Tom Clancy's The Division 2 Descent - Solo Nemesis Boss Fight

Поділитися
Вставка
  • Опубліковано 18 вер 2024

КОМЕНТАРІ • 4

  • @AlienFreak69
    @AlienFreak69 Рік тому +4

    Such a bullshit fight. Their damage needs to be seriously nerfed. The Nemesis clearly didn't even use the same skills as you. He had Bombardier Drone for some reason. So much for them being "exact copies". Mine usually have the same skills but with different mods. I think if you have a skill that they can't use, it gets replaced with something else. It might be that Decoy is being replaced with a random skill.
    The whole game mode is just full of bugs.
    I've had rooms reset on me after I cleared them. Even boss arenas reset sometimes. I've had my gun disappear and get replaced with a bugged pistol in the primary slot that you couldn't equip. People saying they get stuck behind doors. Enemies get stuck behind doors. I've had the tutorial on a different character prevent me from rerolling Talents for the whole run. The indicators in the rooms are inaccurate as sometimes enemies come out of doors not marked in red. In Hard rooms the doors they come out of are completely random. But the Nemesis fight is the worst part of it. I thought Summit 100 was hard. Oh boy is this worse. Especially if you go in with a group.
    It's one of those things where you don't touch the game mode until the devs figure out what they're doing. At the state it's in right now, this is just a massive time waste. You go in and spend 2hrs preparing only to die and on top of that the XP/hour is terrible which to me is just salt in the wound.

    • @Fiffelito
      @Fiffelito Рік тому

      I couldn't agree more. And then there's the random crashes ontop of that.
      Not to mention the tediousness to run with 4 people and 1-2 people get shafted with garbage starting weapons, so you go out and in again for a few times to reset and get something useful. I mean, who in their right mind would get a PP-19 or an RPK-74?
      Feels ateast to me it's a matter of "spend enough time to farm NSA credits for permanent unlocks to lessen the risk to get shafted" because oh boy the amount of bad pickups compared to "decent" let alone "good" are just stupid.
      Heck, some runs you reach the nemesis with only one single skill and you get a random choice of 2-shotting oxy or stupid drone because the game defaults when the nemesis can't use/copy your skills correctly.
      Then there's the issue of.... there's only the nemesis ONCE then it's just scaling to infinity (mostly for the AI).
      AAAND just to be even more tedious and time wasting, you have no idea what rewards you have until you go outside... would be nice with a list of boxes you have gained so far.

    • @AlienFreak69
      @AlienFreak69 Рік тому

      @@Fiffelito The PP-19 is a god tier weapon. I made a god build that makes the whole game mode a joke. I got to Loop 19 before my game crashed. You get Incessant Chatter, Bloodsucker & Steady Handed and you're laughing. You'll end up with a very fast firing laser with infinite ammo. It doesn't work well against Nemesis though.
      For Nemesis, I had really good luck with a semi-auto shotgun. Shotguns will stagger them for the first few shots, then they gain temporary immunity to it. I put special Fire ammo on mine and saved it for the Nemesis. My 2nd slot had the PP-19. I went full Armor % as far as stat upgrades go. The only skill I brought was Revive Hive.
      There's really no perfect build for Nemesis though. It's all luck. I've gotten in there and died without ever firing a shot sometimes. The damage it deals is brutal. It's pretty clear that it's overtuned.

  • @wolfyb19
    @wolfyb19 Рік тому

    We had a team of 3 vs 6