The bad thing about modding skyrim is, once you have started you can't stop and keep modding it until you break the game, and then rollback your game removing most of the mods. And then you start it again :D
Its not the thing about the number of mods.Yes,it can be that some mods are super incompatible so the game crashes but really rare.I know some guys that have 300+ mods.Whenever you install mods,you gotta read the description,look if the mod has its master files,and organise them properly.Its best to use NMM to install mods,then use Mod Manager to organise mods properly.Hope it helped :D
Sounds of Skyrim sounds (ignore the pun) really great but there's nothing more jarring than being in an inn with one or two characters and hearing this crowded room in the background.
As well as cats in towns. Like really? Cats? There aren't even cats in the game (No, Khajiit aren't cats) so I've no idea why the author added cat fight sounds into Skyrim...
***** I agree they likely exist, but whether it was intentional for Bethesda to leave cats out of the game, I still find it quite immersion breaking when I hear cats fighting in Whiterun. It's kinda like walking around my house and hearing a horse neigh every now and then, just not right for my environment.
farrex0 Yeah that's the thing, Khajiit are often nicknamed cats by the odd nord, so you can't help but believe they exist. Although, there is zero visual representation of actual cats, so that's what makes it weird for me.
I hope that when they make ES6 they take hints from the most popular Skyrim mods and include these features... I would love all of these. Modders sometimes seem to be better at making Skyrim that the actual creators. They add so many amazing things and features that the developers never thought of.
German Lehmann Well ES6 would be on PS4/XONE anyways so I'm sure they could handle similar things. I didn't mean exactly anyway, I meant certain textures/lighting/etc.
I totally agree with you however I think it was mostly that the PS3 and Xbox probably could not handle much more graphical upgrades. With PC the hardware opens up many more possibilities. So I think it will all depend on what they can put on the PS4 and Xbox 1.
***** Open cities is an awesome mod but it is one of those mods that once installed, you really should not (or cannot) remove. It would prevent me trying out a lot of other mods that affect those cities. Otherwise I would use it. I think it really gives the cities a feeling of being truly part of Skyrim.
big smoak Indeed. I really hope alot of the greats get considered to be picked up by some studios. Honestly could not play Skyrim again without a good handful of certain mods. Just makes the game 1k x better xD
@@gabrielaleactus9932 Alright I know we said this a decade ago but it SEEMS like we might have es6 either in 2026 or 2032. Never thought I'd get to the age to say this, but, get your kids ready, we all will enjoy it!
is there a mod where you get to fight/hunt down other people who made a name for themselves. because its a little weird that you are the only unique character in skyrim.
We've included some more mods under Honourable Mentions in the description. We want to do more Top 10s more often and we also wanted to avoid duplicates across each video. So for example, Immersive HUD will most likely come in our Interface video and Deadly Mutilation in our Combat video. Thanks for all the comments and support! :)
williewest10 Not true. Frostfall works just fine with W&C. As stated in the description of the mod "It is highly customizable, and very compatible with most other mods, including Climates of Tamriel, Wet and Cold, worn cloaks, food, timescale, lighting, werewolf, and vampire mods."
sneakykatze82 It gave me a warning not but a few days ago that said that I should turn off Wet & Cold because they use the same frost and wet textures and that they would collide and bug out.
Saying that open cities "removes the loading screens" is a terrible way to describe it... Yes, a proper description requires getting a LITTLE technical, but you should NOT be installing that mod without having a solid understanding of the changes it is going to have. Normally, entering a city moves you from the "World Space" to a separate zone for each city. This lets Skyrim unload all the stuff from outside the city when you enter, saving your system from having to run everything at once. It also keeps your system from having to load all the NPCs in a city just because you run by it. Open Cities takes the entire city and pastes it into the normal world space. This has the benefit of letting you just walk right in (which is fantastic) but has some downsides. It has the potential to break lots of things (Since technically the city zone does not exist anymore) and it is almost SURE to cause crashing issues when you hit the 3.1Gb memory limit if you are using any taxing texture mods. This is one of those fantastic mods that really enhances immersion, but has so many downsides that it is totally impractical to actually play with.
Totally agree with you 100%. I saw the mod on the list and immediately went to check it out on the nexus. As soon as I saw the list of incompatible mods/issues this mod causes I couldn't bring myself to download it.
Stefan M. Yeah, there was some NPC AI mod I just downloaded that fixes this exact issue, just need that and a mod to let you use more RAM and you’re golden
I was always a bit surprised there was no ensure mechanic to the game. You just never get the impression that Skyrim is cold despite all the snow and ice everywhere.
I love that 8 years later Frostfall is still relevant. It is in many ways far better than the "hardcore survival" mod Bethesda purchased and repackaged into DLC
There are so many Mods out there. Ill just download the world market mod, build a house, regulate my expenses, play according to my financial status, and marry a rich mistress that in seven to eight years might elevate me to a higher position in my job.
My immersion was really increased by the Real Clouds mod. I found it really upsetting that when climbing a giant mountain such as High Hrothgar I couldn't see clouds in the valleys. I often find that mod really overlooked.
Frostfall is immersive until you encounter enemy NPCs who do not give a damn about the weather and move around in those half haked studded armors. Such a mod is incomplete when the NPCs are not equally affected. Of course if your frostfall playthrough only involves roleplaying a hunter who goes for wild animals and avoids fighting any people then you are fine...
True, but if you install Frostfall along with Wet & Cold and Winter Is Coming cloaks then you end up with NPCs that do change their attire based on the climate. It's really cool actually!
A great mod for that is "Sleeving Skyrim," it restructured a lot of the armor to be much more cozy. The only set it misses is the Forsworn Armor, someone needs to knit those folks some sweaters.
Bathesda shouldn't do that. That's why they released tools for modders. basically if bathesda made those amazing systems and put it in the game then it's not optional anymore because some of us are just casual gamers where in their pov it ruins the game. with mods it's up to who like it to install...... Bathesda the BEST! Modders you are awesome guys. Thanks for all those amazingly crafted mods!
Sure but.. it's all time consuming mods. if Bathesda do that then skyrim might not be released earlier.. All we can hope now is they make a huge improvements in their next TES series(not ESO) ..
If you look at the history since morrowind and oblivion the more popular mods they do seem to look at. I can name a few mods that came from the previous games into skyrim. I say let them take all the time they want we will have a better game as result
No, they're not. Most of these things have serious side effects that are rather unpleasant to your gameplay experience. Some of them can really ruin performance on slower PCs and consoles, and the actually good mods generally have quite a few hours put into making them, time bethesda doesn't have.
