The full strategy takes 30 minutes. There is a lot of RNG in the beginning Mudrock vs 2 dodgers that is very annoying - if I don't end up playing this CC it'd probably be because I find fighting them too disgusting. For some interesting technical details: - Saria is retreated right after the seaborn floor tries to spread. If you retreat her earlier to deploy Mudrock ASAP, if you don't use pause deploy the floor expands just as 34 DP hits - Mudrock must kill the first dodger by hitting twice through dodge. I slightly increased the probability by using Jessica's skill earlier so I have more sources of damage, but it's still unlikely. - If the second dodger lives, it's okay because Nian will block him (the first one can't be blocked because Nian will splitbox him onto the floor that lets him leak). If Mudrock gets stunned early and wakes up for the Brandguider, the timing that I activated her skill the first time (narrowly catching the first two dodgers) is enough to activate her skill a second time. This was a minor probability optimization I did - The top tree gets splitboxed downwards and takes reflect damage from Hoshiguma S2. This is important for killing him in time to stop Jessica from taking too much damage from the two aura trees. - Penance must activate her skill early and kill the arts guard to stop the Reefbreaker from reaching her in melee range. If he does, then Penance will get killed by his higher damage melee attacks (maybe a different Horn skill can work though, removing Friston. I didn't bother experimenting). - The Brandguiders are killed while splitboxed onto Mudrock's tile. This was cut out in the original video so I worked out my own solution which was fun.The first one is already splitboxed by Hoshiguma, and the following ones need to be released and then blocked at the right time. I found this to be very reliable if I press Mudrock S3 and then wait for Blemishine's second auto attack to start. - Because Hung blocks 3 Brandguiders, it's very easy to handle the second brandguider - he's already on Hoshiguma, and retreating her makes him walk where he gets splitboxed by Jessica. The next Brandguider is obtained by retreating Hung, which results in 2 being blocked on Bison and one free to go. This Brandguider is the one Hung originally blocked and dealt damage to. - At this point Bison is close to triggering his Brandguider which would instantly kill this team, cause you can't block all of them with the stun from the floor. To get around this I decided to use Jessica's 2 block shield to make sure that the Brandguider Bison has been hitting goes down to the killing chamber, leaving Bison with two fairly healthy Brandguiders. - When there is only 2 Brandguiders left I decided not to risk any more splitboxing strategies (also, there are healing issues with the block position used for the killing chamber) and just let them both reach Hoshiguma. Hoshiguma has block 4 so she can stop both of them unless I trigger them both.
I'm not sure if this would be worth the effort, but for long and complex clears like this, I would LOVE if you added some captions to the video itself to explain the moves/strategies as they were occurring! I always love reading your commentary after the video too, but having it alongside the clear would be great, especially for people who aren't as tuned into the abilities of all the units you use. Very impressive work from the Defenderknights community as always!
omg every single operator of mine took foot off the ground once the tile was spread, and yet you chose to fight on the ground the entire way. What a challenger you are
I swear, defenderknights will always be that niche, where due to inherent stalling, the amount of enemies and units onfield make the clears look so chaotic, yet calculated. bravo!
Mandatory acknowledgement that HUNG WAS PRESENT IN THE HIGH CC CLEAR (also Bison too let's go???) Seriously though, I imagined the spreading moss would make it near impossible for defenders only to get that far, impressive clear!
As someone who uses both hung and bison, I'm actually not surprised hung was in it. But with a maxed bison, I'm actually surprised he was present. I know he just starts failing in these kind of scenarios.
Defenderknights is my favourite niche because it actually hase to deal with almost everything the enemies can do It makes it a lot more intense to watch than "set up killbox, burst enemies before the can move"
My friend won't do 620 points because they have little ranged units built, so I came here to see what Defenderknights have to say about this. Amazing clear~!!
Smart use on Nian module y, Shu heals and field benefited from that. I find it funny at the end Horn can't be placed anywhere for extra dps 😅 Great clear you madman Tums!
