Fun Fact: being underwater isnt the only condition to not build up hard damage using the whiplash. the more stylish you are the less hard damage you take overall, with hard damage being negated entirely at ULTRAKILL rank
the best part is the fact that the game isn't even FINISHED yet, and it's AWESOME. it's one of the most fun ass games i've ever played and i completely and totally suck at it. i hope that once it's finished, we can all mutually appreciate or respect ultrakill for its brilliance, its soundtrack, or simply its ability to be unique in a world full of FPS games that are so uninspired, monotonous, and generic.
I just love how ULTRAKILL takes a highly complex being and turns him into a dopamine-seeking monkey that spits out two unintelligible words per tech discovery
I heard it was good but had no idea it would be the best game experience ever, It has to be the new dictionary definition of computer games , makes 0 sense but but turns it up to 11 for fun
you crazy son of a bitch. I was so excited to watch your reaction for V2 and the first thing you do is to PARRY an attack I DIDN'T KNEW YOU COULD PARRY You're mad, this is my favorite Ultrakill first time gameplay
It is genuinely heartwarming and inspiring to see you discover this game for the first time, and having enjoyed it. It was rly fun to watch this VOD, Thank you!
fun fact: for every dual-wield power-up you get, you get an extra arm. And there is no limit to how many arms you can have, well, your hardware, that is.
I’m glad people with enough gaming stamina like you record these games. It wouldn’t matter how rested I am or what difficulty I play on, I guarantee I wouldn’t last 20 minutes before I have to switch it off and stare at nothing for a good while.
Your weapons in this game have pretty much infinite ammo because of this Lore: "A weapon created during the Final War for medium-to-long distance combat. Uses electric pulses to fire microscopic pieces of metal at incredibly high speeds. Weapons that use this technology have been dubbed "electric guns", and it quickly became the new standard, replacing bullet guns. Due to still requiring a microscopic projectile, its ammo is not actually infinite, but it would take weeks of non-stop firing to run out and refilling is as easy as just scraping some flakes from scrap metal or even the gun's surface." Also the coins you flip are made from the iron in the blood of your victims.
Let me give you some information about that funny green bar on the bottom of bosses saying if throw to overpowered and they could just Spam so the green bar was instrumented basically being stamina for the boss
21:30 bastards? My Brother in Christ this game was made by a single person including the soundtrack with the only exception being the music that plays in the Cybergrind gamemode
No it wasnt. Several other people are responsible for the modeling and concept art. It's shitty to ignore all the other people who help make ultrakill great.
ULTRAKILL was released Sep 3, 2020 and there are still bugs in the game such as. If you boot up a level and click off the game when you open the game V1 will automatically shoot whatever weapon (insert proper pronoun here) is holding.
I like how he sounds like Blitz from Helluva Boss and is playing ULTRAKILL. Awesome :D
awful. truly terrible. do not speak. find another personality. like a better one. please
actually right on
Blitz gaming
(lord have mercy he does sound like him.)
Sorry what the fuck?
It isn't just how he sounds, but how he delivers his lines. He has that _Blitz_ vibes.
9:15
“With Ultrakill as a name, it has to be a fun little game”
Oh no it is not a fun little game…
It is THE fun little game.
THE fun BIG game
I beat P-1 before seeing this and I physically wheezed
Fun Fact: being underwater isnt the only condition to not build up hard damage using the whiplash. the more stylish you are the less hard damage you take overall, with hard damage being negated entirely at ULTRAKILL rank
Okay so I’ve been playing Ultrakill for a while now but I’ve never noticed this.
Thanks.
Wow I have like 500 hours and never realised why it sometimes doesnt build up hard damage thanks
@@TalkingRacoon922😢🎉😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢🎉😅😮🎉😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😅😅😢😢😢😢😢😢 0:11 😢😢😢😮😢😢😢😢😢😢🎉😢😮😢😢😢😢😢😢😢😢😢😢😢😢😮😢😮😢😢😢🎉😢🎉🎉😢😢😢😢😢😮😢🎉😢😢😢😢😢😢😢😢😢😮😢😅😅😢😢😢🎉😢🎉😢😢😢😢😢 0:20 😢😢😢😢😮😢😢😢😢😢😢😢😢😢😢🎉😢😢😮😢😢😢😢😢😢😢😢😢🎉😢😢😮😢😢🎉😢😢😢😮😢😢😮😢😢😢🎉😢😢😢🎉😢😢😢😢😢😢😢😢😢😢
Hard damage doesn't build up if you have full health (because there is no hard damage to build up, obviously)
Fr
seeing someone discover and realize what projectile boosting is takes the top off my head and inserts dopamine directly into my brain
Timestamp? 👀
27:41@@atomsorcerer8356
@@atomsorcerer8356fr 😭
@@atomsorcerer835628:00
@@atomsorcerer8356
28:10
46:07 This is a better way of putting it than I could think of. Health is the ammo, and because blood is health, Dealing Damage is the ammunition.
