Oh, that's a nice use for her. Not too often I'd really want to block drones other than when some start to leak, but the gargoyles were a pain. The stage where the challenge effect was increased movement speed, the gargoyle would just turn 90 degrees and leave once it started flying.
Yes, finally aside from push and pull we have aerial fight now. Wait does that mean huh that fanmade taluhah battle on battleship may came true? "Ahaha You cant chase me now I have the high ground. Wait! You can fly?". Now waiting for submerged operators, Teleport operators (only 1 op is Ulpi), nervous imparement op, and man eater plant operator, I have a debt to settle with that one sarkaz enemy that eat my team if blocked. Wait come to think of it flying? Does this mean we are getting liberi (birdman) more now? I mean they are bird races and Gaul Empire are full of them and we havent explore them much.
@@rmcqu1 Waltz with Mandragora~Tango with Talluhah Projectiles? (I dont know fireball hit both ground and ranged)~Blade dance with Damasti Clusters drones target~Finally, you cant kill us with ground targeting if there is no operators on the ground in the first place.
Lowkey feels like when they balance the new archetype around low rarity unit then most of the units in archetype end up being good, instead of when they balance them around high rarity, where only high rarity end up being good. Or maybe dollkeepers and tacticians are quirky like that.
Breaking New: 4 star player likes a 4 star operator MORE AT 11 BB-S-CM next I did beat H14-2 for those of you that are wondering, I'll play it on stream and finish up the H stages soonish
Only two ways I could see a six star version of skyrangers, a winged (artificial or not) Liberi, or finally a flying Sankta, would be sick af either way.
Silence was originally supposed to be able to make her arms wings for flight. Maybe HG gave some other op that trait since Silence getting 2 alters is unlikely.
I don't know if something's wrong with me, maybe i'm just chronically tired, but whenever i listen to your voice in these explanatory videos my bran turns off as if it heard "ok, nap time". I want to comprehend what you're saying, i really do, but man, you're such a great ASMR for bedtime, too...
@@DrSilvergun It's not boredom i sewar ;-; I learned so much about this game from you. But man, if you ever to release an 1-hour long video of just you yapping non-stop about literally anything, i'd have a pretty good use for it, just saying 👀
So comically hype for her. Seems like such a cool and fun 4 star. I'm not even really a 4 star player, I usually go for weird and bad 5 stars (though I also think most of them aren't actually that bad. Spuria's faults are overstated and Coldshot is just actually good) but I do really like caper and it seems like a similar case here for me, a fun new archetype to play around with on a generally pretty good 4 star.
Great overview, Kevin being the 5/6 inc honest Copium. Love that was everyone first thought on seeing this new subbranch that silly jetpack falling reunion member 😆, know you have made a memorable npc when.
This is like when Caper got released all over again, an actual highly promising new archetype. Meanwhile it took Crushers nearly 3 tries to get their act together.
2:32 I wonder if there's ever going to be a time where you could use a puller in one of those fenced off tiles to move them into different lanes? I'd imagine no block means you can pull them past the unit.
Excited that we finally have a Kevin unit of our own. Also, excellent taste in music. Steven “Big Al” Rippy did amazing work for the Age of Empires and Mythology games back in the day.
This means Kevin might actually come to Rhodes Island. Think about it. Crownslayer came in, so Kevin has a shot. Then that means Redblade could be next.
She is S tier for the simple reason if being a Flying Squirrel . And u really like that HG is using the specialist class for something other than delete buttons, because if one class has a lot of different gimmicky Subclasses it's this one!
That actually seems like a interesting new archetype with good potiental. I'll be waiting to see how they build on it, for potential further operators in this archetype.
