A trade-off is often inevitable when a company scrapes the entire budget towards marketing and youtuber promotions and leaves out the high quality development to the side. You can see it happening to lots of famous products. I dont have to name them.
During the first Rennsport summit, I asked the lead developer point blank whether they were using a licensed physics engine, and he answered that they coded their own physics from the ground up. This was recorded by more cameras than I can recall. ¯\_(ツ)_/¯
well at least you're not complaining about F1 not being masculine enough anymore and have moved back to rennsport skepticism, a welcome change I assure you.
"We built it from the ground up" doesn't exclude "after spending months reverse engineering RF2's physics engine from the compiled binaries with a team of assembly language experts using IDA disassembler." Or just "looking through some leaked RF2 source code we found on the deep web."
@@archive3339 he made one of the dumbest community posts I've ever read, in which part of it contained how the 2005 f1 season was better than anything of recent years because the v10s were more masculine.
I mean, they've started that themselves by 1. Making the first cars gt3, which would be nothing short of a miracle if they managed to beat ACC on that. 2. Starting an esports league for it, when the game is nowhere near close to release. 3. Having a subscription based payment model that everyone is pretty much against, UNLESS the content is very very good like with iracing. And 4. Not catering to the target audience. Tldr. They're trying to outdo the best sim for gt3, with the model of the most popular sim in online racing, would be a miracle if they would be able to pull that off
Nah. Don't hate me for saying this. This is just an analysis. ACC offers nothing in prize money to their community. If Rennsport offers a million dollar prize annually, or for multiple events each year... I don't care how bad the physics is, it will do more than 10 times than ACC. Everyone with a joysitck playing Forza or GranTurismo will clamor for that million dollar prize! That's their gamble! They are not at all playing the ACC or iRacing game. They are playing 100 times their subscribership combined! or even 10,000 times iRacing! They are putting up insane prize money to get aired on global sports channels that also air F1 and NASCAR! They want to sucker in every racing fan out there. Not saying they will succeed at all. Just an analysis of what their strategy seems to be. Physics and realism isn't the most important thing to making money. ACC or iRacing is super small time. Rennsport is shooting for iconic, average guy with sim steering wheel makes a million! Rennsport is shooting for hundreds of millions of subscribers worldwide. I really think they are playing big time, and not super small time like iRacing. Not saying they will succeed, just that my analysis points to that strategy.
@@virtualawakening2299 ah yes, you get hundreds of millions of subscribers by putting out a bad product and making an eSport. Yeah right. They can not compete with Gran Turismo or F1, because they don't have the Brand name or the licenses, they cant Compete with with AC, because of the subscription, and they cant compete with iRacing because of the quality of the content. ACC has around 2k peak players per month right now, F1 23 has 5k and iRacing 15k peak players online at the same time (all on PC). You really underestimate how little the simraicng market is compared to the full gaming market, there is NOT EVEN A SINGE MILLION SUBSCRIBERS OUT THERE. BTW iRacing is already offering Milion dollar Price pools and TV deals. Grand Turismo is already an Olympic sport. F1 eSport is already back by the pinnacle of motorsport.A And still they don't have Millions of players at the same time. Sorry, but you are delusional.
i kind of agree with that, same theory already applies to f1 games imho. f1 esports is popular, even though the f1 games drive like a sack of bolts imho..@@virtualawakening2299
There is a reason „owning“ that BMW gives NFT vibes. It is an NFT and they used to brag about that on their website. They removed the mention of NFTs at some point.
I get they call it a Beta at the moment, but if its good enough for a multi million $ competition on it, it has room for this sort of criticism and should be better at this stage
@@wombatgirl997 I completely agree. Beta, alpha, early-access it's all just a marketing shield against criticism. I feel like if I can play it right now, it should be judged as a fully released and playable game. Especially if I have to pay money for it.
@@wombatgirl997 well for now theres no prize for this game, but i get what you are saying , look at mk1, its terrible game is lagging, dlc on launch , like WHAT, and a in app store to just make you spend way too much if you want everything, and that model of game need to die and we need to just not get on it. show them hey im smarter GTFO , i would not mind paying a game a certain high price if you dont bull shit me with DLC and in game store. thats it
Of all the things, they have started out with modelling GT cars. The class, which has probably the best single game, which only focuses on a single type of cars in the form of ACC. And by the looks of it, they aren't building an ACC-killer
iRacing has the largest driver population of any other sim out there. Interesting, considering everything else is an "iRacing killer". Keep telling yourself that. @@delayedcreator4783
ACC has developed such a strong product for GT Racing, and iRacing dominates the online and competitive matchmaking market. Nothing against the Rennsport Dev’s, but wow they have a long road ahead if they want the ambitious product they offered from the start.
The game looks like some rogue businessman took a look at ACC and said to himself "I can do that too", spent a bunch of someone else's money to make it happen, bought other people's advertising and organised some weird event for but a few people to declare "this is the racing sim of all time pls buy so I can get my under the table cheque". I'm not sure that's what they're going for, but that's what it looks like to me.
I'd assume it's very deliberate, that they didnt reach out to jimmer, they've probably done another round of capital raising prior to this video, which rightly should be the end of Rennsport.
It’s silly how so many teams and companies are trying to push sim racing esports when the audience for it is practically non-existent in comparison to the artificial hype they try to push
Yeah, I do believe the audience is their but it def not as big as they make it out to be. Like f1 eSports only gets like 5k live viewers Max for the most well known sim racing eSports series
It is fine when it ends up as a byproduct of a sim being successful by its own merit and in a developed state. But what Rennsport is doing is really something I don't understand, you have a completely bare bones title yet you are pushing unsustainable esports on it? There is either something shady going on or the people behind it don't understand the market at all.
@@namesii1880 My thoughts exactly and all we have to do is look back in history for things like this and realise it's all a marketing scheme/plan for these companies. I'm saying it now, this game is a cash grab and won't be as popular as other titles but I could be wrong.
Consistently put up a million cash prize, and it doesn't matter how bad the physics is. Every clueless sucker will buy into Rennsport! With that kind of prize money, every global sports channel will air it! That's Rennsport's gamble. Who knows how deep their funding is???
@@virtualawakening2299But the problem still is that in the small community of sim racers not enough care about trying to reach the very top of esports. So much effort for what really has no way to make money. Compared to other esports where top players can earn a great salary and have lots of big tournaments to play.
Visually it looks like driving Grid Autosport, where the car doesn't feel connected to the road and it kinda just floats and "skids" on top of the road instead.
It reminds me of how most FPS games implement their first person player/weapon models, where the hands/weapons you are firing don't actually exist as physical objects within the game world*; even with more polished games that use animations to bring your weapon closer to you when you get near walls, this is all just rendered on top of the physical game world, much like weapon sprites in the early FPS games, but in 3D. The fact that this feeling is happening in a game where everything around you DOES actually exist as physical objects in the engine is kind of impressive.
thats why i`ve never gotten onto the Grid games, i love me some pure arcade racers but that floaty drifty feel kills it for me, also why i detest drift to steer games
As someone who plays Grid Autosport this is very true even on the phone. Can’t trust the car to grip anywhere and the it feels like they will snap any moment through a corner
@@robertdevaldI am playing assoluto racing from a long time, which i think has the best physics in mobile game , then one of friends suggested me about grid, my initial impressions were like, it had great graphics and car sounds, but the controls truely sucked and there was no way you could feel the car in the game, like when is it gonna oversteer or understeer, which is very well implemented by assoluto racing Sry for my English
Thank you Jimmer, Its refreshing to hear an honest critique on Rennsport. Sim racing needs to bring back the reason why we like driving race cars, How they actually feel like to drive! Not hyper focused on GT3 esports only players and what they want the game to drive like. If It were not for the odd youtube video on this title I would have forgotten about it by now.
