КОМЕНТАРІ •

  • @Mr_Dee
    @Mr_Dee 2 місяці тому

    Nice! The workflow keeps getting simpeler and better with each release:)

  • @兔阿-q6q
    @兔阿-q6q 3 місяці тому

    It‘s really cool! This optimizes the performance of metahuman while retaining the original details.

  • @josiahgil
    @josiahgil 2 місяці тому

    i spent one month baking morph targets, and now that my subscription is over, i realized the morph targets don't work when exporting them, if they have the same name as the curves, so all the CTRL morph targets need to be renamed before i can export them, is there a way to rename morph targets without mesh morpher? i don't have enough money to subscribe to another month.

    • @PugLifeStudio
      @PugLifeStudio 2 місяці тому

      You can use Lite version

    • @josiahgil
      @josiahgil 2 місяці тому

      ​@@PugLifeStudio thank you, realized that, so i renamed a few morph targets, yet when i exported the mesh into blender the morph target i made with mesh morpher didn't work, when the value is set to 1, it showed no difference, i renamed the "CTRL" morph targets i made because they were identical to other curves, since did't use a prefix, and i trhink they conflicted and made an error upon export, but now i changed it and it still doesn't work after the export, although the omrph target still work well in unreal. i didn't realize identical morph targets might be the problem, because i spent all month baking curves for characters, now that i import them to blender this was my issue, all other shapes keys do work though, just the ones made with mesh morpher, i sohuld've probably used a prefix when baking the curves to morph targets, because now changing the name doesn't fix the issue. i wouldhave to go through about 60 characters, in order to fix this issue for each, i hope i find another way to fix this.

    • @PugLifeStudio
      @PugLifeStudio 2 місяці тому

      @@josiahgil Mesh Morpher has a function, Move Curves to Skeletal Mesh, you'd select all created morph targets that you want to their curves moved to skeletal mesh and the old curve data from the skeletal will be removed. There's also Move Curves to Skeleton which creates the curves on the Skeleton Asset