6* Kevin i expect to have a Mountain S2. A toggle skill seems like it'd be more useful on a Kevin than most any other archetype, regardless of what the on/off toggle actually does
Skyranger, ayo is that an XCOM reference? Doesn’t matter, I am calling this the Kevin archetype and Hypergryph can’t stop me I hope to god in the next April Fools event we get Kevin as a 1* of this archetype, it would be so peak Edit: Also nice to see another new 4* that’s pretty good and not another Verdant case
I can already imagine the 6* Kevin: FRD-like skill - on deployment, take off, stun aerial units in attack range, then gain X% ATK for duration. After skill ends, self retreat and lower RD time Sniper-like skill - auto recovery, manual activation. For the duration, take off, gain ATK, and increase range into Sniper range, then gain 12 ammo. Aerial hit by the ammo will be grounded (stunned and targetable by ground units) for a duration. Can be cancelled anytime for SP refund per ammo left Defender-like skill: passively allow to be deployed on any tile. Switch between two modes: on ground, gain increased DEF/RES and regen HP. On air, gain ATK and ASPD and passively pull surrounding drones moderately Shifter-like skill: auto recovery, manual activation. On activation, push ground and air enemies away moderately, deal damage, and take off. Then for the duration deal damage passively to ground and air enemies around and slow them by 50%. Then when skill ends, land and push enemies away again (can be deactivated manually for SP refund per remaining duration) Crusher-like skill: auto recovery, manual activation. Take off and flies forward 10 tiles or until hitting an aerial or ground enemy (ala Ulpianus) then deal damage. Can fly past walls or high grounds or other operators, but can't stop on occupied tiles. Then for the duration, DEF and RES drops to 0, but gain huge ATK and attacks inflict bind to ground enemies. When skill ends, return to initial location (can be deactivated manually).
Imagine if the 6* version of a skyriser, one of their skills instantly casts on deployment and the skill's passive is you can deploy them on blocked off tiles, so pits or x'd out tiles / frostnova ice etc
i'm not that excited for the 6 star version as the archetype is whacky enough that i'm expecting it to go either the Vigil or the Walter route, either being really bad or ignoring the archetype's strengths and weaknesses in favor of big numbers, what might turn out great is the 5 star version, depending on whether it comes out before or after the 6 star version either way i'm hoping they eventually get modules that make them deployable on more types of tiles
I have a feeling the first 6 star of the Archetype of the Kevin Specialist will be an alter form. Like: Mostima Alter or someone with "hidden potential", due to recent pattern of the first 6 star of a class being an alter: Silence Alter, Spec Alter, Jessica Alter, etc. It would also be cool to see Mostima to fly in the air & just rain down enemies with bullets, whilst time stopping, like Dio vs Jotaro in part 3.
her dodge surprisingly reliable,she's survived most of the time during her skill duration i can't read chinese but really? skyranger ? i hope they change it to air patrol or something
Omg I am dumb. I suggested levitate skill & hover enemies that fall in arknights, but didn't think of that so obvious possibility. I might have even mentioned operators somehow blocking drones could be interesting, but didn't think of the Arknights equivalent of RA2 rocketeers. Despite levitate being part inspired from a RA2 unit. Thanks Silvergun. You reminded me I must continue to review my knowledge for new operator class suggestions. I was thinking of trackers or wardens. But. Hisbiscus alter from Nightmare in Arknights, so medicknights was more plausible. Tactitian Vgs from tactical games. Plus wanting vanguardknights to hit air. Agents, same. Ashlock cause I love ranged destruction. Reapers cause RBWY is cooler than spreadshooters. When they asked about 6 star reaper, I was like, cool. A skill to engage, S2 to dodge & endlessy recover, & S3 to time the blows. Crushers, Claymore & folklore stuff. Chain casters? Lighting magic. Chain healers too. Loopers, Xena. Hunters, I know markmen fps games & mecha ones. Hence Horn & Alt