So, to clarify on a potential path that was talked about: If you want a bit more of a "stable" start, or if you don't start as a mage, you do have some options. These might have been covered later in the video, but it's a 4hr video and I want to get my thoughts out before I forget them. Firstly, you can craft wooden weapons as was told. I personally recommend rosewood, as it's easily source-able and has a hardness of 30. The exact stats of the weapons you make are variable, but hardness does seem to be a primary component of them. If you want to grind out some crafting/carpentry skill levels, you can always make some oak weapons and whatnot first. That said, this is an RNG method since you cannot control exactly what kind of weapon you will get. Meaning it is best to keep trying until you get something with good stats, or something that fits the divine weapon of the god you wish to serve. Personally, I like horome, so I tend to go with longswords. She's also a pretty great option for warmages. However, all of the gods are good for different things. The only one's I'd offer caution about are Mani of Machine, Lulwy of Wind, and Kizunami of trickery. The first two are ranged-focused which is always better for your followers than you, and the last one is *exclusively* for support characters which is a play style people might find difficult to pull off until they're more used to the game as a whole. That said, you can always try them out and swap if you don't like them. Just be careful not to be smited. Lulwy and Kizunami DO give bonuses to speed for their worship, and mani's not bad for roguish sorts if that's your jam. Crafting *armor* using this method is not recommended. In my experience, the armor made of wood or grasses tend to not come with any worthwhile stats. However, I haven't tested it at higher skill levels. So, who knows. It is worth mentioning that hardness is not the end-all-be-all. Some materials do convey bonuses that are not explained when just looking at them directly. Mica, for instance, will make gear that provides luck. Making it an excellent option so long as you don't mind it being at a slightly lower stat line than a higher hardness material. There is also a way to convert materials into other format using the hammer and ingenious crafting. I refer to the practice as Jank Alchemy (Jankemy) since it's doing stuff like making mica logs via creating mica statues and then smashing them until it spits out the material as a log. This process is required to learn if you want to make metal equipment until the devs finish the blacksmithing skill. That said, for those that are wanting more of a chill start that's more focused on building up your base, allow me to introduce Dwarfmaxxing. Much like the movement of the same name, you're going to take up the mantle of a short-king/queen/other by taking the hillfolk and farmer. Hillfolk is basically dwarf. You get bonuses when you're drunk, and you remove the penalties from drinking. It also gives you several useful skills early on for the combat side of things. Farmer is perhaps THE most important class in the game if you want to be base-focused. To the point that I actually reccomend it above warmage if you're not too thrilled about combat. Their domains are the basic elemental suite(Fire, Ice, and Lightning), and their skills are entirely focused around non-combat utility. However the most important thing you want from them is the feat "Farmer's Legs 2". This gives you a percent stamina cost reduction on ALL stamina-draining activities. Not just farming. This means you can use the training dummy for longer, you can mine longer, you can craft longer, EVERYTHING becomes more efficient with this trait. You might not hit as hard as a warrior, and your spells might not be as potent as mage, but you can more than make up for that by making it far easier to gain weapon skills at the training dummy, and optimizing your food supply better. Speaking of food, farmer also comes with "Gourmand 1" which allows you to see the hidden traits of food from the very start, and saves you a trait point for one of the must-buy traits of Elin. Now, similar to the warmage you're going to need to purchase quite a few skills. The ones at the tinker's camp are always going to be the most important. However, casting is going to be a major one for Dream Waker. Which you'll have to get from a quite out of the way city. With that established, the purpose behind it's name is going to become appearent with your primary gameplay loop once you've acquired all the skills you desire: Mushrooms, Mushroom wines, and ores/gems. Mushrooms are a funny crop. They are harvestable after just one day of growth, and can be grown both underground and through winter. They are not worth too much, but that's fine. Brown mushrooms will be your primary foodstuffs. However, truffles are the main prize. As they provide strength. White and red mushrooms are poisonous, so you're free to sell them. This will give you a steady supply of food, and later alcohol once you get access to brewing barrels. Fueling your exploration into nearby tiles for timber, ore, and any miscellaneous materials you might come across. Once you have a pick with a hardness of around 40 (Diorite, limestone, slate, basalt, or