LEVEL UP Your Visual Novel Sprites!

Поділитися
Вставка
  • Опубліковано 12 лис 2022
  • Learn how to use sprite scaling, camera movement, and clever composition to eke out static characters, and make your visual novel more visually engaging, and tell stories through visuals and direction!
    Sprite in the Thumbnail is by Mugかぶり
  • Навчання та стиль

КОМЕНТАРІ • 212

  • @zzzxxx7294
    @zzzxxx7294 Рік тому +262

    You can still easily animate your static sprites without actually animating them. Define your sprite to switch between a closed eyes shot and an opened eyes one to create blinking, without actually having to animate anything.

    • @zzzxxx7294
      @zzzxxx7294 Рік тому +40

      I should add that a third sprite in between that has the eyes half opened would make it smoother.

    • @dethpyredethpyre346
      @dethpyredethpyre346 5 місяців тому

      @@zzzxxx7294 and that's basically what animating is.

    • @muaythaiYT
      @muaythaiYT 2 місяці тому +2

      wouldn't you then need 2-3 sprites for every pose and facial expression variation, which could number in the hundreds

    • @zzzxxx7294
      @zzzxxx7294 2 місяці тому

      @@muaythaiYT well not anymore if you apply composites. Basically the eyes, arms, depending how much variety you want, are separate pngs that you overlay on top of the body
      This way you need way less sprites

    • @muaythaiYT
      @muaythaiYT 2 місяці тому

      @@zzzxxx7294 interesting, i'm just now learning about this stuff because i'm looking to create a visual novel. is there a method to handling composites or you're literally adding and positioning pngs in renpy?

  • @hakimitus
    @hakimitus Рік тому +177

    Dude...your channel is a treasure trove of creative goodness!

    • @vimi
      @vimi  Рік тому +13

      I try my best!

    • @rosesnscissors9200
      @rosesnscissors9200 2 місяці тому +2

      I agree!! I am so glad I found this channel!!

  • @jakearsenal4400
    @jakearsenal4400 Рік тому +7

    This really opened my eyes

    • @vimi
      @vimi  Рік тому +2

      👀

  • @kingmaster04
    @kingmaster04 Рік тому +65

    I have no interest in making visual novel myself, but as an avid visual novel fan, this video really help me appreciate visual novel presentation more. Thank you so much man!

    • @vimi
      @vimi  Рік тому +6

      No problem! I'm glad you enjoyed it!

  • @ichigostrawberry824
    @ichigostrawberry824 Рік тому +38

    I agree that these details could add a lot more POP to a visual novel! Great advice yet again, thanks Vimi!

    • @vimi
      @vimi  Рік тому +3

      No problem!

  • @VisionOasis
    @VisionOasis Місяць тому +2

    I ran into this with Clannad recently. They actually have sprites “move” and flicker. With some decorative text now and again. It’s very minimal but makes a world of difference. It can be hard to get into visual novels in the beginning (as that is almost always the most dry part of the story.) but I found that kept me invested through my the “courting” period of a visual novel I was unsure about.

  • @Budder28
    @Budder28 Рік тому +53

    I'm honestly surprised you don't have more subscribers and views on your channel! All your videos are so well thought out but also easy to understand and has helped me tremendously, not only with the coding aspect of using Renpy, but the entire experience of making a visual novel. Your work here is outstanding, thank you so much and keep up the amazing job! 😄

    • @vimi
      @vimi  Рік тому +6

      Thank you! I'm glad my videos are making your dev journey a smoother one!

  • @wertville
    @wertville Рік тому +9

    Muv Luv Extra was the *king* of this, and IMO it wasn't dethroned until Tsukihime:Re some 17 years later. It's really amazing how ahead of the time it was.
    As for your last point, this is part of why I prefer NVL format to ADV format, at least for narrative heavy stuff. You get so much more control over the and it really puts the text first-and-foremost.

  • @Armadill0h
    @Armadill0h Рік тому +6

    This channel rocks. Totally using some of these techniques.

