Crackhead Pikmin Music used: • Super Mario 64 Music- ... Follow my twitter: / visheragames230 Join my discord: / discord Download: After I move and have good internet
What if the effects multiply? What if it was possible for K.O. Punch to become K.O. Punch, thereby becoming K.O. K.O. Punch, but also for K.O. K.O. Punch to become K.O. K.O. K.O. Punch? The damage and launch ability would just keep stacking exponentially until the target just becomes vaporized.
The second last hit was the last one that had the knockout punch trigger. This hit is also meant to knock the opponent down into the third hit which launches properly. I am guessing the opponent got launched correctly after the attack animation finished, then it followed the trajectory of the downward knockout punch
Watching moves becomes incredibly broken with these properties is fun to watch. Something I wonder though is if it would be possible to add the properties of some items to characters, to be specific imagine if you could make all smash attacks act like the home run bat where if you throw a projectile at it while someone's charging it'll instantly swing at full power and also reflect.
I'd love to see a mod that randomizes all projectiles. Imagine Ridley's plasma breath coming out as 4 gordos and a Thoron, or Flaco following up a throw with Snooze.
Smash but you can't spam moves or you instantly perish. Making characters have to cycle through all their moves so they can't use a moves until it's not stale anymore. Also a limit of three uses of the same move in a row too. Any more before it's removed from the stale cycle and you also perish. If this could somehow be put on every spam player it would be glorious. Oh also a mod where if there are more than two players all characters using a throw are invincible for a full second after the move. Multi hits could also make the player being hit invincible to everyone but the person combo them until atleast the slowest move that character can preform can finish. This could be a setting that can also only be turned off if ether all parties agree or the person being/ going to be comboed doesn't turn it on after joining a lobby each time. Oh if their's a mod out there that make it so if one is using a modded controller moves will have a random chance of not causing damage, knockback and even stun. A mod that can tell which player is try harding by how they input stuff then compares it to the rest of the lobby. Using each match that's being/ been played to determine weather someone is being for no better term than 'builled' or just trying to ruin the mood/ atmosphere of the place. A mod that can tell other players weather someone is a try hard, a troll, a spammer, A batier,, a ledge camper, exsecive roller, a exsecive shielder, exsecive grabber, etc.
and what about traps or setups placed by the one getting hit so this attack cant kill them? I understand that you got murdered by far too much Rosalina's and Icies but please, spare them one of their only advantage. they already are awful and awfully hard to play why would you want them to get a disadvantage worse than they already have (I kinda like the first idea tho, even if I would never play with it in casual)
While a funny idea, I feel like the mods like this (any move is randomly thwack, etc) kind of suck when multihit moves can also do it. Would be cool to see this mod except without the mod applied to hitboxes with autolink angles. That said, Olimar’s pikmin are especially hilarious here.
Alright... every hit box is a COMPLETELY RANDOM MOVE It just randomly selects one move out of all the fighters and copys its damage and knockback... a literal slot machine
What about stage hitboxes? That would be awesome if, say, the spikes on Palutena's temple were KO punch, or the lava in Norfair, or the Karts in Figure 8 Circuit, or the entire freaking floor in that one F-Zero stage
no, pichu does not places hitboxes when hurting himself he only take damage the one that surprise me more are pikmins, which i thought there would be no hitboxes on their attack once on you
Hear me out, every hitbox is placed to a random coordinate on the map
**Power Geyser casually overlapping with Samus jab 2, Fox ftilt, Puff nair, Wii Fit up b, and Pichu side b**
Alternatively, hitboxes are randomly sized.
Ah, yeah. I can't wait to play on Yoshi's Story and jab my opponent in the face and it whiffs because the hitboxes were on Randall.
And it lingers until it hits someone
That is legit genius, I need that pronto
There is just something so funny watching a megaman pellet instantly kill someone lol
Or cape
Inkling neutral b
I mean, that's what happens to things in his games.
Deadly Lemons.
That Isabelle slam felt powerful.
it was so strong that it had 2 different KO punches throughout
0:31 Really hit him with the Seven Pressure Point Heart Exploding Technique
He prescribed death to her
Now I need to know what happens if KO punch becomes KO punch. My prediction is you just lose your next stock too
What if the effects multiply? What if it was possible for K.O. Punch to become K.O. Punch, thereby becoming K.O. K.O. Punch, but also for K.O. K.O. Punch to become K.O. K.O. K.O. Punch? The damage and launch ability would just keep stacking exponentially until the target just becomes vaporized.