+Tiki Torchs Not sure if joke, skyrim moded is 100% better than oblivion moded, i played oblivion a lot and say it to the OB fans face, Oblivion with mods is not bad, but still poor.
I was on youtube and sundely i got the urge to play skyrim again. Its so strange to see that this comunity still does this amazing mods, i really needed a new rpg to play but never one seemed that cool or with good ideas recently. Then sundely my youtube is exploding with skyrim mods thst literaly cover all that i wanted in a game. This is just marvelous
Really suprised how good your videos are :) while not as entertaining as MXR and Gamespot, you are alot more organized and informational, something that i want sometimes =P keep it up man!
For those who don't know about Automatic Variants- I think AV is an underrated mod. It's not usually on folks' "must have" lists but it's on mine. For me, it is very immersion-breaking to have only 1 or 2 variants for every critter and foe in the game. While there are a lot of great re-textures out there, they'll affect every object which uses that texture file. AV lets you combine them and creates a mechanism where a random texture is chosen from a pool. No more identical chickens, skeevers, atronachs, hagravens, etc. It's a bloody great mod.
I think a customizable HUD can also be quite immersive. having visual signs at different health or magika percentages rather than gauges (perhaps also shout timer), the option to remove the compass. I think having health potions that heal over time like the hardcore FONV stims also made the game a lot more fun and realistic.
Arutima I need to tell You that Open Cities works absolutely fine and without any Problems with me. What crashes *my* Skyrim, are mainly Lighting Mods, sometimes.
I am loving my play through of the game that has been modified. I have a little camp set up where I live. I live near a stream, and a load of Elk. It's great fun.
I mean yeah but I use a lot of mods and Open Cities has quite a LOT of compatibility issues so it's just not worth it for me to try and work it in when I'd have to probably remove most of my other mods.
+StarlightSong22 I've got way over 100 mods and Open Cities works amazingly fine. Do you have it from the Steam Workshop, or Nexus? Because I've got it off of the Workshop.
+StarlightSong22 I've got way over 100 mods and Open Cities works amazingly fine. Do you have it from the Steam Workshop, or Nexus? Because I've got it off of the Workshop.
Dude idk why, but I've been seeing this video in my suggestion for LITERALLY AGES I recognize the thumbnail and everything. Jesus christ, I love brodual but I've already seen this video. I was still a kid when I first saw this holy good Lord.
bathing in Skyrim - Keep it Clean - bathtub, basins and beyond. these three mods are linked together and kinda fall in the same niche as realistic needs and diseases. they make it so you need to wash and keep clean and has a system in place regarding stealth and disease resistance.
Do you guys remember that incredibly scary sheep noise from Morrowind? You are just walking the wastes, minding your own business when suddenly you hear a loud sheep in the distance. No mod or anything, its vanilla.
Doing so will make the last 4 mod's easier; but, as mentioned by somebody I can't remember, one additional way to deepen immersion is to set the timescale to 1. This will cause a couple of glitches, though, such as being unable to interact with Harkon close to the beginning of the questline; so, you may want to set the timescale to 8 instead.
I played with Frostfall back when it first came out. It was fun for awhile, but increasingly became annoying as it was always this thing preventing me from going north and just exploring for an extended amount of time. Also, if I did want to explore, I had to carry a bunch of extra junk with me just to keep the exposure meter in check. It definitely should be on the list, but I actually found it somewhat immersion-breaking at times because I was always getting annoyed by it. Organized bandits is probably the best single immersive mod, tbh.
Real life is annoying It is tedious it does piss you off. So, this Does in fact mirror reality! You can't just wander around outside in Antarctica in a metal suit!
Not sure when MCM came but you can tweak the settings and exposure rate. I have mine at 0.5 and literally am in and out of really cold areas without needing to camp. you need to tweak the mod to your liking.
Why have the mod if it's purpose annoys you? If you want to wander around a below zero environment for hours on end with some cloth on your back without freezing to death, then the mod isn't for you.
Combining Frostfall, RND and Wet and Cold is absolutely essential for all of my playthroughs. I just can't imagine going out into the world of skyrim and not having to put on a thick coat, ration my food, pitch my tent and search for firewood in the evening, and generally regard that country as harsh and hostile, without those three mods.
I am suprised no one has come up with an immersive hygiene mods. You have to bathe, bladder and do "bussiness". Also inclusing hygiene dialouge overhaul on guards or npcs that tells you when you stink as you walk by, cloths and armor required to get washed in rivers or anywhere if they either have gotten stained in blood during combat or something. Just an idea o_o. Would add in even more immersion.
It exists actually! It's called "Bathing in Skyrim" means you have to bathe every day or so if you've been out adventuring :) You get more dirty in dungeons than walking around in Solitude, etc.
Taming the Beasts of Skyrim is a great mod, because you can change horses' saddles, have pets that level, etc. And I think the Sounds of Skyrim also have a Dwemer sound file now!
+Mollie Barker i just found a great mod: real shelter.. snow and rain are no longer clipping through the roofs of stables and other shelters.. it has got a patch that goes through your modlist and therefor it's compatible with anything.. you just need to rerun the patch if you install a different weather mod.. as i'm using frostfall it's a pleasure to not get wet anymore while i'm under a shelter.. also there is wonders of weather.. it adds rainbows if the conditions are right, shooting stars at night and rain splashes on the ground if it's raining.. those were seperate mods before but they are combined in one now.. and it's subtle but i do like it very much..
You are one of my favourite channels to go to when I want to learn about a Skyrim mod, and because of that, would you mind making a video covering the Climates of Tamriel mods? I've been thinking of adding it, but I'm not sure how it changes things from vanilla Skyrim
frostfall is nice, very realistic environment but none of NPC neither the followers ones are immerse within this environment, and sometime you play the mod using that winter is coming cloaks or skoal outfit to get you warm and you friends and enemies use that scale armor or that thin robes from the college, you start to ask "am I the only who is freezing to death in this god forsaken place?"
@@majorgear1021 not yet hahahaah.... dont remeber which mod that all use cloaks but nords, but still a high elf act normal and you as a nord can't toutch water or has to run nto fire places to survive...
The city sounds of skyrim is bullshit. Everyone knows you'd only hear khajiits fighting over skooma in riften. Ruins the nice atmosphere in whiterun completely.
Okay with the Open Cities mod HERE'S A BIG WARNING!!!!!! This mod was buggy with me, and do not, I repeat, DO NOT try to uninstall this on a save that had Open Cities on it. It will delete many NPCs in cities that were affected by the mod, i.e: Brynjolf disappeared for me after activating, then deactivating the mod, making it so I couldn't start the Thieves guild quests. Very dangerous. ADDITIONALLY: IF YOU GET WET AND COLD, YOU SHOULD GET FROSTFALL AS WELL. I had a few errors when I had only wet and cold.