Jimmer is one of the few youtubers that isn't afraid to tell it like it is! I havent played this personally but any game I have played that Jimmy has given an opinion on, I have had similar views on. Cheers for the straight up no bullshit first look at the game
another thing is that the pros in ESL R1 drive without TC because that's fastest and if no TC is fastest IN A GT3 that means you're doing something wrong
@@dertmatyui Nah, that is definitely not right either. Sim racers do genuinely like what GT3s offer for racing and the popularity of them reflects that. Look at the various iRacing GT3 series participation and compare it to other classes, or the major success of ACC. Rennsport just so far isn't doing anything better than other sims with GT3s.
@@dertmatyui well when it comes to competitive sim racing at least. I don't play them. Give me a race against AI in a historic car in Assetto Corsa any day of the week over this cr*p. GT3 cars are the most bland, uninspiring and overasisted race cars ever. EVER. Why doesn't any studio take it upon themselves to come up with a modern version of GP Legends, or base a game on 60s sports car racing (the perfect time for that was a few years back when the Ford vs Ferrari movie was announced). So many great racing era's and stories to tap into. Or here is another batsh*t crazy idea I'm positive every car guy would appreciate: a sort of NFS Carbon/2F2F streetracer with actual simulation physics, where you do illegal driving first person (with a wheel setup), with real damage, real physics, you can upgrade your car, win races and territories against other racer gangs etc etc...
@@dertmatyuiit’s because they’re fun to race. Problem is we already have gt3 sims. I just don’t see why a company won’t try and fill a neigh rather than doing the exact same thing again.
I _genuinely_ love driving GT3 cars, ever since I found out about GT3 class in 2009 and downloaded plenty of high-quality GT3 mods in GTR2. But if you want complete GT3 racing experience, both Assetto Corsa Competizione and rFactor 2 already provided you with that experience. Maybe add R3E to that as well. Not sure if RS is going to add some extra layers to that in comparison with ACC or rF2.
I've heard similar about the 'slip angle for speed' physics from others. So you're not alone. I don't really see the appeal of another GT3 focused sim.
When I first heard their depiction of the Praga engine I was reminded of the sound of the "Muscle Roller" mod for AC! "AAAAAAAAAAAAAAA! SLAP! AAAAAAAAAAAAAA!"
The whole marketing strategy was weird Seeing videos about "new season in Rennsport" yet no one except for a few chosen individuals can play it? How do you run a season in a game that isn't even available yet?
They are hyping this game up so much, and putting down so much cash... Their two annual expos have been completely over the top! Their prize cash money to the esports drivers is over the top! Whoever is funding this has deep pockets! Money speaks! Who cares about physics? If you can win so much money, who won't try??? It looks like the prize money and televised races will catapult them over Forza and GranTurismo combined. They are not aiming for the meager hardcore sim racing fanboys. They are aiming for the sideline couch NFL watcher who then watches Rennsport on ESPN and gets hooked!
@virtualawakening2299 okay but like, gran turismo had the GT Academy TV show for a bit because they partnered with Nissan, and they have their GT sport and GT7 championships (which are like whole events with spectators) up on youtube. These are like the highest viewed official sim racing shows and videos and they are certainly not sustainable on their own given the viewing figures, and it took Polyphony literal decades to get where they are. I mean, I'm subscribed to the Gran Turismo yt channel and even I don't watch every race. So if Rennsport thinks televised sim racing events will truly be the thing that keeps the game alive, they aren't ambitious, they are just stupid.
Your spot on by the way with the M4 GT3 having a code and feeling 'very NFT' cause the original marketing pitch with the game was that it had NFT's in it, and you could 'own and sell the cars you have' or something dumb like that Then obviously NFT's fell through, and they got a lot of backlash for having NFT's listed as a feature, and quietly removed that section from the advertising. And since it's main thing for a while was advertising NFT's, you wouldn't be wrong if you guessed this game had a lot of money shovelled in to it by very rich people and has spent basically all of that money on trying to make the game big - which has failed drastically because simracing isn't full of your average consumers, it's mostly comprised of people that actually want a quality product and not some weird form of exclusivity because they happen to play some weird NFT racer and not an actual sim lol
We just don't have those passionate developers we had back in the day with Assetto Corsa, Rfactor, Race07 etc... I'm worried we have seen the glory days of great driving feel and realism mixed with good game play. We are now in the era of e-sports cash grab titles.
@@JallyTee Kunos still exists, still supports ACC, and is currently working on AC2. Think it's very unfair to lump them in with the rest especially with how far they've come since Assetto Corsa.
@@JallyTee I'm 99% sure there is just as much passion as there ever was. Things have become exponentially more complex and expensive and devs struggle to channel that into a final product..
@@NielsHeusinkveld Well that's the issue, They are doomed from the start. you can have all the passion in the world and strive to make the best simulator but If you can't make it... well you fail no matter who much money you shovel into it. Simplicity is key with games. I think Assetto Corsa might be the perfect example of this. I will never understand why Kunos abandoned this sim for so long but im glad they have gone back to it now.
From an outside look into the game, to me it seems more like the old AMS2 physics before they got it right through the updates. Almost like the tires are floating above the road rather than being on the road. I haven't got a beta key to feel it out for myself (signed up for the closed beta the day it was announced, seemed much more promising back then) but I suspect that if it is true about them stealing tire code, something with their physics engine regarding either roadmapping or suspension is fundamentally wrong because rF2 tire physics are insanely good. AMS2 was using the physics engine of Project Cars 2 if I'm not mistaken, and seeing that they had such a hard time ironing out a few lines of code before it all clicked makes me think the inverse is happening here. A bespoke physics engine, and borrowed code not meant for said engine.
They seem off because their strategy isn't like iRacing or ACC. Think of iRacing as holding just 1% of the sim racing market. Rennsport wants the other 99%. What other company offers up insane prize money? What other company is trying to compete for television time against F1 and GT3 and NASCAR? Hwat, only Rennsport??? See, Rennsport wants to be televised because of their insane prize money to catapult themselves over Forza and GranTurismo combined. Physics has nothing to do with the 99% they are aiming for. (sadly) In a way, their strategy is like what Bill Gates started with Microsoft in the 70's, or what Tesla did with cars when auto manufacturers couldn't think outside the box. Rennsport isn't thinking the same as every sim out there. They have a crazy, insane strategy to capture the remaining 99% of untapped potential Rennsporters. Their strategy isn't centered on realism and what the hardcore sim racer thinks. Their strategy is making every average guy think they can win that prize cash so they buy into the game and finance Rennsport.
@@rachelwood4664 3:19 There are two BMW M4 GT3s in the garage. The default one in the game, and the one he selected during sign up which has an EVIN. The EVIN appears to be like the VIN number on a normal car that signifies who made who made it and some other identifying characteristics about the car. The EVIN, or electronic VIN, appears to show what game the car is from (RS), what car it is by model name (BMWM4GT3), and after that what is in essence a serial number. NFTs are *meant* to be a verification tag or receipt showing ownership of a "unique" piece of digital media. It's a form of crypto currency, which itself is a topic too large for me to explain here. I'm not saying by having an EVIN that his in game car is an NFT, i'm just curious as to why an in game car would need an EVIN if it wasn't an NFT.
@@lucasgamezz140 CSGO skins don't have serial numbers. Why does this car have a serial number showing what game it's from, it's model name, and a semi-unique string of numbers?
@@Histraction0028. Yes and no? Float count, near as i can tell, would be more like the mileage tracker underneath the EVIN in game showing how much use/wear it's had. As for pattern, that *could* be used for a serial number, but i don't think each Asimov AWP (for example) is serialized in game, or if it is it's nowhere near as prominent as the EVIN is in Rennsport. Bear in mind, I haven't played more than an hour of CS in about 10 years and never understood why weapon skins mattered, so i don't know exactly how they work/are displayed in game. Everything i just said could be completely wrong, especially since the CS2 launch
Rennsport needs to be careful here. I still remember what happened to the game Too Human, after it was found that they had used Unreal Engine code in their own engine. Let just say that there's a reason you can no longer buy a copy of the game.
Funny that, you might not be able to BUY the game, but you can CLAIM it. Microsoft made it backwards-compatible on the newest Xboxes, and it’s available for free.