Liskarm. But man. Man. I thought, can Ebenholz not use necrosis, after seeing the character who inherited his kit. So after levitate, I said, necrosis... Buts, when I said myself it'd be interesting for RI to have jetpackers... I glossed it over in my mind. Every game with jetpackers, even Arknights showed them always moving. Except RA2 rocketeers! I overlooked my own knowledge. So thanks for making me realise that months sooner. This is great. Sorry for the rant. Damn I am dumb at times. Viva la Harmonie. I found Mostima S3 to be great crowd control, even without dmg. But between lore innacurate Angelina that didn't levitate, mob leak exploder Iris and manticore that kills slowed ranged foes before my ranged ops. Between Suzuran, Kirara and Harmonie. Harmonie became my favorite. They really made that whimsical that drowns her foes and her worries of lack of control... just how I like it. Man. Did it start with me mentioning a charge holding caster because my arts poor team over relied on Franka? Either way. They Iris. Me, a mystic skillset that complements my snipers. Uptime specified for balance. They used my timing, as usual. But I liked her even more than Proviso or Penance. Although they too respected my specified timings and are loved by me. Well Quibai too but. Lol. I saw Quibai as an exploit the opening, loyal but vicous type. So I pared her S3 with an enabler that already existed. Said that'd be a very cool, lore loyal meta pairing. I knew Suzu was a Mostima inspired rival to Angelina. So as a technical timing stunt player, I knew the timings to suggest. For all three skills. Suzu S3 and Quibai S3 were made to cross paths one day. But man. They still surprisingly please me. Those fellow game developers. Anyway. Sorry for the rant. Btw Silvergun, your feedback on Quartz is appreciated. And you're pretty good on describing things. Also, your timing on Ethan is okay. But your use of May to cover for Ethan irregularities seemed very suboptimal? Atleast once. Ah lol. Would you believe that Indigo's skillset was meant to pair with Ethan? Delphine, Absinthe. Broadly. Aroma & Odda most recently. Very broadly. Fiametta S2 & Quercus. Broadly too. Just saying, I certainly agree that Arknights did good. Man. They got me good lol. Did as I asked. But when Contrail hits global, if I still live. I am so, so, doing mid or high IS with her. I shall see if she could use a pair.
I'm rather interested just how much she (and her archetype) will be end up being used to actually block airborne enemies, considering the entirety of anti air snipers. Ah, and does she also block low hovering enemies?
also i recently learned Verdant is like a treasure hunter, except he hunts rare plants instead of treasure and one time he found a tuff of grass that he really related to like, he thought "this is literally me"
So the first skill is executor fast redeploy but without the fast. And second akill is basically semi permanent skill that slow enemy. Hehe more teams for slowing them
Aroma is so fukin adorable, I love my mohu mohu catgirl who is a flawed archetype with even more flawed kits and is downright useless trash 😭 (I love her with my life)
I wonder if the mechanic could be turned into a deployable device. Like you plop a jetpack on the map and it would make the operator in front of it fly for 15 seconds. That's how I imagine the 6*, they wouldn't be broken by their own stats but by virtue of giving you flying surts and mlynars lol.
@@DrSilvergun thank you for your hard work on the front line of Rhodes Island aviation research™ Tho we must inform you that the previous head of this department was assassinated by cynical Bulgarian with his rat. So there's that
This really makes me worry about the 5-star. I love 5s and think they're underrated in general, but it seems like HG just has to give 5s some horrible condition or downside, and I'm dreading the inevitable comments about the 4 being better than the 5.
My AFKnights ass is salivating at the thought of an infinite duration version of this.
5* or 6* version copium
Kevin
finally we can bully minimalist drone
I bet it will be a toggle skill like Mountain
Flying Blaze
Hoping for glorious Kevin to make a comeback with this! #KevinReturns
Kevin returns together with Jaye Alter for another Lungmen event. Trust me bro.