Craziguy33 I'm sorry for replying to an old comment, but just to clear things up: Open Cities doesn't delete the NPCs, but for some reason they become part of the world outside. To fix this, I used tfc outside a city - let's say Riften - and flew over the walls to see which NPCs were stuck there. They should be in their usual spots just not doing anything. Then I went back to the city (through the loading screen) and used the console command "moveto player" on them. Most of the time this worked just fine. This is only for those who already uninstalled the mod, though. If possible, it's better not to uninstall it at all. Hope I helped. :)
***** That's what kills me about adding too many mods, it just gets so unstable if you don't do it perfectly, and even then you'll still likely experience quite a few CTDs.I quicksave more frequently in anticipation of a CTD than a difficult battle.
Open cities is really buggy and incompatible with almost any other mod that alters cities in any way. Even mods that add new NPCs to cities need a patch. I definitely wouldn't recommend using it at all. If you disable autosave on cell change in settings the load times are super quick anyway.
i personally think that iNeed is much better than Realistic Needs and Diseases, it's more simplistic and compatible with nearly everything whereas with realistic needs you'll sometimes have to download and update or patch
Open Cities constantly gave me crashes, and I needed to start a new character to uninstall it. It's a good idea, but the execution isn't so good. I wouldn't recommend it.
Frosfall adds a new element to the game. as SgtMagnumb said so do I: It is one of my favorites, that with RnD (2#). The world comes alive in a whole new way
I thought it would be too, but really all it does is make it so that running around in a blizzard or swimming up in the northern frozen lakes is near-certain death. It doesn't take over your whole gameplay experience, you just have to watch out for the weather (a must-have mod for me). I didn't like realistic needs and diseases though, even on the lightest setting it was kind of annoying to be in the middle of fighting off a horde of bandits and have a message pop up saying "You are feeling peckish."
***** The page on the Nexus says that you lose built up training but not muscles. Training is different to the muscles themselves, as training is just stored up future growth that you'll gain as future muscles over your next night (or nights) of sleep. So once you reach a certain muscle size your muscles will not get smaller, but if for example you did a ton of training/exercise and had a ton of muscle stored up, but then you fail to get proper rest and proper exercise you'll lose that stored up training. So tl;dr you can only increase in muscle with the mod not decrease, but Gopher has mentioned he's thought about adding muscle loss to a future update. :)
***** muscles atrophy (become smaller) when there is no stimulation or need to grow. So yes essentially you are losing muscle. S.A.I.D principle, specific adaptation to imposed demands. There's also a process known as gluconeogenisis where your body catabolizes muscle tissue to create glycogen (carbohydrates) if you aren't getting adequate amounts of other substrates. Get your facts straight before speaking buddy.
Lars Arlander what jesus said .... u dont ... because u get size by leveling (u cant lvl down) its bit more complicated than that i suggest gopher channal (author of the mod)
Lars Arlander The problem I have with Pumping Iron is that not every skill you increase would actually increase your muscle size. It would be cool if leveling certain skills would work more like Fable where if you leveled the magic skills more you would slowly start to become less human in appearance (white/black eyes, no hair, lighter skin). If you used more of the stealthy skills you would become skinnier and more nimble/light footed in appearance. Then if you upgraded more of the combat you would eventually become a hulking giant.
i like that list thanks for putting it together - i feel another great immersion mod ( all the while i know a lot of people hate it and i can understand why to motion sickness {i dont get motion sick} ) immersive first person opened up my skyrim so much it made me feel like i was there.. and with a oculus rift i can only imagine what that would be like... i dont think it needs to be on the list but it is a great immersion mod
Two good mods I use that are quite narrow, but still amazing, are ESF- Companions and Tales of Lycanthropy, Great mods for companions/werewolves. I also recommend the Werewolf toggle mod as well.
As a person who did compete in jousting and actual sword and shield and axe and sheild fighting in tournaments I find most armor mods to the point of absurdity and ridiculousness.
get real shelter. real shelter page even explains why it rains under items, because rain and snow is actually an eyeball effect and not an environmental one.
+Galamere The new version requires Campfire, which was something I always added along with hunterborn, but they aren't that bad. You will definitely need the newest skse. The unofficial skyrim legendary patch is good to have, too, if you have legendary skyrim. Get both the Cloaks and Winter is coming cloaks mods too. I usually make up fur cloaks and hoods to add more warmth. Every bit counts when running between dawnstar, winterhold, and windhelm. Amazing Followers will add the options for making your followers build camp for you which saves a lot of time when you are bad off cold. You can also make backpacks at tanning racks which you can populate with an ax, your tent, and other items which adds to the immersion of detailing your camping inventory. Having a horse is mandatory with frostfall, because I turn on no fast travel. This also makes convenient horses mod mandatory, too. I will store all heavy gear to my horse, which you can keep an extra supply of firewood, your heavy tent, and extra loot. With all those mods installed, it's really not a big hit to performance, but I think it's a must. Completely changes the game. Install order: Unofficial Patches Skse Campfire Frostfall Hunterborn AFT (you could use UFO) Convenient Horses Cloaks Winter is Coming Then you are setup.
yeah. i've been thinking of getting it, but i figured it would. fighting a dragon in the middle of a city does sound like alot of fun to me, while using run for lives so everyone dont die. but loading screens dont bother me though, they only ever take a few seconds, i love my ssd
Matt Siess u dont need a ssd for faster loading,u need faster ram and better cpu lol.... i load entering city (or house) in 2-3 seconds with normal harddrive.
Malfurionxtc No, you need a faster HDD. Having faster memory and CPU, while it does help, loading game assets is more dependent on the speed of your HDD or SSD. This is why load times are horrendous on other platforms. Your normal HDD is probably loading it faster due to cost vs efficiency. Also as technology becomes more advanced the price of older tech reduces which allows it to become the norm. Not to mention, it also has to do with how well you keep your HDD clean. From defragmenting, deleting excess files, cleaning your registry, etc. Having a HDD and switching over to a SSD, I can say I experienced a drastic speed increase when loading games. The only thing that changed is that I swapped out my HDD.
It doesn't unless the author made a patch. I wouldn't recommend open cities anyway, it's very buggy. If the load times are bothering you, disable autosave on cell change in settings. The reason the loading screen takes so long is because the game is autosaving.
Bloodstainer well if you want to download a city change mod and you want to keep your'e open cities mod, you need to search the mod with open cities version for example: Dawn of skyrim open cities version. i hope i helped :D
Exp ™ Thanks I really appreciate you replying, unfortunately I play Skyrim in turns, there are times I don't play it at all and other times where that's the only game I play. I'll try and mod it once I'm back into a Skyrim-marathon again (The good thing about this 'steam sells mod' was that it opened my eyes for Skyrim once again.
