Though to be fair. a lot of the enemies in this game take only one shot to go down. Combine that with your limited range starting weapon and you're literally "slapping" them.
Toaplan has had many decent titles under their belt, even Zero Wing was interesting; however the heavyweight goes to Hellfire for its difficulty scope. This has had many early ports, but this version is the latest + read the description: there's two versions, arcade and special, on the same cart: changed in options.
This is such an amazing yet super frustrating game, one of my favourites from Toaplan. The graphics, music and sound effects are soo 80s arcade, I just love it.
Excellent game, thanks for uploading your gameplay. This takes me back to memories of the 1980's playing Slap Fight on the Commodore 64 interspersed with watching The Last Starfighter and Midnight Madness on VHS.
Este juego junto a Terra Cresta son los de este estilo, los mas dificiles. Creo que nunca logre pasar la 1era fase en Arcade. Requiere habilidad y harto aprendizaje de patrones.
I watched people playing it a lot, played a little, the old arcade hard level , very good port. Instead its an pretty old arcade at the time. Its sounds great.
The strangest thing just happened,when I beat the final boss in special mode on normal difficulty it said CONGRATULATIONS then kicked me back to the last checkpoint before the boss i was like wtf,was this a glitch or supposed to happen,it sucked, I banged my head against the wall for like an hour and a half trying to get to the boss from the last checkpoint then finally beat it just to get robbed of my victory!what a bastard of a game but I still love it
Me gusta mucho el juego Slap Fight,pero prefiero mejor el de Arcade,aunque debo decir,que este modo especial de Slap Fight,para la Sega Genesis,no lo conocia,y ahora que lo conoci me quedo gustando.
11:21 really? toplan could have put that boss at the end, but NOOOOO imean, c'mon doesn't that design just scream "FINAL_BOSS" up your ass?!?!??!!??!!? am i the only one who thinks this? ok bye....
The devs were MNM Software, who were also working with Sega and Ancient on Streets of Rage 2 and working on another Toaplan port that got canned, Rally Bike. And it was mainly a labor of love, that Mikito Ichikawa almost worked himself to near death with. He initially wanted to do Twin Cobra, but Fukio Mitsuji told him someone else was working on it since Taito had publishing rights and he was workin negotiations with the crew. However, Ichikawa wasn't alone! Original programmer Tatsuya Uemura was the producer, with Jun Shimizu programming and doing level design, in conjunction with Yuzo Koshiro stepping up to the music composing duties and makin bangin new tracks for Special Mode AND the original version's covers
The graphics don't look as detailed as the arcade port. Nice to see the MD version has a voice effect when you upgrade a weapon though. I was pleasantly surprised to hear that.
Soundtrack is amazing
I wonder what the creators of this game think a fistfight looks like.
Probably something like Batsugan.
"Catch Plasma" cannon in Raiden V might be it lol
awesome soundtrack remake by yuzo koshiro !
no doubt, he was at the top during the MD era !
i always thought this had an odd name for a space shooter
Lestat78077 yes sir!
It makes slightly more sense than Eliminate Down.
Though to be fair. a lot of the enemies in this game take only one shot to go down. Combine that with your limited range starting weapon and you're literally "slapping" them.
Toaplan has had many decent titles under their belt, even Zero Wing was interesting; however the heavyweight goes to Hellfire for its difficulty scope. This has had many early ports, but this version is the latest + read the description: there's two versions, arcade and special, on the same cart: changed in options.
And soundtrack courtesy of Yuzo Koshiro.
This is such an amazing yet super frustrating game, one of my favourites from Toaplan. The graphics, music and sound effects are soo 80s arcade, I just love it.
Excellent game, thanks for uploading your gameplay. This takes me back to memories of the 1980's playing Slap Fight on the Commodore 64 interspersed with watching The Last Starfighter and Midnight Madness on VHS.
This game looks maddening hard. You start out real slow then later take up half the width of the screen.
Este juego junto a Terra Cresta son los de este estilo, los mas dificiles. Creo que nunca logre pasar la 1era fase en Arcade. Requiere habilidad y harto aprendizaje de patrones.