I tried some low risk clears of this on CN when it arrived half a year ago and I had Liberated and Shu hold down the bottom because Liberated could thankfully reveal the Reapers and take them out. I didn't give higher-risk clears too much of a shot though due to time constraints; it's nice to see it finally done here though :3
The full strategy takes 30 minutes. There is a lot of RNG in the beginning Mudrock vs 2 dodgers that is very annoying - if I don't end up playing this CC it'd probably be because I find fighting them too disgusting.
For some interesting technical details:
- Saria is retreated right after the seaborn floor tries to spread. If you retreat her earlier to deploy Mudrock ASAP, if you don't use pause deploy the floor expands just as 34 DP hits
- Mudrock must kill the first dodger by hitting twice through dodge. I slightly increased the probability by using Jessica's skill earlier so I have more sources of damage, but it's still unlikely.
- If the second dodger lives, it's okay because Nian will block him (the first one can't be blocked because Nian will splitbox him onto the floor that lets him leak). If Mudrock gets stunned early and wakes up for the Brandguider, the timing that I activated her skill the first time (narrowly catching the first two dodgers) is enough to activate her skill a second time. This was a minor probability optimization I did
- The top tree gets splitboxed downwards and takes reflect damage from Hoshiguma S2. This is important for killing him in time to stop Jessica from taking too much damage from the two aura trees.
- Penance must activate her skill early and kill the arts guard to stop the Reefbreaker from reaching her in melee range. If he does, then Penance will get killed by his higher damage melee attacks (maybe a different Horn skill can work though, removing Friston. I didn't bother experimenting).
- The Brandguiders are killed while splitboxed onto Mudrock's tile. This was cut out in the original video so I worked out my own solution which was fun.The first one is already splitboxed by Hoshiguma, and the following ones need to be released and then blocked at the right time. I found this to be very reliable if I press Mudrock S3 and then wait for Blemishine's second auto attack to start.
- Because Hung blocks 3 Brandguiders, it's very easy to handle the second brandguider - he's already on Hoshiguma, and retreating her makes him walk where he gets splitboxed by Jessica. The next Brandguider is obtained by retreating Hung, which results in 2 being blocked on Bison and one free to go. This Brandguider is the one Hung originally blocked and dealt damage to.
- At this point Bison is close to triggering his Brandguider which would instantly kill this team, cause you can't block all of them with the stun from the floor. To get around this I decided to use Jessica's 2 block shield to make sure that the Brandguider Bison has been hitting goes down to the killing chamber, leaving Bison with two fairly healthy Brandguiders.
- When there is only 2 Brandguiders left I decided not to risk any more splitboxing strategies (also, there are healing issues with the block position used for the killing chamber) and just let them both reach Hoshiguma. Hoshiguma has block 4 so she can stop both of them unless I trigger them both.
And I thought I was blessed by being able to tell the battle actions. But BTS, it's utter big Brian time.
Defenders powering their way through a map that's almost like built to counter them is funny as expected, good job
Ricefield vs Wet floor
"Nethersea brand means melee tiles are banned"
Meanwhile mr tums:
Tums: *Tile Ban? What Tile Ban? WE SHALL SPREAD THE BLESSED RICEFIELD*
Seeing Zumama s3 and Blemishine s3 used together never fails to get a smile out of me.
Shortest defenderknights gameplay:
I'm not sure if this would be worth the effort, but for long and complex clears like this, I would LOVE if you added some captions to the video itself to explain the moves/strategies as they were occurring! I always love reading your commentary after the video too, but having it alongside the clear would be great, especially for people who aren't as tuned into the abilities of all the units you use. Very impressive work from the Defenderknights community as always!
yeah I agree too, I was wondering why Tums didn't use fire whistle instead of Bison to increase damage and read the comments and I was " oh, right "
congratulations on clearing the most anti ground unit CC with defender knights. it is a really great achievement
omg every single operator of mine took foot off the ground once the tile was spread, and yet you chose to fight on the ground the entire way.