If I have the immersive patrols mod installed and I eradicate all the imperials by completing the stormcloak quest line will there still be imperial patrols through out skyrim?
It's creepy when you've killed everyone in a village and you still hear children playing
dude you are the one who sound creepy
Mmmmm, gotta find a mod to put them down
I heard it to
You murdered an entire village? You should still hear children playing...
Perfect representation of a guilty conscious.
Lord Doggo lol
The bad thing about modding skyrim is, once you have started you can't stop and keep modding it until you break the game, and then rollback your game removing most of the mods. And then you start it again :D
So much time I can't get back....
And yet here I am...
@@gummyberryjoos1693 modding game is funnier than playing modded game...
So true.
accurate lol
really good point you made there. genuinely, i guess modding is more fun than actually playin lol
The bad thing about having 176 mods is that if the game crashes, you have to find which one is the fail mod.
Bah, I just look up in Papyrus, which files are causing the game to stop, then delete them!
Adrenalin844 Where can I look that?
Thanks.
Im afraid I'm starting to suffer from this finally, alas..
Its not the thing about the number of mods.Yes,it can be that some mods are super incompatible so the game crashes but really rare.I know some guys that have 300+ mods.Whenever you install mods,you gotta read the description,look if the mod has its master files,and organise them properly.Its best to use NMM to install mods,then use Mod Manager to organise mods properly.Hope it helped :D
Sounds of Skyrim sounds (ignore the pun) really great but there's nothing more jarring than being in an inn with one or two characters and hearing this crowded room in the background.
Try this mod, it makes Inns and Taverns crowded. www.nexusmods.com/skyrim/mods/19841/?
As well as cats in towns. Like really? Cats? There aren't even cats in the game (No, Khajiit aren't cats) so I've no idea why the author added cat fight sounds into Skyrim...
***** I agree they likely exist, but whether it was intentional for Bethesda to leave cats out of the game, I still find it quite immersion breaking when I hear cats fighting in Whiterun. It's kinda like walking around my house and hearing a horse neigh every now and then, just not right for my environment.
Luke S Well if they call Khajiits giant cats, cats do have to exist, no?
farrex0 Yeah that's the thing, Khajiit are often nicknamed cats by the odd nord, so you can't help but believe they exist. Although, there is zero visual representation of actual cats, so that's what makes it weird for me.
I hope that when they make ES6 they take hints from the most popular Skyrim mods and include these features... I would love all of these. Modders sometimes seem to be better at making Skyrim that the actual creators. They add so many amazing things and features that the developers never thought of.
Remember that Skyrim was meant to be a console game, a X360 just couldnt handle things like the ones shown in the mods
German Lehmann Well ES6 would be on PS4/XONE anyways so I'm sure they could handle similar things. I didn't mean exactly anyway, I meant certain textures/lighting/etc.
+Ethan Andries Oh Yeah, for sure. I mean the PC port should have come with the hd texture pack on the vainilla game
bethesda refuses to even take notes from obsidian, the only devs that have done an fps fallout game properly.
I totally agree with you however I think it was mostly that the PS3 and Xbox probably could not handle much more graphical upgrades. With PC the hardware opens up many more possibilities. So I think it will all depend on what they can put on the PS4 and Xbox 1.
Am I sad for immediately scanning down the description to see if I made the cut? :)
***** Open cities is an awesome mod but it is one of those mods that once installed, you really should not (or cannot) remove. It would prevent me trying out a lot of other mods that affect those cities. Otherwise I would use it. I think it really gives the cities a feeling of being truly part of Skyrim.
You're always in my list, Gopher.
Christopher Thompson
same here :)
Gopher I love your Vids you rock man! ;)
love gophers vids! more mmersion mods is what i need
the modding community is brilliant
big smoak Indeed. I really hope alot of the greats get considered to be picked up by some studios. Honestly could not play Skyrim again without a good handful of certain mods. Just makes the game 1k x better xD
Blueskadoo I'm a console peasant so I can't even experience these. It's just nuts that people can do this.
iloveorangechicken Xbox one.
Sweatshurt
This channel needs to make a comeback I remember watching brodual years ago and still to this day I watch his videos
It will.... Probably when es6 drops, which sadly none of us will be able to witness
@@gabrielaleactus9932 Alright I know we said this a decade ago but it SEEMS like we might have es6 either in 2026 or 2032. Never thought I'd get to the age to say this, but, get your kids ready, we all will enjoy it!
is there a mod where you get to fight/hunt down other people who made a name for themselves. because its a little weird that you are the only unique character in skyrim.
+Houndz I second this question
Chairdolf Sitler make sure you give me some credit xD
And link me the nexus when you are done
+Chairdolf Sitler all the best gl!
+Houndz Bounties?
+Houndz there is the ebony warrior, actually
Mods and channel that are still relevant a decade later
We've included some more mods under Honourable Mentions in the description. We want to do more Top 10s more often and we also wanted to avoid duplicates across each video. So for example, Immersive HUD will most likely come in our Interface video and Deadly Mutilation in our Combat video.
Thanks for all the comments and support! :)
Do all of the mods listed here work together, or are there any conflicts?
patrock400
The only known ones to conflict are Wet & Cold and Frostfall because Frostfall uses some of Wet & Cold's effects.
williewest10 Not true. Frostfall works just fine with W&C. As stated in the description of the mod "It is highly customizable, and very compatible with most other mods, including Climates of Tamriel, Wet and Cold, worn cloaks, food, timescale, lighting, werewolf, and vampire mods."
sneakykatze82
It gave me a warning not but a few days ago that said that I should turn off Wet & Cold because they use the same frost and wet textures and that they would collide and bug out.
Hey brodual i'd love to have that thumbnail as wallpaper can you link it to me?
Saying that open cities "removes the loading screens" is a terrible way to describe it...
Yes, a proper description requires getting a LITTLE technical, but you should NOT be installing that mod without having a solid understanding of the changes it is going to have.
Normally, entering a city moves you from the "World Space" to a separate zone for each city. This lets Skyrim unload all the stuff from outside the city when you enter, saving your system from having to run everything at once. It also keeps your system from having to load all the NPCs in a city just because you run by it.
Open Cities takes the entire city and pastes it into the normal world space. This has the benefit of letting you just walk right in (which is fantastic) but has some downsides. It has the potential to break lots of things (Since technically the city zone does not exist anymore) and it is almost SURE to cause crashing issues when you hit the 3.1Gb memory limit if you are using any taxing texture mods.