お見事でした。
こちらもこの作品がプレイしたくてメガドライブミニを購入しました。(日本版のみに収録)
追記:こちらはアーケード版で、3週目まで行ったことあります。
I see, so this is an enhanced remake of the original arcade version of the game, but with enhanced music and sound effects! Nice!😄🤩😎👌
Supposedly only about 5,000 copies of this game sold. Very limited release.
Will Smith's favorite game.
I watched people playing it a lot, played a little, the old arcade hard level , very good port. Instead its an pretty old arcade at the time. Its sounds great.
24:00 what a long level, glad to FINALLY get out of it
BTW i learned about the "MD" version via wikipedia :D
Cool.
This game is also known by the nonsensical-but-at-least-not-misleading name Alcon.
yay!!!!!! finally
Nunca saco las vidas extras en el normal pero que bueno que jugo en la versión especial no la conocia
this is NOT what i expected from a game called SLAP FIGHT. i thought i was gonna see some hands flying or something. #huh
There's always the Rose & Camellia series if you're up for some actual slapping.
Two spacer pilots bitch slapping eachother. Yeah I kind of thought that too.
Not so much a slap in the face that they congratulated you at the end, at least.
The level 1 music sounds like the Automan TV show theme
Where can I get a working rom for this game working on mame 32. Most I have tried stop working. Thanks in advance.
This is not a MAME rom--it's for the Sega Mega Drive/Genesis. The special mode in the second half of the video is exclusive to the MD/Genesis version.
The strangest thing just happened,when I beat the final boss in special mode on normal difficulty it said CONGRATULATIONS then kicked me back to the last checkpoint before the boss i was like wtf,was this a glitch or supposed to happen,it sucked, I banged my head against the wall for like an hour and a half trying to get to the boss from the last checkpoint then finally beat it just to get robbed of my victory!what a bastard of a game but I still love it
Me gusta mucho el juego Slap Fight,pero prefiero mejor el de Arcade,aunque debo decir,que este modo especial de Slap Fight,para la Sega Genesis,no lo conocia,y ahora que lo conoci me quedo gustando.
9:36 come on!, just use the H.MISSILE to annihilate everything, THEN get the WING
I came here expecting a boxing game or fighting game of some sort. WTF...
Andrew Schumm ???
I hate this game. It's too hard for me. Can't keep powerups on death, can't respawn on death. Did they even playtest this game?
why just md and not genesis
I don't think it ever was released in North-America and the Genesis was called Mega Drive everywhere else.
The fact you aren't getting 3 speeds before anything else is seriously triggering the fuck out of me.
잘 몬하네
I didn't see any slapping and I didn't see a fight, I just saw a bunch of weird objects floating about.
11:21 really? toplan could have put that boss at the end, but NOOOOO
imean, c'mon doesn't that design just scream "FINAL_BOSS" up your ass?!?!??!!??!!?
am i the only one who thinks this?
ok bye....
What reason motivated Taoplan to port Slapfight on the Megadrive in 1993 ?
The devs were MNM Software, who were also working with Sega and Ancient on Streets of Rage 2 and working on another Toaplan port that got canned, Rally Bike. And it was mainly a labor of love, that Mikito Ichikawa almost worked himself to near death with. He initially wanted to do Twin Cobra, but Fukio Mitsuji told him someone else was working on it since Taito had publishing rights and he was workin negotiations with the crew.
However, Ichikawa wasn't alone! Original programmer Tatsuya Uemura was the producer, with Jun Shimizu programming and doing level design, in conjunction with Yuzo Koshiro stepping up to the music composing duties and makin bangin new tracks for Special Mode AND the original version's covers
No chicks with red cheeks :(
이식 잘했네
This game is weird to me.
The graphics are pretty bad for a 1993 game.
It's a remake/port of a 1986/7 arcade game.
CarozQH We have to keep that in mind here.
Graphics may be bad, but not the music from the special MD version.
Jimmy I don’t think they are bad graphics, but they certainly don’t look like 1993. I imagine that’s part of the reason for its limited release.
The graphics don't look as detailed as the arcade port. Nice to see the MD version has a voice effect when you upgrade a weapon though. I was pleasantly surprised to hear that.