Don't worry if you don't understand what's going on after one watch of the video. Watch it multiple times, or try to get into the encounter to get an understanding. It's a VERY complicated encounter with a lot of moving parts. There's a reason this encounter is the longest an encounter has ever taken to solve in a Destiny raid.
The craziest part of this encounter is that even if one individual understands it, it's almost impossible for them to orchestrate it. This video was excellent, and after watching I basically followed exactly what to do... and it still took hours of attempts until the full fireteam could follow along and execute. Every single player needs to fully understand "Inside" and at least 4 need a strong understanding of "Outside".
idk why but I just *love* the vibe of this encounter. the fact that thousands of high-level players were suffering for hours just to escape a white ball filled with red statues. such a simple aesthetic to counteract how nightmarishly difficult it was, feels like something out of a movie.
And to top it all off, when you do actually complete it, the whole thing goes dark like it does when you die, the lightness of the room just shattering away, the darkness creeping in almost instantly. Just *chef’s kiss* for that effect
At least you're trying to learn instead of joining lfgs immediately stating "I'll be on add clear." Also this is just very complicated, nervous about running this for the first time this weekend
@@pioneergaming32i have been stuck on this encounter for hours. When you get inside of the room, and watch vids it seems like itll be easy and simple.. hell nah. Half the guides on youtube about this encounter rn are people who havent even played the encounter yet and think they understand it by watching another players stream playing it and then they get the shapes wrong and what you are supposed to do, or the guide is 30 minutes long and noone wants to stay and watch all that and figure it out so you start losing people bc theyre getting frustrated lol. This is the best guide ive found so far that actually knows how to do the encounter. I recommend if you get to this encounter to stick to this guide, and if youre fire team is trying to watch vids point them to this one because if not your opinions clash and yall just end up arguing over whos doing it correctly after youve been in that room 2 plus hours lol
This guide isn't 100% correct for "inside" players. Make sure everyone inside has both the symbols their statue is holding before you give/ask for symbols
@@kalebdavis7080warlocks have a few somewhat distinct helmets. God forbid they stop reskinning the og mercury helmet with the big crescent on the head tho bc I think that’s like the most distinct legendary one
The guy who made this video was also confused, one step was left out and another step for the inside players is completely unnecessary and didn’t cover other scenarios that can happen 😂 maybe he’s just bad at explaining
@@shleemlington699after having time to run it after finals week, yes you’re completely right. The outside players don’t need to grab the symbols to allow passage, so his team probably fucked up somewhere and didn’t admit it. Honestly once u run it a few times and learn spawns this encounter becomes a lot less intimidating. However, the lfg community as a whole does not have a lot of experience with the encounter so it’s gonna be a while before anyone could reasonably lfg it. This has to be one of the most fun puzzle encounters in destiny history, if not the most fun. It is so goddamn rewarding getting through it early in the expansion cycle
As long as you keep the inside room order in mind, remembering 3d shapes off heart will greatly help the encounter. For outside rooms you always want the end 3d shapes to be a shape that doesnt have the orignal 2d shape (order called out from inside room) The 3d shapes also will ALWAYS be the corresponding pattern below to be correct Starting example order CST ( from inside ) Circle - outside needs ST = Prism Square - outside needs CT = Cone Triangle - outside needs CS = Cylinder The game will give you 3d shapes that contain parts youll need to swap by dissecting. Knights will drop two shapes at a time. Swap these shapes until you match the patterns above. It takes a bit to understand but this video helped out a lot!
Solo players start with 2 different symbols and all want to have the two symbols their statue ISNT holding. So if your statue holds circle you want square and triangle. This method in the video gives everyone their own symbol first, so they have two of their own statue's symbol, which they then give one to each other solo player to make it easier.
Basically, solos want to have the 2 symbols their statue is not holding in their inventories. The triple room then dissects to make the statue of each solo guardian hold the shape composed of the 2 symbols they have in their inventory.
@@arjunbaweja7755that’s not a mandatory from what I can tell. It is just a simple way to do the swaps for the solo players. The solo players could always communicate amongst each other and give each other the symbols they each need, but making it so the solo players are only getting their statue guardians symbols to drop makes the swapping simpler but slower. Basically it makes it so there isn’t any communication needed between the three solo players, just give each of the other two players your symbol because you know they will need it.