They cancel each other out and Mac is the one who dies. Two layers of K.O. punch is too powerful.
You just get K.O punch 2: Electric Puncheroo
@@GameMasterKyro The character you’re playing just gets deleted from the roster
@@theillusionist1494 what if it’s another little Mac, does ko punch still exist after that?
That pikim one is absolutely scary
1:17 Chrom finally showed him how it feels
Man really said “HOW ABOUT THIS” in a form of giving him his own medicine
Yet another "lots of multihits = win" mod
1:32 looks like the Invisible ceiling glitch from melee. how tf did Squirtle upb send at that angle lol?
The second last hit was the last one that had the knockout punch trigger. This hit is also meant to knock the opponent down into the third hit which launches properly.
I am guessing the opponent got launched correctly after the attack animation finished, then it followed the trajectory of the downward knockout punch
Watching moves becomes incredibly broken with these properties is fun to watch. Something I wonder though is if it would be possible to add the properties of some items to characters, to be specific imagine if you could make all smash attacks act like the home run bat where if you throw a projectile at it while someone's charging it'll instantly swing at full power and also reflect.
That sounds OBSCENE...
I'd love to see every attack make a fake smash ball explosion!
1:12 I see nothing wrong here this is what ball normally kills at.
I'd love to see a mod that randomizes all projectiles. Imagine Ridley's plasma breath coming out as 4 gordos and a Thoron, or Flaco following up a throw with Snooze.
Mii Gunner shooting a fucking Gigaflare instead of a Stealth Burst
0:31 Mario finally got his cannon strength
1:17 The sequel to "Jigglypuff Flies Into The Stratosphere"
Beautiful.
Turbo Mode Ganondorf with an added effect of his attack animations being sped up by 300%.
@@sodiumfluoridel no, even faster. like his attacks are barely even able to be seen.
All that for mid tier?
@@bruhangel1733 unfortunately Ganon will always be stuck being mid tier. It's a really sad fate.
@@zombehnashunyou have met with a terrible fate, havent you
0:43 Squirtle used Hydro Pump. It's super effective!
The funny thing is, it's technical a windbox, which means in theory the gust bellows may also work
They don’t call it a water gun for nothing
Now THIS is OP! Thanks Vishera!
Watching everyone fly away at Mach Jesus after the KO hits is legit hilarious.
Apparently water with KO punch is extremely hot, death water
This is amazing! Also good luck on moving!!! Hoping your situation gets better ❤❤
1:12 I feel like that one didn't need the boost
Smash but you can't spam moves or you instantly perish. Making characters have to cycle through all their moves so they can't use a moves until it's not stale anymore. Also a limit of three uses of the same move in a row too. Any more before it's removed from the stale cycle and you also perish. If this could somehow be put on every spam player it would be glorious. Oh also a mod where if there are more than two players all characters using a throw are invincible for a full second after the move. Multi hits could also make the player being hit invincible to everyone but the person combo them until atleast the slowest move that character can preform can finish. This could be a setting that can also only be turned off if ether all parties agree or the person being/ going to be comboed doesn't turn it on after joining a lobby each time.
Oh if their's a mod out there that make it so if one is using a modded controller moves will have a random chance of not causing damage, knockback and even stun.
A mod that can tell which player is try harding by how they input stuff then compares it to the rest of the lobby. Using each match that's being/ been played to determine weather someone is being for no better term than 'builled' or just trying to ruin the mood/ atmosphere of the place.
A mod that can tell other players weather someone is a try hard, a troll, a spammer, A batier,, a ledge camper, exsecive roller, a exsecive shielder, exsecive grabber, etc.
and what about traps or setups placed by the one getting hit so this attack cant kill them?
I understand that you got murdered by far too much Rosalina's and Icies but please, spare them one of their only advantage. they already are awful and awfully hard to play
why would you want them to get a disadvantage worse than they already have
(I kinda like the first idea tho, even if I would never play with it in casual)
Brawl's balancing logic be like:
These latest ones have just been Gambling but in Smash
While a funny idea, I feel like the mods like this (any move is randomly thwack, etc) kind of suck when multihit moves can also do it. Would be cool to see this mod except without the mod applied to hitboxes with autolink angles.
That said, Olimar’s pikmin are especially hilarious here.
