lazy, it's just not what people were hoping for
8:36 OMFG this part is soo nostalgic. Everyone back then lost their minds when these side by side images came. It's like how was it even possible back then.
I mean, Crysis was a bit too brown washed, now the remaster is too saturated and brightened... maybe somewhere inbetween would've been cool.
on the original game, open the game console, type con_restricted 0 and validate with enter, then type r_colorgrading 0 and validate with enter, you're welcome :)
Just let people use reshade
What these guys said
@Jotaro97 in the late 2000s 2006-2013 everything was dirty and brown... like skyrim, cod, Fo3 etc
Worse is that you now need to choose between the more “realistic” looking original thats poorly optimized or the oversaturated version that’s decently optimized
7:07 that rock looks like an among us character
Lmao it is
How were to able to notice that wtf
WAIT WHAT
I dont know man rock is acting kinda sus
Which one?
I don't mind the brightness...I mind the brightness in every godamn scene. Why does every scene in daylight look they are in the middle of the worst heat wave in human history.
Wait till you see the middle east
@@dloboi5199 what about it,middle east doesn't have cartoon colours
@@sidhantjasrotia220 if you look at the comment I commented on, you will see that he mentions the heat
"but can it run crysis" Well I can't run either of them :(
My previous PC with Intel i3 540 2Ghz and Geforce GT 430 worked well. A standard smartphone has better specs than this nowadays.
8:30 and on, this is what made Crysis amazing, this remaster is a disgrace
That ray tracing really looks awful. The delay on the player model mirroring movements, the pop in, and the short view distance is really distracting. The thing is, games have managed to do reflections in a way that feels close enough to not be distracting for years - what's the point of implementing ray tracing if it's honestly just worse?
D-do you mean like, why ray tracing in general? There's lots of problems with old reflections. Ever notice how with Screen Space reflections you can't ever see your face? It can't reflect what isn't on screen so it's always the _back_ of your head in the reflection, but blurred so much people don't notice.
And Control has way better reflections. That game does glass reflections right.
Taijifufu Why stutter when you have the time to type a comment
@@bipbong2906 to give a sense of uncertainty to the tone of my question. It's simpler and easier on the eye than writing several more sentences that would get hidden behind a "read more" button. Because time is of the essence.
Taijifufu It made my penis retract into my body
04:55 Love this background song every time I hear you play it. It feels nostalgic.
Hi Phillip, I'm sure others have noted this, but I've noticed you keep saying that raytracing is how things are lit "in reality" in many of your videos about raytracing. I just wanted to say that Raytracing as implemented in code is still very much an approximation of actual lighting, just a very good one. There are always components about how things physically interact that we cannot hope to capture in code - consider the gargantuan task of simulating every interaction of every photon with every (effectively) infinitely detailed piece of geometry. There are characteristics of light rays that are not faithfully simulated by many/most RT implementations, and so it is still an approximation, just one that is hopefully better than the ones we've been using till now
This is a common thing in all modern releases.
They completely bypass thinking about the game's artstyle and instead rely so much in the same exact tricks, letting technology do all the gruntwork actual heart and soul would have been poured into to make a game look good way back then.
I mostly believe it's the lazy dev's fault in this specific case. They didn't have quality art direction apparently.
Great video. I really enjoyed your narration and agree with most points you made.
That signature mouse movement from 2kliks i can tell anywhere. oddly, 3kliks has similar mouse movement and shaking camera in disaproval.
This dude’s PC can run crysis, let that sink in.
And easily too!
My old pc with nvidia gs8400 ran it on 30 fps, but it was exceptionally shitty experience
GOD DAMN IT WHAT DOES THE SINK WANT!!!!!!
5:10 I can't take anything serious with that music playing in the background.
what is it from?
@@halucinujte the music is from this video ua-cam.com/video/hZgt4hA4-pc/v-deo.html
Sorse makes me cry
Achieved with *S O R S E*
I'll be honest, I didn't realise until the end of the section at 8:42 that they were side-by-side comparisons of real-life and the Crysis engine. I thought they were all real pictures
When I heard about crysis remastered for the first time, I was excited,
I immediately looked it up, and upon finding the website, I was
disappointed
The promotional imagery was all bright, saturated, "cartoonish" (I think "blissful" is a more accurate word)
my immediate fear was that crytek lost the plot,
crysis was made to replicate reality in a video game, to look real, while giving the experience of an action movie, one that you could play.
I'm not upset, just sad.
Of course, I really can't blame crytek for going down this route, it's certainly not their fault, even if it was their choice,
if they'd made the game realistic, it'd be called "dull", and the more modern gamers would compare it to the 360 era, where "everything" was notoriously brown and gray, "bland", to promote a faux sense of grittiness.
