@@CardGamesRule. Rhyme did not have a out for jinzo especially at the end of the duel and he could of summoned jinzo multiple times which would of turn the duel in his favor and rhyme wouldn't be able to do
Special Rule: "Like to? I HAVE to." Anytime either player is faced with a "Would you like to activate Card?" prompt, you MUST select yes. This means no setting Mirror Force and sitting on it for half the duel. You set it? You're using it next Battle Phase. Your Penguin Soldier gets flipped and you think you'd be better off not using its effect? Too bad. Something is going back to a hand, even if it'll be detrimental to you. This'll create a fun duel where every Flip Effect and backrow must be VERY deliberate. No Toggle Off/On schenanigans allowed! EDIT: To clarify, this means MANUALLY activated effects are unaffected. If you play Time Wizard or Tribe Infecting Virus, you do NOT have to use their effects every turn. That way those cards are still helpful :)
Im just glad Ryhme called Doto out for losing every single duel by just not playing his damn cards. Doto the type of dude to hold onto all 5 pieces of Exodia for next game 😂 Edit to say DAMMIT DOTO....just win a damn game lol either summon Jinzo or finish Rhyme but no you drop it and lose the set.
To be fair I feel like rhyme lost this vid. Not only did he win with Doto’s deck but Doto also passed on the win for a unprompted homie drop because that’s just the type of guy he is.
TCOBO - only one copy of each card in deck Rivalry - You can only use one attribute or type of monster Royal pain - if you see a card revolving around royalty you must take it (royal decree, guardian of the throne room) Eddie son- Doto using a fusion focused deck, while rhyme uses a synchro deck in edison format.
Swapping decks is a really cool idea! Would love to see it with the three idiots' favorite decks. Maybe gods swapping would be fun. Here are a few suggestions for mystery rules: mystery rule: P1 gets to open 5 new packs and get switch with other cards in the deck, but P2 gets an staple by his choice mystery rule 2: Each player picks 5 staples for his deck. Then each player choses one of his opponent's staple picks that the opponent add to his deck mystery rule 3: Each player adds 3 fairy boxes to their deck. If already in deck pick another coin based card Mystery rule 4: In each BP the turn player must flip a coin. If he guessed correctly he can continue. If not, he needs to go to M2 Mystery rule 5: After drafting decks, players need to add one egyptian god card to their deck
5 minutes into this video and already I have to say: Do more special rules, LMAO! Because the way your happiness left when you were forced to take Doto's deck was comical!
I have loved seeing you do these kinds of video. I had this stupid idea just now: It is a regular game of Yu-Gi-Oh, but before you can ever summon a monster or activate a spell/trap, you must answer an ABC quiz about the world of Yu-Gi-Oh. If you answer correctly, you can summon that monster or activate the spell/trap, otherwise, you can never use them at all for that duel.
Rule! At the end of your draft each player drafts 3 pot of greeds to make a 43 card deck. If a pot of greed has already been drafted, replace it graceful charity
Before you start the duel, roll a 6-sided Die 3 or 4: Cannot set or activate Spell cards (Everything else is allowed: Discard for other card effect etc.) 2 or 5: Cannot set or activate Trap cards (Everything else is allowed: Discard for other card effect etc.) 1 or 6: Swap Decks Play first to 2 wins, then roll a dice again
Draft rule Goblins Robbin: Take 3 to 5 cards from your opponent and add them to your own deck. Both players write a list of the cards at the same time and then show the camera when both players are done selecting. For that extra layer of mystery.
Here's a goofy rule: Sam and Dion spin the wheel for their next tier duel on Sam's channel but Rhyme and Dotto pull up and have to duel in their place while Sam and Dion spectate.