I KNEW IT. I Knew the physics felt familiar! I use RFactor 2 as part of my university course, and jumping into Rennsport felt eerily familiar but I could never work out why. NOW I KNOW.
Does that mean the game has a lag on the steering input? I really wanted to love Rfactor 2, but it always had a lag on the steering wheel that I could never find out what caused it.
I am not accusing the company but the Sherlock Holmes part of my brain turns to overdrive when its main promotional banner is " We didnt copy any physics."
To me, the cars in Rennsport has always looked like they are handling like a shopping trolley. Like watching this and video as well as the James Baldwin's videos honestly give me flashback to when I was a kid and would pretend to drift the shopping trolley around the corners between the ails as a kid... Looks weird
lol rFactor2 in the game description.. 🤣 That Praga sounded bad your right and also i didn't see much physics bouncing springing or bumping from tires or weight transfers, looked like it was a bit on rails. Thanks Jimmy love the vids! 👍
+1 to what Jimmy was saying about cars feeling too slidy - got exactly the same feeling when I had a chance to try it out at ESL Katowice... Not sure what they're trying to do to compete with other sins, but it's really weird. They're pushing proprietary hardware as well - wheel and base were ... fine?.. at most. Pedals were ok though
Hey Jimmy, when you said “this feels like driving a shopping cart” I felt that. I also reviewed RENNSPORT a few months ago and as a package (UI, graphics, FFB, etc.) I actually liked it, but I was left puzzled by how the rear of the car kept wanting to step out at every corner. You don’t feel like you can send the car without the rear overtaking you. It feels floaty. But I thought that maybe something was wrong with my approach and I was driving the sim wrong. The only way I found to manage that annoying oversteer was to anticipate it by counter steering way earlier than felt natural. And also turn off the car-specific degrees of rotation setting. It did not fully remove it though. Funnily enough, in my review I mention that it feels super close to rF2 😂
Really happy you're giving such a down to earth "review" of this game. They're trying to hype up this game as the next generation of simracing, the best thing ever, organizing events with big esports drivers and what not. And in the current state, it's basically shit. It looks half decent, but not better then any other sim, the sound is aweful or decent but completely off (seen other people compare the Porsche Cup car from ACC to Rennsport, sounds horrible and soulless in Rennsport) and the worst thing is the physics. Sliding around like you're on ice and that is actually the fastest way around a track...what? At this point, I highly doubt it will change in big enough ways for it to be a serious contender for other sims like ACC, iRacing or heck, even GT7. Certainly with AC2 rumours in the works, if Rennsport can't even get close to any of the current sims (some of which are 15 years old), it's not worth the time investing.
from watching other content about it it seems like a lot of people agree that you have to drive it super slippery to go fast, which doesn't seem on brand for gt3s
Even before these shenanagins. Was anyone really excited for this title outside of the esports people? It's yet another GT3 sim with nothing new to offer to the general sim racer.
"bita" moment lol on a more serious note, this game looks very sus indeed, and, imo, isn't going to gather anyone because iRacing exists lol, it's the most stable sim on a market right now and people who play it aren't going to part with their bought cars and tracks (which is still fucking bullshit)
I got a beta key a few weeks ago and turned it off pretty quickly. It feels like the car is sitting on one big fat wheel in the centre, pivoting from the middle of the car rather than having wheels at each corner. Trying to use the brakes to turn was pretty much impossible. Forza 7 has more realism.
Jimmy, thanks so much for staying true to yourself and giving a honest review, unlike some other content creators who are creating hype around Rennsport. It's so funny this game only exists for like... simulating top esports without actually being a sim
Honestly the sim is not up to par with Assetto Corsa. Literally came out years ago and can be bought completely for $8 or less on a sale which happens regularly lol
@@rachelwood4664 you can’t just remove games from a category lol if you release a sim it will be judged against all sims. Past and present. If it doesn’t even compare to a nearly decade old sim that’s just sad.
I personally feel that a lot of these new sim titles will always struggle, as an iRacer myself that is what I always compare too. It is certainly nowhere near as visually stunning. The UI on iRacing is so clean, so easy to use and just works. We all have so much invested into iRacing and don't want to waste all of that. I don't know really haha.
I got the Rennsport app just to see what the game what was about, and when it asked me to pick a car, it gave me an "EVIN" for the BMW I chose. That "EVIN" is apparently special to you and that car. This game has NFT cars.
THAT could actually work. NFTs have been a useless thing so far. But if you could buy the actual car that won a championship.....could hold some value to someone. Would be better if you could personalise the cars though
@@jamesbryant8133 No. No. And no. Kill that shit off. nft are not a solution nor even a logical replacement for game marketplace with unique items, if you would like such feature in a game...
I called that from the very first marketing stuff they put out. My bet is they hope to be able to have a "market" for cars, and allow people to buy cars at market price which will lead to the OP cars being more expensive.
“Approximation” - spot on. I filed it in the folder marked ‘come back in 6 months’ within 30 minutes of getting my key. The Saudi-funding links make it unlikely I’ll even do that.
I will say that with Jimmy not driving a lot of ACC in recent years does make the comparisons difficult. He doesn't do too much GT3 sims from what I recall. Maybe iRacing on occasion?
i gave up on giving a shit about rennsport after the first round of beta codes went out and i didn't get one. after that i realized i only saw big name people playing it. it seems they aren't interested in making a popular, solid racing sim, and instead they want an exclusive party of all the best players in the world only. i'm not going to watch rennsport or even look up any youtube videos on a game that's nearly impossible for normal people to play
I know it's still in beta but I can't say anything I've seen about Rennsport so far has given me any reason to switch from iRacing if and when it is more widely available.
While I received a beta key a few months ago and have used it for less than an hour. I was turned off from Rennsport quite some time ago. Their “marketplace” sounded a lot like NFT stuff, they denied it and then never really talked about it again. The whole thing is a bit sketchy.
The main issue is that rFactor 2's current devs aren't innocent either. Motorsport Games bought the studio that made the rFactor games and has been infamous for being a potential ponzi scheme as multiple investors in the company are pulling out and others are suing them. These kinds of antics from both sides makes you question who to trust nowadays.
the way you described it (and the way it looked) while you drove the praga sounds a lot like beamng. i was driving that a bit just yesterday in vr (its awesome btw) and as great as beam is, it still suffers from the same issues when driving cars that have slicks and aero and SHOULD be way more planted than they seem to be. though i can excuse beam because its not meant to be a hardcore gt3 sim. also i just noticed you have rf2 as the game category for this video, SAVAGE hahaha
For me, the best sim is the one that "feels" most like driving a car. Not entirely sure what that means, but AC on warm tyres has always been the one for me. On cold tyres, it's like this - grip? Pfft, meet wall - made me scared to push my real car even knowing it would go round those corners MUCH faster on cold tyres. I wonder how long it will be before someone *really* nails the physics of these things.
A part of my brain wants to say they're just using the tyre code as a holdover until they get their own implemented Though, I feel the odds of that being the case are low, however.
I do hope it'll be good, but I won't be surprised if it's just a money grab off a very successful AC1. Stefano Casillo being out from Kunos worries me a little bit.
@@Jim_AC There are developers who have a passion and love for their products, Kunos is in that group. They aren't going to release a "money grab". Stefano left over 3 years ago as well and ACC has received multiple significant physics updates since.
What a lucky guy. I understand doing some activities can be stressful. Causing white or gray hair, or balding. But your hair turned blond. That's awesome.
Absolutely nothing there that would convince me to choose it over other sims. On a sidenote, even for a beta, performance is wild. Just by watching the video you can see how much the frame pacing is off.
I'm always waiting for a new sim racing game that has the graphics AND the physics, but it seems iRacing is still my go to game. It doesn't look the part, but nothing races (online) like iRacing and I won't switch until a simulator looks better and drives better/equally. Rennsport seems like a big cashout, like most games this year. All my hopes are going to AC 2.