    • @vimi
      @vimi  Рік тому

      🤩🎸✨

  • @bexplosion
    @bexplosion Рік тому +18

    Visual Novel should have been called Visual Play, as it more like a theatre play and not a novel. Also if you go 3D you have the same camera freedom as in movies.

    • @vimi
      @vimi  Рік тому +1

      The term "Visual Novel" is actually a brand name!
      "Sound Novel" was the term used for Spike Chunsoft's story-based games, but when Key was developing THEIR story based games, they decided to emphasis the visuals, so they called their games "Visual Novels"
      I would totally be fine with "Visual Play" as the new name for the genre!

  • @morantNO1
    @morantNO1 8 місяців тому +5

    This was very helpful!
    I am an aspiring solo game-dev and want to use visual novel elements to convey my games story. I never thought about the things in here. But I could immediately see how they drastically improve quality, while saving my ressources, as I can use non animated sprites and maximize the expressiveness of them. Very cool and just what I needed!

    • @vimi
      @vimi  8 місяців тому

      I'm glad I could help!

  • @ingthingart
    @ingthingart Рік тому +29

    This is inspiring me to get into renpy and figure out some more sprite staging tricks! Thank you for the tips 🙌

    • @vimi
      @vimi  Рік тому +1

      Yeah! Dig in there!

  • @jinzolaamenazadelamaquina8287
    @jinzolaamenazadelamaquina8287 Рік тому +6

    It’s always a pleasure to see a new vid! Thank you so much for your work.

  • @Hardts
    @Hardts 6 місяців тому +3

    This is excellent! I will probably keep coming back to your channel wh8pe developing my VN. Thanks man!

  • @MINTGL0W
    @MINTGL0W Рік тому +11

    THANK YOU for talking about this!!! Static sprites/angles and/or sprites with only a few set expressions have always bugged me since there's so much potential for showing action and life in the VN medium. It's a lot of work, but it's worth it as the end product can feel like a playable show/movie. (It's called a VISUAL novel for a reason!) I saw you say in another comment, but it would be neat if you do get to talking about body poses in another video :D

    • @vimi
      @vimi  Рік тому +2

      I'll be getting into some art-focused videos, and sprite design is a big thing I wanna focus on!
      The trouble is, I've been a professional artist for over a decade, so every time I try to start a video script, I get really stuck in the weeds. I'll get there, though!

  • @limondaes
    @limondaes Рік тому +19

    Suuuuper interesting! I definitely had no idea you could do all this stuff with Ren'py, and all the info about theater techniques was really, really cool-- also applicable to things beyond VNs, I think! Thank you very much. 😊

    • @vimi
      @vimi  Рік тому +2

      👑👑👑

  • @justinseiyanyx6092
    @justinseiyanyx6092 Рік тому +3

    wow this channel is just a treasure trove of creative content. this is just so smart and creative

  • @TrueMonkeyNinja
    @TrueMonkeyNinja Рік тому +14

    Great content as always! Playing around a bit more with Sprite movement because of a character that’s not done justice just with text in my game at the moment, and seeing these gives even more ideas for what to try with him! Great example with the shoes segment as well btw, it’s really great seeing VNs be more emotive that way (and 100% important for games without voice acting I feel!)

    • @vimi
      @vimi  Рік тому +1

      I'm glad the video is giving you some inspiration!

  • @thelastsecret3514
    @thelastsecret3514 11 місяців тому +4

    Wow, I've never seen such a cohesive set of ideas how to use positioning and other features of sprites before, and I think I'm going over my newest visual novel (to be published in a few weeks) once more, trying to implement some of these ideas. Thank you for the great work!🥰

  • @TMichael66
    @TMichael66 Рік тому +3

    Just wanted to give you a shout out for your amazing Ren'py videos. Your advice concerning not just the engine but story, stagecraft, and everything else needed to make a VN amazing is pure gold for other developers. Thank you so much, and I look forward to all of your future vids!

    • @vimi
      @vimi  Рік тому

      Thank you so much!

  • @KoriyaKori
    @KoriyaKori Рік тому +1

    Genius thanks!!! I didn't think about most of this it really helped you deserve my follow

  • @dutchkenshin
    @dutchkenshin Рік тому +3

    Thank you for making this video! I never thought of moving my full-character sprits or making them different sizes. the black bar section is something I would have never considered either.