This is one of those fantastic mods that really enhances immersion, but has so many downsides that it is totally impractical to actually play with.
Totally agree with you 100%. I saw the mod on the list and immediately went to check it out on the nexus. As soon as I saw the list of incompatible mods/issues this mod causes I couldn't bring myself to download it.
Just mod Skyrim to use more RAM.... not that hard. The vanilla limit is laughably low as well.
Bit of an outdated comment at this point. Open Cities is still highly incompatible, but there are patches to some of the more popular mods now.
Yep
Stefan M. Yeah, there was some NPC AI mod I just downloaded that fixes this exact issue, just need that and a mod to let you use more RAM and you’re golden
I really love the Guard Dialogue overhaul and open faced guard helmets. I really find the guards to be "alive" and not just some like an object
But that's the best part
Can’t believe this video is 10 years old. I was 13 years old when I first saw this.
"Top 10 immersion mods"
*Shows him sleeping on a bed on the middle of the road*
Yes lol and like 30m away from an inn
I think this guy deserves more subs than he has.
Not that many playing skyrim now days i just came back uesterday and am loving it again
There are millions of people who play skyrim weekly.
+Andrew Bowers You know what? You are absolutely right. I'm going to subscribe to him right now.
I was always a bit surprised there was no ensure mechanic to the game. You just never get the impression that Skyrim is cold despite all the snow and ice everywhere.
If you listen to this video at half speed, the commentator sounds high as fuck
hahaha damn :')
you sir! are a genius!
Half speed sounds like weed, but 1.5 sounds like some hardcore stimulant drug.
GOD DAMN xDDD WTF x)
XD Well done! XD
I love that 8 years later Frostfall is still relevant. It is in many ways far better than the "hardcore survival" mod Bethesda purchased and repackaged into DLC
There are so many Mods out there. Ill just download the world market mod, build a house, regulate my expenses, play according to my financial status, and marry a rich mistress that in seven to eight years might elevate me to a higher position in my job.
can you tell me what mod is the world market mod? thanks
Thanks bro
You say he is dumb, but you failed to realize that the comment is over a year old, and nobody cares about your racist ramblings
Herro?
My immersion was really increased by the Real Clouds mod. I found it really upsetting that when climbing a giant mountain such as High Hrothgar I couldn't see clouds in the valleys. I often find that mod really overlooked.
The good old days
Frostfall is immersive until you encounter enemy NPCs who do not give a damn about the weather and move around in those half haked studded armors.
Such a mod is incomplete when the NPCs are not equally affected.
Of course if your frostfall playthrough only involves roleplaying a hunter who goes for wild animals and avoids fighting any people then you are fine...
True, but if you install Frostfall along with Wet & Cold and Winter Is Coming cloaks then you end up with NPCs that do change their attire based on the climate. It's really cool actually!
Frostfall is trash and not real
Yeah it’d be almost tempting to go out it bad weather to hunt knowing no one else would be around much. But if npcs do pop up there’s your problem.
A great mod for that is "Sleeving Skyrim," it restructured a lot of the armor to be much more cozy.
The only set it misses is the Forsworn Armor, someone needs to knit those folks some sweaters.
@@pichuboy8868
To be fair, the forsworn use ice magic constantly. Maybe that can be explained away as a weird consequence of their dark arts
I'm so glad that my favorite mods are added to this top. These are the last 3, they're so refresh Skyrim's atmosphere!
Still using half of these all these years later.
I don't recommend the sounds of skyrim mod - civilisation. Cities sound too crowded and there are sounds which won't fit in.
+Dethilion Yeah like when i walk into a pub with 3-4 people and it sounds like theres 10-15 people there
+abbz120 you should add mods that add people
Even then the sounds doesn't fit in
+Dethilion Also SOS break your save, as i saw in forums...
+Dethilion You can easily turn off the sounds you dont like though when installing, pretty simple to do it actually :/
Why do you sound different in every video...?
Edit: Oh, it's two brothers? I didn't know that!
+DuskSpark oh my 😂😂
Blizzic It's two brothers.... " Bro Dual" is literally their name 😂😂
All I can think of is... Please Bethesda, try to include this stuff in your next vanilla game.. Some things are just so obvious.
Bathesda shouldn't do that. That's why they released tools for modders. basically if bathesda made those amazing systems and put it in the game then it's not optional anymore because some of us are just casual gamers where in their pov it ruins the game. with mods it's up to who like it to install...... Bathesda the BEST! Modders you are awesome guys. Thanks for all those amazingly crafted mods!
***** Why not include immersion features in the vanilla game but make them optional in the Settings menus? Everybody likes options.
Sure but.. it's all time consuming mods. if Bathesda do that then skyrim might not be released earlier.. All we can hope now is they make a huge improvements in their next TES series(not ESO) ..
If you look at the history since morrowind and oblivion the more popular mods they do seem to look at. I can name a few mods that came from the previous games into skyrim. I say let them take all the time they want we will have a better game as result
No, they're not. Most of these things have serious side effects that are rather unpleasant to your gameplay experience. Some of them can really ruin performance on slower PCs and consoles, and the actually good mods generally have quite a few hours put into making them, time bethesda doesn't have.
Man I miss these guys
The wet and cold mod is one that stood out for me, it was something I always thought skyrim lacked as I played (on ps3)
open cities sounds like a good way to destroy frame rate when looking toward the city from a distance
TOOL! I love you Sir!
The Sneaky Hipster you know it!
skyrim is such a great game omg
+Go Hawks It really is, but Oblivion is where its at!
+Tiki Torchs Not sure if joke, skyrim moded is 100% better than oblivion moded, i played oblivion a lot and say it to the OB fans face, Oblivion with mods is not bad, but still poor.
+Denis Skobelev not sure why you're bringing that up, they were just saying its a great game, and it is.
That was said by: Mannimarco the worm king. Jajaja there is a book in skyrim with that name, funny.
+Keep Choppin Skyrim and Oblivion (and Morrowind) are by far the best games ever made. All thanks to Todd Howard!
Your voice is so soothing
I was on youtube and sundely i got the urge to play skyrim again. Its so strange to see that this comunity still does this amazing mods, i really needed a new rpg to play but never one seemed that cool or with good ideas recently. Then sundely my youtube is exploding with skyrim mods thst literaly cover all that i wanted in a game. This is just marvelous
Really suprised how good your videos are :) while not as entertaining as MXR and Gamespot, you are alot more organized and informational, something that i want sometimes =P keep it up man!