@shleemlington699 You need all three players inside to see double of the symbol they're holding before symbols can be given. My team had perfect understanding of the inside and outside role and was still trapped "inside" after making our 3D shape and dissection had been completed. Only when we made sure all 3 inside had flashing symbols matching their statue were we able to walk through the shattered barrier
(That step was followed by then proceeding to give away both symbols to the other statues that needed them for their 3D shape that didn't include what they held
SO after much testing - you can not transfer just one of your original symbols to the team mates inside the solo room. You MUST transfer both symbols at one point before leaving otherwise statue shadows do not disappear.
This is very badly explained, there are much bester explanations online. EDIT: Im just stupid after wiping for 2 hours this vid makes so much sense. Im sorry
The easiest way to understand the beginning in practice is this: the guardians that get teleported are to call all 3 symbol holders left to right (ex: CTS) and see which one I am holding. If I get teleported and I am holding square, I immediately kill my knights and transfer the two symbols (circle, tri) to the other two statues, not duplicating what they are already holding. If all there ported players do that instantly, the ghost part starts right away. This is the fasted (so far that I’ve found) way to do this enc. While all that is going on, the outside 3 players are doing what he described in the video - this part can take place over the beginning and saving period, but is necessary to be completed for the teleported guardians to run thru the glass. The goal is for all 3 players teleported to be in possession of all 3 symbols (1 holding, 2 wall). This was what worked for us on day 1. It saves a lot of time and is easier to survive the faster you go. The outside players just have to do the swaps fast enough.
What we did for my vault was having solos immediately dunk one symbol each on the other solos, killed the ogre to start ghost sorting, then sorting out who needed what after. It gave top a ridiculous amount of time to work with, usually over 3 minutes left. For top, we usually had one “director” telling the other people dissecting where to take their shape and what swaps needed to be made rather than everyone kind of doing whatever. For the part where everyone except one dies, we each picked a statue to stand in front of and did what yall did and typed like “player [to statue] 1”. Once you “get” it, it’s really not bad, but getting there is funky
''And ye shall serve the LORD your God, and he shall bless thy bread, and thy water; and I will take sickness away from the midst of thee. (Exodus 23:25) ''Thus saith the LORD, In an acceptable time have I heard thee, and in a day of salvation have I helped thee: and I will preserve thee, and give thee for a covenant of the people, to establish the earth, to cause to inherit the desolate heritages; That thou mayest say to the prisoners, Go forth; to them that are in darkness, Shew yourselves. They shall feed in the ways, and their pastures shall be in all high places. (Isaiah 49:8-9) ''Let Israel hope in the LORD: for with the LORD there is mercy, and with him is plenteous redemption. And he shall redeem Israel from all his iniquities. (Psalm 130:7-8) ''For thou wilt save the afflicted people; but wilt bring down high looks. (Psalm 18:27) ''But he(Stephen), being full of the Holy Ghost, looked up stedfastly into heaven, and saw the glory of God, and Jesus standing on the right hand of God, And said, Behold, I see the heavens opened, and the Son of man standing on the right hand of God. (Acts 7:55-56) ''My sheep hear my voice, and I know them, and they follow me. (John 10:27)
Why not skip the whole getting the same shape thing and just immediately go for getting the complimentary ones, i.e. if your guardian is holding circle, why not immediately ask for triangle and square instead of getting two circles
That's what I'm thinking. I'm pretty sure I had atleast one of my symbols every time I spawned in. Why can't I just move that to the one needing it and keep the wrong one...?
Getting the same shapes is just a way to make it easier to give eachoter the correct shapes. It's a lfg strat to make it easier and more universal but with more swapping. You could also go the direct route but its more effort and communications but less moves
I don't believe outside have to hold a shape to let inner leave. I think it's to do with the shadows removed. Doing the method you mentioned at the start is what we did, and it removed the shadows and let us through.
First raid i genuinely won't be playing ever and i'm totally fine with it. Glad people who don't have much interest in the easier parts of the game have something to sink their teeth into.
