You missed a *lot* of this game by basically blowing off the dungeon crawling. Yes, the dungeon combat and enemies do seem simplistic, but you didn't mention (or perhaps even discover) how the decor of your store attracts different types of people, adventurers in particular. Different adventures do better in different dungeons, for example, and you may never encounter some of them if you don't vary the store's decor. You can also help ensure that your adventurers are better equipped (and increase you merchant rating) by selling them better gear at reduced prices. You also (apparently) missed the finer detail of getting to know your customers, so you can better gauge how much they'll buy and sell for, which (in turn) will help your merchant rating improve more rapidly. Each character who visits your store is different. Although it does seem quite simplistic at first, this game is more than a little bit deeper than you made it out to be. Finally, you didn't mention (or discover?) the game's 3 different modes of play. This game is almost 15 years old now (it was released in 2010), and it deserves better treatment than you gave it, IMHO.
You didn't really get the mechanics. The Price their Always Accept is higher then 110% and it's different for each Character (They also have Budget) The Girl takes to 112% The Woman takes up to 116% The Old Man takes up to 120% The Man takes up to 125% The Guildmaster takes up to 130% That Fairy takes only 104% And that Rich Girl up to 140% Most of your Adventurer Friends take either 110% or 120% Also since you never Actualy done anything in the Dungeon you missed half the Chracters
I need more games like this! 😄
You missed a *lot* of this game by basically blowing off the dungeon crawling. Yes, the dungeon combat and enemies do seem simplistic, but you didn't mention (or perhaps even discover) how the decor of your store attracts different types of people, adventurers in particular. Different adventures do better in different dungeons, for example, and you may never encounter some of them if you don't vary the store's decor. You can also help ensure that your adventurers are better equipped (and increase you merchant rating) by selling them better gear at reduced prices. You also (apparently) missed the finer detail of getting to know your customers, so you can better gauge how much they'll buy and sell for, which (in turn) will help your merchant rating improve more rapidly. Each character who visits your store is different. Although it does seem quite simplistic at first, this game is more than a little bit deeper than you made it out to be. Finally, you didn't mention (or discover?) the game's 3 different modes of play. This game is almost 15 years old now (it was released in 2010), and it deserves better treatment than you gave it, IMHO.
我很在意的遊戲😁
You didn't really get the mechanics. The Price their Always Accept is higher then 110% and it's different for each Character (They also have Budget)
The Girl takes to 112%
The Woman takes up to 116%
The Old Man takes up to 120%
The Man takes up to 125%
The Guildmaster takes up to 130%
That Fairy takes only 104%
And that Rich Girl up to 140%
Most of your Adventurer Friends take either 110% or 120%
Also since you never Actualy done anything in the Dungeon you missed half the Chracters
sounds like a cool game