What a challenger you are
I swear, defenderknights will always be that niche, where due to inherent stalling, the amount of enemies and units onfield make the clears look so chaotic, yet calculated. bravo!
One of my favorite clears in this niche, great defenderknights players will never cease to amaze me.
Mandatory acknowledgement that HUNG WAS PRESENT IN THE HIGH CC CLEAR (also Bison too let's go???)
Seriously though, I imagined the spreading moss would make it near impossible for defenders only to get that far, impressive clear!
As someone who uses both hung and bison, I'm actually not surprised hung was in it. But with a maxed bison, I'm actually surprised he was present. I know he just starts failing in these kind of scenarios.
Damn, I wish that was me 5:30. Sandwitched between 5 strong women...
amen
Defenderknights is my favourite niche because it actually hase to deal with almost everything the enemies can do
It makes it a lot more intense to watch than "set up killbox, burst enemies before the can move"
I admire the patience of people that take both all atk down and enemy hp up.
Top recommended video: "Can You Beat CCB2 WITHOUT Lin?"
This video: "I will never even think about Lin."
I just love how FULL FRONTAL this strat is
we need elemental guardian fr fr fr fr
And a male 6* one
@@sorashizen5130the day we get one is the day ak peaks
6* bassline, instead of arts it heals elem
Always impressed with your Defenderknights clears. Great job with this tough CC.
My friend won't do 620 points because they have little ranged units built, so I came here to see what Defenderknights have to say about this. Amazing clear~!!
Bro i did 640 without any ranged units except 2 that's are ela and gnosis.
Man you made probably the best and the most insane cc15 clear in history. Congrats!
Smart use on Nian module y, Shu heals and field benefited from that.
I find it funny at the end Horn can't be placed anywhere for extra dps 😅
Great clear you madman Tums!
I tried some low risk clears of this on CN when it arrived half a year ago and I had Liberated and Shu hold down the bottom because Liberated could thankfully reveal the Reapers and take them out. I didn't give higher-risk clears too much of a shot though due to time constraints; it's nice to see it finally done here though :3
Those fully maxed out operators are as impressive as the clear itself lol
Amazing clear, gj.
I know how insane is this, cause i've tried ground only and still can't figure it out.And you cleared it with only Defender, Applause
at the end there's just so many skills in such a tightly packed space that it seems like chaos to my 2am brain
Full of chaos in here haha, the effect makeit better
Great clear! Always cool to see what lesser used ops you find a use for. I hoped to see Asbestos used in your clear somewhere but maybe next time.
He did it!! He Defender only CCB2!!
HUNG USED LET'S GOOOOOOOOOO
Now this is the clear i was waiting for, big strong women facing the monsters head on, not from above 😂
Shu talent to counter was so god damn smart
finally. not Lin propaganda cc clear
i am speechless
Absolutely banger clear
My GOAT
Insane 😬
shu vs seaborn weed
madness! but pure brilliance!
Congratulations!!
Amagad I was waiting for this
THE WALL
Based as fuck Weapon OST usage. Nice clear mate.
This guy defends
defense is peak offense
MMBN music goes hard
Yoooo nice clear🎉
Very impressive
BIG STRONG WOMEN!
Yes
Undestructible Walls
wait that jessica tech is crazy I didn't know you could do that
Whats with that trick??
Never though that Jessica can do that...
やっぱ重装縛りしか勝たん👊
It only took 40 years... ha-ha. Nice clear!
Oh I buy jasmine rice by Shu
I'm not sure I understand what Friston is doing here. He doesn't block anything, all he's there to do is be in range of the swarmcaller and die?
Talent reduces the damage Penance takes significantly
@@tumsYT Oh, I didn't realize that flat 75 damage reduction mattered
Anyone else call the nether sea brand Creep from StarCraft?
Is it just me or did Blemishine sleep on deploy?
Module
@@tumsYT O yeah, I forget she has more than one module.
Finally, No Lin used 😂 jk, nice tho
Damn It is not about korean war
bro wtffff
Stay stubborn on your rice field