After mulling it over with my raid team for like an hour and a half, we figured out the easiest way to explain this. Inside team is making a key, outside team is making the lock the key goes into, said lock and key can't contain the shape the guardian is holding. Once you do, you leave, get revived with some more coms, and then kill stuff. Do that three times and you win!
i feel as if there might be a couple other ways to do this encounter, as our contest clear involved the solo rooms giving mismatched symbols to each other, this would start the ghosts phase. after this, we would get the buff for the 3d shape in the solo rooms that does not include the 2d symbol our character is holding in the solo room. while that happens, the main room team would disect, and make the 3d shapes match the 3d buff the solo room players had. once the solo player 3d buff and 3d shape in the main room aligned, the solo player was able to run through the glass and make it back to the main room, we didn't need to do anything with a solo buff. as an example- say my statue in solo room is sphere, i will make sure the shapes on the wall are triangle and square, and the other solo room teammates do that too. once done, guardians must be saved, then we go back and make the 3d symbol that doesn't include our statue symbol, so i would make triangle+square. solo rooms would trade if needed. in this example, i have circle, so main room disects to make triangle+square on my statue, and then once my buff and my main room statue align in terms of 3d shapes, the glass starts shattering and i can leave.
@@powwerfoxx they are making it so the symbols match the statue they are holding on phase one, and also not picking up 3d shape buff but are instead picking up a buff in the main room to let people leave if I'm not mistaken
I had a feeling the mechanic had something to do with matching the shape with the statue of the actual player. Cause otherwise bungie wouldn’t have made the statues match the players models. This is an insane encounter. Looks really fun though once you get the mechanics down.
bungie should make a raid but instead of having to know what your guardians look like and the ghost they're using, you have to know their mother's maiden name and also know what town their childhood home was in.
Holding the symbols to allow passage must have been total placebo because usually if ur team can’t pass, it’s because there’s a realm that doesn’t have their statues locked. All shadow realm players need their respective symbols to escape AND dissection has to be done outside to allow for passage. There was probably a quiet and unadmitted screwup in the mix, but typically you shouldn’t need to pick up a symbol on the outside to allow passage. If that was a glitch or a day one mechanic, I’ll eat my words
It was definitely a placebo, the reason we chose to do it is because our first time breaking free Zazzy was holding a single symbol, and we wanted to just completely replicate it so we did that. Doesn't change anything about the encounter anyway.
This guide is rock solid, if made it super clear for me and made me understand if DIRECTLY for the inside. Needed a second rewatch of the end to get Dissection down. Now I just need to find 5 ppl that kwtd, joining LFGs with “Enc4 kwtd” DOESNT KNOW WHAT TO DO.
There is no requirement for everyone to pick up a symbol on the outside to let the solo players out. You possibly had other thing at play during your clear that made it seem like this is the case
I've found no better explanation for this than this one. Triple stacking, in my opinion, will undoubtedly replace LFG strategies for fewer communications.
Huge problem with this guide and many others like it! An important piece of information is that all three "inside" need to have BOTH symbols their statue is holding BEFORE any player can gift other symbols. I followed this guide to a tee with my team and only cleared when I saw a reddit thread saying to do this. The main reason people don't say this in their guides is that there's a chance all players "inside" start with both of their symbols already, and can skip this critical part of the encounter
To clarify, if one person "inside" has 2 of their statue's symbol and the other two don't, they need to wait for the other two to swap for doubles of what they're holding before the player with two of the same symbol can give it away
@@AllThePlayers The main issue is that many instances of the encounter will give a single player doubles of what they already have in their statue, in which case they need to wait for the other two players to get doubles as well before sending symbols. The guide doesn't cover this possibility, and it's not very common for all players to have doubles or all players to have different symbols. This needs adequate explanation or else teams like mine will assume a player with doubles before giving/sending can send right away. You straight up have to have all 3 inside with doubles before any swaps, and that's an important detail
One question, is it absolutely necessary for the square statue to have both squares before distributing them? If, for example, inside, the square statue has a square and a triangle, can't you send the square to the player who needs it and request that they deposit the circle? We have done it this way, the other statues had run out of symbols (just like in your video when everyone has the opposite symbols to their statue), we had all grabbed the symbols having 3D figures, outside supposedly the figures were already assembled correct (we verified it with video with those inside and outside) and doesnt let us leave.
Okay this encounter was rough to understand at first, but it's literally just make sure all shapes are in all places inside, and they don't have the shape from the inside on the outside. That's the dumbest it can be said 😊
I kinda get it, but this will be a nightmare for uncoordinated LFG teams. The people who have done the past raids by coasting through and not doing mechanics got screwed over on this raid.
So, to clarify: The solo players need to 3 do things. First, share their symbol to the other guardians. Second, make the back wall match their symbol by canceling out the non-matching one (by dunking that symboling into the corresponding statue). Third, dunk the last 2 symbols into the other guardians again to make the back wall have both of the other symbols. Did I get that right?