Jimmer, this is likely the reason they didn't want to give you a key...they had the Praga in and they knew when you got your hands on it the jig would be up!
If you're going to steal code from something at least make sure the company that made it is completely gone first. Like I don't know, Richard Burns Rally. Instead of us getting the 6th GT game of the last 15 minutes
no I haven't, otherwise I don't think I could give the key away. I'm just thoroughly unimpressed by all the videos I've seen and how slow the beta process is moving. If you're interested in getting a key you can have it .
The thing that killed it for me (atleast for now) after only 10 minutes: just go completely over the limit, slide around like no tomorrow. And that is faster than driving normaly. Thats NOT how it works
Some people have critiques and are wanting vintage cars etc...from a business perspective...I don't think that would be kind to margins. I guess they cater to what will make money and not the few that only drive vintage cars
Car selection, Physics , Tracks are the most important. im unsure about rennsport.. glad your covering it ,from the looks of it via Gameplay , im getting Project Cars 2 vibes... the praga sounds identical to Project cars 2 ... wtf how important is the FFB clipping, i get some on my G29 in ACC but very little ??
@@bigredracingteam9642 with all the money rennsport is spending and just to have what, 10k players, wouldn't even pay for the championship prizes they organized in last year.
@@eddyn2 Oh, my comment wasn't meant as an excuse for, or in support of Rennsport. I just don't think there's a massive audience for the sim-racing games that strives for realism versus games like Forza (the Horizon branch in particular.)
I always did find the unconventional marketing a bit weird but I didn't think it seemed dodgy until now. Lots of promises with nothing to show, big money spent marketing, selective exposure (e.g. not giving Jimmy a key till now), the list goes on. Sadly it seems with the boom of sim racing has come these people looking to exploit it. I guess we have to rely on the next GTR game for the next big thing.
Finally an honest opinion on Rennsport. I received the beta key a couple of months ago, tried it once and never touched it again. It's just so bad, physics are a disaster and the sound is just stupidly bad.
As a software developer, if you build your own physics engine from ground up, importing tire modeling data from another non-compatible engine is definitely not a copy-paste work. So if we assume that Rennsport actually created their own engine, it's pretty sure that they didn't copy-paste any data from another engine. For sure, their developers will probably test similar cars and similar tracks in both sims and try to emulate the parts that seem sensible.
Copying and pasting data from somewhere else isn't copy-paste work? That's an interesting take. I've been writing tire models for over 20 years, have 7 sim titles under my belt including KartKraft, VRC Pro, and a couple rF2 engine based games working for Studio 397. If the variables are all the same (even just in name) then it's almost certainly the same model, especially when it comes to tire models.
@@MikkoRantalainen Your words: "importing tire modeling data from another non-compatible engine is definitely not a copy-paste work. " Anyway, they have now admitted they're using the ISI engine which most likely includes being handed parameter sets for vehicles which explains why people found exact copies of all that too. Nothing wrong with licensing an engine of course, but that's not writing an engine from scratch like they've been claiming at all. Since then they've removed all references to "in scratch" and similar from their website. You wrote: "So if we assume that Rennsport actually created their own engine, it's pretty sure that they didn't copy-paste any data from another engine." Which is also wrong. And: "For sure, their developers will probably test similar cars and similar tracks in both sims and try to emulate the parts that seem sensible." Yes, but that's not what happened here. People found exact copies of the car files including all variable names and values. I'm sure they'll massage them from there but they most certainly did start with whatever was handed to them by ISI on both the physics engine code and data side. That's not a problem in itself, it's a good engine, the problem was they were claiming to have created it all themselves from scratch which is definitely not the case.
It's interesting to see that the Praga seems to handle a bit like a pre-aero formula 1 car with the way it skates around and goes through corners sideways. And the gearshifts in this game sound soft and damped in a way that you'd expect from a Rolls Royce during a 0-60 run and not at all what you'd expect from a sportscar, much less a GT3 car. I already knew i wasn't going to be getting this game due to the subscription model style payment (Which, might i add, i find pretty bold, considering that's the number one complaint about iRacing, and it doesn't look as if this holds a candle to iRacing currently), but i still was expecting a lot more at this stage in development.
Rennsport's agressive and massive marketing campagins were a turn off for me from the start. Certainly not surprised to see they're sketchy.
They seem like a scam
yea, this whole thing kinda feels like a massive money laundering scheme or something.
@@boenkstah kicked off by some saudi millionaires/billionaires to get into funding this...yeah weird from the start imo
A trade-off is often inevitable when a company scrapes the entire budget towards marketing and youtuber promotions and leaves out the high quality development to the side. You can see it happening to lots of famous products. I dont have to name them.
@@Dornogol I haven't looked into the game at all but that would explain a lot..
I don't have a clue why they'd even try with GT3s since ACC already basically monopolised that catagory
I feel exactly the same, from what I drive and hear, ACC is just too complete
@@13bot.if someone came along and did a GT3 game with great VR, ACC would struggle to match that.
@@MikeOnTrack ACC already has great VR though
@@leximoding, it works well if you have a NASA-grade PC, but it is still extremely poorly optimized.
@@flyingphoenix113 That's the case for all VR games that aren't built for VR though.
During the first Rennsport summit, I asked the lead developer point blank whether they were using a licensed physics engine, and he answered that they coded their own physics from the ground up. This was recorded by more cameras than I can recall. ¯\_(ツ)_/¯
well at least you're not complaining about F1 not being masculine enough anymore and have moved back to rennsport skepticism, a welcome change I assure you.
@@unfortunately_fortunate2000 wait what lmfao
"We built it from the ground up" doesn't exclude "after spending months reverse engineering RF2's physics engine from the compiled binaries with a team of assembly language experts using IDA disassembler."
Or just "looking through some leaked RF2 source code we found on the deep web."
@@archive3339 he made one of the dumbest community posts I've ever read, in which part of it contained how the 2005 f1 season was better than anything of recent years because the v10s were more masculine.
@@unfortunately_fortunate2000 oh........ bit strange
This could be the end of Rennsport before it even begins 🤣
I mean, they've started that themselves by 1. Making the first cars gt3, which would be nothing short of a miracle if they managed to beat ACC on that. 2. Starting an esports league for it, when the game is nowhere near close to release. 3. Having a subscription based payment model that everyone is pretty much against, UNLESS the content is very very good like with iracing. And 4. Not catering to the target audience.
Tldr. They're trying to outdo the best sim for gt3, with the model of the most popular sim in online racing, would be a miracle if they would be able to pull that off
Nah. Don't hate me for saying this. This is just an analysis. ACC offers nothing in prize money to their community. If Rennsport offers a million dollar prize annually, or for multiple events each year... I don't care how bad the physics is, it will do more than 10 times than ACC. Everyone with a joysitck playing Forza or GranTurismo will clamor for that million dollar prize! That's their gamble! They are not at all playing the ACC or iRacing game. They are playing 100 times their subscribership combined! or even 10,000 times iRacing! They are putting up insane prize money to get aired on global sports channels that also air F1 and NASCAR! They want to sucker in every racing fan out there. Not saying they will succeed at all. Just an analysis of what their strategy seems to be. Physics and realism isn't the most important thing to making money.
ACC or iRacing is super small time. Rennsport is shooting for iconic, average guy with sim steering wheel makes a million! Rennsport is shooting for hundreds of millions of subscribers worldwide. I really think they are playing big time, and not super small time like iRacing. Not saying they will succeed, just that my analysis points to that strategy.
@@virtualawakening2299 ah yes, you get hundreds of millions of subscribers by putting out a bad product and making an eSport. Yeah right.
They can not compete with Gran Turismo or F1, because they don't have the Brand name or the licenses, they cant Compete with with AC, because of the subscription, and they cant compete with iRacing because of the quality of the content.
ACC has around 2k peak players per month right now, F1 23 has 5k and iRacing 15k peak players online at the same time (all on PC). You really underestimate how little the simraicng market is compared to the full gaming market, there is NOT EVEN A SINGE MILLION SUBSCRIBERS OUT THERE.