    • @vimi
      @vimi  Рік тому

      No problem! I'm just glad I could help!

  • @chaennelchaennel
    @chaennelchaennel 14 днів тому

    thank you so much for all of your videos, truly!! I appreciate you so much😭😭💓

  • @user-zp7mg5zf3x
    @user-zp7mg5zf3x 21 день тому

    Thanks a lot, buddy. Your videos are fantastic and I'm happy every time I see content from you :)

  • @cyfangz9238
    @cyfangz9238 Рік тому +1

    I had not thought about this at all, thanks!

  • @unciervoenciervado
    @unciervoenciervado Рік тому +3

    What a talented guy you are. I'm glad you are sharing this with us

  • @arindika1
    @arindika1 Рік тому +6

    This is so INSPIRING! You inspire me to make my visual novel always better and better. Best part is, this is something you can add in to your project pretty easily.

    • @vimi
      @vimi  Рік тому +1

      thank you!

  • @spicypeachdev
    @spicypeachdev Рік тому +2

    Thanks so much for the tips!

  • @JuleSan_jk
    @JuleSan_jk Рік тому +7

    Thanks a bunch for your practical tips'n tricks with theatrical insights to use more potential for storytelling! It makes the storyboarding and coding easier to write it out that way in the first place ^.^

  • @fenrik8178
    @fenrik8178 Рік тому +2

    As someone who’s currently creating sprites to use in my first visual novel project, thanks! Thanks for your videos in general, if those didn’t exist I doubt I’d even be trying to create a visual novel right now haha.

  • @fanadrawnimation3001
    @fanadrawnimation3001 Рік тому

    Je n'aurai jamais pensé à utiliser des notions de plans et autres dans mon VN!
    Merci pour ces précieuses informations!! Le tout fera plus vivant et je sais déjà que je vais pouvoir en utiliser la plus part au vu des persos, de leur relation et de scènes! (Sa va être génial et rendre le tout plus qualitatif très facilement et pas seulement en faisant plusieurs pauses et expressions au sprites de persos)!

  • @sageo7618
    @sageo7618 Рік тому +2

    Amazing advice and techniques, tysm!! I get irritated when a visual novel is too text-heavy and now I understand why. So glad I found this video.

  • @CalixRomeroOfficial
    @CalixRomeroOfficial Рік тому +4

    Really happy that I found your channel! The last time I used Renpy was 4 years ago and now you made me want to come back to using it. Haha

    • @vimi
      @vimi  Рік тому

      Yeah, come back to Ren'py! We got drag'n'drop features now! Python 3! And Speech Bubbles are coming soon!

  • @vangogh4508
    @vangogh4508 Рік тому +1

    This video is so eye opening

  • @LearningWithBandE
    @LearningWithBandE Рік тому +3

    I'm really loving your videos! Please keep 'em coming! 🙂

    • @vimi
      @vimi  Рік тому

      Absolutely!

  • @n_o_marsh
    @n_o_marsh Рік тому +1

    Man all your videos are gold.

    • @vimi
      @vimi  Рік тому

      Thanks!

  • @Sket4i
    @Sket4i Рік тому +2

    Great video. Very helpful.

  • @Mr.Epsilion
    @Mr.Epsilion 2 місяці тому

    Thank you Master, your tips and advice is very important to me.

  • @MariJadeWrites
    @MariJadeWrites Рік тому +2

    Thank you for the tips, I will consider these tips for my VN I am working on :)

  • @bexplosion
    @bexplosion Рік тому +7

    For a full body sprite, I think many would get align and proportion problems with the feets and the ground

    • @vimi
      @vimi  Рік тому +1

      That is definitely an important consideration when you're setting up your sprites and backgrounds!

  • @KasimValov
    @KasimValov 4 місяці тому

    Моё искреннее тебе уважение, вроде бы очевидные мысли, но подано так подробно и вдохновляюще. Спасибо за твой вклад в искусство визуальных новелл!