It's not a fair comparison, not in the slightest, especially considering how beautifully the original crysis does it.
but it would definitely be made,
and that's really the sad part to me,
that our culture as gamers has come to the point where reality isn't beautiful enough for us anymore,
where blissful, saturated, overtly expressive colour palettes are the norm, and everything else is lumped together as dull, depressive, or boring.
Is the world around us not beautiful anymore, now that we have digital paradises to live in?
must every scene invoke the feelings of the windows XP background; a surreal Harmony, colourful and inviting?
of course, I'm not addressing anyone in particular, so this could be a straw man of sorts,
but it makes me sad, and I cannot shake it off.
yeah
Crysis was supposed to make you feel like you were in the movie Predator, tracking enemies in deep dark jungles and hunting them. This one looks more like Nomad's tropical island getaway.
"Dull" is mostly attributed to games like Arkham Asylum. Never seen anyone call Crysis 1 dull.
you know what the best enemies and fight was in Crysis series? the Korean nanosuits in the Cementary in crysis 1.
Those snow covered trees losing their snow when destroyed looked terrible. That's just lazy development.
to be fair if you chop down a tree, i don't think the snow would stay. In my experience it tends to teleport to the nightmare dimension like in game, but this only happens to palm trees. If you live in an area with both palm trees and snow please back me up on this, we've all seen snow teleport.
No, this is obviously a bug. We will likely see a fix for that in future patches.
@@Main_Protagonist what do you mean it's a bug? I've seen this phenomenon hundreds of times in real life!
@@Dapstart You seem like an obvious troll to be honest. Using "to be fair" and "I don't think" in one sentence already shows that your statement is non-reliant on facts. Firstly I live in a place where it snows a lot every winter and even strong winds don't blow the leaves clean from snow. Secondly, be real man, snow doesn't "teleport". So obviously it's poor game design or a bug and should be fixed. Most of the snow should slowly start falling as soon as the tree is scattered and some of it should stay on the leaves unlike in the game right now where the leaves suddenly become fully saturated green.
@@Dapstart check the original, the snowing remains.
Love that you used the crysis 3 soundtrack, it makes this video that much more Philip
Lol , just watched the Digital Foundry 37 minutes video, and still i'm here to hear Philips's take on it too 👏👏
2007: Can it Run Crysis ?
2020: Can it Run Crysis ?
5:06 I always crack up when I hear this music and I love it
what is it from?
@@halucinujte This masterpiece
ua-cam.com/video/jFYi1ugN1f8/v-deo.html
It might seem strainge to some... but I really think, this is one of your best videos.
It's difficult to compare to Odgrub and so on - it's completely different.
Of those many words, every one was on point - and always connected to every frame and sound.
I bet, you wanted to make this something special
So basically it's a petty, lazy and failed attempt by Crytek in reviving their legacy and relevance. Yeah, it can be hard to let go of nostalgia at times...
Not nostalgia. They don't give a shit about the game. They are nearing bankruptcy this is just a cashgrab to have the Yerli brothers buy new ferraris before firing everyone. Read the glassdoor reviews.
5:04 I can't listen to that music anymore without thinking of that one video phil made...
The can Crysis run on your PC meme lives on!
Not really... it has killed it.
(MFS2020 ftw)
As usual it's a missed opportunity - When as a developer you have the opportunity to go back to your old products you can do so much more than just improve some settings, port it to a newer version of the same engine. If Crytek was the good old Crytek of 2007 they would've tried to raise the bar, open up the maps to be bigger and more detailed (there's a mod for original Crysis that does so, for instance), remove the near-instakill barriers, add more weapons and ammo types (I fully recommend the Tactical Expansion Mod, for instance) and hey, why not push it even further by going with the original plans for the sequel, in which you return to the now frosted island?
TE makes the alien part even more annoying tbh, but it makes the good part of the game more enjoyable.
Wish they had added more guns instead of pocket nukes, though.
The remaster has AI upscaled textures from the original game Phillip! Check the Koreans and trucks for artifacts, I can't believe you didn't mention that.
Oh my god hahaha its AI upscaled textures? this is some shit you would see in Skyrim mods, not a commercial remaster of a classic PC game
@@pointblank2890 Honestly it's pretty cool because it brings the old textures up to the standard of the new ones, install reshade and slap a LUT on the game and enjoy Crysis for what it should be.
But then why are trees so shit
@@sidhantjasrotia220 Because they're missing that waxed specular sheen.
Is it strange that I never had any bugs or crashes when I used to play the original crysis?