onyx will be your best bets) you'll be able to steadily train your mining skill. Mining acts as a very small multiplier for the hardness of your pick. Allowing you to mine things easier, or mine harder things than your pick would usually allow. Which is how you're going to increase the hardness of your pick over time, and allow you to mine gems from the wall. Earning you money that will be used to progress towards brewing and automated farming. As such, cave dungeons are your friend. Since they can spawn with quite sizable ore veins as well as stalagmites and ore outcrops which you can mine. This can be improved by using blunt weapons, which fortify your mining skill. Axe weapons can fortify your lumberjacking skill if you want to go a different route. Speaking of that different route: Furniture. You can do this instead of or in addition to dwarfmaxxing. Either way it's a pretty good way to earn money early on for taxes without having to do much dungeon delving. The three trees you need to have in mind are Birches, Palulu, and Mahogany. Mahogany can be found on mountainous tiles. You can find them over near Mysilia to the south east (the the one where you pay your taxes early). All of them increase the value of the items made with them. Mahogany provides the biggest bonuses, but palulu also provides large leaves and are easier to get a hold of. However birch also increases the healing and comfort value of the furniture made from it. Making it the best wood for beds. Silk, which is very commonly found in dungeons via cobwebs, is a textile with a similar property. Making excellent bandages of quite nice quality. Making a ton of money early allows you to rush to a level 2 settlement. Which is what you need in order to start automating farming. Something that will make food issues far less of a problem. Regular berries are recommended for mages and performers, mushrooms for those that want endurance and perception with a little strength from the occasional truffles, though meat is still going to be primarily how you get strength. Pretty much every thing else is easier to get through some crop or another, or fish.
@@wagz781 absolutely gold mine of great tips here! Out of curiosity what food do you make earlygame? Roasted fruit is the only possibility for magic as far as I can see, but those suck with how much they fill u up 🙃
@Charlistic_Saint cheers. To answer your question: pretty much anything. Early on, what you're eating matters far less than whether you're eating. So long as it doesn't have negative traits, it's going in my pack. Though I do differ from our youtuber in that I tend to play more solo until I have a stable food supply. If you get a cutting board you can make mini salads out of vegetables, but I find meat and eggs to be most plentiful early on. Roasted fruit are still better than nothing, though. Once you can get an oven, you can start making cookies from bones by grinding them into powder which counts as a flour. After you get a bit of industry together you can turn trash into food via jankemy. A youtuber by the name of kessel has a guide to jankemy in his crafting video if you're curious.
One good thing I can suggest early on is to earn 2 furniture tickets at the Tinker's Village and get the Hammock. Just like the Makeshift Bed, it is light enough to bring anywhere so when you run out of stamina or get sleepy, you can just push F5 to sleep using it and it will also bring back stamina to full even in your base or in any dungeons.
silk bandages are great early games, dungeons are full of spiderwebs you can harvest with you axe for silk, resin from trees and you can out heal the damage of most enemies in the low level dungeons
i would advice everyone to take their beds and campfires with them, you can use those from the inventory. the bed by pressing F5 and once you middle mouse button use the campfire once it will become the prefered option.
You are burning everything in sight at the campfire because (I think) you don't have the Cooking Skill. Your NPCs have unlimited ammo. I gave one a bow and 4 arrows and they last forever.
Make sure you and followers have bandages so you don't risk constantly dying. Harvest spider web for silk and use the silk for bandages. I like to carry my cooler with me in the hotbar below my wallet, so I'm not constantly starving. Also when you complete a quest, the quest rewards don't appear in your inventory. They're tossed on the ground at your feet. Make sure you grab it.
When traveling to pay your taxes it is helpful to stay on the road. If you get ambushed while traveling and you are on the road there is a strong chance that a friendly guard will spawn aswell which can be a life saver
I found a farmer/gardener the first time I looked lol. I also like to parasite the healer rather than the little girl. Healer always gets herself killed otherwise.
3:05:58 that’s why I turn off the auto-battle, if you would’ve had any Ice Arrow charges left to make the hot guy wet (phrasing) he wouldn’t have exploded (phrasing) 😂
If you need alternative solutions to Bankers, You could fill a piggy bank with Orens and have a party member hold on to that Piggy Bank. Unless you plan to let your party members train, Do not give them Orens alone.