For the first time in... ever, DOOM has a genuine competitor, and it's AWESOME
the best part is the fact that the game isn't even FINISHED yet, and it's AWESOME. it's one of the most fun ass games i've ever played and i completely and totally suck at it.
i hope that once it's finished, we can all mutually appreciate or respect ultrakill for its brilliance, its soundtrack, or simply its ability to be unique in a world full of FPS games that are so uninspired, monotonous, and generic.
I agree, it's crazy how this triple A title with multiple games in the series has a competitor that isn't even finished yet.
I wouldn’t say a competitor but for experienced players in the genre, it is very probably the most entertaining game out there.
it's not really a competitor lol they're different games, the only thing being common is you're in hell killing stuff.
@@mastershooter64that’s the entire plot of doom and ultra kill. “Demons bad, kill them.”
33:15 the Cerb projectile is actually one of the hardest moves to parry in the game lol nice work
I didnt even know that you can parry them
@@gogodogodo3283 Anything not hitscan can be parried, and anything hitscan can be chargeback'd by throwing a coin in its path
@@zapcat6029 unless blue flash)
@@sfericzox2932ahem, leviathan's bite
We should start doing tech discovery timestamps
Like " Projectile Boosting: 27:42"
Okay good I was worried it’d take him ages to notice
1:51:10: Discovering that Minos’ fist can be parried.
Coin Chaining 18:17
Explosion Jumping 20:58
2:44:20 Core Nukes Discovered
3:30:09: Unintentionally discovers parrying with explosives
Ultrakill fans trying not to tell streamers to punch the bullets and use the coins for 5 seconds (impossible)
The kid who reminds the teacher to assign homework
Streamer wasn't upset at all about backseating this time though.
i swear, my favorite part of almost any blind/first playthrough is bosses and the reactions to the knuckleblaster. they're always so funny.
yea for real
I just love how ULTRAKILL takes a highly complex being and turns him into a dopamine-seeking monkey that spits out two unintelligible words per tech discovery
2:29:09 you can’t just drop the best mario impression i’ve ever heard out of nowhere like that
this is exactly what I felt when I played ULTRAKILL for the first time
I heard it was good but had no idea it would be the best game experience ever, It has to be the new dictionary definition of computer games , makes 0 sense but but turns it up to 11 for fun
1:06:07 I've hidden them away amongst-*HUEGHH*
The Pact is Sealed, This is an ULTRAKILL Channel now!!!
ultrakill is what it feels like to use 100% of your brain
8:21 truly one of the quotes of all time
The fact that this game is so good and yet it takes people loosing a bet to play it is actually criminal.
GIVE ME YOUR SQUILK!
YOU CANNOT SILENCE ME
Ultrakill parry his balls
This was one HELL of an experience
Get it
Hell.
i feel like Maxor based half of his jokes on this streamer's commentary
you crazy son of a bitch. I was so excited to watch your reaction for V2 and the first thing you do is to PARRY an attack I DIDN'T KNEW YOU COULD PARRY
You're mad, this is my favorite Ultrakill first time gameplay
Holy shit, it's doom but FASTER
Fun Fact: the 'sand' in the greed layer is made out of some kind of gold
This game is crack cocaine in digital form, indeed
It surprises me how quick you learned
You CAN parry Andre's balls, it's just very hard to.
the Smithton Wesson was an excellent choice for the slot 1 weapon
This is what it feels like to play ultrakill
It is genuinely heartwarming and inspiring to see you discover this game for the first time, and having enjoyed it. It was rly fun to watch this VOD, Thank you!
Is this the same milky from Shenpai's ultrakill vid? You sound like a fun gamer to watch
:)
@@Milkythesquid GIVE ME YOUR SQUILK, SQUID-MAN
Yes it is, i would suggest subscribing.
To be fair, if I got a review from Jerma then I'd be putting it front and center as well.