Here's an idea for a way you might be able to slightly mix things up with this style of Duel: Once both of you are done with your Draft, you reveal to each other every UR that you drafted, and each player can "steal" one of those UR cards for themselves, and once a UR is "stolen", the other player can't steal it back, so they can only choose from the other URs their opponent got. This would make picking something like Black Luster Soldier - Envoy of the Beginning during the draft an incredibly risky move, as your opponent could potentially decide to steal it either to use themselves or to simply deny you the ability to actually use it. This would add a bit of mind-games to the draft in question as you'd not only need to build a strong deck with the draft, but you'd also have to try to avoid picking a UR that will be incredibly helpful for your opponent should they choose to "steal" it. And this could also open up the possibilities of picking a really good UR as a "bluff" where if it's not stolen, it's actually a "dead" card in your deck, such as if you drafted Stardust Dragon, but you did not get any Tuners, Spells, or Traps that could be used to bring it out, you might still draft it hoping that your opponent would steal it more as a way to deny you the ability to use it....though this could also backfire if your opponent managed to get ways to get something like Stardust Dragon into play. And then to prevent scenarios where you draft multiple copies of a given UR (Pot of Greed for example) and just steal those from each other, if both players pulled at least one copy of that UR, then they cannot steal a copy of that UR from their opponent. So that if both players got, say, Pot of Greed, then _neither_ player could steal a Pot of Greed from their opponent, but if only one of you pulled something like Graceful Charity, then _that_ UR _could_ be stolen.
Draft rule: Modelled after eye of truth: You gotta say the first card you drew for the turn. Let's see who's good at remembering and outsmarting the other.
I have a rule if it's your turn and you have 6 cards in your hand doto chose one crad randomly by the number of the card and that card is the only card you can play and if it's a tribute monster you pass your turn
A Wheel of Fortune style of Drafts would be fun. With one tile swapping decks, another one making your card choices depending on die rolls (4,5,6 count asadditional 1,2,3), a tile that forces you to pick 1 specific cardtype or pick anything BUT that card type and etc.
Here's an idea for the Three Idiots dueling; They each make three complete deck lists each (with extra deck if necessary), one that they believe is just a jank/meme deck, one that they believe is mid tier, and one that they believe is tier 0. Come game day, label each deck from 1 - 9 (or 6), and spin the roulette. Whatever number it lands on, that idiot makes in Master Duel, up to three times.
You should do another one of these but where you both know that you're swapping decks before the draft, so the win goes to whoever drafts the worst deck
Rule idea; You have to try and pick a card of each attribute and type. Like divine, fire and beast warrior or spellcaster so their wouldn't be any consistency woth cards like giant rat and we would see cards that we normally dont because of the diversity of the picks
Draft Highlander (1 copy max), only allowed to draft more than one copy if all three draft options are already in your deck. Makes it more entertaining if you’re forced to use card #1 if you already have #2 and #3. With so many penguin soldiers this game that was my first instinct.
Random Rule: Both players must choose Tails for any coin flip effects Random Rule: You can only win the duel with effect damage (both duelists add 2 copies of Hinotama and 1 copy of Tremendous Fire to their decks)
Rule idea: No effect Monsters (extra deck included) (Spells and Traps that act as monsters do not count). Replace all effect monsters with copies of Normal monsters you drafted. If not enough to make a deck, then draft more cards until you can play.
Too bad Ryme wasn't wearing his Millennium Puzzle because he running on Atem's Luck throughout the whole video. I was having so much fun so I had a Challenge idea: Instead of switching your whole Deck, how about doing that with half of the Decks that was drafted by both duelists and they can't choose which half of their own Deck because It'll be randomized. Edit: I had a another great idea with 20% of each Drafted Deck randomly switched with the opponent's and regardless of whether who wins or loses, it will go up by 20% each duel until the Decks are completely switched at 100% or more
Here's a rule: play GOAT format and instead of drafting 40-50 cards, draft 20 non extra deck cards and 5 extra deck cards, then add 3x of each card selected so you'll have a 60 card deck/15 card extra deck. Also, no forbidden/limited list for this challenge either. Call it: Triple Tactics GOAT or The GOAT strikes thrice!
Ok rhyme, you’ve played this mode with doto. Any chance that you and I can now play that game of master duel? You can even choose what the theme of the duel will be too.
