I was just about to comment Middle Flatwell,@@Etheoxa. A lot of people don't realize, but he's actually got real weapons. I mean, PvP tier weapons. On a light frame like that, ETSUJIN and RANSETSU RF with MLT-04 are real. 703PM would be better, though. He just needs TALBOT fcs and a switch on that zook and he's golden.
Trueno is in such a weird place. Millimeter ricochet range, long lock-on and reload times, and stancing an AC when they fire make them a poor stagger build-up option, but they don't hit hard enough to justify being a dedicated punish, and certainly not on an AC that's carring the laser slicer.
I feel like FROM really tried to make this a close quarters robot game. TRUENO should have an ideal range of about 375m and a max range of 500m, that way you can use it like a sniper weapon. I do disagree about it being too weak for a stagger punish...staggered enemies take piercing damage and that thing does like 2000AP on a staggered opponent. All you have to do is somewhat predict the stagger, and you get the damage. Distance and lockon doesn't matter like many other weapons as it course corrects like other missiles.
@@calangel The only weapons that "pierce" defenses are Coral weapons. Try firing a single Trueno at a staggered Trainer AC and then at Snail; there's a fat difference. And Truenos don't act like explosive missiles in terms of damage; ACT missiles can cross LOC Station and still hit for full damage, Trueno will ricochet because it's kinetic.
@Schpoonman staggered hits ignore a portion of your defense. Hit the trainer AC with a neutral TRUENO then hit him under stagger with TRUENO. It will deal more than the direct hit multiplier times the damage you saw in neutral. This means it pierces defense. Do not use arena opponents or mission opponents to test stuff like compared to the training AC, as they have special defense modifiers in place.
@Schpoonman tell me what's going on here if attacks don't pierce (to a varying degree) under stagger: neutral charged HARRIS does 869 damage to the training AC. Harris has a multiplier of 220%, which means it should do 1,911 damage under stagger. It actually does 2,550 damage. For comparison, the Rebula does 878 damage to the same AC and 1920 damage under stagger. That's a multiplier of about 219%, which should be 190%, but we know that the OS upgrade makes us do a bit more under stagger. That's very different from the HARRIS example above which goes from a 220% bonus to a whopping 293% bonus. OS tuning doesn't account for all of that. Normal attacks (explosion, energy, and kinetic) all ignore a portion of defense when they hit a staggered opponent.
I think the title should have been "Rusty but he stopped saying buddy"
That kick onto branch Raven was nasty
It was personal
Great stuff as usual. Love how the MTs just casually strolled over "yo man what happened ?"
Rusty if he did juggernaut alone
Rusty but he locks in
Rusty but he’s warmed up
Unrusted Rusty
‘y’
Armored core 6 story is good
The MT's standing there at the end like "Gawwwd dayum".
Kinda wanna see a "Burn Pickaxe but actually good" video but... Dunham's AC is so bad that it'll actually take a while to make it a decent build.
Other than Steel Haze and Locksmith, what other AC you feel that they are great or at least have potential if they were slightly buffed?
Tsubasa is good. Just swap missiles and bazooka for better options.
I was just about to comment Middle Flatwell,@@Etheoxa. A lot of people don't realize, but he's actually got real weapons. I mean, PvP tier weapons. On a light frame like that, ETSUJIN and RANSETSU RF with MLT-04 are real. 703PM would be better, though. He just needs TALBOT fcs and a switch on that zook and he's golden.
The first kick to Nightfall was disrespectful🤣
Based melee punish enjoyers rise up!
rusty if he stopped messing around
Trueno is in such a weird place. Millimeter ricochet range, long lock-on and reload times, and stancing an AC when they fire make them a poor stagger build-up option, but they don't hit hard enough to justify being a dedicated punish, and certainly not on an AC that's carring the laser slicer.
"That's no 'Rave-' OH GOD CHARTREUSE." Love unintentional comedy like that.
I feel like FROM really tried to make this a close quarters robot game. TRUENO should have an ideal range of about 375m and a max range of 500m, that way you can use it like a sniper weapon. I do disagree about it being too weak for a stagger punish...staggered enemies take piercing damage and that thing does like 2000AP on a staggered opponent. All you have to do is somewhat predict the stagger, and you get the damage. Distance and lockon doesn't matter like many other weapons as it course corrects like other missiles.
@@calangel The only weapons that "pierce" defenses are Coral weapons. Try firing a single Trueno at a staggered Trainer AC and then at Snail; there's a fat difference. And Truenos don't act like explosive missiles in terms of damage; ACT missiles can cross LOC Station and still hit for full damage, Trueno will ricochet because it's kinetic.
@Schpoonman staggered hits ignore a portion of your defense. Hit the trainer AC with a neutral TRUENO then hit him under stagger with TRUENO. It will deal more than the direct hit multiplier times the damage you saw in neutral. This means it pierces defense.
Do not use arena opponents or mission opponents to test stuff like compared to the training AC, as they have special defense modifiers in place.
@Schpoonman tell me what's going on here if attacks don't pierce (to a varying degree) under stagger: neutral charged HARRIS does 869 damage to the training AC. Harris has a multiplier of 220%, which means it should do 1,911 damage under stagger. It actually does 2,550 damage.
For comparison, the Rebula does 878 damage to the same AC and 1920 damage under stagger. That's a multiplier of about 219%, which should be 190%, but we know that the OS upgrade makes us do a bit more under stagger. That's very different from the HARRIS example above which goes from a 220% bonus to a whopping 293% bonus.
OS tuning doesn't account for all of that. Normal attacks (explosion, energy, and kinetic) all ignore a portion of defense when they hit a staggered opponent.
From Rusty to shiny
Polished Rusty
im stuck on ng++ for this mission, im boutta use this if i cant beat it with my other builds.
Dude really how is ur precision an timing so good? It's my biggest flaw. Ita why I can't use shotguns on here.
you just need to git gud
i like how the mt's were looking at ravens ac like "you did this?"