  • @hankthepatriot3733
    @hankthepatriot3733 Рік тому +1

    So glad I found this channel! It has given me so many creative ideas that I wouldn't have otherwise thought of!!!
    I do have coding questions that I have yet to discover answers to (I'm very much a novice in my endeavors) and probably haven't quite figured out HOW to ask the proper questions (terminology) to uncover the answers I seek.
    For example, I would like to build my story in an episodic/chapter format, where each release starts off from the previous one without having to release new content mixed with previous content... or if this is even the best route to undertake.
    I'm also concerned with file size with this route... I know persistent data plays a factor (choices made in chapter one dictates path in chapter 2 or 3, etc)
    Alas, I'm not certain if I'm even asking these questions correctly.
    Anyhow, I'm thoroughly enjoying this channel and the content. I eagerly await new content!

    • @vimi
      @vimi  Рік тому

      Easiest way to do that is to just update your game over time with the new episodes - that way the user's saves will be kept along with every new update.
      I haven't done it myself, so there's probably some nuance involved with releasing your game in episodes if each of them are a separate DLC, but if you're just updating your game over time, it should be as easy as just updating!

  • @shaynsnyolo
    @shaynsnyolo Рік тому +2

    Amazing to see your vast knowledge on this matter!

    • @vimi
      @vimi  Рік тому

      Thank you!

  • @VoltitanDev
    @VoltitanDev Рік тому

    Thanks for the tips this I'll be using it to give VolTitan Vol.2 a more Ultreven tone in terms of its camera.

  • @inarisound
    @inarisound Рік тому +1

    awesome tips, thank you!

  • @robin-sempai1756
    @robin-sempai1756 Рік тому +2

    This channel is literally a gold mine. Thanks, gonna start watching around.

    • @vimi
      @vimi  Рік тому +1

      Awesome! I hope you like my other videos!

    • @robin-sempai1756
      @robin-sempai1756 Рік тому +1

      @@vimi Gotta ask tomething- there's this part in the video where the characters are speaking as the sprite is moving by himself. coding wise how did u make that? my programmer said he dint know how to get the text and characters to work in that way. If you can illuminate me it would mean the world.

    • @vimi
      @vimi  Рік тому +1

      ​@@robin-sempai1756 In ren'py, you can add an animation statement to an image that can happen over a set amount of time.
      For instance, "linear 30.0 zoom 2.0" would sloowly increase the size of a sprite to 2x the size over thirty seconds. If you include dialogue after that, without making any changes to the character sprite, then the animation will continue as the user clicks through the dialogue.
      You can also give characters repeatable animations that can continue as you go through dialogue!

    • @robin-sempai1756
      @robin-sempai1756 Рік тому +1

      @@vimi Thanks a loot. Gonna send this to him. Just as you said in your vid. VN can get a little unexpressive when it's made whit only the basic elements. This is gonna help much whit that. Thanks again.

  • @fanadrawnimation3001
    @fanadrawnimation3001 Рік тому

    Hayseed Knight est un VN qui reprend parfaitement les notions de mouvements et ceux montrés dans votre vidéo! Tout est vivant et les dessins sont incroyables en plus!

  • @bedivere20
    @bedivere20 Рік тому +3

    This is super useful, thank you!!

    • @vimi
      @vimi  Рік тому

      I aim to please!

  • @user-ez1kv8yu9n
    @user-ez1kv8yu9n 5 місяців тому +1

    This youtube channel is a godsend

    • @vimi
      @vimi  5 місяців тому

      Thank you!

  • @Crazy4Daisy
    @Crazy4Daisy Рік тому +3

    love the bee and puppycat shirt

    • @vimi
      @vimi  Рік тому +1

      🥰 i love it too

  • @erikdong
    @erikdong Рік тому +1

    Great point!

  • @user-zh9qu6qn2g
    @user-zh9qu6qn2g 6 місяців тому +1

    Very helpful. Thank you

  • @trturistofficial
    @trturistofficial Рік тому +3

    I will definitely use some of this tactics on my visual novel project. Good work!

    • @vimi
      @vimi  Рік тому +3

      Thanks! Best of luck on your project!

