Afaik Black Scorpion Stinger gains literally nothing out of the Old Leo Ring. OLR raises the counter bonus damage and the BSR has no added counter damage. So there is no bonus to raise in any kind of way.
So I just did some testing, and I'm 99% sure that it does work, it's tough to tell because of how damage rolls seem to work in this game. And this lines up with my research on the topic. even though most weapons only have a counter bonus of 100 they still get a counter bonus. weapons with a higher counter bonus, like rapier at 140, get a multiplier on their counter damage total. But supposedly, and my testing seems to support this, the bonus from OLR multiplies the entire counter damage total, assuming the weapon does thrust damage of course. So, afaik, it goes like this: Base Damage x generic counter multiplier x counter bonus (1.0 for most weps, 1.4 for rapiers for example) x OLR bonus. EDIT: nvm I'm wrong. A weapon with a counter damage modifier of 1.0 will NEVER deal (bonus) counter damage. that is the ONLY counter damage modifier. BUT as far as I can tell, OLR still multiplies the TOTAL damage from a thrust counter attack, even if the multiplier is only 100. Quote Fextralife wiki, "A weapon with a Counter Modifier of 100 will, unless it deals thrust damage (Old Leo Ring), never inflict counter damage."
No. Mundane only really starts to get good when your stats are all 20-30 and up. Unless you are doing a rotten rush, you’re not gonna see that until much later in the run. Bow only is OP (and trivializes most of the game) on it’s own, I would skip infusions and just rely on the bow’s inherent scaling.
Almost certainly not, the damage will be very similar, but you'll have invested huge numbers of points into deadweight stats. Rather, you'd probably want to pump your dex and then your defensive stats, since you'll really need the extra durability. The Hunter's Blackbow simply has the fastest draw speed by far, so it's probably the best, and I'd recommend really leaning on poison arrows. Some bosses are immune though, so you'll need plenty of iron arrows ready to go. For the DLC bosses, you could try Bow of Want, lightning infused with lightning arrows. the numbers look good, although I haven't personally tested it, and the scaling could be much worse than it appears on paper. the bigger issue is the fact you'd have to respec into 50 faith, but that's something you could try. You'd also be able to still fire poison arrows, and of course you'd also be able to benefit from Ring of Blades, Flynn's, AND Lightning Clutch. But whether or not you'd actually see appreciably better numbers than Hunter's Blackbow? I don't know.
Mundane has been patched into mediocrity. Mundane Dagger used to be goated. Nowadays, only a couple weapons are worth considering. The most obvious are ones with garbage scaling. But the best use case for mundane is the Handmaid’s Ladle. It’s not just its garbage scaling, it’s the fact it breaks in only a few swings, and broken weapons lose all damage from innate scaling. But Mundane scaling damage is not lost. The poor impression Big Bonks get is confusing to me. The foremost consideration for Mundane is a weapon’s innate scaling, not the type. Lost Sinners Sword UGS has D/D. Use Mundane. Although in the first new game cycle, Raw is better. tl;dr For the majority of players, Garbage scaling is basically the only reason to use Mundane, no matter the weapon. And it takes a ton of levels just to be average.
Well for Lost Sinner's Sword, the base damage of the weapon is 460. mundane infusion halves that, so a character with about 30 in each stat is about breaking even on damage, not counting the scaling. And even when you are talking about a character with absurd stat totals, it still doesn't actually make sense, because you aren't doing yourself any favors being built around mundane. It makes more sense to have 40+ endurance and 99 str or dex long before you think about getting to 40 in all stats, afaik. Although it's possible mundane maybe is the best infusion for a capped out, or near capped out character, I haven't gotten there so it's tough to say. Past 30 however, each point of mundane scaling is worth 1 ar or whatever, which is also true for each point of str or dex past 50.
Yes. The point I'm getting at though is that D/D scaling is actually not bad. at around 20/20, or even less, you're still going to get ~50 damage from stat scaling, maybe less in some cases, but we're still talking about a free RoB in terms of pure scaling. Mundane can overcome that, but that + base damage is essentially never going to see mundane come out on top. But the lower a weapon's base damage, the more likely that is, since the proportion of lost damage is much higher from base damage than it is from scaling, usually. It's why Raw is probably bad on most weapons too.