All of those times where i wanted to give them a portion of my money and accidently gave them everything and they get mad at me for wanting it back 😂 didn't know a piggy bank could solve this, thanks! 🙏😀
@TacticatGaming no it says you did, same with the other meat in your inventory... or maybe it was, that's so weird. Anyways, keep up the series! It's so hard to find a good guide on this game and yours has taught me the most fs
@zoradiver7999 @TacticatGaming Just gonna chime in, I'm pretty sure what happened is that you have "Auto eat on world map" on. You wer'e "Very hungry" and it ate the first item in your inventory... which was the bee. It also ate the meat.
You sold a creature card? That's rough. If you put creature cards in your card collection (and you'll probably want to use the collection to automate picking up creature cards), you'll receive permanent buffs to item drops from that creature, among other things.
@@OrcHunter-yb4ie You can hire a Banker by hiring one at your town’s Quest Board with gold bars OR with enough affinity (by doing quests, spamming talk or giving an NPC their favorite items. Though Talking will only get you so far and at higher affinity may lower it down. Talking does train Negotiation however.)You can ask NPCs to join you.
you do know some good stuff about this game, but it is very frustrating watching you die repeatedly for fighting when you are outnumbered, not meditated, no spells, no bandages, no gear on yourself or allies, and i find your box tower to be an abonination
One correction - items in cooler will expire but at a much much slower rate - you will need electricity and better storage for late game freezing
So, to clarify on a potential path that was talked about: If you want a bit more of a "stable" start, or if you don't start as a mage, you do have some options. These might have been covered later in the video, but it's a 4hr video and I want to get my thoughts out before I forget them.
Firstly, you can craft wooden weapons as was told. I personally recommend rosewood, as it's easily source-able and has a hardness of 30. The exact stats of the weapons you make are variable, but hardness does seem to be a primary component of them. If you want to grind out some crafting/carpentry skill levels, you can always make some oak weapons and whatnot first. That said, this is an RNG method since you cannot control exactly what kind of weapon you will get. Meaning it is best to keep trying until you get something with good stats, or something that fits the divine weapon of the god you wish to serve. Personally, I like horome, so I tend to go with longswords. She's also a pretty great option for warmages. However, all of the gods are good for different things. The only one's I'd offer caution about are Mani of Machine, Lulwy of Wind, and Kizunami of trickery. The first two are ranged-focused which is always better for your followers than you, and the last one is *exclusively* for support characters which is a play style people might find difficult to pull off until they're more used to the game as a whole. That said, you can always try them out and swap if you don't like them. Just be careful not to be smited. Lulwy and Kizunami DO give bonuses to speed for their worship, and mani's not bad for roguish sorts if that's your jam.
Crafting *armor* using this method is not recommended. In my experience, the armor made of wood or grasses tend to not come with any worthwhile stats. However, I haven't tested it at higher skill levels. So, who knows. It is worth mentioning that hardness is not the end-all-be-all. Some materials do convey bonuses that are not explained when just looking at them directly. Mica, for instance, will make gear that provides luck. Making it an excellent option so long as you don't mind it being at a slightly lower stat line than a higher hardness material. There is also a way to convert materials into other format using the hammer and ingenious crafting. I refer to the practice as Jank Alchemy (Jankemy) since it's doing stuff like making mica logs via creating mica statues and then smashing them until it spits out the material as a log. This process is required to learn if you want to make metal equipment until the devs finish the blacksmithing skill.