As an idea, how about a “final attack orders”/Berserk board? All monsters mist be played in attack mode. You can add the caveat of must attack if able if you want, or have that be another challenge. I feel this works best in the Goat formats you do mostly, because there isn't much highly complicated special summoning type strategy.
Idea for a draft. Whenever you pick a card in the draft, you are required to pick it again if it comes up again until you hit the max for that card. So like if you draft and take Mystic Tomato, and then on your next round of the draft there’s a mirror force and another mystic tomato, you have to take Mystic Tomato again.
Just doto sitting in the gray void cultivating his luck stat is peak. lol
He’s training
He got this
Canon
A true Qi Luck cultivator lol
When Doto for some reason did not summon Jinzo for like 20 turns and then lost, I genuinely lost my mind
Same man same it's funny but infuriating
When could he have summoned jinzo that would have resulted him winning the duel?
@@NovusIgnis what are you actually on about every monster rhyme summoned could have clapped asta in defence mode he never had a chance to go for jinzo
Asur priest has to return to hand u also cant tribute a facedown jinzo is a tribjte monster its obvious u dont read bucko@@NovusIgnis
@@CardGamesRule. Rhyme did not have a out for jinzo especially at the end of the duel and he could of summoned jinzo multiple times which would of turn the duel in his favor and rhyme wouldn't be able to do
Special Rule: "Like to? I HAVE to."
Anytime either player is faced with a "Would you like to activate Card?" prompt, you MUST select yes.
This means no setting Mirror Force and sitting on it for half the duel. You set it? You're using it next Battle Phase.
Your Penguin Soldier gets flipped and you think you'd be better off not using its effect? Too bad. Something is going back to a hand, even if it'll be detrimental to you.
This'll create a fun duel where every Flip Effect and backrow must be VERY deliberate. No Toggle Off/On schenanigans allowed!
EDIT: To clarify, this means MANUALLY activated effects are unaffected. If you play Time Wizard or Tribe Infecting Virus, you do NOT have to use their effects every turn. That way those cards are still helpful :)
Rhymestyle may not be a mailman but he never fails to deliver
Dino's ankles are as fragile as Deion's sternum.
W prof pic
The draft giving Rhyme Tribe infecting virus DIRECTLY after penguin soldier is nefarious work
Doto arguably having the stronger deck and still managing to lose some of these is peak doto
Doto definitely has a mirror force in his pocket just in case he gets mugged
draft rule is same as today but you guys know that you’re drafting for each other from the beginning
that is ass since one can just brick the deck with larger level monster
@@saawal7864 thats the point see who can draw more playable cards
@@saawal7864 yeah, or they can change some rules, like don’t draft tribute momsters. or something like that
Tbh, I think Doto is too nice and would still make his opponents deck to strong
Maybe its how they play it safe for instance
28:39 “When you realized you drafted the one trap card nobody plays and the joke is literally on you.”
Im just glad Ryhme called Doto out for losing every single duel by just not playing his damn cards. Doto the type of dude to hold onto all 5 pieces of Exodia for next game 😂
Edit to say DAMMIT DOTO....just win a damn game lol either summon Jinzo or finish Rhyme but no you drop it and lose the set.
Doto has 2 modes. not playing his cards and saving for a rainy day or just shotgunning MST on any set card he can.
To be fair I feel like rhyme lost this vid. Not only did he win with Doto’s deck but Doto also passed on the win for a unprompted homie drop because that’s just the type of guy he is.
Can’t spell Doto without THROW. 🙄🤦🏾♂️😭😭🤣💀💀💀
I'm glad Doto didn't pick up immediately
rhyme picking swords after saying threatning roar is too floodgatey is hilarious
Draft and then do the following:
Replace your 3 strongest main deck monsters with Kuriboh.
Can they even do that in draft mode?
TCOBO - only one copy of each card in deck
Rivalry - You can only use one attribute or type of monster
Royal pain - if you see a card revolving around royalty you must take it (royal decree, guardian of the throne room)
Eddie son- Doto using a fusion focused deck, while rhyme uses a synchro deck in edison format.
