5:51 actually in original ss2 minigun has just a little spread and uzis have a lot more, so it is like that in this mod actually because of NE 9:42 in original both rocket and grenade launcher have 150 damade but in the mod rocket deals 152 damage and grenade 160 probably, well thats just enough difference to make a difference 14:31 that text on the wall says "serious sam is a fool" in mental's language, i dont think anyone will bother translating that so i'll just share this information here 22:20 well.. i guess killing all the flying small things idk how are they called triggers the end of the level, i didnt notice that cause when i tested i've always killed them the last 24:43 i planned to add here passage to secret level with mentals snowmobile (model for it was shared when random ss2 stuff got "leaked") but as you can see there is nothing there 28:15 yes on some levels there is too much weapons in stupid places and in a lot of interesting places there is just nothing, i guess i could've do a better job with it 29:20 actually game has list of weapons that must be preloaded for each level, but when i add new weapons i dont touch that file so when you pull it out for the first time in a level this happens 38:35 well i'd love to see a speedrun of this but i dont think it will ever happen 45:36 also its wierd how est. time on every level is 0, guess my mod breaks it somehow
5:51 actually in original ss2 minigun has just a little spread and uzis have a lot more, so it is like that in this mod actually because of NE
9:42 in original both rocket and grenade launcher have 150 damade but in the mod rocket deals 152 damage and grenade 160 probably, well thats just enough difference to make a difference
14:31 that text on the wall says "serious sam is a fool" in mental's language, i dont think anyone will bother translating that so i'll just share this information here
22:20 well.. i guess killing all the flying small things idk how are they called triggers the end of the level, i didnt notice that cause when i tested i've always killed them the last
24:43 i planned to add here passage to secret level with mentals snowmobile (model for it was shared when random ss2 stuff got "leaked") but as you can see there is nothing there
28:15 yes on some levels there is too much weapons in stupid places and in a lot of interesting places there is just nothing, i guess i could've do a better job with it
29:20 actually game has list of weapons that must be preloaded for each level, but when i add new weapons i dont touch that file so when you pull it out for the first time in a level this happens
38:35 well i'd love to see a speedrun of this but i dont think it will ever happen
45:36 also its wierd how est. time on every level is 0, guess my mod breaks it somehow