That said, for those that are wanting more of a chill start that's more focused on building up your base, allow me to introduce Dwarfmaxxing. Much like the movement of the same name, you're going to take up the mantle of a short-king/queen/other by taking the hillfolk and farmer. Hillfolk is basically dwarf. You get bonuses when you're drunk, and you remove the penalties from drinking. It also gives you several useful skills early on for the combat side of things. Farmer is perhaps THE most important class in the game if you want to be base-focused. To the point that I actually reccomend it above warmage if you're not too thrilled about combat. Their domains are the basic elemental suite(Fire, Ice, and Lightning), and their skills are entirely focused around non-combat utility. However the most important thing you want from them is the feat "Farmer's Legs 2". This gives you a percent stamina cost reduction on ALL stamina-draining activities. Not just farming. This means you can use the training dummy for longer, you can mine longer, you can craft longer, EVERYTHING becomes more efficient with this trait. You might not hit as hard as a warrior, and your spells might not be as potent as mage, but you can more than make up for that by making it far easier to gain weapon skills at the training dummy, and optimizing your food supply better. Speaking of food, farmer also comes with "Gourmand 1" which allows you to see the hidden traits of food from the very start, and saves you a trait point for one of the must-buy traits of Elin. Now, similar to the warmage you're going to need to purchase quite a few skills. The ones at the tinker's camp are always going to be the most important. However, casting is going to be a major one for Dream Waker. Which you'll have to get from a quite out of the way city. With that established, the purpose behind it's name is going to become appearent with your primary gameplay loop once you've acquired all the skills you desire: Mushrooms, Mushroom wines, and ores/gems. Mushrooms are a funny crop. They are harvestable after just one day of growth, and can be grown both underground and through winter. They are not worth too much, but that's fine. Brown mushrooms will be your primary foodstuffs. However, truffles are the main prize. As they provide strength. White and red mushrooms are poisonous, so you're free to sell them. This will give you a steady supply of food, and later alcohol once you get access to brewing barrels. Fueling your exploration into nearby tiles for timber, ore, and any miscellaneous materials you might come across. Once you have a pick with a hardness of around 40 (Diorite, limestone, slate, basalt, or onyx will be your best bets) you'll be able to steadily train your mining skill. Mining acts as a very small multiplier for the hardness of your pick. Allowing you to mine things easier, or mine harder things than your pick would usually allow. Which is how you're going to increase the hardness of your pick over time, and allow you to mine gems from the wall. Earning you money that will be used to progress towards brewing and automated farming. As such, cave dungeons are your friend. Since they can spawn with quite sizable ore veins as well as stalagmites and ore outcrops which you can mine. This can be improved by using blunt weapons, which fortify your mining skill. Axe weapons can fortify your lumberjacking skill if you want to go a different route.
Speaking of that different route: Furniture. You can do this instead of or in addition to dwarfmaxxing. Either way it's a pretty good way to earn money early on for taxes without having to do much dungeon delving. The three trees you need to have in mind are Birches, Palulu, and Mahogany. Mahogany can be found on mountainous tiles. You can find them over near Mysilia to the south east (the the one where you pay your taxes early). All of them increase the value of the items made with them. Mahogany provides the biggest bonuses, but palulu also provides large leaves and are easier to get a hold of. However birch also increases the healing and comfort value of the furniture made from it. Making it the best wood for beds. Silk, which is very commonly found in dungeons via cobwebs, is a textile with a similar property. Making excellent bandages of quite nice quality. Making a ton of money early allows you to rush to a level 2 settlement. Which is what you need in order to start automating farming. Something that will make food issues far less of a problem. Regular berries are recommended for mages and performers, mushrooms for those that want endurance and perception with a little strength from the occasional truffles, though meat is still going to be primarily how you get strength. Pretty much every thing else is easier to get through some crop or another, or fish.
@@wagz781 absolutely gold mine of great tips here! Out of curiosity what food do you make earlygame? Roasted fruit is the only possibility for magic as far as I can see, but those suck with how much they fill u up 🙃
@Charlistic_Saint cheers. To answer your question: pretty much anything. Early on, what you're eating matters far less than whether you're eating. So long as it doesn't have negative traits, it's going in my pack. Though I do differ from our youtuber in that I tend to play more solo until I have a stable food supply. If you get a cutting board you can make mini salads out of vegetables, but I find meat and eggs to be most plentiful early on. Roasted fruit are still better than nothing, though. Once you can get an oven, you can start making cookies from bones by grinding them into powder which counts as a flour. After you get a bit of industry together you can turn trash into food via jankemy. A youtuber by the name of kessel has a guide to jankemy in his crafting video if you're curious.
This game absolutely deserves 4 hour tutorial videos. I appreciate your efforts 👌
One good thing I can suggest early on is to earn 2 furniture tickets at the Tinker's Village and get the Hammock. Just like the Makeshift Bed, it is light enough to bring anywhere so when you run out of stamina or get sleepy, you can just push F5 to sleep using it and it will also bring back stamina to full even in your base or in any dungeons.