Rhyme saying Cammie was his girl in their SF6 video, now repping the Cammie shirt. 😂
We recorded that the same day too.
@@rhymestyle Gotta rep your girl.
Canonically first time anyone has ever said "I needed to trust in the heart of YOUR cards"
Swapping decks is a really cool idea! Would love to see it with the three idiots' favorite decks. Maybe gods swapping would be fun. Here are a few suggestions for mystery rules:
mystery rule: P1 gets to open 5 new packs and get switch with other cards in the deck, but P2 gets an staple by his choice
mystery rule 2: Each player picks 5 staples for his deck. Then each player choses one of his opponent's staple picks that the opponent add to his deck
mystery rule 3: Each player adds 3 fairy boxes to their deck. If already in deck pick another coin based card
Mystery rule 4: In each BP the turn player must flip a coin. If he guessed correctly he can continue. If not, he needs to go to M2
Mystery rule 5: After drafting decks, players need to add one egyptian god card to their deck
"I dont wanna play any kind of floods" *selects Jinzo, a trap floodgate, for draft*
39:22 I'm just staring at the blade knight in Doto's hand, knowing he was never going to play it.
this is probably one of the slowest clicks in my entire life
IMPOSSIBLE
The intro is so right 😂😂😂
The pause and the magic cylinder made my day happier 🤣
12:47 I can still hear the words “Dude. We are BOTH Aqua.”
Kaiba in a alternate universe: "You're a 4th rate dualist with a 1st rate deck!"
5 minutes into this video and already I have to say: Do more special rules, LMAO! Because the way your happiness left when you were forced to take Doto's deck was comical!
I was just rewatching y’all’s battle city nuzlocke it’s a sign from the gods I gotta get back on master duel
“I always get one on my pocket”not in on 😂😂
I have loved seeing you do these kinds of video. I had this stupid idea just now: It is a regular game of Yu-Gi-Oh, but before you can ever summon a monster or activate a spell/trap, you must answer an ABC quiz about the world of Yu-Gi-Oh. If you answer correctly, you can summon that monster or activate the spell/trap, otherwise, you can never use them at all for that duel.
Rhyme gets called and it’s consistently NSFW, Doto gets called and it’s a toss between existential dread or peaceful dreams.😂
I've been rewatching your duels for a couple of weeks now and i gotta say its my favorite kind of youtube content
Rule! At the end of your draft each player drafts 3 pot of greeds to make a 43 card deck. If a pot of greed has already been drafted, replace it graceful charity
Before you start the duel, roll a 6-sided Die
3 or 4: Cannot set or activate Spell cards (Everything else is allowed: Discard for other card effect etc.)
2 or 5: Cannot set or activate Trap cards (Everything else is allowed: Discard for other card effect etc.)
1 or 6: Swap Decks
Play first to 2 wins, then roll a dice again
Draft rule Goblins Robbin: Take 3 to 5 cards from your opponent and add them to your own deck. Both players write a list of the cards at the same time and then show the camera when both players are done selecting. For that extra layer of mystery.
Here's a goofy rule: Sam and Dion spin the wheel for their next tier duel on Sam's channel but Rhyme and Dotto pull up and have to duel in their place while Sam and Dion spectate.
Here's an idea for a way you might be able to slightly mix things up with this style of Duel:
Once both of you are done with your Draft, you reveal to each other every UR that you drafted, and each player can "steal" one of those UR cards for themselves, and once a UR is "stolen", the other player can't steal it back, so they can only choose from the other URs their opponent got.
This would make picking something like Black Luster Soldier - Envoy of the Beginning during the draft an incredibly risky move, as your opponent could potentially decide to steal it either to use themselves or to simply deny you the ability to actually use it. This would add a bit of mind-games to the draft in question as you'd not only need to build a strong deck with the draft, but you'd also have to try to avoid picking a UR that will be incredibly helpful for your opponent should they choose to "steal" it. And this could also open up the possibilities of picking a really good UR as a "bluff" where if it's not stolen, it's actually a "dead" card in your deck, such as if you drafted Stardust Dragon, but you did not get any Tuners, Spells, or Traps that could be used to bring it out, you might still draft it hoping that your opponent would steal it more as a way to deny you the ability to use it....though this could also backfire if your opponent managed to get ways to get something like Stardust Dragon into play.