It would be funny if he's stronger than CS
@@makie128I am absolutely salivating at the idea. PLEASE, the street-level characters need attention too
Kevin was taking a trip to the center of the earth he will only come back better than patriot in his prime
@@makie128 The day Jaye Alter gets announced is the day I yield my wallet to Hypergryph
the fenced off tiles do **WHAT**
Lonetrail: enemies cant enter
Now: no block hehe
LMAO. That was the biggest reveal of this video.
Cheat codes update and potential blocking aerial enemies gameplay? Maybe space battles with ship? Endfield? Maybe they will implement this in RA?
Finally i can
Finally i can
Block the damn gargoyles
Oh, that's a nice use for her. Not too often I'd really want to block drones other than when some start to leak, but the gargoyles were a pain. The stage where the challenge effect was increased movement speed, the gargoyle would just turn 90 degrees and leave once it started flying.
I don't know how feasible it'd be but, maybe we can even block/shift the position of Ch14 chalices to kill the enemies under it 😂
Yes, finally aside from push and pull we have aerial fight now. Wait does that mean huh that fanmade taluhah battle on battleship may came true? "Ahaha You cant chase me now I have the high ground. Wait! You can fly?". Now waiting for submerged operators, Teleport operators (only 1 op is Ulpi), nervous imparement op, and man eater plant operator, I have a debt to settle with that one sarkaz enemy that eat my team if blocked.
Wait come to think of it flying? Does this mean we are getting liberi (birdman) more now? I mean they are bird races and Gaul Empire are full of them and we havent explore them much.
@@rmcqu1 Waltz with Mandragora~Tango with Talluhah Projectiles? (I dont know fireball hit both ground and ranged)~Blade dance with Damasti Clusters drones target~Finally, you cant kill us with ground targeting if there is no operators on the ground in the first place.
Lowkey feels like when they balance the new archetype around low rarity unit then most of the units in archetype end up being good, instead of when they balance them around high rarity, where only high rarity end up being good. Or maybe dollkeepers and tacticians are quirky like that.
Verdant is still usable and he literally has no skill xd
@DrSilvergun I'm ngl I don't even know what he does he's just green
@@lupuszero9879 iirc makes himself tankier
that's about it
You're right cause wtf is geek archetype.... Sorry aak
@@lupuszero9879It ain't easy being green
What I'm taking away from this is that the Kevin Archetype does everything Crownslayer wants to do but better.
Her S1M3 literally just has what CS needs a module3 AND S2M3 to do lmao.
I cant wait for kevin to be released. We waited 5 years for this
Considering what they did to CS, I absolutely can wait for Kevin.
Kevin gets released just to become Crownslayer 2.0
They can release him but don’t expect HG to do him justice
@sorcierenoire8651 i can believe HG would release Kevin as an april fools operator
Hey man Verdant being green is a big bonus
Verdant is the child of Gavial and Minimalist
@@simplythecat4068 but which one of them had the bri'ish genes tho?
@@theguywhichismessingaroundminimalist.
@@simplythecat4068 I can't unthink that, thank you very much.
actually the most interesting archetype in a good while
Breaking New: 4 star player likes a 4 star operator MORE AT 11
BB-S-CM next
I did beat H14-2 for those of you that are wondering, I'll play it on stream and finish up the H stages soonish
🎉
Jetpack joyrider ost must start playing when you deploy her
Collab when?
That's the 6* trust
a great 4* that introduces a new archtype that holds up really well? Myrtle and Jaye finally gets a new friend added to their list.
1:26 Imagine you are a Armored Core but can’t lock onto a flying squirrel 😔☝️
Only two ways I could see a six star version of skyrangers, a winged (artificial or not) Liberi, or finally a flying Sankta, would be sick af either way.
W with Jetpack
I can also imagine that Rosmontis Alter can get this archetype
Leumen aint needing that wheelchair no more
@@XenoflareBahamutyeah she literally levitates in her boss fight, makes perfect sense
Silence was originally supposed to be able to make her arms wings for flight. Maybe HG gave some other op that trait since Silence getting 2 alters is unlikely.