There is no difference, I can’t handle either.
11:28 so the present Philip wants to be able to outsmart the past Philip, got it
7:12 if you look at the cliff, you see a crewmember from among us
cant unsee it now lol
Holy shit as soon as I clicked on that 7:12, I saw it
or it is an impostor? :o
OwO
you get an upvote for that intro song alone.
8:36 were they planning on farming mangos like dutch
This has been the best video so far about Crysis Remastered.
Its not just the lighting. It feels like the whole color palette has changed to more vibrant AND warmer colors. Makes the game look very comic-y.
In the original version you can do the same thing with the "r_colorgrading 0" command aswell.
I LIKE THE ALIENS. I like their sound design, I like the atmosphere they create and I like the scenarios they are used in. The flying aliens from Crysis 1 and the Pinger (tripod) from Crysis 2 and 3 are my favorite. And the most chaotic and fun sequences in games are usually when human enemies fight alien enemies and you're put in the middle of it. For example Half-Life 2 Episode 1's hospital (What kind of hospital is this) sequence, or in Episode 2 when hunters invade the White Forest bunkers. You can make the argument that enemy implementation in hl is better, but I still pretty much enjoy the aliens in Crysis games.
4:55 Achieved with Cryengine.
The original game had some clever suit shortcuts that I really liked. Double tap sprint for speed, doubletap melee or jump for strength, double tap crouch for cloak and double tap backwards for armor
bruh i wish i could get single digit framerates on Crysis Remastered
Bruh i wish i could play any of them (i dont have a pc :( )
Well, sometimes it feels like single digit eventho it's around 40.
@@de_noob7196 by your name i can tell you play Standoff 2 bruh
@@lucasc.9994 Lmaoo huge brain
"but if you close your eyes" meme, absolutely suits for that game
Will we be getting "Crysis remastered makes me sob uncontrollably" ?
As cool as this remaster is, I think I'll stick with what I've got. I already paid for the whole trilogy on sale a month ago on Steam, and they all run fine on max settings.
I won't be getting the remaster for free, unlike some other remasters, and I know for a FACT my PC wouldn't be able to handle the remaster.
Though my biggest reason for not getting the remaster is that with all the artistic changes to the color and lighting, it takes away the immersive feel of a realistic island to me.
A side note, I heard that the aliens in 2 were greatly improved upon, making them work much better with the combat. If that's the case then I don't mind the featuring of aliens. It gives this franchise a sort of outrageous, over-the-top element to the narrative that I kinda like. Gives a good surprise to what we weren't initially expecting, and made it more memorable, for me at least.
Crysis Remastered has the ugliest sky visuals I've seen for a long time. Colors and brightness are way off, and the brightness differences between the sun, the sky and the clouds look horrible. It looks like a bad graphics mod, very unnatrual. The whole look just lacks sublety.
indeed, reminds me a lot of the old ENB mods for Crysis
actually yea, I see that graphics mod comparison. Reminds me of the GTA V PC graphics mod videos.
Yes, it's the same thing I hate about most Skyrim mods, maybe it's that I've spent most of my life in the desert where you get pale blue skys and the cloud covers either nonexistent, kind of heavy, or extremely heavy. I just can't stand the tropical bright blue sky with light cloud cover.
i know right! the sky is just way too dark. realistically, that would darken the ambient light and the fog as well, but it doesn't, so it just looks completely fake. looks kinda like if you put one of those model train track things in a room with a sky coloured wallpaper
The intro was jaw-dropping ❤️💥
11:00
That's kinda my experience... I bought Crysis 3 after the Steam release because I wanted to try out that legendary game everyone was always talking about. While it does look beautiful to this day, I'm about 2.5hrs into the campaign and already tired of it. The enemies are bullet sponged and I can never seem to find ammunition. Also, the general gameplay/gunplay feels a bit clunky sometimes.
This is in stark contrast to the Far Cry series. Sure, the story and missions might be stupid sometimes but I just love the feeling of using powerful guns to shoot down a whole outpost by myself.
Skill issue
For people who don't realise, raytracing without needing rtx isn't anything special, it's been possible for ages but has never been used because without hardware acceleration the quality and performance isn't really good enough to be worth it
Some remasters are more like how minecraft has texture packs..
That deep bgm in the background..crysis was immersive...
I think it's cool that they thought of remastering it, but really it seems like a lazy generated environment mixed with a texture mod slapped on the cry engine lol
I loved the aliens, what a twist it was!
What bothers me is that Hunt: Showdown looks AMAZING, but this looks like a cartoon.
00:08 "Who can forget the first time they saw this scene."
I remember it. It was solid 10fps on my friends computer.