For those who don't know about Automatic Variants- I think AV is an underrated mod. It's not usually on folks' "must have" lists but it's on mine. For me, it is very immersion-breaking to have only 1 or 2 variants for every critter and foe in the game. While there are a lot of great re-textures out there, they'll affect every object which uses that texture file. AV lets you combine them and creates a mechanism where a random texture is chosen from a pool. No more identical chickens, skeevers, atronachs, hagravens, etc. It's a bloody great mod.
I think a customizable HUD can also be quite immersive. having visual signs at different health or magika percentages rather than gauges (perhaps also shout timer), the option to remove the compass. I think having health potions that heal over time like the hardcore FONV stims also made the game a lot more fun and realistic.
Open cities should not be on the list. It breaks things more than anything.
It broke the last stormcloak quest for me... the one where you take Solitude. :c
Arutima I need to tell You that Open Cities works absolutely fine and without any Problems with me. What crashes *my* Skyrim, are mainly Lighting Mods, sometimes.
NeoTodesklingel yeah, well perhaps we don't have the same fucking laptop as you, dipshit.
Eiko Kayani Only if you do it first. ;)
ji la Fucking with a Fist, straight through?
Modding Skyrim is a whole game itself
Come back Brodie we need you 😢
0:01 Lol "for this special 50,000 subscriber special"
It's not just any 50,000 subscriber special, folks! xd
I am loving my play through of the game that has been modified. I have a little camp set up where I live. I live near a stream, and a load of Elk. It's great fun.
Too bad Open Cities is incompatible with more things than it's compatible with...
It's great for playthroughs and all of that jazz
I mean yeah but I use a lot of mods and Open Cities has quite a LOT of compatibility issues so it's just not worth it for me to try and work it in when I'd have to probably remove most of my other mods.
+StarlightSong22 YES!!! YOU SAID THAT! GOT INVISIBLE WALLS -.-
+StarlightSong22 I've got way over 100 mods and Open Cities works amazingly fine. Do you have it from the Steam Workshop, or Nexus? Because I've got it off of the Workshop.
+StarlightSong22 I've got way over 100 mods and Open Cities works amazingly fine. Do you have it from the Steam Workshop, or Nexus? Because I've got it off of the Workshop.
Dude idk why, but I've been seeing this video in my suggestion for LITERALLY AGES I recognize the thumbnail and everything. Jesus christ, I love brodual but I've already seen this video. I was still a kid when I first saw this holy good Lord.
Can we just talk about how amazing it is that we have a game that is absolutely amazingly perfect that can be customized to everyone’s personal taste?
bathing in Skyrim - Keep it Clean - bathtub, basins and beyond. these three mods are linked together and kinda fall in the same niche as realistic needs and diseases. they make it so you need to wash and keep clean and has a system in place regarding stealth and disease resistance.
Do you guys remember that incredibly scary sheep noise from Morrowind? You are just walking the wastes, minding your own business when suddenly you hear a loud sheep in the distance. No mod or anything, its vanilla.
Yeah! Fucking scares the shit out of me everytime :)
you can still hear some of those noises on Solstheim :)
Oof. I think there's an Easter egg from sounds of skyrim wilds that adds that
8:30
Now that's what I'd like to call an immersion mod. Times are tough in Skyrim, gotta get down on it once in a while
This is honestly the best mod list that I've run past, thank you.
Doing so will make the last 4 mod's easier; but, as mentioned by somebody I can't remember, one additional way to deepen immersion is to set the timescale to 1. This will cause a couple of glitches, though, such as being unable to interact with Harkon close to the beginning of the questline; so, you may want to set the timescale to 8 instead.
I played with Frostfall back when it first came out. It was fun for awhile, but increasingly became annoying as it was always this thing preventing me from going north and just exploring for an extended amount of time. Also, if I did want to explore, I had to carry a bunch of extra junk with me just to keep the exposure meter in check. It definitely should be on the list, but I actually found it somewhat immersion-breaking at times because I was always getting annoyed by it.
Organized bandits is probably the best single immersive mod, tbh.
Real life is annoying
It is tedious
it does piss you off.
So, this Does in fact mirror reality!
You can't just wander around outside in Antarctica in a metal suit!
dakotagau And it's still immersion breaking because I'm constantly thinking about how annoying the mod is and not about what's happening in the game.
Use convienient horses, can carry an infinite amount of stuff on you horse.
Not sure when MCM came but you can tweak the settings and exposure rate. I have mine at 0.5 and literally am in and out of really cold areas without needing to camp. you need to tweak the mod to your liking.
Why have the mod if it's purpose annoys you? If you want to wander around a below zero environment for hours on end with some cloth on your back without freezing to death, then the mod isn't for you.
Frostborn - weaknesses: Nords. What the...
nords are resistant to cokd thats y
hồng hà vũ lol, i didn't mean that but yeah, you never find a gay nord in skyrim
+HMan Gaming only if your not wearing an amulet of mara
Combining Frostfall, RND and Wet and Cold is absolutely essential for all of my playthroughs. I just can't imagine going out into the world of skyrim and not having to put on a thick coat, ration my food, pitch my tent and search for firewood in the evening, and generally regard that country as harsh and hostile, without those three mods.
You do some of the best mod top tens I've seen. I'm subbing.
I think Immersive Patrols was inspired by wandering merchants in the Fallout series and NCR patrols in Fallout New Vegas.
I am suprised no one has come up with an immersive hygiene mods. You have to bathe, bladder and do "bussiness". Also inclusing hygiene dialouge overhaul on guards or npcs that tells you when you stink as you walk by, cloths and armor required to get washed in rivers or anywhere if they either have gotten stained in blood during combat or something. Just an idea o_o. Would add in even more immersion.
It exists actually! It's called "Bathing in Skyrim" means you have to bathe every day or so if you've been out adventuring :) You get more dirty in dungeons than walking around in Solitude, etc.
I wouldn’t bath if it kept Skyrims guards from arresting me or NPC’s repeating the same phrases to me every time I pass by.
problem with number 1 is I'm a true Nord of Skyrim. I have frost resistance I don't need no campfires bitch I'm the motherfucking dragonborn.
Dovahkiin Lol. Why need campfires when you can breath fire
Dovahkiin i like this guy..
+Dovahkiin I know you were trying to be funny but resistance doesn't mean immunity :P.
Taming the Beasts of Skyrim is a great mod, because you can change horses' saddles, have pets that level, etc. And I think the Sounds of Skyrim also have a Dwemer sound file now!
+Mollie Barker i just found a great mod: real shelter.. snow and rain are no longer clipping through the roofs of stables and other shelters.. it has got a patch that goes through your modlist and therefor it's compatible with anything.. you just need to rerun the patch if you install a different weather mod.. as i'm using frostfall it's a pleasure to not get wet anymore while i'm under a shelter..
also there is wonders of weather.. it adds rainbows if the conditions are right, shooting stars at night and rain splashes on the ground if it's raining.. those were seperate mods before but they are combined in one now.. and it's subtle but i do like it very much..