Ask Closure to pack originium explosives in drones ❌
Wrestle with drones mid-air ✅
I don't know if something's wrong with me, maybe i'm just chronically tired, but whenever i listen to your voice in these explanatory videos my bran turns off as if it heard "ok, nap time". I want to comprehend what you're saying, i really do, but man, you're such a great ASMR for bedtime, too...
Most polite way someone has told me they fall asleep from boredom listening to me :)
@@DrSilvergun It's not boredom i sewar ;-; I learned so much about this game from you. But man, if you ever to release an 1-hour long video of just you yapping non-stop about literally anything, i'd have a pretty good use for it, just saying 👀
curious if you're subbed to Noah cadwell xd
@@DrSilvergun no, never heard! Should i look them up?
@@selensewar If you like extremely long video essays about games he is by far the best at it
They saw flying squirrel, took the word "flying" as inspiration, and now here we are: a squirrel that can actually fly
Can't wait for her
playable kevin is surely just around the corner...
I thought she was a meme but it's pretty refreshing to see she's decently strong
So comically hype for her. Seems like such a cool and fun 4 star. I'm not even really a 4 star player, I usually go for weird and bad 5 stars (though I also think most of them aren't actually that bad. Spuria's faults are overstated and Coldshot is just actually good) but I do really like caper and it seems like a similar case here for me, a fun new archetype to play around with on a generally pretty good 4 star.
Great overview, Kevin being the 5/6 inc honest Copium. Love that was everyone first thought on seeing this new subbranch that silly jetpack falling reunion member 😆, know you have made a memorable npc when.
This is like when Caper got released all over again, an actual highly promising new archetype.
Meanwhile it took Crushers nearly 3 tries to get their act together.
Yet chain medic is forgotten
@@sorashizen5130 thorns alter took that personally
I think we all know exactly who is going to be the 6* for this archetype: mandragora 😂
😂😂😂🤔🤔🤔😭😭😭😭
mandragora free crownslayer-level five star, kevin limited walter-level six star
🤣🤣🤣
People are on copium again I see 😅
PLEASEEEEEEEEEEEEE
at this rate we'll get actual Kevin before FrostNova
Holy cow we're actually coming closer and closer to playable Kevin #kevinreturns
I think, in the future, rhine lab operator can get this archetype easily.
Now we want Kevin to be playable.
Imagine him being the 6star haha
2:32 I wonder if there's ever going to be a time where you could use a puller in one of those fenced off tiles to move them into different lanes? I'd imagine no block means you can pull them past the unit.
"I used Ines" WHOA
okay guys hear me out, WHAT IF this is how we get kevin
Alas, she couldn't block kevin from landing in a hole
It's fine, the hole is like a portal to rhodes island, just ask a certain someone...
it's peak...
the glasses
They fly now?! THEY FLY NOW!
Excited that we finally have a Kevin unit of our own.
Also, excellent taste in music. Steven “Big Al” Rippy did amazing work for the Age of Empires and Mythology games back in the day.
This means Kevin might actually come to Rhodes Island. Think about it. Crownslayer came in, so Kevin has a shot. Then that means Redblade could be next.
I bet Exu alter will be the 6* variant
She is S tier for the simple reason if being a Flying Squirrel . And u really like that HG is using the specialist class for something other than delete buttons, because if one class has a lot of different gimmicky Subclasses it's this one!
awaiting the inevitable Skyranger Rosmontis Alter
That actually seems like a interesting new archetype with good potiental.
I'll be waiting to see how they build on it, for potential further operators in this archetype.
6* Kevin i expect to have a Mountain S2. A toggle skill seems like it'd be more useful on a Kevin than most any other archetype, regardless of what the on/off toggle actually does
Skyranger, ayo is that an XCOM reference? Doesn’t matter, I am calling this the Kevin archetype and Hypergryph can’t stop me
I hope to god in the next April Fools event we get Kevin as a 1* of this archetype, it would be so peak
Edit: Also nice to see another new 4* that’s pretty good and not another Verdant case
Imagine the 6-star Kevin Archetype hurl rocks at enemies.