  • @starryeyed110796
    @starryeyed110796 Рік тому +2

    This is genius! Cheers mate👍

    • @vimi
      @vimi  Рік тому

      Cheers!

  • @recentlydanny
    @recentlydanny Рік тому +15

    Loved this vid! I definitely thought you were going to preach the importance of different body poses to emote as opposed to just changing the facial expressions but everything you proposed was so much more resourceful and time-effective!
    I approach visual novel making from the very....very....high-effort lens of being a cartoonist, so my go-to way to add life is to add more drawings... which is fine if you have the time... but not everybody is as nuts as I am XD

    • @vimi
      @vimi  Рік тому +8

      Ooooh and I will get to different body poses in another video - lots of tips+tricks to maximize utility for that stuff!

    • @nadiarey4196
      @nadiarey4196 Рік тому +1

      I relate

  • @donatoclemente4421
    @donatoclemente4421 Рік тому +1

    Awesome content!

  • @ElUltimoNacho
    @ElUltimoNacho Рік тому +2

    Fantastic advice, Your videos blow my imagination. Thanks!

  • @ayafan3876
    @ayafan3876 Рік тому +5

    This is awesome, I love how these can all be done with one character drawing! A question: would you have any suggestions on the easiest way to make a sprite in renpy do those entrance animations/mid conversation animations, for example sliding into the scene with squash and stretch, or shaking when scared, etc.?

    • @vimi
      @vimi  Рік тому +1

      All of those animations can be done with simple ATL statements, and can be defined as custom transforms. My Action Editor and Transitions & Animation videos cover most of the basics!
      www.renpy.org/doc/html/atl.html#transform-statement

  • @zzzxxx7294
    @zzzxxx7294 Рік тому +1

    Amazing video

  • @nocturnaladdiction652
    @nocturnaladdiction652 Рік тому

    Good advices. Thanks :)

  • @kevinramos7903
    @kevinramos7903 Рік тому +2

    Muito obrigado pelo video. Seu canal me ajuda muito!

  • @raseruuu3742
    @raseruuu3742 Рік тому +2

    AYY so much great points!!

    • @vimi
      @vimi  Рік тому +1

      i aim to please!

  • @nosywendigo592
    @nosywendigo592 Рік тому +6

    There's a Korean TV series that is comedic and funny to me at least. It's called Backstreet Rookie.
    The TV series had a really great transition where the main female lead, Sae-Baet (sp?) ends up with a intro and a comedic pose in a karate flying kick stance, iirc, and it plastered like a comic book her name and interests.
    Then there's Triad Princess where each character gets their own comic book intro.
    I'd like to see that replicated in Ren'Py. By the way, awesome work on this video. You have no idea how much help you're offering to the Ren'Py community at large with your precious time!
    o7

    • @vimi
      @vimi  Рік тому +3

      Thank you! I'm gonna be checking out Triad Princess later!

    • @nosywendigo592
      @nosywendigo592 Рік тому +1

      @@vimi Let me know if it can be replicated.

    • @vimi
      @vimi  Рік тому

      @@nosywendigo592 Will Do!

  • @nosywendigo592
    @nosywendigo592 Рік тому +16

    When you started getting into depth on the staging of characters, this is a must watch for me.
    The advantage to what you suggest falls onto the category of 3D images which can do far more than positioning. It can also elicit emotion, expressions, and actions that determine the future path laid down for the character. Daz3D is the program for this.
    In anime, sorry to say this but this would become a constant pain for anime artists to actually draw each character in different images regarding the positioning then the expressions, etc. I can see this becoming a market boom for a compilation of faceless anime characters in different positioning and having a while slew of eyes, eyebrows, mouth, noses packs to customize that one character in a position through a sprite editor or something.
    Just my two cents.