Watching other guides it seems they skip the step of getting to having only your symbol (two circles or whatever) and instead go directly to dumping their symbol to who needs it. Is there any reason this step is needed? It does seem like it's an ease of use thing because you can (without comms) just dump each person their symbols and then again (without comms) spread your symbol to the other two
When you have to basically teach a class for a new raid, you know it's going to be hard. I have been hearing as much so far as it's being called the hardest raid. I think more than likely, I'll just simply lose interest.
Don't worry if you don't understand what's going on after one watch of the video. Watch it multiple times, or try to get into the encounter to get an understanding. It's a VERY complicated encounter with a lot of moving parts. There's a reason this encounter is the longest an encounter has ever taken to solve in a Destiny raid.
ATP I'm going insane
The craziest part of this encounter is that even if one individual understands it, it's almost impossible for them to orchestrate it. This video was excellent, and after watching I basically followed exactly what to do... and it still took hours of attempts until the full fireteam could follow along and execute. Every single player needs to fully understand "Inside" and at least 4 need a strong understanding of "Outside".
this is very easy to understand, nice job ATP, your video is really great !
i need to watch only 1 time, not complicated at all !
Atp solo guide for this encounter when?
@@hassakornnrokassah7900 the video can easily be edited better. it's thrown together for clicks
Bungie made fashion and matching your ghost the ACTUAL endgame
And also dying, LMAO.
😂
idk why but I just *love* the vibe of this encounter. the fact that thousands of high-level players were suffering for hours just to escape a white ball filled with red statues. such a simple aesthetic to counteract how nightmarishly difficult it was, feels like something out of a movie.
And to top it all off, when you do actually complete it, the whole thing goes dark like it does when you die, the lightness of the room just shattering away, the darkness creeping in almost instantly.
Just *chef’s kiss* for that effect
@@twelved4983is that basically the witness drinking the light? And then we free it in the final boss after?
Where does the circle go… you’re right…it’s the square hole 👍
I love this ref lmao
Cheese forever guardian 😂😂😂
My head hurts
I still feel like i need it to be explained to me like I’m 5. Time to watch again
I thought I was the only one 🤣
At least you're trying to learn instead of joining lfgs immediately stating "I'll be on add clear." Also this is just very complicated, nervous about running this for the first time this weekend
@@pioneergaming32i have been stuck on this encounter for hours. When you get inside of the room, and watch vids it seems like itll be easy and simple.. hell nah. Half the guides on youtube about this encounter rn are people who havent even played the encounter yet and think they understand it by watching another players stream playing it and then they get the shapes wrong and what you are supposed to do, or the guide is 30 minutes long and noone wants to stay and watch all that and figure it out so you start losing people bc theyre getting frustrated lol. This is the best guide ive found so far that actually knows how to do the encounter. I recommend if you get to this encounter to stick to this guide, and if youre fire team is trying to watch vids point them to this one because if not your opinions clash and yall just end up arguing over whos doing it correctly after youve been in that room 2 plus hours lol
This guide isn't 100% correct for "inside" players. Make sure everyone inside has both the symbols their statue is holding before you give/ask for symbols
Bro I literally HAD to have somebody explain it to me like I was five, it was the only way to comprehend it!
This is going to be literal hell on earth for LFG teams lol
I thought the same hahaha
Lmfao 🤣
yeah I already don't raid cause of LFG...this raid is a literal nightmare for solo players
Encounters 1 to 3 will be doable just 4 especially and the witness will be were it will be extrememy hard for lfgs
As someone who's sitting at the flag after a couple hours of attempts. IT IS
Making it so you have to do it flawlessly three times is so brutal. You guys were awesome, great job.
Puzzle encounters like this usually make you do it three times just to make sure no one brute forces it too quickly
Warlocks with the Trials helmet are in shambles
I use hoodless cloaks for hunters and the one EV helmet that looks like a blank mask, I'm sure I'll be regularly confused for a warlock lmao
Literally. Those guys are the worst
Good. There’s so many fashion options in this game and each class uses about 3 variations
@@kalebdavis7080warlocks have a few somewhat distinct helmets. God forbid they stop reskinning the og mercury helmet with the big crescent on the head tho bc I think that’s like the most distinct legendary one
love the mbv profile pic
"LF5M, KWTD, have a minor in Greek Philosophy and Euclidean Geometry, I'm on add control"
I’m still so goddamn confused ima need to watch this like 5 times
lmfao, my group got to this encounter today and i kept trying to explain it. Half of it was me saying "i have no idea if what i said was right or not"
The guy who made this video was also confused, one step was left out and another step for the inside players is completely unnecessary and didn’t cover other scenarios that can happen 😂 maybe he’s just bad at explaining
@@shleemlington699after having time to run it after finals week, yes you’re completely right. The outside players don’t need to grab the symbols to allow passage, so his team probably fucked up somewhere and didn’t admit it. Honestly once u run it a few times and learn spawns this encounter becomes a lot less intimidating. However, the lfg community as a whole does not have a lot of experience with the encounter so it’s gonna be a while before anyone could reasonably lfg it. This has to be one of the most fun puzzle encounters in destiny history, if not the most fun. It is so goddamn rewarding getting through it early in the expansion cycle
After watching several videos on this, I felt this one was most helpful for me to understand. Thank you for this!
