I was wondering if there was a way to do things for all scenes. This trait really has a ton of potential and I'm looking forward to exploring it more!!! As always, great explanation.
When i am using it in a fastforward script(Time system). And want to start a Common Event. It dosent work for some reason. I cant trigger it. I want to trigger a common event with a valiuable what is that bevor to 1. So that it dosent always trigger when fast forward is active. So that fast forward sets another valiuable to 1 in order to control diffrent cutsences. For Example i have 4 Cutsences. So that when it reaches 4 the common event gets taken out and the 2 Valiubles get taken back to 0 again. I dont unterstand why it dosent work. Is there some little detail what i miss or have to know about RPG to make it working? Trying since 4 Days.
I cant show picture when i am using your fast forward script. But i cant start a common event when i place a Conditional branch so that it only starts when a condion is meet? Why is that so. Or i am dump. Shouldnt this work?
I actually didn't think of this... This is actually very helpful for shops!
Glad you like it!
Once again, this is a great tutorial. I was able to create a common event for random treasure generation. Thanks!
I was wondering if there was a way to do things for all scenes. This trait really has a ton of potential and I'm looking forward to exploring it more!!! As always, great explanation.
Can you explain how to use the BattleVoice MZ Plug in it says to use the notes on the charactera but it's a bit confusing
good vid
When i am using it in a fastforward script(Time system). And want to start a Common Event. It dosent work for some reason. I cant trigger it. I want to trigger a common event with a valiuable what is that bevor to 1. So that it dosent always trigger when fast forward is active. So that fast forward sets another valiuable to 1 in order to control diffrent cutsences. For Example i have 4 Cutsences. So that when it reaches 4 the common event gets taken out and the 2 Valiubles get taken back to 0 again. I dont unterstand why it dosent work. Is there some little detail what i miss or have to know about RPG to make it working? Trying since 4 Days.
I cant show picture when i am using your fast forward script. But i cant start a common event when i place a Conditional branch so that it only starts when a condion is meet? Why is that so. Or i am dump. Shouldnt this work?