BTW iRacing is already offering Milion dollar Price pools and TV deals. Grand Turismo is already an Olympic sport. F1 eSport is already back by the pinnacle of motorsport.A
And still they don't have Millions of players at the same time.
Sorry, but you are delusional.
If that's their strategy then it's over before it began@@virtualawakening2299
i kind of agree with that, same theory already applies to f1 games imho. f1 esports is popular, even though the f1 games drive like a sack of bolts imho..@@virtualawakening2299
There is a reason „owning“ that BMW gives NFT vibes. It is an NFT and they used to brag about that on their website. They removed the mention of NFTs at some point.
I thought I was going crazy, I'm glad someone else noticed it. I believe Ian Bell was also involved in this as well which would explain a lot
What's an Nft?
@@chrisbassett1255call it csgo skins that only go down in value
@@chrisbassett1255needless level of digital scarcity added to get more money out of the end consumer
@xILoveFishyx I always say "it's the digital version of a pyramid scheme." lol
bro we need a jimmy praga review on every sim
I get they call it a Beta at the moment, but if its good enough for a multi million $ competition on it, it has room for this sort of criticism and should be better at this stage
rFactor 2 is KING
@@wombatgirl997 I completely agree.
Beta, alpha, early-access it's all just a marketing shield against criticism.
I feel like if I can play it right now, it should be judged as a fully released and playable game.
Especially if I have to pay money for it.
@@wombatgirl997 well for now theres no prize for this game, but i get what you are saying , look at mk1, its terrible game is lagging, dlc on launch , like WHAT, and a in app store to just make you spend way too much if you want everything, and that model of game need to die and we need to just not get on it. show them hey im smarter GTFO , i would not mind paying a game a certain high price if you dont bull shit me with DLC and in game store. thats it
betas these days are always 99% done anyway, this is the state the game will release in and the game will die farily quickly id imagine
Of all the things, they have started out with modelling GT cars. The class, which has probably the best single game, which only focuses on a single type of cars in the form of ACC. And by the looks of it, they aren't building an ACC-killer
Remember when this was being called an iRacing killer? Pepperidge Farm remembers.
Anything without a monthly subscription is an iracing killer
@@delayedcreator4783poor people need not subscribe
Iracing is top sim racing and it’s not even close unfortunately.
iRacing has the largest driver population of any other sim out there. Interesting, considering everything else is an "iRacing killer". Keep telling yourself that. @@delayedcreator4783
@@rachelwood4664 online multiplayer is the only point
ACC has developed such a strong product for GT Racing, and iRacing dominates the online and competitive matchmaking market. Nothing against the Rennsport Dev’s, but wow they have a long road ahead if they want the ambitious product they offered from the start.
not surprising, the game itself is using shady marketing so why not shady devoplment
The game looks like some rogue businessman took a look at ACC and said to himself "I can do that too", spent a bunch of someone else's money to make it happen, bought other people's advertising and organised some weird event for but a few people to declare "this is the racing sim of all time pls buy so I can get my under the table cheque".
I'm not sure that's what they're going for, but that's what it looks like to me.
Yeah that's 100% what it seems like lol.
That Rogue Businessman: Mohammed Bin Salman.
you'd think they'd reach out to the most well-known sim racing Praga driver for feedback and help developing the car, if they cared
Especially since he owns the car he won a championship in. Maybe Rennsport could rent it from him for a bit or something.
@RubyRoks Yeah, I wonder if Jimmy could rent the car out for devs to get audio recordings and physics
I wouldn't let them touch it if it were my car. @@RubyRoks
Maybe gordie was busy 😂
I'd assume it's very deliberate, that they didnt reach out to jimmer, they've probably done another round of capital raising prior to this video, which rightly should be the end of Rennsport.
It’s silly how so many teams and companies are trying to push sim racing esports when the audience for it is practically non-existent in comparison to the artificial hype they try to push
Yeah, I do believe the audience is their but it def not as big as they make it out to be. Like f1 eSports only gets like 5k live viewers Max for the most well known sim racing eSports series
It is fine when it ends up as a byproduct of a sim being successful by its own merit and in a developed state. But what Rennsport is doing is really something I don't understand, you have a completely bare bones title yet you are pushing unsustainable esports on it? There is either something shady going on or the people behind it don't understand the market at all.
@@namesii1880 My thoughts exactly and all we have to do is look back in history for things like this and realise it's all a marketing scheme/plan for these companies. I'm saying it now, this game is a cash grab and won't be as popular as other titles but I could be wrong.
Consistently put up a million cash prize, and it doesn't matter how bad the physics is. Every clueless sucker will buy into Rennsport! With that kind of prize money, every global sports channel will air it! That's Rennsport's gamble. Who knows how deep their funding is???
@@virtualawakening2299But the problem still is that in the small community of sim racers not enough care about trying to reach the very top of esports. So much effort for what really has no way to make money. Compared to other esports where top players can earn a great salary and have lots of big tournaments to play.
Visually it looks like driving Grid Autosport, where the car doesn't feel connected to the road and it kinda just floats and "skids" on top of the road instead.
It reminds me of how most FPS games implement their first person player/weapon models, where the hands/weapons you are firing don't actually exist as physical objects within the game world*; even with more polished games that use animations to bring your weapon closer to you when you get near walls, this is all just rendered on top of the physical game world, much like weapon sprites in the early FPS games, but in 3D.
The fact that this feeling is happening in a game where everything around you DOES actually exist as physical objects in the engine is kind of impressive.
thats why i`ve never gotten onto the Grid games, i love me some pure arcade racers but that floaty drifty feel kills it for me, also why i detest drift to steer games
@@nicolaslabra2225 Same!
As someone who plays Grid Autosport this is very true even on the phone. Can’t trust the car to grip anywhere and the it feels like they will snap any moment through a corner
@@robertdevaldI am playing assoluto racing from a long time, which i think has the best physics in mobile game , then one of friends suggested me about grid, my initial impressions were like, it had great graphics and car sounds, but the controls truely sucked and there was no way you could feel the car in the game, like when is it gonna oversteer or understeer, which is very well implemented by assoluto racing
Sry for my English
Thank you Jimmer, Its refreshing to hear an honest critique on Rennsport. Sim racing needs to bring back the reason why we like driving race cars, How they actually feel like to drive! Not hyper focused on GT3 esports only players and what they want the game to drive like. If It were not for the odd youtube video on this title I would have forgotten about it by now.
Take a shot every time Jimmy accidentally calls the M4 GT3 a GT4!
Jimmy now able to give actual driver feedback on sims. Long way to come for a boy in a shed. So proud
Even suggested game by youtube is rFactor 2 😂
Jimmer is one of the few youtubers that isn't afraid to tell it like it is! I havent played this personally but any game I have played that Jimmy has given an opinion on, I have had similar views on. Cheers for the straight up no bullshit first look at the game
another thing is that the pros in ESL R1 drive without TC because that's fastest and if no TC is fastest IN A GT3 that means you're doing something wrong
Ahh the Gran Turismo style of making the cars drive unrealistic and then calling it a sim.
Ahh yes another GT3 centered game, how exciting, just what we needed..... not
They think we play these gt3 games because we LOVE them…. They’re just the ONLY thing we have
@@dertmatyui Nah, that is definitely not right either. Sim racers do genuinely like what GT3s offer for racing and the popularity of them reflects that. Look at the various iRacing GT3 series participation and compare it to other classes, or the major success of ACC. Rennsport just so far isn't doing anything better than other sims with GT3s.
@@dertmatyui well when it comes to competitive sim racing at least. I don't play them. Give me a race against AI in a historic car in Assetto Corsa any day of the week over this cr*p. GT3 cars are the most bland, uninspiring and overasisted race cars ever. EVER.
Why doesn't any studio take it upon themselves to come up with a modern version of GP Legends, or base a game on 60s sports car racing (the perfect time for that was a few years back when the Ford vs Ferrari movie was announced). So many great racing era's and stories to tap into.