They added the EDF wingdiver!
Hell yeah!
edf crossover event when??? I want that six star Sarge
EDF! EDF! EDF!
imagine Arene Alter as one of these
Lemuen perhaps...
Someone mentioned the idea to me and it feels like she'd be a fun option for the 6 star.
I can already imagine the 6* Kevin:
FRD-like skill - on deployment, take off, stun aerial units in attack range, then gain X% ATK for duration. After skill ends, self retreat and lower RD time
Sniper-like skill - auto recovery, manual activation. For the duration, take off, gain ATK, and increase range into Sniper range, then gain 12 ammo. Aerial hit by the ammo will be grounded (stunned and targetable by ground units) for a duration. Can be cancelled anytime for SP refund per ammo left
Defender-like skill: passively allow to be deployed on any tile. Switch between two modes: on ground, gain increased DEF/RES and regen HP. On air, gain ATK and ASPD and passively pull surrounding drones moderately
Shifter-like skill: auto recovery, manual activation. On activation, push ground and air enemies away moderately, deal damage, and take off. Then for the duration deal damage passively to ground and air enemies around and slow them by 50%. Then when skill ends, land and push enemies away again (can be deactivated manually for SP refund per remaining duration)
Crusher-like skill: auto recovery, manual activation. Take off and flies forward 10 tiles or until hitting an aerial or ground enemy (ala Ulpianus) then deal damage. Can fly past walls or high grounds or other operators, but can't stop on occupied tiles. Then for the duration, DEF and RES drops to 0, but gain huge ATK and attacks inflict bind to ground enemies. When skill ends, return to initial location (can be deactivated manually).
Exusiai alter but with angel wings. Mark my words
The 6 star version gonna be a psuedo fast redeploy like Utage with skills that triggers upon deployment.
Commander, Neo-Reunion has been spotted in the Ursan outskir- wait wrong game
Their just flying lord guards lol with those statlines
basically an executor, but for drones
LMAOOOOO THE ENEMIES CAN'T HIT AIR
This is so unspeakably hilarious.
They're suffering like we did.
THE MANDRAGORA ARCHETYPE IS REAL!!!
imagine if this arctype can be deployed on normally undeployable tiles.
though only when they flying, and instantly retreated when grounding
maybe like ulpianus? place on normal tile take off and atart moving
Imagine if the 6* version of a skyriser, one of their skills instantly casts on deployment and the skill's passive is you can deploy them on blocked off tiles, so pits or x'd out tiles / frostnova ice etc
Imagine we actually do get Kevin, and we can deploy him on holes and watch him fall, just for him
1:15 foreshadowing another CW-S-4 clear?? 👀
looking forward to the next skyranger to be complete ass
*Ranged enemies can't attack flying OPs*
My disappointment is immeasurable, and my day is ruined
i'm not that excited for the 6 star version as the archetype is whacky enough that i'm expecting it to go either the Vigil or the Walter route, either being really bad or ignoring the archetype's strengths and weaknesses in favor of big numbers, what might turn out great is the 5 star version, depending on whether it comes out before or after the 6 star version
either way i'm hoping they eventually get modules that make them deployable on more types of tiles
I am the "Low Altitude Hovering"
I have a feeling the first 6 star of the Archetype of the Kevin Specialist will be an alter form. Like: Mostima Alter or someone with "hidden potential", due to recent pattern of the first 6 star of a class being an alter: Silence Alter, Spec Alter, Jessica Alter, etc. It would also be cool to see Mostima to fly in the air & just rain down enemies with bullets, whilst time stopping, like Dio vs Jotaro in part 3.
reminds me that NPC. the mother of one of the ursus students that went to Kjerag.