  • @willowtreeyt244
    @willowtreeyt244 Місяць тому

    All the advice here is sooooo good. The only problem I have is that I have the artistic skill of a toddler with no arms. So I'm basically just binge watching videos like this until I find an artist who can help me turn my ideas into visual novels lmao. So many stories, no art skills. Yet somehow I want to make visual novels. 😂

  • @D3stinySm4sher
    @D3stinySm4sher Рік тому +2

    A lot of neat things to consider that renpy is capable of! I just…wish there was literally any guidance on where to go to LEARN how to do them (something you’ve done plenty of in the past with at least brief walkthroughs). Some of these I already know how to do, which feels reassuring in that I’ve been starting to do more with how my characters at least move around and are positioned. I’ll have to look up how to execute some of these more advanced bits, unless anyone has any direction on where to go.

    • @vimi
      @vimi  Рік тому +3

      My Action Editor video and the Transitions & Animation video should cover most of these things - were there any of the "advanced bits" you'd like me to cover in particular?

  • @fanadrawnimation3001
    @fanadrawnimation3001 Рік тому

    L'exemple de la scène avec les deux personnages et les chaussures a fonctionné sur moi! Sa me fait penser à un storyboard/animatic à ce stade.

  • @vazak11
    @vazak11 Рік тому

    Useful!

  • @Phiiiiiiiiiiiii
    @Phiiiiiiiiiiiii Рік тому +9

    Hundreds of hours of education diluted to one 15 minutes video. Extremely useful.

  • @IRONRTS
    @IRONRTS Рік тому +1

    Ikr

  • @fay_die_fee
    @fay_die_fee Рік тому +1

    This is soooo a good video.

    • @vimi
      @vimi  Рік тому

      Thank you!

  • @KasiaOno-be7xs
    @KasiaOno-be7xs 6 місяців тому

    Thank you so much for this video. You have returned faith in my project.
    I already subconsciously planned to use many of these narrative devices (bird's/worm's eye, scaling, proximity, depth ) and I was really surprised there are terms for these, I am one of those people who imagine things in my head but have no name for the techniques.
    I actually wanted to use the character's height as a narrative device for framing, but then I started to wonder if I am being silly (even though it influences my script a lot). But when you mentioned that this is deliberately used in the theater to signal the power balance, you only validated my choice.
    By the way, do you happen to have any resources where that is talked about? My script deliberately invokes Greek stage play at times, so that would be very helpful for me to analyse further.
    Again. Thank you so much for your videos.

  • @juliannaquino-torres2742
    @juliannaquino-torres2742 Рік тому

    I'm no longer using renpy but this helps me alot still.

  • @Crim_Zen
    @Crim_Zen 2 місяці тому +1

    Making a VN with Bakemonogatari's anime style of cameras seems like a pretty interesting way to tell a story.

  • @mrrabbitch7491
    @mrrabbitch7491 Рік тому +1

    I just accidently clicked this video but I'm glad I did thanks for sharing your thoughts about VN I'm currently making one but not really an expert about it.

    • @vimi
      @vimi  Рік тому +1

      Best of luck on your VNDev journey!

  • @monalu2640
    @monalu2640 Рік тому +2

    Me: "Yeah...I'll just animate my characters"

  • @GRHmedia
    @GRHmedia 11 місяців тому +2

    Great input. I can see a few issues. The art would have to be reasonable quality to bring much closer and zoom in. The engine would need to support moving the character position like that not all do. Not every engine even supports animation of character sprites / dolls.
    Then the biggest issue is the developers. Most developers creating VN suck at programming. So if it requires them to do any coding a lot will just refuse and others will make a mess of it ...

  • @skidrenz
    @skidrenz 11 місяців тому +1

    It would be great if someone made a tutorial for all of these animations!

  • @frikoffmom
    @frikoffmom 2 місяці тому

    I have some tips for anyone who's actually drawing their sprites themself. Focus on whatever you're more comfortable with! If you're better with poses than faces, you can do a LOT through body language. If you focus primarily on faces, make more expressions and just program the sprites to move around a bit more to make them feel more alive.
    Although I HATE drawing poses, I like to focus on both depending on the character. Some characters have TONS of poses and others have only a few. Some have lots of expressions, others don't. It creates a lot of personality to make some character more expressive than others.

  • @chaennelchaennel
    @chaennelchaennel 14 днів тому

    now we just need to learn the codes to do all of this😂😂💓

  • @beckphan77
    @beckphan77 Рік тому +1

    Great video. I could really use some small, quick minigames for my skill trainings. Do you have any suggestions?

