To compensate the edges of the Camera view just use a second camera as reference for the Front projection. Make a copy the main Camera and use it as reference for the Front projection, then parent it to the main one and move it back on the Z axis, just enough to make the instances compensate fully beyond the edges of the Camera View
Yep - Someone suggested something similar on FB but it was much more complicated so I kind of discovered this when I tried their technique which works perfectly and is super easy to set up. Thanks for chiming in as I have already used this method in a project. Still looking for the one-click solution from LWD. :)
Such a simple solution, for something I've wanted for ages. :) Never thought of doing it this way. I'm certain you could do this using nodes too, but my maths isn't quite good enough to figure it out.
Thanks for the video. Great Trick!!. Just wanted to add if you click on Studio Live you won't have to update the timeline anymore to see the camera move it will be in real time now. Hope this helps. :) Looking into a solution for camera edge issue.
An interesting way to optimize) The main thing is that there is no mirror in the scene. Use "reset" instead of "edge" for the white image and put the Black volume in the background
To compensate the edges of the Camera view just use a second camera as reference for the Front projection.
Make a copy the main Camera and use it as reference for the Front projection, then parent it to the main one and move it back on the Z axis, just enough to make the instances compensate fully beyond the edges of the Camera View
Yep - Someone suggested something similar on FB but it was much more complicated so I kind of discovered this when I tried their technique which works perfectly and is super easy to set up. Thanks for chiming in as I have already used this method in a project. Still looking for the one-click solution from LWD. :)
Such a simple solution, for something I've wanted for ages. :) Never thought of doing it this way.
I'm certain you could do this using nodes too, but my maths isn't quite good enough to figure it out.
Mine either when it comes to math and nodes! :) It's all trial and error.
Thanks for the video. Great Trick!!. Just wanted to add if you click on Studio Live you won't have to update the timeline anymore to see the camera move it will be in real time now. Hope this helps. :) Looking into a solution for camera edge issue.
Forgot to add... if you set your image to 'Reset' for both U and V tiling, you don't need the black border at the edges of your image! :)
Good to know! Thanks!
An interesting way to optimize) The main thing is that there is no mirror in the scene.
Use "reset" instead of "edge" for the white image and put the Black volume in the background
thanks alot thats a great trick!!
No problem. Hopefully somebody with more knowledge of LW can shed some light on something similar, better and easier. :)