1:17 ok this was the best by far
This is the most "fuck you" mod ive ever seen 😂
1:32 This has me ctfu. Look at that trajectory. LMAO
What about a mod where base knockback and knockback growth swap values? I feel it could cause some jank
Weird to think about but that would essentially just switch ness' side throws around.
Ahh I see dr Mario’s throw hasn’t changed at all
Ah, yes, another one where the space furries are unimaginably broken
1:30 was SUPER fucked up lmfao imagine this was the normal angle
Vishera I love your stuff. Also everyone should join the discord
This sounds a bit too much like "DQ Crit", but I love the concept even then.
I want to see Kazuya and his nonexistent hitstop with these effects.
Alright... every hit box is a COMPLETELY RANDOM MOVE
It just randomly selects one move out of all the fighters and copys its damage and knockback... a literal slot machine
next up every hitbox is g&w hammer
My boy finally got some justice
Thanks bro
0:31 ONE PUUUNNNCHHHH!
Every hitbox hitbox has EWGF properties
Haha okay so I'm pretty psyched. I suggested this a day or two ago. Maybe you happened to also have that idea but still pretty psyched.
this feels so wrong dude, Pikmins with the power of a thousand gods ._.
what the hell kind of jankury double KO is that!? 1:50
So it's like every hitbox is random crits but even more ridiculous XD
what ultimate looks like to classic smash fans
The mega man jab tho 😆
EVERYONE IS NOW LITTLE CRACK
Crazy, but hear me out, every hit box is randomly Fox Laser, LOL
i only wish that they got launched vertically no matter what, like a cartoon character getting hit by a horizontally moving object
That red pikmin clip was hilarious XD
Spacey lasers and Mario Bros fireballs are now lethal
Fox rapid jab combo would funny to see random ko punches
Is anyone gonna talk about that Kirby combo on Isabelle 💀
Why did Chrome’s look soo GOOOD
Revenge of the pikmin.
This looks mad fun.
Awh I was hoping to see if the ganondorf up tilt windbox would kill before the kick lol. Hilarious to watch still tho.
bullet seed can actually kill now, that's amazing great mod still not touching ivy
"everything has reverse knock back"
What happens if hero crits amd ko punches?
I love when jab1 will just KO
this probably isnt a new idea but give every character special cancelling and the go moves. see what kind of tomfoolery becomes possible
0:23 me when I’m signing the divorce papers
*The pikmin tho*
I think a crit version of this would be cool, where it’s just Hero’s critical hit effect.
every hitbox is ko and sends at a random direction
Thankfully, Pichu randomly KO Punching itself isn't included.
Hear me out.
Every Hitbox is randomly a Knee.
Looks about as fun as launch day overwatch 2
What if every hitbox had a random chance of becoming Whack/Thwack?
Hitbox, so this means windboxes and waterboxes too, but Pichu can't KO Punch himself
What about stage hitboxes? That would be awesome if, say, the spikes on Palutena's temple were KO punch, or the lava in Norfair, or the Karts in Figure 8 Circuit, or the entire freaking floor in that one F-Zero stage
Could you give fox fall speed to every character, or select cool characters?
What if everyone had a counter
1:16 *seems about right*
Every hit box is everything
That my friends, is what we call hitlag
alternate title: what if little mac was a mid tier
I love issable brutalising Kirby
This should honestly be normal dr. Mario
What If bosses could do this too?
Isn't this just the crit mod? It even has the crit sound
picturing Kazuya's electric wind god fist as a ko punch
How about grabbing from anywhere grabs a random fighter on the map, no matter how far they are away?
Why does every hit make the sound effect from the killing edge?
Olimar and star fox characters are now the most broken
next do: Every hitbox is Judgement (but 1-9 is still random)
I think u might have made the KO modifier a bit strong lmao
This makes Olimar incredibly high tier
A.K.A. what if EVERYONE was Hero
Epic moments: 1:33 1:44 1:51
What would've Fox's blaster done?
Random crits are fair and balanced
0:46 How it should work in game
What if you switched the power of the hits at random? So ganondorfs warlock punch would be super weak but his jab would be broken
Olimar. Fox. Instant top tier
So can pichu ko punch itself??? I NEED answers
no, pichu does not places hitboxes when hurting himself
he only take damage
the one that surprise me more are pikmins, which i thought there would be no hitboxes on their attack once on you
Isn't this just every character gets Hero's random crits?
Hear me out: every move randomly backfires and applies the damage and knockback to yourself.
Or, every move *always* backfires.
Oh word