I’ms surprised that while going over tradeoffs for weapon types, you gloss over larger weapons as being too slow. I don’t know if you know this, but many of the weapons that you are saying are too slow have very high poise damage, as well as enhanced R2’s. I would never run through Frigid Outskirts with an Estoc, for example. Greatsword or Greatclub is superior in that respect. Pure DPS is not the only consideration. You also kinda lost me when you were consistently getting wrecked by Covetous Demon, if you are posting guides and want people to take you with any sort of confidence, use your best footage. Closing: Mundane is useful for weapons with very poor or no scaling that you plan on taking into max new game, but buffed Raw infusions tend to be better for a single playthrough.
You can stagger pretty good with a twinblade. I tried really hard to see the good in a slower weapon, but even some of the multi hit weapons like Grand Lance just underperformed. You can still stagger enemies and get good damage, you just have to be prepared to either be using a straight sword or a twinblade, those are actually fine if you know how to use them. I don't think greatswords or great clubs or any similar weapon is worth it as mundane. At that point, you may as well just leave it uninfused, or just make it raw as a mundane character. As for the covetous demon fight, I used that footage because I used all three tools in direct comparison: hexes, the estoc, and a bow, so you can get good picture of what we're working with here. Also, afaik, if you're in NG+7, you probably want to benefit from scaling, since you're going to get slightly more damage and you should have the stat points to support it. You'll really hit a diminishing return on defensive stats. Even so, probably you'd be better off with mundane than raw in the major longterm, since you could powerstance two mundane black scorpion stingers, and actually GAIN a small amount of damage. Of course at that point, powerstancing two rapiers or Yorgh's Spears or whatever would probably make more sense. But I guess as long as your comfortable with the weapon's moveset, that's all that really matters.
The ladle is a souper option for mundane builds.
i kept forgetting to even try a mundane run, and now i'm glad i didn't. thanks for the breakdown!
Keep it up ! Can’t wait to see what you do with DS3 🙂
Thanks! I'm very excited to play some DS3.
Afaik Black Scorpion Stinger gains literally nothing out of the Old Leo Ring. OLR raises the counter bonus damage and the BSR has no added counter damage. So there is no bonus to raise in any kind of way.
So I just did some testing, and I'm 99% sure that it does work, it's tough to tell because of how damage rolls seem to work in this game. And this lines up with my research on the topic. even though most weapons only have a counter bonus of 100 they still get a counter bonus. weapons with a higher counter bonus, like rapier at 140, get a multiplier on their counter damage total. But supposedly, and my testing seems to support this, the bonus from OLR multiplies the entire counter damage total, assuming the weapon does thrust damage of course. So, afaik, it goes like this: Base Damage x generic counter multiplier x counter bonus (1.0 for most weps, 1.4 for rapiers for example) x OLR bonus.
EDIT: nvm I'm wrong. A weapon with a counter damage modifier of 1.0 will NEVER deal (bonus) counter damage. that is the ONLY counter damage modifier. BUT as far as I can tell, OLR still multiplies the TOTAL damage from a thrust counter attack, even if the multiplier is only 100. Quote Fextralife wiki, "A weapon with a Counter Modifier of 100 will, unless it deals thrust damage (Old Leo Ring), never inflict counter damage."
good vid, but only problem is that you repeat things too often
Leave then
@@jackrabbit7789 i watched it, and left some criticisms i had for him to improve future video's. (you know, the thing that comments are made for)
@@couldnt_find_good_name1464 idgaf what there made for
@@jackrabbit7789 ok leave then 🤣
@@couldnt_find_good_name1464 😝
Love the videos!! Hopefully, you'll dabble in Bloodborne soon!
Sadly, probably not anytime soon. But it's something I'll do if I ever am able.
thats what it does? huh interesting
Do you think that a mundane is the best choice for a bow only run?
No. Mundane only really starts to get good when your stats are all 20-30 and up. Unless you are doing a rotten rush, you’re not gonna see that until much later in the run. Bow only is OP (and trivializes most of the game) on it’s own, I would skip infusions and just rely on the bow’s inherent scaling.
Almost certainly not, the damage will be very similar, but you'll have invested huge numbers of points into deadweight stats. Rather, you'd probably want to pump your dex and then your defensive stats, since you'll really need the extra durability. The Hunter's Blackbow simply has the fastest draw speed by far, so it's probably the best, and I'd recommend really leaning on poison arrows. Some bosses are immune though, so you'll need plenty of iron arrows ready to go. For the DLC bosses, you could try Bow of Want, lightning infused with lightning arrows. the numbers look good, although I haven't personally tested it, and the scaling could be much worse than it appears on paper. the bigger issue is the fact you'd have to respec into 50 faith, but that's something you could try. You'd also be able to still fire poison arrows, and of course you'd also be able to benefit from Ring of Blades, Flynn's, AND Lightning Clutch. But whether or not you'd actually see appreciably better numbers than Hunter's Blackbow? I don't know.