    • @vimi
      @vimi  Рік тому

      Find small, simple games, and research to see how you can effectively recreate them in ren'py.
      You'll find the limits for the engine really quick, and find problems that you didn't know needed to be solved!
      Start with simple stuff like a number guessing game or Mad Libs, and move on to more complicated games like Texas Hold'em or Battleship.

  • @depotemkin
    @depotemkin 10 місяців тому +1

    The movement of sprites can make them more alive, even if they are not animated (I'm talking about static sprites whose facial expressions do not change)
    eeit: Yes, it has already been written about :)

  • @roadman_hanzi
    @roadman_hanzi 7 місяців тому +1

    Note that in cultures where you write right to left going left to write looks...like you are going back to a place rather than making progress, heck have you seen arabic movies or Even Instagram and such social media apps in arabic xD, they swap the direction of things , simple put it because we Arabs focus on the right direction more than the left one , keep that in mind when making stuff for (let's say) a transilation or making a visual novel for a certain group of people ,

  • @grimgreycastle5141
    @grimgreycastle5141 Рік тому +1

    Would love if you went over making sprites next

    • @vimi
      @vimi  Рік тому +1

      I make my living as a video game artist, so actually doing videos on art are what I'm the most self-conscious about!
      They're coming, it's just gonna take some time before I feel comfortable getting into it!

    • @grimgreycastle5141
      @grimgreycastle5141 Рік тому

      @@vimi its fine take your time. Your vids are very good and informative. So keep up the great work

  • @arindika1
    @arindika1 Рік тому +1

    Please make a video on how to change the select ratio for cinematic looks or spotlights etc

    • @vimi
      @vimi  Рік тому +1

      I usually just make a solid png black image, and then scale, rotate, and position it wherever I need to in order to create the different effects!

    • @arindika1
      @arindika1 Рік тому

      @@vimi Oh good idea!!

  • @user-ng9gq8yo4h
    @user-ng9gq8yo4h 11 місяців тому +2

    What's your opinion on the sprites facing the camera compared to sprites facing each other?

  • @SerMon22
    @SerMon22 11 місяців тому +4

    Man, my drawings are stick figures.
    Just about anything will be an upgrade for the sprites I can make at this moment.
    Joking aside, thanks for the pointers.
    This will be useful even if it's things I don't draw myself.

  • @kimosabee1899
    @kimosabee1899 Рік тому +2

    Hi, nice video, thanks! I would like to know if you could do a probability tutorial? For example, I want there to be a 50% chance that a certain scene will occur in a game. is that possible?

    • @vimi
      @vimi  Рік тому +1

      You'll probably appreciate my ren'py random numbers tutorial, which covers just that!

  • @JoeTheAverage
    @JoeTheAverage Рік тому +1

    This channel is underrated, you should receive more views, btw is the thumbnail a visual novel?
    Edit: *is the character from the thumbnail from a visual novel?

    • @vimi
      @vimi  Рік тому

      I grabbed it from the creative commons section of lemmasoft - I'll add the name of the artist to the description later tonight!

    • @JoeTheAverage
      @JoeTheAverage Рік тому

      @@vimi Aight thanks buddy

    • @vimi
      @vimi  Рік тому +2

      OK, sprite was by Mugかぶり, and they have more you can use for any project HERE: lemmasoft.renai.us/forums/viewtopic.php?f=52&t=39049

  • @user-.-.
    @user-.-. Рік тому

    I love your videos, although I recently came across them!
    I would like to ask a question that has been tormenting me for a long time: is it possible to make dynamic dialog boxes? For example, those that will follow the character, point to them, change their shape, size, might even be affected by camera changes... And will such a "complication" harm the program?
    This idea has been following me for a long time, but I just can't find the answer :(

    • @vimi
      @vimi  Рік тому +1

      There are a few ways to go about it, that I mostly use in ren'py -
      1) You can manually place text by using the "text" tag along with other image transforms, and then manually add a backing element to it ; this text gets treated as an object in the main layer, and can get 3d effects applied to it. This is REALLY labor intensive, but gives you the most control.
      2) You can create dialogue boxes for "characters" that just change the position of the text box, using what_xpos and what_ypos to change where they are in the screen. Name the "characters" by their position on screen, and then use those to position the text. This can't be used with a 3d camera.
      3) Wait for a future ren'py update - Pytom is adding support for "speech bubbles" which might be exactly what you're looking for!

