Serious Sam 2: Resomething Encounter by Pickurt - 06 Kronor (Serious 100%)

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  • Опубліковано 21 гру 2024

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  • @pick1179
    @pick1179 Місяць тому +5

    5:51 actually in original ss2 minigun has just a little spread and uzis have a lot more, so it is like that in this mod actually because of NE
    9:42 in original both rocket and grenade launcher have 150 damade but in the mod rocket deals 152 damage and grenade 160 probably, well thats just enough difference to make a difference
    14:31 that text on the wall says "serious sam is a fool" in mental's language, i dont think anyone will bother translating that so i'll just share this information here
    22:20 well.. i guess killing all the flying small things idk how are they called triggers the end of the level, i didnt notice that cause when i tested i've always killed them the last
    24:43 i planned to add here passage to secret level with mentals snowmobile (model for it was shared when random ss2 stuff got "leaked") but as you can see there is nothing there
    28:15 yes on some levels there is too much weapons in stupid places and in a lot of interesting places there is just nothing, i guess i could've do a better job with it
    29:20 actually game has list of weapons that must be preloaded for each level, but when i add new weapons i dont touch that file so when you pull it out for the first time in a level this happens
    38:35 well i'd love to see a speedrun of this but i dont think it will ever happen
    45:36 also its wierd how est. time on every level is 0, guess my mod breaks it somehow