He actually used the zoom at 2:33:43 the feature that was added as a joke
he definitely gonna be happy when act 3 comes out
Brought UltraKill myself yesterday on a whim, must say the best game in 20 years without hesitation, Dusk is pretty dam good too same Dev
Not the same dev but the same publisher hakita made ultrakill and David Szymanski made dusk new blood just paid the developers to make there games
@@Cat_God_Rose well I always notice a name on a title still miss rebellion and pandemic studio's, some kniw what to publish
if you really dive into the mechanics, you can basically do anything and it is fun. give it some practice, its worth
"If cum had gameplay."
I would disagree, but having played the game I know exactly what they mean by that.
And now you do too.
i think it says a lot about ultrakill as a game that there's a specific tell before an attack that you *can't* parry
deep blue combat loop music is a fucking eargasm
I clicked on this planning to just watch the highlights, I just watched the whole thing in one sitting.
“That is SO stupid. I love it.” -the Ultrakill experience in a nutshell.
welp, that's a new favorite streamer unlocked. twitch here i come
the best part of any ultrakill playthrough is waiting for them to figure out what shotgun parrying is
fun fact: for every dual-wield power-up you get, you get an extra arm. And there is no limit to how many arms you can have, well, your hardware, that is.
During the stream...
- He got one P-ranks
- completed a few challenges
- got no weapon variations
- got good at the game
Edit: updated # of P.
4:39
He got the marksman pistol and the green shotgun as far as I've watched in the video
@@connormcmullen3226 talking about the alternative versions
No mirage? :(
Oh my god the noise he made when he found the first dual wield powerup
Finally, someone who DOESN‘T need 2 hours to beat the prelude
I’m glad people with enough gaming stamina like you record these games. It wouldn’t matter how rested I am or what difficulty I play on, I guarantee I wouldn’t last 20 minutes before I have to switch it off and stare at nothing for a good while.
how to summarise Ultrakill, if it lives, it must die and can do so in many ways.
As of posting this I just beat this level 2:15:42 with a P Rank a few secs ago.
Kizzy
watched the full thing and never got bored of it
If he knew about shotgun chaining V2 would be a lot easier.
For the future you can skip the hole battle with the Ferry Man if he just give him a coin.
Fun fact! The world record time for 1-4 is *10.2 seconds*
he lost a bet, i think
pack those bullets with same day shipping!
2:18:10 the only one that realised those carry sand at the start
Your weapons in this game have pretty much infinite ammo because of this Lore:
"A weapon created during the Final War for medium-to-long distance combat. Uses electric pulses to fire microscopic pieces of metal at incredibly high speeds.
Weapons that use this technology have been dubbed "electric guns", and it quickly became the new standard, replacing bullet guns. Due to still requiring a microscopic projectile,
its ammo is not actually infinite, but it would take weeks of non-stop firing to run out and refilling is as easy as just scraping some flakes from scrap metal or even the gun's surface."
Also the coins you flip are made from the iron in the blood of your victims.
The ammount of Max0r references this man stumbles into, for having supposedly no prior knowledge of the game, is genuinely fascinating
Mostly because the game is able to match the psychopath in stupid
idk what you mean by references this video came out a month before Max0r's
2:22:04 I think he died irl or just broke
3:27:13 It's happening again
i now im a year to late lol but i like the part where you did a slam storage and then you just didint do it
There is a sorta video essay on it by a guy called max0r. It’s more crack then a video essay though
Let me give you some information about that funny green bar on the bottom of bosses saying if throw to overpowered and they could just Spam so the green bar was instrumented basically being stamina for the boss
nice playthrough
Truly a ultrakill
Where the minos
hehehe
i discovered i like watching people play for the first time and this is amazing im up at 5am i need to go to bed
21:30 bastards? My Brother in Christ this game was made by a single person including the soundtrack with the only exception being the music that plays in the Cybergrind gamemode
negative, check credits
No it wasnt. Several other people are responsible for the modeling and concept art. It's shitty to ignore all the other people who help make ultrakill great.
@@s4ty-s4t ^
Check the dev museum. There's like 25 people!
It started off as one guy, it seems, but since Act 1 the number of people helping has grown
2:00:19 he's kinda got a point you know
Man this makes me wish I could play ultrakill for the first time again
Did noone in chat tell you how to skip the ferryman fight? For most of this VOD your chat was ontop of it with that kinda stuff
ULTRAKILL was released Sep 3, 2020 and there are still bugs in the game such as.
If you boot up a level and click off the game when you open the game V1 will automatically shoot whatever weapon (insert proper pronoun here) is holding.