Or here is another batsh*t crazy idea I'm positive every car guy would appreciate: a sort of NFS Carbon/2F2F streetracer with actual simulation physics, where you do illegal driving first person (with a wheel setup), with real damage, real physics, you can upgrade your car, win races and territories against other racer gangs etc etc...
@@dertmatyuiit’s because they’re fun to race. Problem is we already have gt3 sims. I just don’t see why a company won’t try and fill a neigh rather than doing the exact same thing again.
I _genuinely_ love driving GT3 cars, ever since I found out about GT3 class in 2009 and downloaded plenty of high-quality GT3 mods in GTR2. But if you want complete GT3 racing experience, both Assetto Corsa Competizione and rFactor 2 already provided you with that experience. Maybe add R3E to that as well. Not sure if RS is going to add some extra layers to that in comparison with ACC or rF2.
I've heard similar about the 'slip angle for speed' physics from others. So you're not alone. I don't really see the appeal of another GT3 focused sim.
When I first heard their depiction of the Praga engine I was reminded of the sound of the "Muscle Roller" mod for AC!
"AAAAAAAAAAAAAAA! SLAP! AAAAAAAAAAAAAA!"
The whole marketing strategy was weird
Seeing videos about "new season in Rennsport" yet no one except for a few chosen individuals can play it?
How do you run a season in a game that isn't even available yet?
They are hyping this game up so much, and putting down so much cash... Their two annual expos have been completely over the top! Their prize cash money to the esports drivers is over the top! Whoever is funding this has deep pockets! Money speaks! Who cares about physics? If you can win so much money, who won't try??? It looks like the prize money and televised races will catapult them over Forza and GranTurismo combined. They are not aiming for the meager hardcore sim racing fanboys. They are aiming for the sideline couch NFL watcher who then watches Rennsport on ESPN and gets hooked!
@virtualawakening2299 okay but like, gran turismo had the GT Academy TV show for a bit because they partnered with Nissan, and they have their GT sport and GT7 championships (which are like whole events with spectators) up on youtube. These are like the highest viewed official sim racing shows and videos and they are certainly not sustainable on their own given the viewing figures, and it took Polyphony literal decades to get where they are. I mean, I'm subscribed to the Gran Turismo yt channel and even I don't watch every race. So if Rennsport thinks televised sim racing events will truly be the thing that keeps the game alive, they aren't ambitious, they are just stupid.
Your spot on by the way with the M4 GT3 having a code and feeling 'very NFT' cause the original marketing pitch with the game was that it had NFT's in it, and you could 'own and sell the cars you have' or something dumb like that
Then obviously NFT's fell through, and they got a lot of backlash for having NFT's listed as a feature, and quietly removed that section from the advertising.
And since it's main thing for a while was advertising NFT's, you wouldn't be wrong if you guessed this game had a lot of money shovelled in to it by very rich people and has spent basically all of that money on trying to make the game big - which has failed drastically because simracing isn't full of your average consumers, it's mostly comprised of people that actually want a quality product and not some weird form of exclusivity because they happen to play some weird NFT racer and not an actual sim lol
I've never heard of Rennsport before this, but I'm getting very Rich Energy vibes from this. The NFT thing would track with that...
In many ways new sims just drive like the old ones, but at a worse frame rate.. (and without triples or VR support)
We just don't have those passionate developers we had back in the day with Assetto Corsa, Rfactor, Race07 etc... I'm worried we have seen the glory days of great driving feel and realism mixed with good game play. We are now in the era of e-sports cash grab titles.
@@JallyTee Kunos still exists, still supports ACC, and is currently working on AC2. Think it's very unfair to lump them in with the rest especially with how far they've come since Assetto Corsa.
@@JallyTee rf2 with lfm is whats keeping me into simracing.
@@JallyTee I'm 99% sure there is just as much passion as there ever was. Things have become exponentially more complex and expensive and devs struggle to channel that into a final product..
@@NielsHeusinkveld Well that's the issue, They are doomed from the start. you can have all the passion in the world and strive to make the best simulator but If you can't make it... well you fail no matter who much money you shovel into it. Simplicity is key with games. I think Assetto Corsa might be the perfect example of this. I will never understand why Kunos abandoned this sim for so long but im glad they have gone back to it now.
From an outside look into the game, to me it seems more like the old AMS2 physics before they got it right through the updates. Almost like the tires are floating above the road rather than being on the road. I haven't got a beta key to feel it out for myself (signed up for the closed beta the day it was announced, seemed much more promising back then) but I suspect that if it is true about them stealing tire code, something with their physics engine regarding either roadmapping or suspension is fundamentally wrong because rF2 tire physics are insanely good. AMS2 was using the physics engine of Project Cars 2 if I'm not mistaken, and seeing that they had such a hard time ironing out a few lines of code before it all clicked makes me think the inverse is happening here. A bespoke physics engine, and borrowed code not meant for said engine.
What is the point of this game when so many other well established games with gt3's exist?
Hopefully someone does a deep-dive on Competition Company GmbH (the company behind rennsport) because there's something a bit off
think Porsche owns it, or is massively involved with at least
@@kresimircosic9035Well if that’s all it is, it isn’t really dodgy.
They seem off because their strategy isn't like iRacing or ACC. Think of iRacing as holding just 1% of the sim racing market. Rennsport wants the other 99%. What other company offers up insane prize money? What other company is trying to compete for television time against F1 and GT3 and NASCAR? Hwat, only Rennsport??? See, Rennsport wants to be televised because of their insane prize money to catapult themselves over Forza and GranTurismo combined. Physics has nothing to do with the 99% they are aiming for. (sadly)
In a way, their strategy is like what Bill Gates started with Microsoft in the 70's, or what Tesla did with cars when auto manufacturers couldn't think outside the box. Rennsport isn't thinking the same as every sim out there. They have a crazy, insane strategy to capture the remaining 99% of untapped potential Rennsporters. Their strategy isn't centered on realism and what the hardcore sim racer thinks. Their strategy is making every average guy think they can win that prize cash so they buy into the game and finance Rennsport.
@@virtualawakening2299 What's wrong with competing in that market if 99% of people are happy to play it?
@@Alex-ck4intheir means to get to said end. Stealing code and predatory NFT-projects do not belong to such a video game
I think the thing i'm most worried about is the EVIN on "Your" BMW M4 GT3. Why does a virtual car need a VIN number unless it's a playable NFT?
It IS a virtual item like a steam item.
NFTs aren't the object displayed but the link to them.
This is basically CSGO skins but car
@@rachelwood4664 3:19 There are two BMW M4 GT3s in the garage. The default one in the game, and the one he selected during sign up which has an EVIN. The EVIN appears to be like the VIN number on a normal car that signifies who made who made it and some other identifying characteristics about the car. The EVIN, or electronic VIN, appears to show what game the car is from (RS), what car it is by model name (BMWM4GT3), and after that what is in essence a serial number.
NFTs are *meant* to be a verification tag or receipt showing ownership of a "unique" piece of digital media. It's a form of crypto currency, which itself is a topic too large for me to explain here. I'm not saying by having an EVIN that his in game car is an NFT, i'm just curious as to why an in game car would need an EVIN if it wasn't an NFT.
@@lucasgamezz140 CSGO skins don't have serial numbers. Why does this car have a serial number showing what game it's from, it's model name, and a semi-unique string of numbers?
@@RubyRokswouldn’t pattern and float count as serial numbers for a cs skin
@@Histraction0028. Yes and no? Float count, near as i can tell, would be more like the mileage tracker underneath the EVIN in game showing how much use/wear it's had. As for pattern, that *could* be used for a serial number, but i don't think each Asimov AWP (for example) is serialized in game, or if it is it's nowhere near as prominent as the EVIN is in Rennsport.