So what is the best weapon for mundane right now
Ive never seen someone get smacked around by covetous demon so hard in my entire life m8. Theres no way you know what you’re talking about.
Im kidding also about the knowledge part but like bruh.
You know, the Covetous Demon may lie dead, but who really lost that fight? According to the comments, apparently it was me. Really makes you think.
Would a long bow be good on a mundane build
Yeah roughly the same. You'll get a little more range, a little slower fire rate. But Mundane is good on most if not all bows.
@@delvegameguides thank you
Mundane has been patched into mediocrity. Mundane Dagger used to be goated. Nowadays, only a couple weapons are worth considering.
The most obvious are ones with garbage scaling. But the best use case for mundane is the Handmaid’s Ladle. It’s not just its garbage scaling, it’s the fact it breaks in only a few swings, and broken weapons lose all damage from innate scaling. But Mundane scaling damage is not lost.
The poor impression Big Bonks get is confusing to me. The foremost consideration for Mundane is a weapon’s innate scaling, not the type. Lost Sinners Sword UGS has D/D. Use Mundane. Although in the first new game cycle, Raw is better.
tl;dr For the majority of players, Garbage scaling is basically the only reason to use Mundane, no matter the weapon. And it takes a ton of levels just to be average.
Well for Lost Sinner's Sword, the base damage of the weapon is 460. mundane infusion halves that, so a character with about 30 in each stat is about breaking even on damage, not counting the scaling. And even when you are talking about a character with absurd stat totals, it still doesn't actually make sense, because you aren't doing yourself any favors being built around mundane. It makes more sense to have 40+ endurance and 99 str or dex long before you think about getting to 40 in all stats, afaik. Although it's possible mundane maybe is the best infusion for a capped out, or near capped out character, I haven't gotten there so it's tough to say. Past 30 however, each point of mundane scaling is worth 1 ar or whatever, which is also true for each point of str or dex past 50.
@@delvegameguides We’re in the same page, it sounds like to me.
Yes. The point I'm getting at though is that D/D scaling is actually not bad. at around 20/20, or even less, you're still going to get ~50 damage from stat scaling, maybe less in some cases, but we're still talking about a free RoB in terms of pure scaling. Mundane can overcome that, but that + base damage is essentially never going to see mundane come out on top. But the lower a weapon's base damage, the more likely that is, since the proportion of lost damage is much higher from base damage than it is from scaling, usually. It's why Raw is probably bad on most weapons too.
Bruh what is this covetous demon fight 💀💀💀💀💀💀💀
I’ms surprised that while going over tradeoffs for weapon types, you gloss over larger weapons as being too slow. I don’t know if you know this, but many of the weapons that you are saying are too slow have very high poise damage, as well as enhanced R2’s. I would never run through Frigid Outskirts with an Estoc, for example. Greatsword or Greatclub is superior in that respect. Pure DPS is not the only consideration.
You also kinda lost me when you were consistently getting wrecked by Covetous Demon, if you are posting guides and want people to take you with any sort of confidence, use your best footage.
Closing: Mundane is useful for weapons with very poor or no scaling that you plan on taking into max new game, but buffed Raw infusions tend to be better for a single playthrough.
You can stagger pretty good with a twinblade. I tried really hard to see the good in a slower weapon, but even some of the multi hit weapons like Grand Lance just underperformed. You can still stagger enemies and get good damage, you just have to be prepared to either be using a straight sword or a twinblade, those are actually fine if you know how to use them. I don't think greatswords or great clubs or any similar weapon is worth it as mundane. At that point, you may as well just leave it uninfused, or just make it raw as a mundane character.
As for the covetous demon fight, I used that footage because I used all three tools in direct comparison: hexes, the estoc, and a bow, so you can get good picture of what we're working with here.
Also, afaik, if you're in NG+7, you probably want to benefit from scaling, since you're going to get slightly more damage and you should have the stat points to support it. You'll really hit a diminishing return on defensive stats. Even so, probably you'd be better off with mundane than raw in the major longterm, since you could powerstance two mundane black scorpion stingers, and actually GAIN a small amount of damage. Of course at that point, powerstancing two rapiers or Yorgh's Spears or whatever would probably make more sense. But I guess as long as your comfortable with the weapon's moveset, that's all that really matters.
i did pvp with mundane ladle (power stance), can i post the video link? : ua-cam.com/video/uaLF3bj0F08/v-deo.html