And then to prevent scenarios where you draft multiple copies of a given UR (Pot of Greed for example) and just steal those from each other, if both players pulled at least one copy of that UR, then they cannot steal a copy of that UR from their opponent. So that if both players got, say, Pot of Greed, then _neither_ player could steal a Pot of Greed from their opponent, but if only one of you pulled something like Graceful Charity, then _that_ UR _could_ be stolen.
It's always a great day when a new yugioh video drops involving any of the three idiots.
Draft rule: Modelled after eye of truth: You gotta say the first card you drew for the turn. Let's see who's good at remembering and outsmarting the other.
8:35 rhyme trying to bait doto like he did susu 😂
The yugioh vids you three make get me through everything dude much love to you
YES! I've been waiting for this idea!
Doto's decision making has me screaming at my monitor, at times lol
14:14 That Stumble Guys sponsorship was a mistake, for *MASTER SPLINTER ARRIVED TO KICK DOTO’S AS-*
Shell, I meant shell.
Rule Idea: Virtual World Style: If your highest level monster goes from field to graveyard, you lose the duel.
How does this work? You pick the cards using a different website and then you must have those cards In master duel to use them?
Rhyme draft was so BROKEN that he realized the only way to make Doto not quit Master Duel, was to switch decks
I have a rule if it's your turn and you have 6 cards in your hand doto chose one crad randomly by the number of the card and that card is the only card you can play and if it's a tribute monster you pass your turn
Watching you Dato and SeeReax play YuGiOh is some of my favourite content on UA-cam, please keep them coming, it's like crack!
A Wheel of Fortune style of Drafts would be fun.
With one tile swapping decks, another one making your card choices depending on die rolls (4,5,6 count asadditional 1,2,3), a tile that forces you to pick 1 specific cardtype or pick anything BUT that card type and etc.
Here's an idea for the Three Idiots dueling; They each make three complete deck lists each (with extra deck if necessary), one that they believe is just a jank/meme deck, one that they believe is mid tier, and one that they believe is tier 0. Come game day, label each deck from 1 - 9 (or 6), and spin the roulette. Whatever number it lands on, that idiot makes in Master Duel, up to three times.
I like how Doto sees the winning line, but then proceeds to play like an idiot and give everyone watching an anurism
Doto sounding like an NFT thingo when he said aye yay aye twice in a row haha
You should do another one of these but where you both know that you're swapping decks before the draft, so the win goes to whoever drafts the worst deck
Rhymes minutes must be through the roof with how many times he's calling Doto and Deion
I swear only doto can make people laugh and be infuriated at the same time 🤣 doto why didn't you just jinzo
For the next draft duel, anytime you set a spell or trap, you have to tell your opponent the name of the card that you are setting (without lying).
What??!
It went from 18 dial numbers to 1?!
Rule idea; You have to try and pick a card of each attribute and type. Like divine, fire and beast warrior or spellcaster so their wouldn't be any consistency woth cards like giant rat and we would see cards that we normally dont because of the diversity of the picks
Wild carding nightmare wheel only to draw lava golem the next turn is such a slap in the face🤣
How long you going to hold jinzo
28:33 Why Dino become that one freeze frame from Ren and Stimpy
Draft Highlander (1 copy max), only allowed to draft more than one copy if all three draft options are already in your deck. Makes it more entertaining if you’re forced to use card #1 if you already have #2 and #3. With so many penguin soldiers this game that was my first instinct.