Unironically the only guide/source that has explained it so clearly. Thank you ATP and congrats on placement!
He literally left a step out and added an unnecessary step for the inside players lmao what are you on about
@@shleemlington699 Care to elaborate?
Lfg in shambles with this one 😭😭🙏
One of the coolest encounter designs ever. Will definitely be a struggle for LFGs, but decent enough players can mitigate most of it.
You severely overestimate the capabilities of LFG players, most struggle on 1st encounter Crota
@@johnnywalker8282genuinely. It’s agony trying to do a fresh and being stuck at abyss because people act as if they’ve never done it before
They are still struggling with first encounter and 2nd 😭
As long as you keep the inside room order in mind, remembering 3d shapes off heart will greatly help the encounter.
For outside rooms you always want the end 3d shapes to be a shape that doesnt have the orignal 2d shape (order called out from inside room)
The 3d shapes also will ALWAYS be the corresponding pattern below to be correct
Starting example order CST ( from inside )
Circle - outside needs ST = Prism
Square - outside needs CT = Cone
Triangle - outside needs CS = Cylinder
The game will give you 3d shapes that contain parts youll need to swap by dissecting.
Knights will drop two shapes at a time. Swap these shapes until you match the patterns above.
It takes a bit to understand but this video helped out a lot!
Outside players don’t need to all have a symbol at the end. For us, inside was always able to go through the mirror after the first condition was met
I watched this 3 times and still dont have any clue wtf is going on
Solo players start with 2 different symbols and all want to have the two symbols their statue ISNT holding. So if your statue holds circle you want square and triangle. This method in the video gives everyone their own symbol first, so they have two of their own statue's symbol, which they then give one to each other solo player to make it easier.
This is the best explanation I've found for this. I think the triple stacking is definitely gonna become the lfg strat for less comms
Basically, solos want to have the 2 symbols their statue is not holding in their inventories.
The triple room then dissects to make the statue of each solo guardian hold the shape composed of the 2 symbols they have in their inventory.
but solo guardians also need to first make it to where only their symbol drops (so they give away their non matching symbol first I believe)
@@arjunbaweja7755that’s not a mandatory from what I can tell. It is just a simple way to do the swaps for the solo players. The solo players could always communicate amongst each other and give each other the symbols they each need, but making it so the solo players are only getting their statue guardians symbols to drop makes the swapping simpler but slower. Basically it makes it so there isn’t any communication needed between the three solo players, just give each of the other two players your symbol because you know they will need it.
@@arjunbaweja7755nah you don’t need to do that. Bad explanation by the OP
@shleemlington699 You need all three players inside to see double of the symbol they're holding before symbols can be given. My team had perfect understanding of the inside and outside role and was still trapped "inside" after making our 3D shape and dissection had been completed. Only when we made sure all 3 inside had flashing symbols matching their statue were we able to walk through the shattered barrier
(That step was followed by then proceeding to give away both symbols to the other statues that needed them for their 3D shape that didn't include what they held
Awesome video! So helpful. Thanks a lot for the clear explanation and the utmost respect that you guys finished this day one!
This was an incredibly well made video, thank you very much! Had to watch twice, but feel confident going in now!
Bro you explained this so clearly and basically saved my raid group’s run. Most of the other guides online were just straight wrong
SO after much testing - you can not transfer just one of your original symbols to the team mates inside the solo room. You MUST transfer both symbols at one point before leaving otherwise statue shadows do not disappear.
Majority of these raid guides on 4th encounter are flawed because of that particular mechanic that NO ONE explains about.
This is very badly explained, there are much bester explanations online.
