Happy new year, everyone! This year, I really want to push myself to try new things 💪 and this is one of them-so I hope you’ll check it out and enjoy this, too. And feel free to let me know what to improve. I am all ears :D
Whaaaatttt??? AI can already do that?? 😮😮😮 Whoaaa i really lost so many cool stuff because i only use AI for daily use and rarely experiment 😂😂 dang, this feature is fantastic and can only be better in the future. Thanks for sharing!
Happy New Year. Thanks for sharing such useful information. I have started my new kids channel and your videos are helping a lot to learn different things. For now it's taking time to make the videos but I hope this will be quicker.
Happy New Year and thank you for your comment! I am so happy it can help! Yes, every week there's something new so it'll definitely get easier and quicker soon 😆
you can't. if you want. you will need to rebuild the 3D model better to deform to the rig and that means you will need a new UV map and textures and then create a face rig which is even harder than creating the model it self. and it can't be automated (currently)
You show me you're showing me a workflow of a character that the AI created I need you to show me example of the workflow using a image created from outside the The AI generator
Sorry but I think that’s a waste of time for that kind of character with those textures quality, with blender and daz3d (both free) you can have much much more better result with the same amount of time .. and you can actually use mixamo animation aswell using the official bridge or diffeomorphic 👍
@@miameowai and daz3d is very very easy to use , it’s like a video game character creation , just sliders , you create the character in daz and import into blender , once there you can apply to it any mixamo animation or also any motion capture animation in bhv/fbx you have 👍👍
Daz3d from what I have seen is very good at a specific style of semi real character, but if you want anything else? Or if you want a anthromorphic character like a Dragon or a werewolf? Blender takes a fair amount of effort to learn. If you already know it like I do, then yes, but for people who have never touched blender, good luck making a character in that amount of time lol. Of course, AI for 3d modelling is improving at a faster rate than traditional programs like blender and Daz3d. This process is also great for background characters for example. Like if you have a scene with a marketplace, or a battle ground, or a busy coffee shop, you might want 30 characters. 3d made with AI is coming into its own right now. Its behind some of the other things like image generation, Songs, and maybe about on par with the video stuff. I do somewhat agree that this method isnt going to be worth the effort for a lot of people, cutting edge tech tends to come with a lot of hassles and extra work. In five years, most people should be using ai for large chunks of the modelling process, unless you are a full time professional modeller (maybe). But me, I do small personal projects alone, just me, and while Ive done a little bit of modelling, I would rather throw it to AI when I could. Theres just a lot of variables about the user and the project that determines whether or not this workflow is right.
@@luminousdragon Agree. There are many options to do the same thing and whether something is "right" or not depends on the use case and the skill levels. 😃
Of course, AI is not as good as human creation but it can serve as a good start for fine tuning. I think it also depends on how you set it up, the one I used in the end I just use a rough surface with minimal steps just to test.
@miameowai Yup, for me this Ai thing in 3D industry is just for extra characters for example like flower base unique thing for your scene and I would put it behind and far from camera, just because of bad topology.
Happy new year, everyone! This year, I really want to push myself to try new things 💪 and this is one of them-so I hope you’ll check it out and enjoy this, too. And feel free to let me know what to improve. I am all ears :D
Absolute excellence, thank you so much Mia 💪🏿🔥
My pleasure! 😃
Whaaaatttt??? AI can already do that?? 😮😮😮
Whoaaa i really lost so many cool stuff because i only use AI for daily use and rarely experiment 😂😂 dang, this feature is fantastic and can only be better in the future.
Thanks for sharing!
Thank you for your comment! Yeah, it’s changing so fast and hard to catch up 😵💫 and yes, it’s only getting better. These are just the start! 😃
Happy New Year. Thanks for sharing such useful information. I have started my new kids channel and your videos are helping a lot to learn different things. For now it's taking time to make the videos but I hope this will be quicker.
Happy New Year and thank you for your comment! I am so happy it can help! Yes, every week there's something new so it'll definitely get easier and quicker soon 😆
@@miameowai 🤞
Hi, this is ElderLee from Brazil.
Very good, I was impressed.
Thank you, ElderLee from Brazil!
LOVE !
Thank you!
cool, how to add face animation?
Hmmm🤔, that is out of my scope 😬 but for 2D characters, adobe character animator has pretty cool AI features for facial expression!
you can't.
if you want. you will need to rebuild the 3D model better to deform to the rig and that means you will need a new UV map and textures
and then create a face rig which is even harder than creating the model it self. and it can't be automated (currently)
¿Es gratis la ia 3d?
Yes, currently only paid plans at the moment.
abone oldum. videon eğitici olmuş
Thank you!!
Incrível
Name of this site? 5:00
Here: 3D AI Studio ➡️ www.3daistudio.com (if you are interested in trying, you can use my discount code "MIA" for 30% off) 🙂
Not showing the topology of the AI model should be considered a war crime.
Haha, which one?
You show me you're showing me a workflow of a character that the AI created I need you to show me example of the workflow using a image created from outside the The AI generator
This is just an idea, of course, you can create the images in any image generator you want :)
interessant, but anim facial is more important. this anim is basic , anim eyes mouth move is the more important.
Thanks for your comment!
Sorry but I think that’s a waste of time for that kind of character with those textures quality, with blender and daz3d (both free) you can have much much more better result with the same amount of time .. and you can actually use mixamo animation aswell using the official bridge or diffeomorphic 👍
Thanks for the suggestions!
@@miameowai and daz3d is very very easy to use , it’s like a video game character creation , just sliders , you create the character in daz and import into blender , once there you can apply to it any mixamo animation or also any motion capture animation in bhv/fbx you have 👍👍
Daz3d from what I have seen is very good at a specific style of semi real character, but if you want anything else? Or if you want a anthromorphic character like a Dragon or a werewolf?
Blender takes a fair amount of effort to learn. If you already know it like I do, then yes, but for people who have never touched blender, good luck making a character in that amount of time lol.
Of course, AI for 3d modelling is improving at a faster rate than traditional programs like blender and Daz3d. This process is also great for background characters for example. Like if you have a scene with a marketplace, or a battle ground, or a busy coffee shop, you might want 30 characters.
3d made with AI is coming into its own right now. Its behind some of the other things like image generation, Songs, and maybe about on par with the video stuff.
I do somewhat agree that this method isnt going to be worth the effort for a lot of people, cutting edge tech tends to come with a lot of hassles and extra work. In five years, most people should be using ai for large chunks of the modelling process, unless you are a full time professional modeller (maybe).
But me, I do small personal projects alone, just me, and while Ive done a little bit of modelling, I would rather throw it to AI when I could.
Theres just a lot of variables about the user and the project that determines whether or not this workflow is right.
@@luminousdragon Agree. There are many options to do the same thing and whether something is "right" or not depends on the use case and the skill levels. 😃
And the topology is trash 😂
Of course, AI is not as good as human creation but it can serve as a good start for fine tuning. I think it also depends on how you set it up, the one I used in the end I just use a rough surface with minimal steps just to test.
@miameowai Yup, for me this Ai thing in 3D industry is just for extra characters for example like flower base unique thing for your scene and I would put it behind and far from camera, just because of bad topology.
That’s a good use case 😀