This is probably the fastest i've seen a new video in my recommended feed... 12 seconds lmao, it says "no views" even though there are some comments here.
You have such great and deeply thought out opinions Phillip. :)
Still has terrible cpu optimization, you would think they would improve that since they remastered it but nope.
4:20 me after seeing RTX 3080 being out of stock after 2 seconds of release
The only graphical differences I noticed are raytracing effects and the water simulation. Every other aspect either looks the same or even worse imo. I would rather play the original if it wasn't that buggy and would run better on modern hardware.
The texture quality is way higher, I think people remember the original with rose-tinted glasses. Just having anisotropic filtering increases the image quality tremendously. In the original unmodded, the ground looked blurred out in the mid- to far-distance because of the lack of filtering, which affects most of the game. I can go grab a dozen horrifically ugly screenshots of Crysis and take a screenshot of the much better looking area in the Remaster easily. When Crysis looks good, it looks great even still, but Crysis can look *bad* too. There are still a lot of low-res textures, texture bugs, even texture warping from the early parallax occlusion mapping. The low-res foliage doesn't look very good up-close. For some reason the comparisons people are making overlook this stuff.
the deep blue skies but blown out lighting makes it look off to me
Err...I think the original looks better? Are my eyes wrong?
No remaster is better.
Yes your eyes are wrong.
Old good new bad
@@MTWNSTR_77 go to oculist, you think its good because of nostalgia. New one is the same... just new graphics
I do agree that the interiors look a lot better in the remake but yeah, the newer ones have a lot more bloom going on and a strong white light that washes out all the colours in the outside enviroments
4:18 .....is this the work of the CubicleBrothers?!?!?!
Dunno, i really liked the alien part. The problem is that it seems two different games between the first and second part, but the buildup is awesome.
The first time i played the game i was shocked because i would never imagined a full scale alien invasion. In fact i was getting bored of killing north koreans, and then the fucking alien shows up!
In far cry 1 and crysis it would have been better if the aliens/trigens were bosses instead of normal enemies so it wouldn't get too boring fighting them all the time.
don't think i didn't notice the music also used in source makes me cry when talking about the new raytracing
I'm not sure I agree with the "looks better" and "a lot less buggy" statements. It's a terrible 360 port which is probably the biggest slap in the face of pc players it could have been. MAXIMUM FAIL
they reduce the amount of triangle... less rock... to used to resource...
I dont have anything meaningful to reply, but the way you said MAXIMUM FAIL just brought me back to the days of the internet in the early 2010's, and I thank you for that hit of nostalgia
5 videos in on Crysis and this is the only one which explained why lighting on interior surfaces looked bad in old Crysis
"Crysis."
*Never heard that name in a long time.*
I know you're trying to make a meme or something but that sentence makes zero sense
Thank you for being with us
Not going to lie the original still looks better which really doesn't speak well for the remaster cause if you're going to remaster one of the best looking games of all time you'd expect it to top the predecessor with the highest end settings available to its disposal all the raytracing all the render distance but still as Phillip said stay true to the style of the original because its not a new game its a remaster
I just want the excitement back of waiting for the next crysis game like back in the day, you never knew what was coming!
Players who have previously installed Blackfire's mod 1.3 are giving this a big meh..
mods ftw. slap oj enhnaced textures and marty's rtx resdhade too.
I too can have gaytracing
Este é o melhor review desse jogo, ótima comparação entre o original e o remasterizado. Parabéns.
I kinda like the "new" look for crysis
I prefer the original color too. Can't agree more.
It's annoying that these remaster change the style of the original, just like with halo ce anniversary. Intentionally dark areas are brightened etc. In this crysis remaster they ruined the realistic style. If you are a game developer then don't change the style, just add extra polish like better lighting with ray tracing, more accurate textures and models, better optimization, remove fps caps, increase view distance etc. Just by seeing 1 comparison picture you can see that style is not trying to be like original.
from this video i learned that the banana box has improved a lot in the remaster
Crysis Remastered: Technically good; Artistically bad.
That's how I see it.
Also, yea, Aliens in the game were too boring, best missions were against humans
your content is literally the best !
I ageee
I wish this never came out... it's a disgrace :(
8:45 wait ure telling me one of the pictures is a render? i cant even figure out which
My biggest gripe with crysis remastered is that the control scheme is absolute crap. It controls like cysis 3 instead of crysis 1. I can't stand playing it. The devs are stupid for not keeping the game controls 1 to 1
bruh, there's classic controls in the settings, except it doesnt have leaning
@@ak-vq3js thanks. Ill give it a try. No leaning is bad though. Rip
superb comparison !