    • @user-.-.
      @user-.-. Рік тому +1

      @@vimi thank you very much!
      You are my savior (◍•ᴗ•◍)

  • @IRONRTS
    @IRONRTS Рік тому +1

    Can you do a vid of how to do a manipulator mc for a vn

  • @tjreed7797
    @tjreed7797 2 місяці тому +1

    I've recently started playing Muv Luv Extra and Witch on the Holy Night and my mind was blown by how they use their sprites and cg! Those vn and this video are really inspiring! Also, what's the name of 0:29?

    • @vimi
      @vimi  2 місяці тому

      That's "Necrobarista" - an Australian 3d Visual Novel that was released in 2021.

  • @PalominoBlueGames
    @PalominoBlueGames 2 місяці тому +1

    I love your videos. This is really great information. Do you think there’s a chance of running the risk of turning off a player by wiggling things around and putting text all over the place? I’m new to creating VNs but I always thought the convention of keeping things more static was to remove cognitive burden from the reader/player.

    • @vimi
      @vimi  2 місяці тому +1

      The convention came about because it's labor intensive to create a bunch of conversations that use frequent camera moves like this.
      Movies and animation are a good point of reference for how these directions should be used; it's nice to use interesting camera positions, but most live action shows still stick with over-the-shoulder shots most of the time, and cartoons stick with mid shots at 3/4 views of the characters in most scenes.
      Use these techniques as ways to break up the monotony of simple conversations, and add a bit more visual interest to your VN.

    • @PalominoBlueGames
      @PalominoBlueGames 2 місяці тому

      @@vimi it sure is ;)

  • @artmanic7059
    @artmanic7059 Рік тому

    Are you gonna make a video about backgrounds?

  • @Milkipaws
    @Milkipaws 4 місяці тому

    I have smt to ask, whats the recommended size for vn character sprites if my game res is 1920 x 1080

  • @hg7299
    @hg7299 Рік тому

    Please make more videos about how make rpgs in Renpy 🙏

  • @VoltitanDev
    @VoltitanDev Рік тому +1

    Is it possible to do use those sprite examples for the text with a textbox?

  • @PaxleyLuke
    @PaxleyLuke Рік тому +1

    Speaking of VN Sprites.. I'm wondering if it's possible to use Live2D in Renpy to make the characters more lively?

    • @vimi
      @vimi  Рік тому +3

      Yes, and I'm doing some videos on that in the next few months!
      If you check out my Live Streams, I showed one video I used for the 02A2 jam where I did some Live2d integration for various effects.

    • @PaxleyLuke
      @PaxleyLuke Рік тому

      @@vimi Thank you so much, it'll be a great help! Your videos really explains tutorials easily and it really helps me a lot!
      And I'll check it out! Thank you once again!

  • @nonorihara
    @nonorihara Рік тому +1

    Could you make a review on VN maker if possible?
    a lot of ppl had been comparing it to renpy and i wanted to know ur opinion

    • @vimi
      @vimi  Рік тому +1

      If they sponsored me, maybe?
      At a glance, if you have a really hard time at programming, and just wanted to make a barebones visual novel, it's probably fine?
      I'd really have to delve into it to figure out the limits of the engine before I can make any solid determinations, though!

    • @nonorihara
      @nonorihara Рік тому

      @@vimi thank you for the response i understand

  • @anatoliyadonin8013
    @anatoliyadonin8013 Рік тому +1

    Hi. I have built a mini-game into my project. Everything works. But when I want to save the game and exit, an error appears:
    Exception: Can't pickle a Render.
    Does anyone know how to fix this?

    • @vimi
      @vimi  Рік тому +1

      🤷 I have never gotten that error!
      Try asking on the Ren'py subreddit, and make sure you show your code!