EDIT: Im just stupid after wiping for 2 hours this vid makes so much sense. Im sorry
Easily the best guide I’ve watch for destiny ever
THANK YOU THE VISUAL DIAGRAM FOR OUTSIDE HELPED SO MUCH
My head hurts
Same
Same
Congratulations on being the first on the last encounter, you guys are legend
They weren't though. A non streamer team was ahead of everyone
@@InsomniacStephens141That’s true, they left this room a few hours before everyone else started to.
Wow... This encounter really takes everything...
The easiest way to understand the beginning in practice is this: the guardians that get teleported are to call all 3 symbol holders left to right (ex: CTS) and see which one I am holding. If I get teleported and I am holding square, I immediately kill my knights and transfer the two symbols (circle, tri) to the other two statues, not duplicating what they are already holding. If all there ported players do that instantly, the ghost part starts right away. This is the fasted (so far that I’ve found) way to do this enc. While all that is going on, the outside 3 players are doing what he described in the video - this part can take place over the beginning and saving period, but is necessary to be completed for the teleported guardians to run thru the glass. The goal is for all 3 players teleported to be in possession of all 3 symbols (1 holding, 2 wall).
This was what worked for us on day 1. It saves a lot of time and is easier to survive the faster you go. The outside players just have to do the swaps fast enough.
GGs on the guide homie, and congrats on the VERY early clear. Thanks!
i understand every other mechanic in this raid, but even when its said in the most coherent way the shapes aren't shaping in my brain
What we did for my vault was having solos immediately dunk one symbol each on the other solos, killed the ogre to start ghost sorting, then sorting out who needed what after. It gave top a ridiculous amount of time to work with, usually over 3 minutes left. For top, we usually had one “director” telling the other people dissecting where to take their shape and what swaps needed to be made rather than everyone kind of doing whatever. For the part where everyone except one dies, we each picked a statue to stand in front of and did what yall did and typed like “player [to statue] 1”. Once you “get” it, it’s really not bad, but getting there is funky
Thank you so much atp, all my friends and family were gonna leave me if I couldnt clear Verity without your help i dont know what i would do.
''And ye shall serve the LORD your God, and he shall bless thy bread, and thy water; and I will take sickness away from the midst of thee. (Exodus 23:25)
''Thus saith the LORD, In an acceptable time have I heard thee, and in a day of salvation have I helped thee: and I will preserve thee, and give thee for a covenant of the people, to establish the earth, to cause to inherit the desolate heritages; That thou mayest say to the prisoners, Go forth; to them that are in darkness, Shew yourselves. They shall feed in the ways, and their pastures shall be in all high places. (Isaiah 49:8-9)
''Let Israel hope in the LORD: for with the LORD there is mercy, and with him is plenteous redemption. And he shall redeem Israel from all his iniquities. (Psalm 130:7-8)
''For thou wilt save the afflicted people; but wilt bring down high looks. (Psalm 18:27)
''But he(Stephen), being full of the Holy Ghost, looked up stedfastly into heaven, and saw the glory of God, and Jesus standing on the right hand of God, And said, Behold, I see the heavens opened, and the Son of man standing on the right hand of God. (Acts 7:55-56)
''My sheep hear my voice, and I know them, and they follow me. (John 10:27)
Ironically, the only manual or resource that has provided such a clear explanation. Thanks ATP, and best of luck with your placement!
You going back and forth from using ME to ATP at the beginning of the video kinda confused me but still get it
Thank you for this guide!
ur a legend man hope you got enough rest after cooking this up
Why not skip the whole getting the same shape thing and just immediately go for getting the complimentary ones, i.e. if your guardian is holding circle, why not immediately ask for triangle and square instead of getting two circles
That's what I'm thinking. I'm pretty sure I had atleast one of my symbols every time I spawned in. Why can't I just move that to the one needing it and keep the wrong one...?
Getting the same shapes is just a way to make it easier to give eachoter the correct shapes. It's a lfg strat to make it easier and more universal but with more swapping. You could also go the direct route but its more effort and communications but less moves
I don't believe outside have to hold a shape to let inner leave. I think it's to do with the shadows removed. Doing the method you mentioned at the start is what we did, and it removed the shadows and let us through.
Clutch guide. Thanks for this.
Sometimes it does not kill the 3 solos when we get our back walls correct. Not sure how to fix..
Have the outer team do a couple of dissections to begin making the final shapes. After enough swaps the witness will notice
Make The witness notice u as aoon as possible and when thats done u have time to do the encounter with the only iasue being the timer.