You are one of my favourite channels to go to when I want to learn about a Skyrim mod, and because of that, would you mind making a video covering the Climates of Tamriel mods? I've been thinking of adding it, but I'm not sure how it changes things from vanilla Skyrim
There's a special place in heaven for good modders.
You missed immersive immersion.
Finnick Fox
No, is top 10.
really hope these are gonna be in the ps4 version
+Brandon Yan Probably means as mods, bethesda wouldn't add mods in the vanilla game
+Brandon Yan I do for most of them. Frostfall not though. The extreme snow will cause massive fps drops.
no mods for ps4
+Z-stO Official no shit Sherlock, and these comments were written in June
Now there is.
frostfall is nice, very realistic environment but none of NPC neither the followers ones are immerse within this environment, and sometime you play the mod using that winter is coming cloaks or skoal outfit to get you warm and you friends and enemies use that scale armor or that thin robes from the college, you start to ask "am I the only who is freezing to death in this god forsaken place?"
Did you figure out the answer?
@@majorgear1021 not yet hahahaah.... dont remeber which mod that all use cloaks but nords, but still a high elf act normal and you as a nord can't toutch water or has to run nto fire places to survive...
I like this channel because it introduces me to interesting mods; but mostly I just want to see the dancing character at the end.
this is probably my 100th time coming to your channel to get setup of mods after getting a graphics setup for a new modded play threw lol
The city sounds of skyrim is bullshit. Everyone knows you'd only hear khajiits fighting over skooma in riften. Ruins the nice atmosphere in whiterun completely.
Okay with the Open Cities mod HERE'S A BIG WARNING!!!!!!
This mod was buggy with me, and do not, I repeat, DO NOT try to uninstall this on a save that had Open Cities on it. It will delete many NPCs in cities that were affected by the mod, i.e: Brynjolf disappeared for me after activating, then deactivating the mod, making it so I couldn't start the Thieves guild quests. Very dangerous.
ADDITIONALLY: IF YOU GET WET AND COLD, YOU SHOULD GET FROSTFALL AS WELL. I had a few errors when I had only wet and cold.
Craziguy33 I'm sorry for replying to an old comment, but just to clear things up: Open Cities doesn't delete the NPCs, but for some reason they become part of the world outside.
To fix this, I used tfc outside a city - let's say Riften - and flew over the walls to see which NPCs were stuck there. They should be in their usual spots just not doing anything. Then I went back to the city (through the loading screen) and used the console command "moveto player" on them. Most of the time this worked just fine.
This is only for those who already uninstalled the mod, though. If possible, it's better not to uninstall it at all. Hope I helped. :)
I have no trouble with Open Cities except with occasional CTDs because of incompatibilities with some mods that I have, but it's all good.
***** That's what kills me about adding too many mods, it just gets so unstable if you don't do it perfectly, and even then you'll still likely experience quite a few CTDs.I quicksave more frequently in anticipation of a CTD than a difficult battle.
Open cities is really buggy and incompatible with almost any other mod that alters cities in any way. Even mods that add new NPCs to cities need a patch. I definitely wouldn't recommend using it at all.
If you disable autosave on cell change in settings the load times are super quick anyway.
Can I install this on my Donkey Kong Gameboy?
Yes....yes you can...
AJ Ryder :D
darrar90
HAHAHAHAHAHAHAHAHA. Omg.
No, but you can install it on the SNES.
Edward Kenway I can?! Well I'll just have to get one then! Thanks, Edward! Now go board some tradeships, I'm gonna feast on these mods!
These days I spend more time watching your videos and modding the game than playing it.
Great videos and detailed information. Thank you!
These mods are great! Keep up the good work :)
Sounds of Skyrim is my favorite. It really adds a lot to the game... and it literally does nothing gameplay-wise.
When I saw the open cities mod, I wet myself a little.
My character did the same for #3
wow! this is a very nice upload!
keep it up
+Because I'm Batman!
I like your profile picture and name. That's why I liked your comment.
+King Keegster my pic is not what i need, its what i deserve. And you liked my comment because... BECAUSE I'M BATMAN!!
Requiem is a really fun and immersive mod. I would recommend it to everyone who likes the feel of old-school RPG.
0:20 Open Cities
0:45 Organized Bandits
1:27 Immersive Patrols
2:07 Pumping Iron
3:00 Sounds of Skyrim
4:30 Immersive Armours and Weapons
5:11 Hunterborn
5:50 Wet and Cold
6:35 Realistic Needs and Diseases
7:26 Frostfall
You're welcome :)
i personally think that iNeed is much better than Realistic Needs and Diseases, it's more simplistic and compatible with nearly everything whereas with realistic needs you'll sometimes have to download and update or patch
I literally already had all of these.
Except open cities , I hope.
0:01 - 0:04 Am I the only one who had to think about that one?
I love wet and cold, it adds another layer of immersion especially when paired with sleeving skyrim.
It's almost time to make a new Top 10 (or 15) immersion mods since it's almost been a year :)
they will get right on it!
Deadly Dragons.. .make Dragons the bad ass's they should be.
Open Cities constantly gave me crashes, and I needed to start a new character to uninstall it. It's a good idea, but the execution isn't so good. I wouldn't recommend it.
Can you use all this mods together
Wish there was a mod that enables finisher attacks even though you still have more enemies to deal with
Violens does exactly that.
Talking about immersion while sleeping in the middle of Riverwood. Nice Brodual xD
Frostfall seems tedious
It's not, believe it or not. It may seem like it at first glance but really isn't that bad and is one my favorite mods ever.
You can always play Frostfall's "light" version.
Frosfall adds a new element to the game. as SgtMagnumb said so do I: It is one of my favorites, that with RnD (2#). The world comes alive in a whole new way
It is mostly annoying, and the funniest is that npc-s are not affected. Faradla should have been dead before you even reach the collage.
I thought it would be too, but really all it does is make it so that running around in a blizzard or swimming up in the northern frozen lakes is near-certain death. It doesn't take over your whole gameplay experience, you just have to watch out for the weather (a must-have mod for me). I didn't like realistic needs and diseases though, even on the lightest setting it was kind of annoying to be in the middle of fighting off a horde of bandits and have a message pop up saying "You are feeling peckish."
My favorite immersion mod is Cory in the house
smh, another front page nexus waifu mod...
My favorite use of a time machine is going back and making that shit never exist.