Bear in mind, I haven't played more than an hour of CS in about 10 years and never understood why weapon skins mattered, so i don't know exactly how they work/are displayed in game. Everything i just said could be completely wrong, especially since the CS2 launch
Rennsport needs to be careful here. I still remember what happened to the game Too Human, after it was found that they had used Unreal Engine code in their own engine. Let just say that there's a reason you can no longer buy a copy of the game.
they are backed by the saudi goverment, they'll just chop rfactor2 heads
Too Human story was also unfinished as it end abruptly
The game was also dog shit so there are a lot of striking similarities to Rennsport.
Funny that, you might not be able to BUY the game, but you can CLAIM it. Microsoft made it backwards-compatible on the newest Xboxes, and it’s available for free.
@@DragRedSim Holy shit, really? For Too Human of all games?
I KNEW IT.
I Knew the physics felt familiar! I use RFactor 2 as part of my university course, and jumping into Rennsport felt eerily familiar but I could never work out why.
NOW I KNOW.
That is sick tho, what university course makes u use it?
Does that mean the game has a lag on the steering input? I really wanted to love Rfactor 2, but it always had a lag on the steering wheel that I could never find out what caused it.
I am not accusing the company but the Sherlock Holmes part of my brain turns to overdrive when its main promotional banner is " We didnt copy any physics."
I thought it was Jimmer's breathing but it's actually the sound of the kerbs lol. This sim looks like a DOA.
it looks like the car is pivoting from the center, not being moved by the tires interfacing with the asphalt at all...
To me, the cars in Rennsport has always looked like they are handling like a shopping trolley. Like watching this and video as well as the James Baldwin's videos honestly give me flashback to when I was a kid and would pretend to drift the shopping trolley around the corners between the ails as a kid... Looks weird
lol rFactor2 in the game description.. 🤣
That Praga sounded bad your right and also i didn't see much physics bouncing springing or bumping from tires or weight transfers, looked like it was a bit on rails.
Thanks Jimmy love the vids! 👍
+1 to what Jimmy was saying about cars feeling too slidy - got exactly the same feeling when I had a chance to try it out at ESL Katowice... Not sure what they're trying to do to compete with other sins, but it's really weird.
They're pushing proprietary hardware as well - wheel and base were ... fine?.. at most. Pedals were ok though
Hey Jimmy, when you said “this feels like driving a shopping cart” I felt that. I also reviewed RENNSPORT a few months ago and as a package (UI, graphics, FFB, etc.) I actually liked it, but I was left puzzled by how the rear of the car kept wanting to step out at every corner. You don’t feel like you can send the car without the rear overtaking you. It feels floaty. But I thought that maybe something was wrong with my approach and I was driving the sim wrong. The only way I found to manage that annoying oversteer was to anticipate it by counter steering way earlier than felt natural. And also turn off the car-specific degrees of rotation setting. It did not fully remove it though. Funnily enough, in my review I mention that it feels super close to rF2 😂
Maybe it's finally time to review Grand Prix legends, now it's 25 years old :)
Bro fix your yt tags 😂
All jokes aside, I love the honest video
Really need this in sim racing :)
Really happy you're giving such a down to earth "review" of this game. They're trying to hype up this game as the next generation of simracing, the best thing ever, organizing events with big esports drivers and what not. And in the current state, it's basically shit.
It looks half decent, but not better then any other sim, the sound is aweful or decent but completely off (seen other people compare the Porsche Cup car from ACC to Rennsport, sounds horrible and soulless in Rennsport) and the worst thing is the physics. Sliding around like you're on ice and that is actually the fastest way around a track...what?
At this point, I highly doubt it will change in big enough ways for it to be a serious contender for other sims like ACC, iRacing or heck, even GT7. Certainly with AC2 rumours in the works, if Rennsport can't even get close to any of the current sims (some of which are 15 years old), it's not worth the time investing.
from watching other content about it it seems like a lot of people agree that you have to drive it super slippery to go fast, which doesn't seem on brand for gt3s
Even before these shenanagins.
Was anyone really excited for this title outside of the esports people?
It's yet another GT3 sim with nothing new to offer to the general sim racer.
"bita" moment lol
on a more serious note, this game looks very sus indeed, and, imo, isn't going to gather anyone because iRacing exists lol, it's the most stable sim on a market right now and people who play it aren't going to part with their bought cars and tracks (which is still fucking bullshit)
The mirrors are far too distracting, its like they are running at 10 fps
I got a beta key a few weeks ago and turned it off pretty quickly. It feels like the car is sitting on one big fat wheel in the centre, pivoting from the middle of the car rather than having wheels at each corner. Trying to use the brakes to turn was pretty much impossible. Forza 7 has more realism.
Jimmy, thanks so much for staying true to yourself and giving a honest review, unlike some other content creators who are creating hype around Rennsport. It's so funny this game only exists for like... simulating top esports without actually being a sim
Oh my god Rage Racer, my first driving game when I was a kid. I loved that game so much!
Honestly the sim is not up to par with Assetto Corsa. Literally came out years ago and can be bought completely for $8 or less on a sale which happens regularly lol
@@rachelwood4664 you can’t just remove games from a category lol if you release a sim it will be judged against all sims. Past and present. If it doesn’t even compare to a nearly decade old sim that’s just sad.
I see the kerb audio is still hilariously delayed like it was in pre-alpha/early access media testing.
The sound of the praga sounds like a rally car from collin mcrae rally 2.0 (2001)
I personally feel that a lot of these new sim titles will always struggle, as an iRacer myself that is what I always compare too. It is certainly nowhere near as visually stunning. The UI on iRacing is so clean, so easy to use and just works. We all have so much invested into iRacing and don't want to waste all of that. I don't know really haha.
I got the Rennsport app just to see what the game what was about, and when it asked me to pick a car, it gave me an "EVIN" for the BMW I chose.
That "EVIN" is apparently special to you and that car.
This game has NFT cars.
THAT could actually work.
NFTs have been a useless thing so far.
But if you could buy the actual car that won a championship.....could hold some value to someone.
Would be better if you could personalise the cars though
Jesus Christ...
@@jamesbryant8133 No. No. And no. Kill that shit off. nft are not a solution nor even a logical replacement for game marketplace with unique items, if you would like such feature in a game...
I called that from the very first marketing stuff they put out. My bet is they hope to be able to have a "market" for cars, and allow people to buy cars at market price which will lead to the OP cars being more expensive.
@@JohnSmith-dt1tw The question is, for real money or in-game cash
“Approximation” - spot on. I filed it in the folder marked ‘come back in 6 months’ within 30 minutes of getting my key.
The Saudi-funding links make it unlikely I’ll even do that.
thanks for the Video and greetings from the guy they posted it on the forum.
I will say that with Jimmy not driving a lot of ACC in recent years does make the comparisons difficult. He doesn't do too much GT3 sims from what I recall. Maybe iRacing on occasion?
Nobody sane should be anywhere near ACC
i gave up on giving a shit about rennsport after the first round of beta codes went out and i didn't get one. after that i realized i only saw big name people playing it. it seems they aren't interested in making a popular, solid racing sim, and instead they want an exclusive party of all the best players in the world only. i'm not going to watch rennsport or even look up any youtube videos on a game that's nearly impossible for normal people to play
Appreciate the direct feedback from someone who has enough experience to relate broadly (see what I did there...).
I know it's still in beta but I can't say anything I've seen about Rennsport so far has given me any reason to switch from iRacing if and when it is more widely available.
While I received a beta key a few months ago and have used it for less than an hour. I was turned off from Rennsport quite some time ago. Their “marketplace” sounded a lot like NFT stuff, they denied it and then never really talked about it again. The whole thing is a bit sketchy.
0:07 That echo transition was slick af
The main issue is that rFactor 2's current devs aren't innocent either. Motorsport Games bought the studio that made the rFactor games and has been infamous for being a potential ponzi scheme as multiple investors in the company are pulling out and others are suing them. These kinds of antics from both sides makes you question who to trust nowadays.
the sound of the Praga was an assault on the ears, who thought that was acceptable?
the way you described it (and the way it looked) while you drove the praga sounds a lot like beamng. i was driving that a bit just yesterday in vr (its awesome btw) and as great as beam is, it still suffers from the same issues when driving cars that have slicks and aero and SHOULD be way more planted than they seem to be. though i can excuse beam because its not meant to be a hardcore gt3 sim. also i just noticed you have rf2 as the game category for this video, SAVAGE hahaha
For me, the best sim is the one that "feels" most like driving a car. Not entirely sure what that means, but AC on warm tyres has always been the one for me. On cold tyres, it's like this - grip? Pfft, meet wall - made me scared to push my real car even knowing it would go round those corners MUCH faster on cold tyres. I wonder how long it will be before someone *really* nails the physics of these things.