Was watching this live well done boyos 🎉
First raid i genuinely won't be playing ever and i'm totally fine with it. Glad people who don't have much interest in the easier parts of the game have something to sink their teeth into.
i now wanna see a clear of all hunters with the default red war gear with the generalist shell. ultra hard mode
After mulling it over with my raid team for like an hour and a half, we figured out the easiest way to explain this.
Inside team is making a key, outside team is making the lock the key goes into, said lock and key can't contain the shape the guardian is holding. Once you do, you leave, get revived with some more coms, and then kill stuff. Do that three times and you win!
Having 3 guardians die and needing them to be revived as part of the mechanic is fucking psychotic
Absolutely insane encounter, how teams figured this out I have no idea but the upmost respect for them.
you got my subscription for this one cuh.
I’m probably gonna need to watch this a couple times to process the information first haha
i feel as if there might be a couple other ways to do this encounter, as our contest clear involved the solo rooms giving mismatched symbols to each other, this would start the ghosts phase. after this, we would get the buff for the 3d shape in the solo rooms that does not include the 2d symbol our character is holding in the solo room.
while that happens, the main room team would disect, and make the 3d shapes match the 3d buff the solo room players had. once the solo player 3d buff and 3d shape in the main room aligned, the solo player was able to run through the glass and make it back to the main room, we didn't need to do anything with a solo buff.
as an example- say my statue in solo room is sphere, i will make sure the shapes on the wall are triangle and square, and the other solo room teammates do that too. once done, guardians must be saved, then we go back and make the 3d symbol that doesn't include our statue symbol, so i would make triangle+square. solo rooms would trade if needed. in this example, i have circle, so main room disects to make triangle+square on my statue, and then once my buff and my main room statue align in terms of 3d shapes, the glass starts shattering and i can leave.
That is what they do
@@powwerfoxx they are making it so the symbols match the statue they are holding on phase one, and also not picking up 3d shape buff but are instead picking up a buff in the main room to let people leave if I'm not mistaken
Good luck LFG is all I gotta say
Hello, Humans
Rest up when you can, because you need your energy on Earth.
TERRANCE OUT
This encounter wasn’t too bad after figuring it out, only problem is EVERYONE needs to know what to do.
I had a feeling the mechanic had something to do with matching the shape with the statue of the actual player. Cause otherwise bungie wouldn’t have made the statues match the players models. This is an insane encounter. Looks really fun though once you get the mechanics down.
bungie should make a raid but instead of having to know what your guardians look like and the ghost they're using, you have to know their mother's maiden name and also know what town their childhood home was in.
Thank you so much
Holding the symbols to allow passage must have been total placebo because usually if ur team can’t pass, it’s because there’s a realm that doesn’t have their statues locked. All shadow realm players need their respective symbols to escape AND dissection has to be done outside to allow for passage. There was probably a quiet and unadmitted screwup in the mix, but typically you shouldn’t need to pick up a symbol on the outside to allow passage. If that was a glitch or a day one mechanic, I’ll eat my words
It was definitely a placebo, the reason we chose to do it is because our first time breaking free Zazzy was holding a single symbol, and we wanted to just completely replicate it so we did that. Doesn't change anything about the encounter anyway.
Great job on this. Very helpful.
Great video guy simple concise
This guide is rock solid, if made it super clear for me and made me understand if DIRECTLY for the inside. Needed a second rewatch of the end to get Dissection down. Now I just need to find 5 ppl that kwtd, joining LFGs with “Enc4 kwtd” DOESNT KNOW WHAT TO DO.
I can imagine how much hell this was trying to figure this out on raid day. 🤦🤦🤦
There is no requirement for everyone to pick up a symbol on the outside to let the solo players out. You possibly had other thing at play during your clear that made it seem like this is the case
Thank you for this.
I've found no better explanation for this than this one. Triple stacking, in my opinion, will undoubtedly replace LFG strategies for fewer communications.
Huge problem with this guide and many others like it! An important piece of information is that all three "inside" need to have BOTH symbols their statue is holding BEFORE any player can gift other symbols. I followed this guide to a tee with my team and only cleared when I saw a reddit thread saying to do this. The main reason people don't say this in their guides is that there's a chance all players "inside" start with both of their symbols already, and can skip this critical part of the encounter
To clarify, if one person "inside" has 2 of their statue's symbol and the other two don't, they need to wait for the other two to swap for doubles of what they're holding before the player with two of the same symbol can give it away
This is mentioned at about 2:25 when I say if done correctly, each player should see their own symbol flashing twice.