wonder if she is 6 star, or 5 star
Flying spaghetti code monster
Wait a min this is a 4 star? Based
an aerial ethanlike? this is pretty good
Can't wait for the 5 star Kevin to be worse than the 4 star!
her dodge surprisingly reliable,she's survived most of the time during her skill duration
i can't read chinese but really? skyranger ? i hope they change it to air patrol or something
Remember Yostar also came up with push stroker 💀
Omg I am dumb. I suggested levitate skill & hover enemies that fall in arknights, but didn't think of that so obvious possibility. I might have even mentioned operators somehow blocking drones could be interesting, but didn't think of the Arknights equivalent of RA2 rocketeers. Despite levitate being part inspired from a RA2 unit.
Thanks Silvergun. You reminded me I must continue to review my knowledge for new operator class suggestions. I was thinking of trackers or wardens. But. Hisbiscus alter from Nightmare in Arknights, so medicknights was more plausible. Tactitian Vgs from tactical games. Plus wanting vanguardknights to hit air. Agents, same. Ashlock cause I love ranged destruction. Reapers cause RBWY is cooler than spreadshooters. When they asked about 6 star reaper, I was like, cool. A skill to engage, S2 to dodge & endlessy recover, & S3 to time the blows. Crushers, Claymore & folklore stuff. Chain casters? Lighting magic. Chain healers too. Loopers, Xena. Hunters, I know markmen fps games & mecha ones. Hence Horn & Alt Liskarm. But man. Man. I thought, can Ebenholz not use necrosis, after seeing the character who inherited his kit. So after levitate, I said, necrosis... Buts, when I said myself it'd be interesting for RI to have jetpackers... I glossed it over in my mind. Every game with jetpackers, even Arknights showed them always moving. Except RA2 rocketeers! I overlooked my own knowledge. So thanks for making me realise that months sooner. This is great. Sorry for the rant. Damn I am dumb at times. Viva la Harmonie. I found Mostima S3 to be great crowd control, even without dmg. But between lore innacurate Angelina that didn't levitate, mob leak exploder Iris and manticore that kills slowed ranged foes before my ranged ops. Between Suzuran, Kirara and Harmonie. Harmonie became my favorite. They really made that whimsical that drowns her foes and her worries of lack of control... just how I like it. Man. Did it start with me mentioning a charge holding caster because my arts poor team over relied on Franka? Either way. They Iris. Me, a mystic skillset that complements my snipers. Uptime specified for balance. They used my timing, as usual. But I liked her even more than Proviso or Penance. Although they too respected my specified timings and are loved by me. Well Quibai too but. Lol. I saw Quibai as an exploit the opening, loyal but vicous type. So I pared her S3 with an enabler that already existed. Said that'd be a very cool, lore loyal meta pairing. I knew Suzu was a Mostima inspired rival to Angelina. So as a technical timing stunt player, I knew the timings to suggest. For all three skills. Suzu S3 and Quibai S3 were made to cross paths one day. But man. They still surprisingly please me. Those fellow game developers.
Anyway. Sorry for the rant. Btw Silvergun, your feedback on Quartz is appreciated. And you're pretty good on describing things. Also, your timing on Ethan is okay. But your use of May to cover for Ethan irregularities seemed very suboptimal? Atleast once. Ah lol. Would you believe that Indigo's skillset was meant to pair with Ethan? Delphine, Absinthe. Broadly. Aroma & Odda most recently. Very broadly. Fiametta S2 & Quercus. Broadly too. Just saying, I certainly agree that Arknights did good. Man. They got me good lol. Did as I asked. But when Contrail hits global, if I still live. I am so, so, doing mid or high IS with her. I shall see if she could use a pair.