A part of my brain wants to say they're just using the tyre code as a holdover until they get their own implemented
Though, I feel the odds of that being the case are low, however.
Assetto Corsa 2 will save us all!😇
🙏
I'm really keen to see AC2. Kunos has a lot of experience and learnings from 2 titles now so AC2 could be something great.
I do hope it'll be good, but I won't be surprised if it's just a money grab off a very successful AC1. Stefano Casillo being out from Kunos worries me a little bit.
@@Jim_AC There are developers who have a passion and love for their products, Kunos is in that group. They aren't going to release a "money grab". Stefano left over 3 years ago as well and ACC has received multiple significant physics updates since.
I hope you're right @@namesii1880
The name choice is interesting. Who doesn’t know classics like golf, football, or planes
ive seen the porsche esports guys race on this and it literally looked like they were doing tandems the way they were sliding around the track
What a lucky guy. I understand doing some activities can be stressful. Causing white or gray hair, or balding. But your hair turned blond. That's awesome.
Tim Wheatley worked for ISI in the rF1/rF2 days IIRC so I imagine he'd know if rFactor physics files are being used!
Finally. Someone who feels the same!! Such a long way to go!
Absolutely nothing there that would convince me to choose it over other sims. On a sidenote, even for a beta, performance is wild. Just by watching the video you can see how much the frame pacing is off.
I'm always waiting for a new sim racing game that has the graphics AND the physics, but it seems iRacing is still my go to game. It doesn't look the part, but nothing races (online) like iRacing and I won't switch until a simulator looks better and drives better/equally. Rennsport seems like a big cashout, like most games this year. All my hopes are going to AC 2.
Jimmer, this is likely the reason they didn't want to give you a key...they had the Praga in and they knew when you got your hands on it the jig would be up!
If you're going to steal code from something at least make sure the company that made it is completely gone first. Like I don't know, Richard Burns Rally. Instead of us getting the 6th GT game of the last 15 minutes
Getting massive TOCA2 vibes from the rear view mirrors 🤣
I just got a closed beta key after a year of waiting and tbh at this point I'm not even interested in playing it anymore. Anyone want a key?
Have you played yet ? If so what are your thoughts? I'm so eager to try this out but no key for me unfortunately
no I haven't, otherwise I don't think I could give the key away. I'm just thoroughly unimpressed by all the videos I've seen and how slow the beta process is moving. If you're interested in getting a key you can have it .
The thing that killed it for me (atleast for now) after only 10 minutes: just go completely over the limit, slide around like no tomorrow. And that is faster than driving normaly. Thats NOT how it works
Looks like the car is steering off its centre axis. Just like Grid did in the good old days.
You're colorfull commentary is freaking awesome
At least Big Rigs was a funny way to launder money with a racing game, this is just sad
Jimmy: I just drove this car a few days ago *::revs engine::*
Praga R1: AAWOOOOOOGA
Jimmy: 😨
It sounds like a scouser. EEEEEEEEHHHHH!!!!!!
I'd apologise to any scousers, but they're all aware it's true 🤣
Some people have critiques and are wanting vintage cars etc...from a business perspective...I don't think that would be kind to margins. I guess they cater to what will make money and not the few that only drive vintage cars
Bloody knew it. Huge red flag over this sim right from the get-go.
You sound skeptical about anything new you discover.
Car selection, Physics , Tracks are the most important. im unsure about rennsport.. glad your covering it ,from the looks of it via Gameplay , im getting Project Cars 2 vibes... the praga sounds identical to Project cars 2 ... wtf
how important is the FFB clipping, i get some on my G29 in ACC but very little ??
Forza Motorsport, a simcade (more arcade than sim imo), will have the amount of players Rennsport would never have, even in their wildest dreams.
Even if you made the world's most advanced sim racer and gave it away for free that'd still be the case.
@@bigredracingteam9642 with all the money rennsport is spending and just to have what, 10k players, wouldn't even pay for the championship prizes they organized in last year.
@@eddyn2 Oh, my comment wasn't meant as an excuse for, or in support of Rennsport. I just don't think there's a massive audience for the sim-racing games that strives for realism versus games like Forza (the Horizon branch in particular.)
Maybe the state of the Praga is why they were hesitant to give jimmer a key.
I always did find the unconventional marketing a bit weird but I didn't think it seemed dodgy until now. Lots of promises with nothing to show, big money spent marketing, selective exposure (e.g. not giving Jimmy a key till now), the list goes on. Sadly it seems with the boom of sim racing has come these people looking to exploit it.
I guess we have to rely on the next GTR game for the next big thing.
I love these investigative pieces Jimmy! Keep up the awesome work-the truth, whatever it is, demands to be heard! ;)
that Praga was driving like a 70s muscle car in FH5. All the oversteer.
Finally an honest opinion on Rennsport. I received the beta key a couple of months ago, tried it once and never touched it again. It's just so bad, physics are a disaster and the sound is just stupidly bad.
The Praga sounds exactly like the electric Andretti go-karts.
I got a key last week, can’t say I was that impressed. Even the install was a faff
Im so happy you dont like the Praga on Rennsport, i didn't enjoy that drive one bit myself.
As a software developer, if you build your own physics engine from ground up, importing tire modeling data from another non-compatible engine is definitely not a copy-paste work. So if we assume that Rennsport actually created their own engine, it's pretty sure that they didn't copy-paste any data from another engine.
For sure, their developers will probably test similar cars and similar tracks in both sims and try to emulate the parts that seem sensible.
Copying and pasting data from somewhere else isn't copy-paste work? That's an interesting take.
I've been writing tire models for over 20 years, have 7 sim titles under my belt including KartKraft, VRC Pro, and a couple rF2 engine based games working for Studio 397. If the variables are all the same (even just in name) then it's almost certainly the same model, especially when it comes to tire models.
@@toddwasson3355 Where did I claim that " Copying and pasting data from somewhere else isn't copy-paste work"?
@@MikkoRantalainen Your words: "importing tire modeling data from another non-compatible engine is definitely not a copy-paste work. "
Anyway, they have now admitted they're using the ISI engine which most likely includes being handed parameter sets for vehicles which explains why people found exact copies of all that too. Nothing wrong with licensing an engine of course, but that's not writing an engine from scratch like they've been claiming at all. Since then they've removed all references to "in scratch" and similar from their website.
You wrote: "So if we assume that Rennsport actually created their own engine, it's pretty sure that they didn't copy-paste any data from another engine."
Which is also wrong.
And: "For sure, their developers will probably test similar cars and similar tracks in both sims and try to emulate the parts that seem sensible."
Yes, but that's not what happened here. People found exact copies of the car files including all variable names and values. I'm sure they'll massage them from there but they most certainly did start with whatever was handed to them by ISI on both the physics engine code and data side. That's not a problem in itself, it's a good engine, the problem was they were claiming to have created it all themselves from scratch which is definitely not the case.
@@toddwasson3355 Great points and I stand corrected.
It's interesting to see that the Praga seems to handle a bit like a pre-aero formula 1 car with the way it skates around and goes through corners sideways.
And the gearshifts in this game sound soft and damped in a way that you'd expect from a Rolls Royce during a 0-60 run and not at all what you'd expect from a sportscar, much less a GT3 car.
I already knew i wasn't going to be getting this game due to the subscription model style payment (Which, might i add, i find pretty bold, considering that's the number one complaint about iRacing, and it doesn't look as if this holds a candle to iRacing currently), but i still was expecting a lot more at this stage in development.