@@AllThePlayers The main issue is that many instances of the encounter will give a single player doubles of what they already have in their statue, in which case they need to wait for the other two players to get doubles as well before sending symbols. The guide doesn't cover this possibility, and it's not very common for all players to have doubles or all players to have different symbols. This needs adequate explanation or else teams like mine will assume a player with doubles before giving/sending can send right away. You straight up have to have all 3 inside with doubles before any swaps, and that's an important detail
I watched this whole thing and still barely understand it. Wow.
thought this guide might have been a black screen and no audio! very surprised youre sharing the strats :)
Thanks. You explained it SO clearly.
One question, is it absolutely necessary for the square statue to have both squares before distributing them? If, for example, inside, the square statue has a square and a triangle, can't you send the square to the player who needs it and request that they deposit the circle? We have done it this way, the other statues had run out of symbols (just like in your video when everyone has the opposite symbols to their statue), we had all grabbed the symbols having 3D figures, outside supposedly the figures were already assembled correct (we verified it with video with those inside and outside) and doesnt let us leave.
Yeah you can do it your way. I proposed this way because it's more organized for LFG groups (IMO)
I dont understand nothing 😢
Wtf no wonders it took you 8h... How do you even come up with this?! This encounter is insane.
Do it the other way. Give to your left, then right. Do the ghost mechanic. Then trade as you need.
Much simpler this way honestly
This helped me. I think I’ll subscribe. ❤
What a awesome event! I wish for there to be a destiny 2 update of the final shape after the three episodes
Okay this encounter was rough to understand at first, but it's literally just make sure all shapes are in all places inside, and they don't have the shape from the inside on the outside. That's the dumbest it can be said 😊
I kinda get it, but this will be a nightmare for uncoordinated LFG teams. The people who have done the past raids by coasting through and not doing mechanics got screwed over on this raid.
Should be an achievement for all same class same fit same ghost lol
Is it just me or you don’t have to match all the symbols to the specific guardian. I feel like that doesn’t do anything and waste time
Bro I felt like I was dumb asf when my team was explaining it to me I hate this encounter 😭😭everyone’s gotta know what’s happening
This is moon logic omg
ah my swag is gonna come into play finally...but I'll most likely never touch this raid
I dont understand why ppl dont understand this ...
BUT for some reason i think there might be more than just one way to clear this ...
This is honestly such a fun encounter to learn
Sheeeeeittttt
So, to clarify:
The solo players need to 3 do things. First, share their symbol to the other guardians. Second, make the back wall match their symbol by canceling out the non-matching one (by dunking that symboling into the corresponding statue). Third, dunk the last 2 symbols into the other guardians again to make the back wall have both of the other symbols.
Did I get that right?
Adding the fireteam members names to the explanation just serves to confuse the explanation.
they overcooked im ngl. this will be very hard for lfg groups
A very clear explanation 🫡. Well done, and thank you.
does the statue correspond to all the guardians? i mean if you have 6 warlocks, does it show all 6 warlocks statues?
Please, make guide for all encounters. Nobody made it yet.
is that first step (getting both of your own shape at the same time) necessary, or does it just make things much easier
thats what im wondering
it just makes things easier
@@weyir7663 i think its neccesary. my team tested it numerous times and it only worked when we sorted at the start
Verity, why are y’all forcing the death mechanic when you could skip it and allow the other team more time to make the changes?
Watching other guides it seems they skip the step of getting to having only your symbol (two circles or whatever) and instead go directly to dumping their symbol to who needs it. Is there any reason this step is needed?
It does seem like it's an ease of use thing because you can (without comms) just dump each person their symbols and then again (without comms) spread your symbol to the other two
This is the most cancer unfun raid encounter I have ever done.
Wow they actually made an encounter where dying is part of the mechanic
I'm dyslectic I couldnt help secret puzzle for garden. I could even figure. Out vault. But vow designated I knew all symbols
Tbh this comesnno where near vault
Vault is so much easier and simpler then this.
You can solo all the mechaics in vault and guide ppl through.
When you have to basically teach a class for a new raid, you know it's going to be hard. I have been hearing as much so far as it's being called the hardest raid. I think more than likely, I'll just simply lose interest.
if you want the loot you could probably just do a witness cp 3 times a week and skip the hassle.
LFG: KWTD - no mic
This will break LFGs
Oh ok, I get it now. How do I get an LFG to?