Man thank you so much for making this, it’s really well done. Just 4 hours of gameplay and informative commentary 👌
HUGE GUIDE! Gonna try warmage after I finish watching this.
silk bandages are great early games, dungeons are full of spiderwebs you can harvest with you axe for silk, resin from trees and you can out heal the damage of most enemies in the low level dungeons
i would advice everyone to take their beds and campfires with them, you can use those from the inventory. the bed by pressing F5 and once you middle mouse button use the campfire once it will become the prefered option.
You are burning everything in sight at the campfire because (I think) you don't have the Cooking Skill.
Your NPCs have unlimited ammo. I gave one a bow and 4 arrows and they last forever.
for making clay, better than crim powder is bone powder. Bone + Bone in the mill.
Nice!!!!
Make sure you and followers have bandages so you don't risk constantly dying. Harvest spider web for silk and use the silk for bandages. I like to carry my cooler with me in the hotbar below my wallet, so I'm not constantly starving. Also when you complete a quest, the quest rewards don't appear in your inventory. They're tossed on the ground at your feet. Make sure you grab it.
I noticed that you don't collect spiderweb silk in dungeons - i find it good for making bandages
Warmage is a no-brainer to me. I gradually become stronger the longer I play as warmage.
Yeah it’s pretty nuts
The Puppy was in that cave because it knew players needed the lowest level intro dungeon to farm. How smart.
When traveling to pay your taxes it is helpful to stay on the road. If you get ambushed while traveling and you are on the road there is a strong chance that a friendly guard will spawn aswell which can be a life saver
I found a farmer/gardener the first time I looked lol. I also like to parasite the healer rather than the little girl. Healer always gets herself killed otherwise.
3:05:58 that’s why I turn off the auto-battle, if you would’ve had any Ice Arrow charges left to make the hot guy wet (phrasing) he wouldn’t have exploded (phrasing) 😂
If you need alternative solutions to Bankers, You could fill a piggy bank with Orens and have a party member hold on to that Piggy Bank. Unless you plan to let your party members train, Do not give them Orens alone.
All of those times where i wanted to give them a portion of my money and accidently gave them everything and they get mad at me for wanting it back 😂 didn't know a piggy bank could solve this, thanks! 🙏😀
You’ll need 75+ Affinity and enough CHARISMA to have the second option happen though
@3:54:22 it looks like the log says you ate the queen bee? Why did that happen and how do you disable it haha thats so sad
Oh shit - I think it was the symbiotic relationship - she may have ate it
@TacticatGaming no it says you did, same with the other meat in your inventory... or maybe it was, that's so weird. Anyways, keep up the series! It's so hard to find a good guide on this game and yours has taught me the most fs
@zoradiver7999 @TacticatGaming Just gonna chime in, I'm pretty sure what happened is that you have "Auto eat on world map" on. You wer'e "Very hungry" and it ate the first item in your inventory... which was the bee. It also ate the meat.
@ yep that’s what happened - figured that out last night lol
why every time i play as tourris snail NPC allways trow salt on me 🤣😅
You sold a creature card? That's rough. If you put creature cards in your card collection (and you'll probably want to use the collection to automate picking up creature cards), you'll receive permanent buffs to item drops from that creature, among other things.
Oh damn thanks for telling me that - I didn’t even know there was a card collection
@@TacticatGaming Yeah, I wondered about that. Still, your video was a good walkthrough of a LOT of great information. Thanks for that, BTW.
The game has so much detail
It's just a tick on the card collection in the journal, kinda weird it's not turned on by standard imo 😅
@@Charlistic_Saint Yeah, it is weird they don't just auto-collect, frankly. Why should we have to turn on the setting?
Say, how do you hire a banker? Is it from the place where you hire farmers and other people, or am I missing something? Thanks.
@@OrcHunter-yb4ie You can hire a Banker by hiring one at your town’s Quest Board with gold bars OR with enough affinity (by doing quests, spamming talk or giving an NPC their favorite items. Though Talking will only get you so far and at higher affinity may lower it down. Talking does train Negotiation however.)You can ask NPCs to join you.
Saying you want to do things you can't talk about gives you 3 30 karma tickets good for getting into the thieves guild
Very nice!!!!
Now snail tourist please
you do know some good stuff about this game, but it is very frustrating watching you die repeatedly for fighting when you are outnumbered, not meditated, no spells, no bandages, no gear on yourself or allies, and i find your box tower to be an abonination
LOL... Man I knew that little girl option was a weird one..