Believing in the heart of YOUR cards is wild af @24:35
Random Rule: Both players must choose Tails for any coin flip effects
Random Rule: You can only win the duel with effect damage (both duelists add 2 copies of Hinotama and 1 copy of Tremendous Fire to their decks)
My wacky rule is both players can sub one card for cyberstien and one extra deck card for a card of your choice
Rule idea:
No effect Monsters (extra deck included) (Spells and Traps that act as monsters do not count). Replace all effect monsters with copies of Normal monsters you drafted. If not enough to make a deck, then draft more cards until you can play.
Banger video as always.I love the special rules idea.
You underestimate the speed of me liking the video rhyme, i press that button frame one
Doto really built the worst deck known to man and said “never punished”
A fun rule would be “play a 60 card deck” thus allowing you to draft extra cards and ‘fix’ any mistakes you made the first time around.
Too bad Ryme wasn't wearing his Millennium Puzzle because he running on Atem's Luck throughout the whole video. I was having so much fun so I had a Challenge idea: Instead of switching your whole Deck, how about doing that with half of the Decks that was drafted by both duelists and they can't choose which half of their own Deck because It'll be randomized.
Edit: I had a another great idea with 20% of each Drafted Deck randomly switched with the opponent's and regardless of whether who wins or loses, it will go up by 20% each duel until the Decks are completely switched at 100% or more
Draft rule: no monsters over level 4
Here’s a fun new rule to this, each person gets one modern card to play with
Funny thing, if Doto would have discarded a card from the hand in the third duel, he would have won 😂
Random rule: the player that goes first cannot play a monster on their first turn
Draft rule. During the draft, the opponent will be in voice chat and tells the drafter left, middle or right. And thats how they build the deck
I know the song but whats the name of the song at 28:35?
I found it
As many times as Rhyme may win Doto biggest enemy is himself.
I'm stuck in headpalm after that Jinzo fumble.
Monsters have to wait a turn before attacking
Difference between Doto and Rhyme is Rhyme plays to win and Doto plays to show off and lose 🤣
Rhyme giving Doto the Doya treatment with Fairy Box.
lmao doto's draft looking like joey's deck with all them monsters
Here's a rule: play GOAT format and instead of drafting 40-50 cards, draft 20 non extra deck cards and 5 extra deck cards, then add 3x of each card selected so you'll have a 60 card deck/15 card extra deck. Also, no forbidden/limited list for this challenge either. Call it: Triple Tactics GOAT or The GOAT strikes thrice!
Ok rhyme, you’ve played this mode with doto. Any chance that you and I can now play that game of master duel? You can even choose what the theme of the duel will be too.
The frown when he realized white magical hat was not dying.
As an idea, how about a “final attack orders”/Berserk board? All monsters mist be played in attack mode. You can add the caveat of must attack if able if you want, or have that be another challenge. I feel this works best in the Goat formats you do mostly, because there isn't much highly complicated special summoning type strategy.
here me out for this rule, imagine playing yugioh but you have to read the text on every card you draw and play.
Now I understand why Rhyme likes dueling against Doto.. The one person he can beat consistently 😂
You two should do this but try to make the best possible decks to trade to eachother.
Legit flashback to grade 4 always keep one in my pocket to dispel any demons
I dunno why, but hearing Doto says: "wtf this guy put this card for?" To Graceful Dice as if Doto never played a luck deck
Potentially funny rule- each player pick two numbers from 1-8 and the numbers they pick can only play monsters with the levels of those numbers
Doto loves holding onto plays for the next dual
Idea for a draft. Whenever you pick a card in the draft, you are required to pick it again if it comes up again until you hit the max for that card. So like if you draft and take Mystic Tomato, and then on your next round of the draft there’s a mirror force and another mystic tomato, you have to take Mystic Tomato again.
Idk if this works in draft duels, but it be dope to see a rule where you have to win with ALTERNATE win conditions. Not running out of life points.
Special rule: neither player can use flip effect monsters. If you draw a flip monster you have to hold it until you can discard.
GOAT format... only two fusions monster in the extra deck
29:01-29:12 Another one that could enter the Top 50 of Rhyme’s “genius” plays.
Dude! I'm always looking forward to whenever you or the other 2 idiots upload. thank you and hope you have a great day!!