7/pumping iron
do you lose musclels if you dont exercise
***** The page on the Nexus says that you lose built up training but not muscles. Training is different to the muscles themselves, as training is just stored up future growth that you'll gain as future muscles over your next night (or nights) of sleep. So once you reach a certain muscle size your muscles will not get smaller, but if for example you did a ton of training/exercise and had a ton of muscle stored up, but then you fail to get proper rest and proper exercise you'll lose that stored up training.
So tl;dr you can only increase in muscle with the mod not decrease, but Gopher has mentioned he's thought about adding muscle loss to a future update. :)
monach22 word
***** muscles atrophy (become smaller) when there is no stimulation or need to grow. So yes essentially you are losing muscle. S.A.I.D principle, specific adaptation to imposed demands. There's also a process known as gluconeogenisis where your body catabolizes muscle tissue to create glycogen (carbohydrates) if you aren't getting adequate amounts of other substrates. Get your facts straight before speaking buddy.
Lars Arlander what jesus said .... u dont ... because u get size by leveling (u cant lvl down)
its bit more complicated than that i suggest gopher channal (author of the mod)
Lars Arlander The problem I have with Pumping Iron is that not every skill you increase would actually increase your muscle size. It would be cool if leveling certain skills would work more like Fable where if you leveled the magic skills more you would slowly start to become less human in appearance (white/black eyes, no hair, lighter skin). If you used more of the stealthy skills you would become skinnier and more nimble/light footed in appearance. Then if you upgraded more of the combat you would eventually become a hulking giant.
i like that list thanks for putting it together - i feel another great immersion mod ( all the while i know a lot of people hate it and i can understand why to motion sickness {i dont get motion sick} ) immersive first person opened up my skyrim so much it made me feel like i was there.. and with a oculus rift i can only imagine what that would be like... i dont think it needs to be on the list but it is a great immersion mod
Two good mods I use that are quite narrow, but still amazing, are ESF- Companions and Tales of Lycanthropy, Great mods for companions/werewolves. I also recommend the Werewolf toggle mod as well.
you should make a top ten clothing mods. no armor and lore friendly. no slutty armor or clothing either.
+red raven MxR: What do you mean no slutty armor?
As a person who did compete in jousting and actual sword and shield and axe and sheild fighting in tournaments I find most armor mods to the point of absurdity and ridiculousness.
+red raven lol, don't go to MxR's channel, then. All of his subscribers were seduced.
+Articounias armor that shows off cleavage butts etc, solely deisgned for sexiness and not lore-friendly
Forte195 I was making a joke about youtubers who prefer to have lore unfriendly armors that make them hard every time they play
Does pumping iron make a difference if you make your character as buff as he can get in character creation?
There should be a mod where rain and snow DOESN'T go through a fucking building>.>
+Dothurnaax There is. It's called Real Shelter.
get real shelter. real shelter page even explains why it rains under items, because rain and snow is actually an eyeball effect and not an environmental one.
Is it script heavy, though?
+Galamere The new version requires Campfire, which was something I always added along with hunterborn, but they aren't that bad.
You will definitely need the newest skse. The unofficial skyrim legendary patch is good to have, too, if you have legendary skyrim.
Get both the Cloaks and Winter is coming cloaks mods too. I usually make up fur cloaks and hoods to add more warmth. Every bit counts when running between dawnstar, winterhold, and windhelm.
Amazing Followers will add the options for making your followers build camp for you which saves a lot of time when you are bad off cold.
You can also make backpacks at tanning racks which you can populate with an ax, your tent, and other items which adds to the immersion of detailing your camping inventory.
Having a horse is mandatory with frostfall, because I turn on no fast travel. This also makes convenient horses mod mandatory, too. I will store all heavy gear to my horse, which you can keep an extra supply of firewood, your heavy tent, and extra loot.
With all those mods installed, it's really not a big hit to performance, but I think it's a must. Completely changes the game.
Install order:
Unofficial Patches
Skse
Campfire
Frostfall
Hunterborn
AFT (you could use UFO)
Convenient Horses
Cloaks
Winter is Coming
Then you are setup.
You could get Camping Kit of the Northern Ranger as well its similar to campfire but imo its a bit more realistic
My favorite Immersive mods (:
Open Cities
Immersive Citizen AI Overhaul
Immersive Patrol 2
Organised Bandits in Skyrim.
Extended Encounter
Realistic Rent Room.
Immersive Touring Carriage
Provisional Courier
+Rup Kumar An Trade routes
this is one of the rare videos thats actually informative thx!
The first mod creates ALOT problems when using with other mods
yeah. i've been thinking of getting it, but i figured it would. fighting a dragon in the middle of a city does sound like alot of fun to me, while using run for lives so everyone dont die. but loading screens dont bother me though, they only ever take a few seconds, i love my ssd
Matt Siess Yeah but I meant it can cause crashes and freeze depending on the mods you're using
I don't have any problems when I use it. But maybe I just haven't added a mod that causes any crashes with it.
Matt Siess u dont need a ssd for faster loading,u need faster ram and better cpu lol.... i load entering city (or house) in 2-3 seconds with normal harddrive.
Malfurionxtc
No, you need a faster HDD. Having faster memory and CPU, while it does help, loading game assets is more dependent on the speed of your HDD or SSD. This is why load times are horrendous on other platforms. Your normal HDD is probably loading it faster due to cost vs efficiency. Also as technology becomes more advanced the price of older tech reduces which allows it to become the norm. Not to mention, it also has to do with how well you keep your HDD clean. From defragmenting, deleting excess files, cleaning your registry, etc.
Having a HDD and switching over to a SSD, I can say I experienced a drastic speed increase when loading games. The only thing that changed is that I swapped out my HDD.
How does open cities work together with city changing mods that adds a lot of features to already existing cities?
It doesn't unless the author made a patch. I wouldn't recommend open cities anyway, it's very buggy. If the load times are bothering you, disable autosave on cell change in settings. The reason the loading screen takes so long is because the game is autosaving.
Bloodstainer well if you want to download a city change mod and you want to keep your'e open cities mod, you need to search the mod with open cities version for example: Dawn of skyrim open cities version.
i hope i helped :D
Exp ™ Thanks I really appreciate you replying, unfortunately I play Skyrim in turns, there are times I don't play it at all and other times where that's the only game I play. I'll try and mod it once I'm back into a Skyrim-marathon again (The good thing about this 'steam sells mod' was that it opened my eyes for Skyrim once again.
If I have the immersive patrols mod installed and I eradicate all the imperials by completing the stormcloak quest line will there still be imperial patrols through out skyrim?
MrBlueSnowman yes
i don't have the mod,but i heard you could delete imperial patrols at settings...
Honestly, I love all the mods this guy recommended.
Frostfall is my #1 as well, with it skyrim really feels like northern province.