6* Skyranger Pegasus Knight except they actually have wings
00:09 wait i fcking swear i saw another vid that she didn't take any dmg when she take off under the drone. Did she already got nerf?
she has dodge lol
I'm rather interested just how much she (and her archetype) will be end up being used to actually block airborne enemies, considering the entirety of anti air snipers.
Ah, and does she also block low hovering enemies?
also blocks low hover yep
Blocking is mostly likely gonna come up vs dolly and minimalist (already had some success)
Why does a 4-star Flying Lord Guard have higher attack than Thorns?
Contrail: 752 (according to video)
Thorns: 741 (according to wiki)
Because ur EN and forgot thorns pot
Thorns has 767 atk
@@DrSilvergun 2 stars are worth 15 attack, got it. 😂
What the f with S2 sp cost and skill duration? She definitely one of best 4 star in the game RN
Rosmontis alter archetype
the 6* will be andreana alter, trust me.
One thing I really like about this archtype is bullying is4 drones now
I'm waiting for an operator of this archetype with a blade so we can recreate the meme
ok does lift up still be effected by tile removal like frostnova ice or Mandragora's stone surface?
yep
Does it interact with levitate at all/in an interestingway? Like if you levitate an enemy under her.
Can't block levitated enemies, might have the extra 3rd hit tho, i neglect to check
Mandragora copers we are so back
3:15 The Almighty Verdant
he is green
also i recently learned Verdant is like a treasure hunter, except he hunts rare plants instead of treasure
and one time he found a tuff of grass that he really related to
like, he thought "this is literally me"
I thought she worked like executor(the archtype not the operator), so her skill is rechargeable
S1 is like executors S2 is normal auto recovery
Her skill 2 cycle is really stupid, it Costs like 15 sp I believe
oh yeah that is the biggest benefit of 6-stars
you can deploy them somewhere and forget they exist
So the first skill is executor fast redeploy but without the fast. And second akill is basically semi permanent skill that slow enemy. Hehe more teams for slowing them
How does the Dublin's fireballs in ch 9 and talulah phase chnge works on her ?
i'll check in a bit but probably gets hit by fireballs
Aroma is so fukin adorable, I love my mohu mohu catgirl who is a flawed archetype with even more flawed kits and is downright useless trash 😭 (I love her with my life)
How? who made this? why her s2 have 15 sp cost with 30 duration? Usually they'll made it to be 60 sp, 15 s duration, and stun herself after skill
Lmao
I wonder if the mechanic could be turned into a deployable device. Like you plop a jetpack on the map and it would make the operator in front of it fly for 15 seconds. That's how I imagine the 6*, they wouldn't be broken by their own stats but by virtue of giving you flying surts and mlynars lol.
Sounds fun, ngl
Mandatory W mention - ☑
you can block drones with this?
Can she still get targeted by the Desert wind snipers or that backstab in the dark Kazimerz? (Sorry can't remember names)
don't see why it would work diffrent from invis so assume no
good
Here me out rosmontis alt
Playable Kevin foreshadowing?
Can she block levitated enemies tho? I was just wondering if she can be eaten by a levitated sarkaz dude.
haven't tried that one
will reply again later
@@DrSilvergun thank you for your hard work on the front line of Rhodes Island aviation research™
Tho we must inform you that the previous head of this department was assassinated by cynical Bulgarian with his rat. So there's that
@@yume750 Cannot eat in the air
As far as I could tell wasn't blocked either (no shift)
@@DrSilvergun so, no fast redeploy for me. Well, it wasn't the most brilliant idea anyways.
Thx again for making such quick effort
This really makes me worry about the 5-star. I love 5s and think they're underrated in general, but it seems like HG just has to give 5s some horrible condition or downside, and I'm dreading the inevitable comments about the 4 being better than the 5.
Oh she is new? Or I am new? Ha ha
who is kevin?
guy on thumbnail
Kevin-alter for the 6*. Mask off actually woman time… 😂
We already have a sprite for Kevin (Kevin is his canon name); check Ethan paradox sim.