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The problem I keep seeing with this is that characters always seem to need to *chase* something, rather than *defending* something. This is why we get so many revenge plots, or “rebels overthrow the tyrant” plots, rather than people in a civilised society trying to *uphold* their civil liberties and *prevent* that society from sliding into tyranny. Defending a country, in turn, only works when the goal can clearly be inferred as “defeating the entire invading army” etc.; but as long as the war doesn’t resolve the root conflict, that army may regroup and come back one day. It may feel like the heroes won the war, but they may only have won an extensive series of battle within the context of a much longer war. Here we get back into the problem of perpetual war settings.
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Every time I try to sign up for your newsletter, I get this message "Sorry, but we couldn't connect to the MailPoet server. Please refresh the web page and try again." I have tried resetting the browser, restarting my system, etc. Just wanted to make you aware.
The problem I keep seeing with this is that characters always seem to need to *chase* something, rather than *defending* something. This is why we get so many revenge plots, or “rebels overthrow the tyrant” plots, rather than people in a civilised society trying to *uphold* their civil liberties and *prevent* that society from sliding into tyranny.
Defending a country, in turn, only works when the goal can clearly be inferred as “defeating the entire invading army” etc.; but as long as the war doesn’t resolve the root conflict, that army may regroup and come back one day. It may feel like the heroes won the war, but they may only have won an extensive series of battle within the context of a much longer war. Here we get back into the problem of perpetual war settings.
Great breakdown of various way to develop, start, progress and end a story.
That was really helpful, thanks random writer